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2MESA3
Team Fortress Classic
03-22-2005 at 9:52 AM by Author
=====================================================================
Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------
Title: Two Mesa 3 (Build 37)
Filename: 2mesa3.bsp
Author: Walter Russell Swindell
Author Email:******@******.***
Home page: http://home.att.net/wrs01/
Description: A Capture The Flag map, designed for about
12-16 people, but it should be able to handle more
without getting spammy. The map is set on a large
high mesa, where the two bases are divided by a
ravine.
------Credits and Thanks---------------------------------------------
I changed my name from BarCode to Techniker. :)
Maniac: for the basic prefab of a rope bridge which I modified for
use in this map. Thanks!
Clan BeefCake: for the hours, days and months of critiquing and
playtesting & also to PapaPup.
Caroline, my wife: for understanding my need to code, create,
and visualize.
Zoner: for some nice compile tools. :)
And thanks to Valve for Half-life, and, of course, the producers of
Worldcraft, for whom I owe this success!
------Version Three Notes-------------------------------
1) Flag Room - Made flag easy to get, but not too easy. Lazy O.
2) Fixed a nasty brush bug in Red Flag Room.
3) Tweaked some textures.
4) Made the side-bridges destructible. It will take a lot to take
them down though.
------Version Two Notes-------------------------------
1) Flag Room - Ceiling made higher, flag raised. In tests, this
balanced things out a bit so it plays more like Well.
2) Ramp Room - opened up, routes are the same, but defense in ramp
room is less DM like.
------Play Information-----------------------------------------------
Deathmat(...)
FY_DIMLANDS_V2
CS:Source
03-21-2005 at 8:43 PM by Author
Map by Crouching Beggar Hidden Hobo (aka Biological-Bum & BluncheonMeat)
Map type: Fight Yard
Build time: about a month (total)
To install the map, just put the fy_dimlands_v2.bsp, .nav, and .txt into the cstrike/maps folder
Please do not take credit for this map, since you did not make it. Also, do not try to decompile this map. If you want to know how I did something, just contact me on AIM or Xfire
AIM screen name: Jetpacycle
XFire screen name: BluncheonMeat
You can also contact me if you really want to know the code to the secret room.
First version of this map was called insane_dim, and was released about a year ago in csmaps.org.
Changelog:
Made it significantly lighter.
Modified weapon location and ammo.
Changed the position of the guard tower.
Moved the CT spawn.
Added the teleport, the secret room, and the weapon things.
Modified the cubemap (yeah, a single cubemap)
That's it!
And oh yeah... Have fun!
KA_SOCCER_2008_V5
CS:Source
03-21-2005 at 6:52 PM by Author
Install Instructions:
Make sure you have eventscripts v1.5+, es_tools v0.420+, and mani admin installed on the server.
Copy the entire cstrike folder from this zip file ontop of the cstrike folder on the server. *Note: DONT only copy the map or some things will not work*
Now, If you don't know how to edit the config files or textures, Extract the whole zip file on your harddrive.
Open up MapEdit.exe inside the MapEditor folder. Change what you want then click Save.
It will save the changes to the cstrike folder. Then simply upload the cstrike folder to your server.
*Note: This program has only been tested on my pc, and it's recommended not to use the computer while it's first starting up or saving*
If you ARE comfortable editing the config files and textures yourself, here is the manual way:
Edit the cstrikecfgsoccermap.cfg and cstrikecfgsoccerautoref.cfg files to your liking.
If you are running a league and want to display team logos in the tunnels, or edit the billboards, or your you want to edit one of the flags,
Look in the cstrikematerialska_soccer_2006 folder. Look in the cstrikematerialska_stadium_accsl folder to edit the scoreboard teams.
If you have experience with making skins you'll know how to edit the textures.
Commands:
Type these commands in chat to perform certain actions with the autoref script.
!ref -- Brings up a referee menu to control manual aspects of the ref script if you are set as admin in the autoref config.
