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2CHEMICALV2
Team Fortress Classic
03-22-2005 at 10:05 AM by Author
=========================
TFC Map Spec Sheet
=========================
---General Information---
Title: 2 Chemical Plants V2
Filename: 2chemicalV2.zip (2chemicalV2.bsp, 2chemicalV2.txt, 2chemicalV2 info.txt)
Author: Tom Healy
Other lvls by author: None worth releasing for TFC. I made a ton for Duke3D years ago.
Email address :******@******.***
Home page: http://www.lagwagon.net/~healy
Additional Credits to :
Omacron for MAJOR editing help, I couldn't have fixed that tunnel without you!
Attendants of the LAN party who tested it out for me & gave good feedback:
Csv, Jeff, Jtc, Kevin, Mike, Shawni, Udjat
Hamburger & Thuggee Ali for additional testing.
Department of Engineering for feedback: http://halflife.lowlife.com/
Sureal Interactive for testing: www.sureal.free-online.co.uk
People on Teleport's TFC server for finding the bugs I missed.
Robin for putting up with my endless hours of tweaking on this map!
Valve for making such a killer game!
---Play Information------
Map Description:
Enter the enemy chemical plant & make your
way to where their Flag resides in the Upper
Level. Grab it and bring it back to your
Battlements.
Map Objective: Capture the Flag
Scoring Information: 10 points per Capture.
Number of Teams: 2
Recommended # of Players: 8-20
---Map Information-------
New Textures : nadda
New Sounds: nadda
Install Information: Copy all files in the zip to /sierra/half-life/tfc/maps
---Construction----------
Base: new level from scratch. Some visual elements inspired by "the well".
Editor(s) used : Worldcraft 2.1, h.l.c.c., s.h.l.c.t.
Compile Machine: PII 300 176MB Ram, Viper 770
Compile time: Final Compile was just short of 6 hours
---Additional Info-------
Wat(...)
2CHEMICALV2
Team Fortress Classic
03-22-2005 at 10:05 AM by Author
=========================
TFC Map Spec Sheet
=========================
---General Information---
Title: 2 Chemical Plants V2
Filename: 2chemicalV2.zip (2chemicalV2.bsp, 2chemicalV2.txt, 2chemicalV2 info.txt)
Author: Tom Healy
Other lvls by author: None worth releasing for TFC. I made a ton for Duke3D years ago.
Email address :******@******.***
Home page: http://www.lagwagon.net/~healy
Additional Credits to :
Omacron for MAJOR editing help, I couldn't have fixed that tunnel without you!
Attendants of the LAN party who tested it out for me & gave good feedback:
Csv, Jeff, Jtc, Kevin, Mike, Shawni, Udjat
Hamburger & Thuggee Ali for additional testing.
Department of Engineering for feedback: http://halflife.lowlife.com/
Sureal Interactive for testing: www.sureal.free-online.co.uk
People on Teleport's TFC server for finding the bugs I missed.
Robin for putting up with my endless hours of tweaking on this map!
Valve for making such a killer game!
---Play Information------
Map Description:
Enter the enemy chemical plant & make your
way to where their Flag resides in the Upper
Level. Grab it and bring it back to your
Battlements.
Map Objective: Capture the Flag
Scoring Information: 10 points per Capture.
Number of Teams: 2
Recommended # of Players: 8-20
---Map Information-------
New Textures : nadda
New Sounds: nadda
Install Information: Copy all files in the zip to /sierra/half-life/tfc/maps
---Construction----------
Base: new level from scratch. Some visual elements inspired by "the well".
Editor(s) used : Worldcraft 2.1, h.l.c.c., s.h.l.c.t.
Compile Machine: PII 300 176MB Ram, Viper 770
Compile time: Final Compile was just short of 6 hours
---Additional Info-------
Wat(...)
