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CEASEFIRE
Team Fortress Classic
03-22-2005 at 10:51 AM by Author
INTRODUCTION:
Title: Ceasefire.
Date: 13th September 2001.
Filename: ceasefire.bsp
Filesize: 2.9mb, or thereabouts.
Author: Kevin Edwards, my Half-Life alias is Gustavo.
Home Page: http://www.planethalflife.com/gustavo
Email Address (gaming):******@******.***
Email Addess (work):******@******.***
ICQ: 10393836 (auth required).
CREDITS TO:
1) Valve/Sierra.
2) The Zoner compiling tools v2.5.3.******@******.***
3) Layout largely based upon the golden-oldie TFC level Openfire, author unknown.
4) Dietz for supplying TFC entities.
5) The playtesters for supplying valuable feedback; Hotrod, Dietz, JonB, Gringo.
6) Records, for salvation from radio/tv hell.
ABOUT THE MAP/ME:
Ceasefire is my thirty-seventh Half-Life FPS map (and sixth for Team Fortress Classic.) All of my previous maps can be found at my website; http://www.planethalflife.com/gustavo
Who am I? I'm 26 yrs old, English, and currently work full-time as a level/mission designer for UK-based video games developers Warthog (www.warthog.co.uk)
NOTES:
Red & blue coloured lights are placed around the level at key locations (spawn rooms, no-mans-land between the bases, etc.) These provide visual feedback on the current state (on/off) of the red & blue laser security.
The area behind each set of laser security beams (where each flag resides) does not kill attacking players should they remain there when the lasers re-activate. This enables the player to throw the enemy flag through the lasers to a team-mate and adds an extra tactical option for attackers, negating the need to turn "off" the laser security until the defending team wise-up and kill the guy stuck behind the lasers.
Ammo & armour packs respawn every 2 seconds. Grenade packs respawn every 10 seconds. Flags return after 60 seconds if dropped.
Warning: if you attempt to(...)
CONGESTUS
Team Fortress Classic
03-22-2005 at 10:51 AM by Author
Congestus
by danger-[MF]
--------------------
Filename: Congestus.zip; Congestus.bsp, Congestus.txt, Congestus_info.txt
Auth: Andy Baird
Email Address:******@******.***
Homepage: http://www.aimingimpaired.com/MightyFew/
Type: CTF
Approx. compile time: Too long
Top 3 MP3 Songs : Talking Heads - Home, Soundgarden - Rusty Cage, Violent Femmes - Kiss of
listened to while
making this.
--------------------
Installation:
Unzip all files to SIERRAHalf-Lifefcmaps
--------------------
Play information:
Take the flag and cap it. Duhhh..
--------------------
Copyright Information
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!
Authors MAY NOT use this level as a base to build additional levels.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.
--------------------
CONGESTUS
Team Fortress Classic
03-22-2005 at 10:51 AM by Author
Congestus
by danger-[MF]
--------------------
Filename: Congestus.zip; Congestus.bsp, Congestus.txt, Congestus_info.txt
Auth: Andy Baird
Email Address:******@******.***
Homepage: http://www.aimingimpaired.com/MightyFew/
Type: CTF
Approx. compile time: Too long
Top 3 MP3 Songs : Talking Heads - Home, Soundgarden - Rusty Cage, Violent Femmes - Kiss of
listened to while
making this.
--------------------
Installation:
Unzip all files to SIERRAHalf-Lifefcmaps
--------------------
Play information:
Take the flag and cap it. Duhhh..
--------------------
Copyright Information
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!
Authors MAY NOT use this level as a base to build additional levels.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.
--------------------
BEERRUN_R
Team Fortress Classic
03-22-2005 at 10:51 AM by Author
*** Welcome To Beer Run (Revised)***
**** This EPIC map designed for the Team Fortress Classic Half-Life mod ****
================================================================
Title: Beer Run
Status : Final (Revised)
Map Size: 7 megs (With custom textures)
Date Started: Nov. 4th/2000
Date Completed: Jan. 8th/2001
Filename: BeerRun.zip
Author(s): [WTF]Dr_Bones & [WTF?]sHINMA
Email Address:******@******.***&******@******.***
ICQ: 42188616 & 20337249
Website: http://www.mapfinger.com/members/Dr_Bones/
: http://www.mapfinger.com/members/sHINMA/
Description: Team Fortress 1.5 CTF map (FlagRun Type)
Number of Teams: 2
Recommended # of Players: 6-12 (3 to 6 per team)
================================================================
New Textures: Yes
New Sky: Yes
New Skins/Models: Yes
New Sounds: Yes
Editor used: Worldcraft 3.3, MS Notepad, Wally, Creative Recorder
Compiler : Q2Beaver, HLCM & ZHLT v. 2.4.2
================================================================
REVISED INFORMATION:
Sorry all about this new revision but there were some major concerns that needed to be addressed including;
1) Added triggers to remove a keg if brought into secret area for hiding.