!setteams <team1here> <team2here> -- Set teams for the ref script. again you must be authorised as an admin in the config.
DE_FLS_HALFLIFE2SOURCEV2
CS:Source
03-21-2005 at 4:34 PM by Author
credits
_______________________________
HM_HAMMIE (ME)
Wepona
hl5dj
Crewduu
XXXD44Iown
^pwntbrawrts^
sharkmasxa
scanktona
Yewohona
**earthstar**
DDgurth
jackedlonestar
100%XRraz
Hana!!!pakunnoooo
Stonerz546241312
Triggerfish
DavidblaineJunior
Milkshakekintenn
DFcasual
[){(]}Brackets[){(]}
zZzwlSleepywlzZz
Fr33$Ty|_3R
Renoiogoddesstofthenewworldcentury
_____________________________________________
about
_____________________________________________
This map was made and designed for Some of fls's members
Now that our Great HM_HAMMIE is in fls We are proud to sponser them :)
Enjoy the map guys
No coping,altering,modifing,selling,or using as your own work without
HM_Hammie's Permision first to contact her, her steam id is 3mclegend
www.hmsupport.forumer.com
__________________________________________________________
INSTALL
_________________________________________________________
place the .bsp file along with the HM_README.log in there as well
enjoy guys C:Program FilesSteamsteamapps(YOUR USERNAME)counter-strike sourcecstrikemaps
CS_STORY2
Counter-Strike
03-21-2005 at 1:10 AM by Author
CS_Story2
Version 2.0 - 28/04/2002
E-mail :******@******.***
Adresse : http://www.amigos3d.fr.st
Pour la deuxième fois, une chaîne de télévision en quête d'audimat
à enfermé un groupe d'énergumènes sans vérifier leurs valises
malgré le climat d'insécurité actuel. Résultat : Quand, ils ont
craqués, ils pris les armes et des techniciens en otages, exigé les
150 Euro-patates et relâché les poules!
[Terroristes]
La production s'est moquée de vous en vous enfermant dans ce loft
en contreplaqué. Que l'audience chute, ce n'est pas votre problème
Empêchez les Counters de récupérer les techniciens et la direction
de la chaîne sera obligée de lâcher le pognon.
[Counters]
Les terroristes sont retranchés à l'intérieur du loft. Récupérez
les otages à tous prix. Quand tout ceci sera terminé, vous pourrez
disposer des poules.
FY_STAGGER
Counter-Strike
03-21-2005 at 12:05 AM by Author
Stagger - Kill 'em All
by DR (RazTekX) ******@******.***
Textures from the new CZ stock maps.
Textures by Valve software
and DigiChaos ******@******.***
Terrorist - Destroy the Fountain of life
OR
Blast the hell out of the CT's!!!
Counter-Terrorists: Save the Fountain
OR
Blast the hell out of the T's!!!
Other Notes: The bomb site is inside the
Gazebo building, surrounding the pool.
Wading in the pool with give you extra
health, so you keep your eyes on it.
Buyzone in the market area.
Sniper weapons on the balcony.
Nades on the roof of the Gazebo.
Have fun with my first map!!!
Coming soon... DE_STAGGER...full version!
Go check out SUCSCLAN.COM
They are the bomb!!!
TDM_DOYOWIDE_B8
DeathMatch
03-20-2005 at 8:32 PM by Author
1.Installation instructions
extract file tdm_doyowide_b8.bsp to
SteamSteamApps<******@******.***>half-life 2 deathmatchhl2mpmaps
2.File info
this map for Half-Life2 deathmatch mod.
work only TeamDeathmatch mode.
3.Developer name
kasasu
4.About this
----------------------------------
Server setting
----------------------------------
this map works TeamDeathmatch only(mp_teamplay "1"),
timelimit must set over 30 minute(mp_timelimit "30").
and better set
mp_fraglimit "0"
mp_weaponstay "1"
----------------------------------
Game instruction
----------------------------------
Combine,Rebels has each spawn point,
spawn point will shift every detroying target.