2FORT2K2_2
Team Fortress Classic
03-22-2005 at 10:05 AM by Author
=========================
TFC Map Spec Sheet
=========================
***General Information***
Title: 2 fortresses 2002 Beta 2
Filename: 2fort2k2_2
Author: [DoH]-Akasha and Shiloh
Other lvls by author: coming soon
Email address :******@******.***
***Play Information***
Map Description: Team Fortress Classic CTF map
Number of Teams: 2
Recommended # of Players: 6-18
***Map Information***
New Textures : No
New Sounds: No
Single Player : No
Teamfortress: Yes
Deathmatch : No
Difficulty Settings : No
***Construction***
Base : Remake of 2fort
Editor(s) used : Worldcraft 3.3 / Zoners Tools
Compile Machine: PII 350, 384 Mb SDRAM
Compile time: 45-60 mins
Build time:: 2 weeks (give or take)
***Additional Information***
After some comments about lack of grenade packs (mostly pubbers i guess)
i have replaced the gren pack in the top resup.
Still no gren pack in FR so like it or lump it..this map is supposed to be more
O friendly after all (and LESS spammy).
I also fixed afew other things of which i forget.
Big thanks to Clans DoH and B4B who helped to beta test it and the
ideas to make 2fort more O friendly.
750 Jumpin F00l for his help in testing and ideas.
Clans MMED & TAR for the use of there server for testing.
And a BIG thanks to my boyfriend Shiloh for his help and ideas and the coffee
and a lap to sleep on during the long nights.
i love you lots.
---Copyright-Permissions--------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
(Ask the author to get permission.)
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-op(...)
2FORT2K2_2
Team Fortress Classic
03-22-2005 at 10:05 AM by Author
=========================
TFC Map Spec Sheet
=========================
***General Information***
Title: 2 fortresses 2002 Beta 2
Filename: 2fort2k2_2
Author: [DoH]-Akasha and Shiloh
Other lvls by author: coming soon
Email address :******@******.***
***Play Information***
Map Description: Team Fortress Classic CTF map
Number of Teams: 2
Recommended # of Players: 6-18
***Map Information***
New Textures : No
New Sounds: No
Single Player : No
Teamfortress: Yes
Deathmatch : No
Difficulty Settings : No
***Construction***
Base : Remake of 2fort
Editor(s) used : Worldcraft 3.3 / Zoners Tools
Compile Machine: PII 350, 384 Mb SDRAM
Compile time: 45-60 mins
Build time:: 2 weeks (give or take)
***Additional Information***
After some comments about lack of grenade packs (mostly pubbers i guess)
i have replaced the gren pack in the top resup.
Still no gren pack in FR so like it or lump it..this map is supposed to be more
O friendly after all (and LESS spammy).
I also fixed afew other things of which i forget.
Big thanks to Clans DoH and B4B who helped to beta test it and the
ideas to make 2fort more O friendly.
750 Jumpin F00l for his help in testing and ideas.
Clans MMED & TAR for the use of there server for testing.
And a BIG thanks to my boyfriend Shiloh for his help and ideas and the coffee
and a lap to sleep on during the long nights.
i love you lots.
---Copyright-Permissions--------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
(Ask the author to get permission.)
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-op(...)
2MESA4
Team Fortress Classic
03-22-2005 at 10:05 AM by Author
=====================================================================
Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------
Title: Two Mesa 4 (Build 13)
Filename: 2mesa4.bsp
Author: Michael "Wedge" Mattson
2mesa Series : Walter Russell "Techniker" Swindell
Author Email:******@******.***
Description: A Capture The Flag map, designed for about
12-16 people. The map is set on a large
high mesa, where the two bases are divided
by a ravine.
------Credits and Thanks---------------------------------------------
Big thanks to Walter Russell "Techniker" Swindell for permission to add
on to his great 2mesa series.
PC Gamers Society [PCGS]
PCGS has finally been laid to rest after many wonderful years of gaming
and fun had by all. It's a pity that the egos of a few prevented the
cooperation of many. But I still think back to 5 years of fun and games
with the PCGS crew.