2) Added Delay to spam-guns and notice to other team that they have been turned on.
3) Used real spelling this time by changing "Stoled" to "stole"
4) Fixed some texture problems found.
5) Added more signs.
6) Plus other minor fixes.
================================================================
INSTALL INFORMATION:
Easy Way:
Just unzip into your Half-Life directory. All the files will unzip into their right places.
Hard Way:
1) Place beerrun_r.bsp, beerrun_r.txt, and beerrun_r_info.txt into your Half-l(...)
BEERRUN_R
Team Fortress Classic
03-22-2005 at 10:51 AM by Author
*** Welcome To Beer Run (Revised)***
**** This EPIC map designed for the Team Fortress Classic Half-Life mod ****
================================================================
Title: Beer Run
Status : Final (Revised)
Map Size: 7 megs (With custom textures)
Date Started: Nov. 4th/2000
Date Completed: Jan. 8th/2001
Filename: BeerRun.zip
Author(s): [WTF]Dr_Bones & [WTF?]sHINMA
Email Address:******@******.***&******@******.***
ICQ: 42188616 & 20337249
Website: http://www.mapfinger.com/members/Dr_Bones/
: http://www.mapfinger.com/members/sHINMA/
Description: Team Fortress 1.5 CTF map (FlagRun Type)
Number of Teams: 2
Recommended # of Players: 6-12 (3 to 6 per team)
================================================================
New Textures: Yes
New Sky: Yes
New Skins/Models: Yes
New Sounds: Yes
Editor used: Worldcraft 3.3, MS Notepad, Wally, Creative Recorder
Compiler : Q2Beaver, HLCM & ZHLT v. 2.4.2
================================================================
REVISED INFORMATION:
Sorry all about this new revision but there were some major concerns that needed to be addressed including;
1) Added triggers to remove a keg if brought into secret area for hiding.
2) Added Delay to spam-guns and notice to other team that they have been turned on.
3) Used real spelling this time by changing "Stoled" to "stole"
4) Fixed some texture problems found.
5) Added more signs.
6) Plus other minor fixes.
================================================================
INSTALL INFORMATION:
Easy Way:
Just unzip into your Half-Life directory. All the files will unzip into their right places.
Hard Way:
1) Place beerrun_r.bsp, beerrun_r.txt, and beerrun_r_info.txt into your Half-l(...)
BF_CLANDESTINE_G2
Team Fortress Classic
03-22-2005 at 10:51 AM by Author
================================================================================
* LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE: Clandestine Gamma
VERSION: 0.2
FILENAME: bf_clandestine_g2.bsp
AUTHOR: Jon Wirth - [HoS]Breadfan -******@******.***
WEBPAGE: http://www.clanhos.com/wirthless/
DATE: 10.17.02
GAME: Team Fortress Classic
--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
There are no flags. In order to score you must damage your enemy's icon. Shooting or damaging the icon with grenades will award you a single point. The icon will reset after three seconds. Detpacking the icon will give your team eight points. After detpacking the icon can be detpacked again immediately for additional points. The button across from the icon room will deactivate the lasers. The lasers stay down for thirty seconds and the button resets after thirty seconds. In order to damage the icon with standard weaponry (including grenades) you, or a teammate, must be inside the icon room. Detpacks will damage the icon reguardless of the room's occupants.
--------------------------------------------------------------------------------
# OF TEAMS: 2
SUGGESTED PLAYER LOAD: 6-18
NEW TEXTURES: Yes
NEW SOUNDS: No
NEW MODELS: No
NEW SPRITES: Yes
CD TRACK #: No
--------------------------------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------------------------------
MAP BASE: From scratch
PREFABS USED: none
EDITOR(S) USED: Valve Hammer Editor 3.4
OTHER UTILITIES USED: Zoner's Halflife Compiling Too(...)