Team Rebels must destroy 3 target,
and Team Combine must prevent Rebel's invation,simple.
-Rebel's 1st target
target is combine control booth.
if you push the button at left of gate,controll booth will appear,
destroy it by RPG or GRENADE
-Rebel's 2nd target
target is combine control booth.
if you push the button at bridge,controll booth will appear,
destroy it by RPG or GRENADE
-Rebel's last target
target is energy supply.
if you fine up and downing sphere,
destroy it by RPG or GRENADE
if Rebel couldn't destroy last target within 30 minutes,
victory of Combine.
DM_TFCTF_SEA_B10
DeathMatch
03-20-2005 at 8:32 PM by Author
MAPNAME -- dm_tfctf_sea
NICKNAME -- Seather
EMAIL -- seatherrage aot hotmail dot com
FILES -- .bsp/playable-map & .vmf/source-of-map
DESCRIPTION --
HL2:DM Map, Team based spawning & Capture the flag, proof of concept (.bsp with source .vmf)
The map is playable(opinion++), many many hours of effort
Reason for map: Have not seen any team based hl2:dm maps to this date
SAMPLE PATH --
"C:Program FilesValveSteamSteamApps******@******.***half-life 2 deathmatchhl2mpmapsdm_tfctf_sea_b10.bsp"
-- 12m - 20d - 2004
DM_SWAMPLIGHT_B1
DeathMatch
03-20-2005 at 8:32 PM by Author
Dm_Swamplight_b1
Created by Finger.
Contact:******@******.***
This map is in a beta form. I take no responsibility for your reaction to it, or it's reaction to your computer.
Enjoy. Email me with questions, complaints, or bugs.
Thanks!!
DM_OUTPOST
DeathMatch
03-20-2005 at 8:32 PM by Author
Map: dm_outpost
(Final Version)
Creator: G$
E-mail:******@******.***
-----------------------------------------
Fixes:
- optimized reflections
- optimized file size
- more player spawn points
- better weapon spawn points
- slight changes in world layout
- fixed the ladders
DM_SIX
DeathMatch
03-20-2005 at 8:32 PM by Author
Title : dm_six
Filename : dm_six.bsp
Author : Peter Witt - ProStyle ******@******.***
Build Time: Too long
Custom Assets: No
Description : Inspired by Quake DM and the original DM6.
DM oriented, light on props - heavy on combat.
Designed for small-medium games of four to eight players.
Twelve spawns total.
Known Issues: Respawning physics entities aren't currently functioning.
AR2 respawns on the teleporter after being picked up.
Boring Details: This map is property of Peter Witt
Permission is granted to distribute dm_six.bsp in a public
forum as long as this text file (dm_six.txt) is always
distributed with it.
DM_NP_REFINERY_B5
DeathMatch
03-20-2005 at 8:32 PM by Author
INTRODUCTION:
Title: NP Refinery
Type: Half-Life 2 deathmatch level
Date: 23rd January 2005
Filename: dm_np_refinery_b5.bsp
Filesize: 5.9mb
Author: Keved
Home Page: http://www.keved.com
Email Addess:******@******.***
INSTALLATION:
Put all files into ..ValveSteamSteamAppsyourusernamehalf-life 2 deathmatchhl2mpmaps
CREDITS:
Icke for suggesting the name (originally I had called the map Steelworks).
sAnt@ for spotting a big collision problem.
The guys and gals at steampowered.com, halflife2.net, collective.valve-erc.com and snarkpit.com for their feedback.
INFORMATION:
The 'NP' part of the map name 'NP Refinery' stands for 'Northern Petrol'.
Comments and suggestions on this beta map released are appreciated.
CHANGES IN BETA 5:
- Numerous brushwork and prop performance optimisations.