No Longer Valid [nLv] -- http://www.nolongervalid.org
Their dedication, playtesting and wonderful feedback made my return to
mapping enjoyable.
Old Geezers [OGzr] -- http://www.ogzr.org
Another source of constant pestering to get back at it and finish the
map.
Lonewolf
You kept pestering me to get back to this thing and finish it up.
Wallice
Your stoic and objective opinions have always been greatly appreciated.
Here's to long years of gaming.
Tolwyn
Your creative genious and fantastic sk1lz have always been a source
of inspiration.
Shannon (my wife)
You never complained when I got into a mapping project. You have
always supported my gaming habit.
Zoner
Quality cannot be achieved without superb tools.
Valve
Thank you(...)
2MESA4
Team Fortress Classic
03-22-2005 at 10:05 AM by Author
=====================================================================
Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------
Title: Two Mesa 4 (Build 13)
Filename: 2mesa4.bsp
Author: Michael "Wedge" Mattson
2mesa Series : Walter Russell "Techniker" Swindell
Author Email:******@******.***
Description: A Capture The Flag map, designed for about
12-16 people. The map is set on a large
high mesa, where the two bases are divided
by a ravine.
------Credits and Thanks---------------------------------------------
Big thanks to Walter Russell "Techniker" Swindell for permission to add
on to his great 2mesa series.
PC Gamers Society [PCGS]
PCGS has finally been laid to rest after many wonderful years of gaming
and fun had by all. It's a pity that the egos of a few prevented the
cooperation of many. But I still think back to 5 years of fun and games
with the PCGS crew.
No Longer Valid [nLv] -- http://www.nolongervalid.org
Their dedication, playtesting and wonderful feedback made my return to
mapping enjoyable.
Old Geezers [OGzr] -- http://www.ogzr.org
Another source of constant pestering to get back at it and finish the
map.
Lonewolf
You kept pestering me to get back to this thing and finish it up.
Wallice
Your stoic and objective opinions have always been greatly appreciated.
Here's to long years of gaming.
Tolwyn
Your creative genious and fantastic sk1lz have always been a source
of inspiration.
Shannon (my wife)
You never complained when I got into a mapping project. You have
always supported my gaming habit.
Zoner
Quality cannot be achieved without superb tools.
Valve
Thank you(...)
ACROPOLIS2
Team Fortress Classic
03-22-2005 at 10:05 AM by Author
Acropolis v2.0
by Peter Adams
9/3/00
---------------------------------------------------
INSTALLATION:
Extract acropolis.bsp and acropolis.txt to your
SIERRA/half-life/tfc/maps folder.
Extract the 6 .tga files to your
SIERRA/half-life/tfc/gfx/env folder.
If this folder doesn't exist, create it!
---------------------------------------------------
Original Design:
Built with Worldcraft 3.3
Compiled with Zoner's 2.2
Approx build time: 5 days
Compile time: 27 minutes
Updated Design:
Built with Worldcraft 3.3
Compiled with Zoner's 2.3
Approx build time: 7 days
Compile time: 30 minutes
send bug reports to******@******.***
ACROPOLIS2
Team Fortress Classic
03-22-2005 at 10:05 AM by Author
Acropolis v2.0
by Peter Adams
9/3/00
---------------------------------------------------
INSTALLATION:
Extract acropolis.bsp and acropolis.txt to your
SIERRA/half-life/tfc/maps folder.
Extract the 6 .tga files to your
SIERRA/half-life/tfc/gfx/env folder.
If this folder doesn't exist, create it!