BF_CLANDESTINE_G2
Team Fortress Classic
03-22-2005 at 10:51 AM by Author
================================================================================
* LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE: Clandestine Gamma
VERSION: 0.2
FILENAME: bf_clandestine_g2.bsp
AUTHOR: Jon Wirth - [HoS]Breadfan -******@******.***
WEBPAGE: http://www.clanhos.com/wirthless/
DATE: 10.17.02
GAME: Team Fortress Classic
--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
There are no flags. In order to score you must damage your enemy's icon. Shooting or damaging the icon with grenades will award you a single point. The icon will reset after three seconds. Detpacking the icon will give your team eight points. After detpacking the icon can be detpacked again immediately for additional points. The button across from the icon room will deactivate the lasers. The lasers stay down for thirty seconds and the button resets after thirty seconds. In order to damage the icon with standard weaponry (including grenades) you, or a teammate, must be inside the icon room. Detpacks will damage the icon reguardless of the room's occupants.
--------------------------------------------------------------------------------
# OF TEAMS: 2
SUGGESTED PLAYER LOAD: 6-18
NEW TEXTURES: Yes
NEW SOUNDS: No
NEW MODELS: No
NEW SPRITES: Yes
CD TRACK #: No
--------------------------------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------------------------------
MAP BASE: From scratch
PREFABS USED: none
EDITOR(S) USED: Valve Hammer Editor 3.4
OTHER UTILITIES USED: Zoner's Halflife Compiling Too(...)
CANALZON
Team Fortress Classic
03-22-2005 at 10:51 AM by Author
================================================================
PLAY INFORMATION
================================================================
Title: CanalZone
Filename: canalzone.bsp
Game: Half-Life
Type/Mod: TFC
Author: Cyrus
Email Address:******@******.***
Homepage: none
Additional Credits To: Ramirez, for creating the original canalzone, and helping me with the TFC version.
================================================================
DESCRIPTION
================================================================
A territorial map based on the original canalzone for TF. It contains eight command points, with about 3 entrances to each one, and several hidden items/passages throughout the map. Each team receives a point every 30 seconds for each command point they hold, and receive 25 points for an all-cap.
================================================================
CONSTRUCTION
================================================================
Base: Canalzone for TF
Editor(s) Used: Worldcraft
Build Time: Too long
Compile Machine: 750mhz, 384 ram
Compile Time: 6118 seconds
================================================================
ADDITIONAL INFORMATION
================================================================
Unzip canalzone.bsp and canalzone.txt into your tfc/maps folder, and canalzon.wad into your tfc folder.
If your lighting is messed up, you need to type "r_dynamic 1" in the console.
================================================================
COPYRIGHT / PERMISSIONS
================================================================
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN A(...)
CANALZON
Team Fortress Classic
03-22-2005 at 10:51 AM by Author
================================================================
PLAY INFORMATION
================================================================
Title: CanalZone
Filename: canalzone.bsp
Game: Half-Life
Type/Mod: TFC
Author: Cyrus
Email Address:******@******.***
Homepage: none
Additional Credits To: Ramirez, for creating the original canalzone, and helping me with the TFC version.
================================================================
DESCRIPTION
================================================================
A territorial map based on the original canalzone for TF. It contains eight command points, with about 3 entrances to each one, and several hidden items/passages throughout the map. Each team receives a point every 30 seconds for each command point they hold, and receive 25 points for an all-cap.
================================================================
CONSTRUCTION
================================================================
Base: Canalzone for TF
Editor(s) Used: Worldcraft
Build Time: Too long
Compile Machine: 750mhz, 384 ram
Compile Time: 6118 seconds
================================================================
ADDITIONAL INFORMATION
================================================================
Unzip canalzone.bsp and canalzone.txt into your tfc/maps folder, and canalzon.wad into your tfc folder.
If your lighting is messed up, you need to type "r_dynamic 1" in the console.
================================================================
COPYRIGHT / PERMISSIONS
================================================================
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN A(...)
KA_MONKEYBARS
Counter-Strike
03-22-2005 at 10:18 AM by Author
KA MonkeyBars - Knife fight
By Nathaniel Miller AKA NIPPER
nippermaps AT gmail.com
maps at www.geocities.com/nipper14223
Stabby Stabby.