- Removed a ladder from each of the side towers.
- Moved the crossbow from a side tower to the middle tower.
- Moved the magnum from a side tower to the yard below.
- Moved 2 grenades from the middle tower to where the crossbow and magnum where previously located.
- Removed rubble prop and broken ceiling near the ruined staircase.
- Added playerclips to the staircases so movement is smoother (as if traversing a ramp).
- Moved the Combine machine gun grenade near the tall water tank to the metal sheet roofing just above.
- Added a small sheet metal roof in one of the yards. Moved a HEV battery from the floor below to on top of the roof, and moved a nearby barrel underneath.
- Increased strength of Sun ambience by a third. Shadows outside now aren't as dark (though there's still plenty of contrast).
- Reduced the fog density by around a quarter.
- Added a healthkit to the generator room beside an existing healthkit.
- Added pistol ammo to a corridor near petrol tank room.
CHANGES (...)
DM_LOSTBUNKER_BETA
DeathMatch
03-20-2005 at 8:32 PM by Author
HL2DM - lostbunker - beta 1 - by *MoroeS* aka <-SyRuS->
=======================================================
E-Mail:******@******.***
Website: http://www.soremaps.be.tf
Instructions
- Extract maps to half-life 2 deathmatchhl2mp
DM_ISLAND17
DeathMatch
03-20-2005 at 8:32 PM by Author
DM_Island17
dm_island17.bsp goes in the maps folder for Half-life2 deathmath.
and dm_island17.ain goes in the graphs foler inside the maps folder.
If you're confused, don't bether asking, cuz you'll be made fun of.
K THX
Goerge
DM_DUMP
DeathMatch
03-20-2005 at 8:32 PM by Author
Autor: chr1z0r und Brain_Hamster
Mapname: Dm_Dump
Spiel: Half-Life 2
Map-Typ: DeathMatch bzw. TeamDeathMatch
Fertigstellung: 15.12.2004
Homepage: www.hl2-maps.dl.am
Arbeitsdauer: ca. 8 Tage (nicht 24/7)
DM_FACTORY
DeathMatch
03-20-2005 at 8:32 PM by Author
Dm Factory made by Dennis "Nz-Nexus" G. 2005
www.nz-nexus.tk
#beta2
CHANGES/ADITTIONS:
*Added sunrise to map
*Added fog to map
*Added some lights
*Added 2 new areas
*Added 1 new corridor inside the factory
*Added new models in some areas
*Added a bounch of new stuff to the map
*Changed some lights to different colours
*Changed (T-Tunnel) car aciddent
*Changed some textures on the buildings
*Added new sprites to the lights
*Fixed some bugs and errors
*Fixed Leaks
*Fixed Gamma.ramp problem
*Fixed some small problems
Added 1 new weapon to map : rpg
/Nz-Nexus (thanks to MapCore).net
KNAS_BUNKER_CSS
CS:Source
03-20-2005 at 8:32 PM by Author
MAP NAME: knas_Bunker_CSS
MAP TYPE: Deathmatch
PLAYERS: 12 T / 12 CT, 24 Players maximum
MAPPER: RunE
WEB: www.knas.net
CONTACT: ******@******.***
CREATED: 22:28 2005-01-07
BUILD TIME: ~50 Hrs.
CREDITS: All knas.net members,
my friends and ofcourse my family!
CR_GARAGEWARS_V1
DeathMatch
03-20-2005 at 8:32 PM by Author
Installation instructions:
Extract cr_roadwars_v1.bsp to your
SteamSteamAppsusernamehalf-life 2 deathmatchhl2mpmaps
folder.
Map was created by Crucible. For any suggestions please email me at******@******.***.
This map is the first version I have made. I plan to make many more in the future. I'll fix bugs and add many features as time allows. The idea for this map came from ka_roadwars for CS 1.6.