OW_CC_CRAZYTANK
Counter-Strike
03-22-2005 at 10:18 AM by Author
ow Cc Crazytank - Stupid
By Nathaniel Miller AKA NIPPER
nippermaps at gmail.com
maps @ www.geocities.com/nipper14223
Drive.
Die.
Repeat.
CS_NMTAG
Counter-Strike
03-22-2005 at 10:18 AM by Author
Tag - Hostage Rescue
By Nathaniel Miller AKA NIPPER
nippermaps at gmail.com
maps @ www.geocities.com/nipper14223
ItÂ’s tag!
Kill!
BLOODTUBE
Team Fortress Classic
03-22-2005 at 10:18 AM by Author
The Blood Tube (second version)
**** This map designed for the TeamFortress Classic Half-Life mod ****
January 15th, 1999
================================================================
Title : The Blood Tube
Filename : bloodtube.zip (bloodtube.bsp, bloodtube.txt)
Author : Erik Doescher (eriknyc, [chow]McCoy)
Email Address : eriknyc@bway,net
Description : TeamFortress Classic CTF map
Number of Teams: 2
Recommended # of Players: 12-16
* Play Information *
Single Player : No
Teamfortress: Yes
Deathmatch : No
Difficulty Settings : No
* Construction *
Editor(s) used : Worldcraft 2.1, Q2Beaver to compile
================================================================
INSTALL INFORMATION:
bloodtube.bsp, bloodtube.txt, and bloodtubereadme.txt go in Half-life/tfc/maps/
================================================================
PLAY INFORMATION:
This is a Capture the Flag map.
Flags are at the back lower level of the bases.
MAP HISTORY:
================================================================
Originally, this map was one of the three winners in Gearbox's TFC map contest,
and was included as a TFC bonus level on their game "Half Life: Opposing Force".
I had to rush it to meet the contest deadline, and was never able to finish it off
the way that I would of liked after some playtesting (I had played it about 5 minutes at the time of submission).
This is still primarily a tutorial map for me in order to learn quake engine editing and Worldcraft (although now that I took out those tubes resting on supports there are no more original brushes left). I think that I have finally tweaked it enough to make it semi-interesting to play online (it took a small 3 day effort to sa(...)
BLOODTUBE
Team Fortress Classic
03-22-2005 at 10:18 AM by Author
The Blood Tube (second version)
**** This map designed for the TeamFortress Classic Half-Life mod ****
January 15th, 1999
================================================================
Title : The Blood Tube
Filename : bloodtube.zip (bloodtube.bsp, bloodtube.txt)
Author : Erik Doescher (eriknyc, [chow]McCoy)
Email Address : eriknyc@bway,net
Description : TeamFortress Classic CTF map
Number of Teams: 2
Recommended # of Players: 12-16
* Play Information *
Single Player : No
Teamfortress: Yes
Deathmatch : No
Difficulty Settings : No
* Construction *
Editor(s) used : Worldcraft 2.1, Q2Beaver to compile
================================================================
INSTALL INFORMATION:
bloodtube.bsp, bloodtube.txt, and bloodtubereadme.txt go in Half-life/tfc/maps/
================================================================
PLAY INFORMATION:
This is a Capture the Flag map.
Flags are at the back lower level of the bases.
MAP HISTORY:
================================================================
Originally, this map was one of the three winners in Gearbox's TFC map contest,
and was included as a TFC bonus level on their game "Half Life: Opposing Force".
I had to rush it to meet the contest deadline, and was never able to finish it off
the way that I would of liked after some playtesting (I had played it about 5 minutes at the time of submission).
This is still primarily a tutorial map for me in order to learn quake engine editing and Worldcraft (although now that I took out those tubes resting on supports there are no more original brushes left). I think that I have finally tweaked it enough to make it semi-interesting to play online (it took a small 3 day effort to sa(...)
SQ4
Team Fortress Classic
SQ4
03-22-2005 at 10:18 AM by Author
---=== sq4 ===---
Anlehnend an sq1 nur mit
4 Arenen, in die man sich
teleportieren kann.
So koennen 4 Paare ein
1 vs 1 spielen....
DRYFLAG
Team Fortress Classic
03-22-2005 at 10:18 AM by Author
Dry Flag - Capture The Flag
Objective: Enter the enemy Base and make
your way to where their Flag resides in the
Flag Room. Grab it and bring it back to your
Battlements. Place it on the raised square to
Capture it.
Scoring: 10 points per Capture.
Other Notes: Flag carriers drop the Flag when
they die. Dropped flags return to their Base
after 60 seconds.
Made by Skitzx0rz
http://home.attbi.com/~skitzzero
TFCBORDER2A
Team Fortress Classic
03-22-2005 at 10:18 AM by Author
================================================================================
* LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE : TFC Border 2
FILENAME : tfcborder2a.bsp tfcborder2a.txt tfcborder2a-readme.txt
AUTHOR : Faelic
DATE : 2.5.1999
GAME : HL | Team Fortress Classic
EMAIL ADDRESS :******@******.***
HOMEPAGE URL : None
--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
The object of the map is for the immigrants to make it to America.
The Border Patrol (La Migra) tries to stop them while the MiB tries
to assist the Immigrants.
The Immigrants and MiB receive 2 team points per Immigrant that makes
it to America. An Immigrant that makes it to America receives 5 personal
frags.
The Immigrants cannot touch the road once out of Mexico. If they do,
they die. Likewise the Border Patrol cannot enter Mexico. The fences
are electrified and should do an average of 30 damage to an Immigrant who
cross over via the fence. There are two ways to get to the American border crossing
without touching the road once an Immigrant has gone over the fence. I also suggest
having at least one MiB who runs the truck or gets it back repeatedly.
The original Border was by eV.Someone but all things save the idea are original in
this map. A big thanks goes out to Someone for making the original Border.
--------------------------------------------------------------------------------
SINGLE PLAYER : No.
CO-OPERATIVE : No.
DEATHMATCH : No.
TEAM FORTRESS CLASSIC : 3 (...)
TFCBORDER2A
Team Fortress Classic
03-22-2005 at 10:18 AM by Author
================================================================================
* LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE : TFC Border 2
FILENAME : tfcborder2a.bsp tfcborder2a.txt tfcborder2a-readme.txt
AUTHOR : Faelic
DATE : 2.5.1999
GAME : HL | Team Fortress Classic
EMAIL ADDRESS :******@******.***
HOMEPAGE URL : None
--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
The object of the map is for the immigrants to make it to America.
The Border Patrol (La Migra) tries to stop them while the MiB tries
to assist the Immigrants.
The Immigrants and MiB receive 2 team points per Immigrant that makes
it to America. An Immigrant that makes it to America receives 5 personal
frags.
The Immigrants cannot touch the road once out of Mexico. If they do,
they die. Likewise the Border Patrol cannot enter Mexico. The fences
are electrified and should do an average of 30 damage to an Immigrant who
cross over via the fence. There are two ways to get to the American border crossing
without touching the road once an Immigrant has gone over the fence. I also suggest
having at least one MiB who runs the truck or gets it back repeatedly.
The original Border was by eV.Someone but all things save the idea are original in
this map. A big thanks goes out to Someone for making the original Border.
--------------------------------------------------------------------------------
SINGLE PLAYER : No.
CO-OPERATIVE : No.
DEATHMATCH : No.
TEAM FORTRESS CLASSIC : 3 (...)
BASES_R2
Team Fortress Classic
03-22-2005 at 10:05 AM by Author
**** This map designed for the Team Fortress Classic Half-Life mod ****
================================================================
Title: Bases (Revised-2nd edition)
Filename: bases_r2.bsp
Author(s): J.W.Gacy[HAUNTED] (Revised version of the map originally done by Eivind Sommersten)
Email Address:******@******.***or******@******.***
ICQ: 1954558
Description: Team Fortress Classic CTF map
Number of Teams: 2
# of Players: This map was revised for league play, so as many as your league requires
Other maps by Author(s): cavernforts.bsp
================================================================
New Textures: No
Editor used: Worldcraft 3.33
Compiler : Q2Beaver 4.0 & ZHLT Tools 2.4.2
Total compile time: CSG 20.59 seconds
BSP 26.04
VIS 231.84
RAD 1939.91
================================================================
INSTALL INFORMATION:
Place bases_r2.bsp, bases_r2.txt, and bases_r2_info.txt into your
Half-lifefcmaps directory.
================================================================
PLAY INFORMATION:
Enter the enemy Base and make your way to where their flag resides in the top floor
Grab it and bring it back to your base.
================================================================
SCORING:
10 points per Capture on the sniper deck.
15 points if your skills can take you all the way on top of your base.
5 points for detpacking the enemy computer.
================================================================
SPECIAL THANKS:
Everyone at [HAUNTED] for being clanmates and helping test and play the map.