AIM_SHYAM
CS:Source
03-20-2005 at 8:32 PM by Author
Created by Shyam Patel
Maps Completed:
1/1
Future Maps:
de_dust14
aim_dust2
aim_dust3 (indoors)
contact information:
******@******.***
AWP_INDIA
CS:Source
03-20-2005 at 8:32 PM by Author
Made by Head-Cracker
#eXclamat!on @ Qnet
-----------------------
In this map, you just use knifes and AWP's
GL & HF!
 
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Community 17b
Shoutbox
Some maps have been supplemented with missing information.
05-07-2025 at 6:56 AM
Please make a post in the thread if you have added information! It's the intention to keep the list up-to-date.
I'm not going to check all those links to see if anything has changed!!!
I specifically mentioned this in the post.
*
05-07-2025 at 2:49 PM
The PM/shoutbox stuff I talked about is ONLY when a link is incorrect/not working.
*
05-07-2025 at 2:55 PM
so random
05-08-2025 at 10:31 PM
OMFG! Is English so hard to understand or do people simply don't read stuff?
If you've changed ANYTHING from the main list please post a REPLY inside the thread with what exactly you have edited. I do not have the time to check all the links to see if anything has changed.
*
05-09-2025 at 2:05 PM
As I've noticed info has been added to various links...
05-09-2025 at 2:06 PM
@qoLmE: I'll write back on Monday about my changes.
05-09-2025 at 8:47 PM
@Blackcock: I have manually opened every link today ( 09-05-2025 @ 8PM ) and updated the entire list.
So, post only the things you have changed AFTER this date and hour.
*
05-09-2025 at 9:02 PM
@qoLmE: Got it! Don't touch anything in that post for now, I'll run through it again on Monday and write back
05-09-2025 at 9:14 PM
yo, could you help a fellow mapper? I can donate in exchange for a banner here. Cheers!
05-14-2025 at 8:36 AM
zm_zow_christmas2 and all zm_zow_funzone maps were made by Special K
05-18-2025 at 3:28 AM
check out this map

(Link)
05-22-2025 at 3:17 PM
vampire slayer section please !!!!!!!
admin please read it !!!!!!!?
05-29-2025 at 5:14 AM
Hello, would you like to join our multimod and anarchy server?
Let's play on our server in Counter-Strike: Condition Zero:
83.219.243.39:27015
05-30-2025 at 11:41 PM
Hello, would you like to join our multimod and anarchy server?
Let's play on our server in Day of Defeat(from cz to the dod :D):
83.219.243.39:27015
06-06-2025 at 8:56 PM
go go go
06-10-2025 at 12:08 PM
smileysmileysmileysmileysmileysmiley
06-10-2025 at 2:01 PM
smiley
06-16-2025 at 7:49 PM
Condition Zero
GunGame-Bayerwald
173.199.105.149:27015
06-17-2025 at 10:11 AM
smileysmileysmiley
06-19-2025 at 5:49 AM
smileysmileysmiley
06-26-2025 at 10:18 AM
Counter Strike 1.6 GunGame Server IP:37.221.209.129:27657
06-29-2025 at 10:38 PM
I'm looking for a 20-year-old map of csde_beslan
07-09-2025 at 1:44 PM
hey, can you please put this map under my name?

(Link)
07-11-2025 at 8:06 PM
Anyone getting "File not found on disk" error while downloading?
07-16-2025 at 10:35 AM
For this map - (Link)
07-16-2025 at 11:25 AM
fails to download with no error for me
07-18-2025 at 9:07 AM
Must be an old dead file I guess, other stuff works fine
07-20-2025 at 7:41 AM
Hello guys!
Pls, re-upload "7300 Waypoints Podbot"? The link in forum is no longer downloadable.
(Link)
Thanks smiley
07-21-2025 at 11:38 AM
was trying to upload de_basalt for csgo and wondering why it doesn't work, then I noticed the 150M file size limit...
Today at 12:48 PM
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