This includes EdGein, T.Bundy, BTK, DocSwango, A.Fish, R.Rozier.
Also thanks go to [DoA?] especially Chicken_Wire and MeltDown.
Thanks also to [HCA]songoku and Nemo f(...)
BASES_R2
Team Fortress Classic
03-22-2005 at 10:05 AM by Author
**** This map designed for the Team Fortress Classic Half-Life mod ****
================================================================
Title: Bases (Revised-2nd edition)
Filename: bases_r2.bsp
Author(s): J.W.Gacy[HAUNTED] (Revised version of the map originally done by Eivind Sommersten)
Email Address:******@******.***or******@******.***
ICQ: 1954558
Description: Team Fortress Classic CTF map
Number of Teams: 2
# of Players: This map was revised for league play, so as many as your league requires
Other maps by Author(s): cavernforts.bsp
================================================================
New Textures: No
Editor used: Worldcraft 3.33
Compiler : Q2Beaver 4.0 & ZHLT Tools 2.4.2
Total compile time: CSG 20.59 seconds
BSP 26.04
VIS 231.84
RAD 1939.91
================================================================
INSTALL INFORMATION:
Place bases_r2.bsp, bases_r2.txt, and bases_r2_info.txt into your
Half-lifefcmaps directory.
================================================================
PLAY INFORMATION:
Enter the enemy Base and make your way to where their flag resides in the top floor
Grab it and bring it back to your base.
================================================================
SCORING:
10 points per Capture on the sniper deck.
15 points if your skills can take you all the way on top of your base.
5 points for detpacking the enemy computer.
================================================================
SPECIAL THANKS:
Everyone at [HAUNTED] for being clanmates and helping test and play the map.
This includes EdGein, T.Bundy, BTK, DocSwango, A.Fish, R.Rozier.
Also thanks go to [DoA?] especially Chicken_Wire and MeltDown.
Thanks also to [HCA]songoku and Nemo f(...)
 
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07-09-2025 at 1:44 PM
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(Link)
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For this map - (Link)
07-16-2025 at 11:25 AM
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(Link)
Thanks smiley
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Doesn't the steam workshop make 3rd party sites redundant for recent games?
08-16-2025 at 3:28 PM
@Arkshine: You're alive! smiley
Just a little remark: I've responded on the topic "advanced user" on the new forum some time ago.
Would you be so kind to take a look at it?
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could archive.org be used for offsite backups?
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08-22-2025 at 8:49 AM
Cupe:
08-25-2025 at 8:38 AM
08-26-2025 at 7:16 AM
can you please put this map under my name? ((Link))
08-29-2025 at 9:17 PM
pew pew pew !
09-01-2025 at 9:19 AM
Залил карту (Link) но не могу указать авторство- белая страница после редактирования параметров.
09-06-2025 at 7:48 PM
I've uploaded my new map, but there is a white page after the parameters edit (no info saved). Pls fix.
09-06-2025 at 7:49 PM
smiley
09-11-2025 at 9:07 PM
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void Ravi De Rejoindre La Communauté
  09-13-2025 at 9:59 AM by Poitiers
void [bug] Wad Titles Contain Dot Suffix
  09-07-2025 at 2:37 AM by Der Meister
void Can't Update A Map
  08-26-2025 at 5:37 PM by FIXXOR
void Hlbox17b Source Code
  08-24-2025 at 1:59 PM by LiveWire
void Are There Open Source Maps?
  08-09-2025 at 2:30 PM by LiveWire
void Counter Strike Source Map Name?
  08-03-2025 at 5:56 PM by Alozuer0900
void Cs.cs2.ro - Since 2012
  07-30-2025 at 12:36 AM by sancez
void 7300 Waypoints Podbot - S3b
  07-20-2025 at 9:04 PM by ATHANH
void Conversion Map Cs 1.6 Vers Cs:s - Aide ?
  07-19-2025 at 5:27 AM by Tristan
void My Advertisement
  07-14-2025 at 8:55 AM by rantybaked
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TerryA 
7:26:59 AM

17Buddies's website offers at this time 108 035 total uniques and verified maps including 59 152 HL1 maps, 45 580 HL2 maps and 3 303 CS:GO maps, representing 372,78 GB disk space.

There were today 418 maps downloads (755 yesterday) representing 1,17 GB transfered (2,65 GB yesterday).

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