---------------------------------------------------
Original Design:
Built with Worldcraft 3.3
Compiled with Zoner's 2.2
Approx build time: 5 days
Compile time: 27 minutes
Updated Design:
Built with Worldcraft 3.3
Compiled with Zoner's 2.3
Approx build time: 7 days
Compile time: 30 minutes
send bug reports to******@******.***
BAM
Team Fortress Classic
BAM
03-22-2005 at 10:05 AM by Author
================================================================================
* LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE : BaM
FILENAME : bam.bsp
AUTHOR : Brian "Midori" Green ******@******.***
EDITOR/QUALITY CONTROL : Matt "Hellface" Armstrong ******@******.***
DATE : 14/08/1999
GAME : HL Team Fortress Classic
--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
Two team CTF... Nothing new, but many people have requested this port, so here
it is. Hope you all like it...
The enemy flag is located in the basement of the opposing team's fort. Bring
their flag to your sniper loft to capture it and earn your team 10 points.
--------------------------------------------------------------------------------
TEAM FORTRESS CLASSIC : 2 Teams
: 16 Player Respawn Points per Team
SUGGESTED PLAYER LOAD : 10 to 20
NEW TEXTURES : No
NEW SOUNDS : No
CD TRACK # : 0
--------------------------------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------------------------------
MAP BASE : BaM4 QWTF (BaM5 - unreleased)
PREFABS USED : None
EDITOR(S) USED : Worldcraft 2.1 Beta
: QERadient
OTHER UTILITIES USED : Zoner's Halflife Tools
KNOWN BUGS : None
: God I hope the Flag stays in the map ; )
--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
(...)
BAM
Team Fortress Classic
BAM
03-22-2005 at 10:05 AM by Author
================================================================================
* LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE : BaM
FILENAME : bam.bsp
AUTHOR : Brian "Midori" Green ******@******.***
EDITOR/QUALITY CONTROL : Matt "Hellface" Armstrong ******@******.***
DATE : 14/08/1999
GAME : HL Team Fortress Classic
--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
Two team CTF... Nothing new, but many people have requested this port, so here
it is. Hope you all like it...
The enemy flag is located in the basement of the opposing team's fort. Bring
their flag to your sniper loft to capture it and earn your team 10 points.
--------------------------------------------------------------------------------
TEAM FORTRESS CLASSIC : 2 Teams
: 16 Player Respawn Points per Team
SUGGESTED PLAYER LOAD : 10 to 20
NEW TEXTURES : No
NEW SOUNDS : No
CD TRACK # : 0
--------------------------------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------------------------------
MAP BASE : BaM4 QWTF (BaM5 - unreleased)
PREFABS USED : None
EDITOR(S) USED : Worldcraft 2.1 Beta
: QERadient
OTHER UTILITIES USED : Zoner's Halflife Tools
KNOWN BUGS : None
: God I hope the Flag stays in the map ; )
--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
(...)
OPENFIRE_LOWGRENS
Team Fortress Classic
03-22-2005 at 9:52 AM by Author
Open Fire - Capture The Flag
Objective: Enter the enemy Base and
deactivate the lasers which guard access
to their Flag. Grab the flag and bring it
back to your Base. Place it on the glass
square to Capture it.
Scoring: 10 points per Capture.
Other Notes: Flag carriers drop the Flag when
they die. Dropped flags return to their Base
after 60 seconds. Lasers stay deactivated
for only 30 seconds.
(This is the League edition)
Edited by |HOP|raz, less grenades, so less spam, have fun!
SHUTDOWN2
Team Fortress Classic
03-22-2005 at 9:52 AM by Author
08/02/2000
===============================================================
ShutDown II
----------------------
A Team Fortress Classic Map
===============================================================
=========================
INSTALLATION INSTRUCTIONS
=========================
Place shutdown2.bsp and shutdown2.txt in your halflife/tfc/maps/
folder.
Place red_up.wav, red_down.wav, blue_up.wav, blue_down.wav
in your halflife/tfc/sound/stc/ folder. NOTE: you will have
to make this folder first, then copy the files into it.
halflife/tfc/maps/...shutdown2.bsp
...shutdown2.txt
halflife/tfc/sound/stc/...red_up.wav
...red_down.wav
...blue_up.wav
...blue_down.wav
===============================================================
=========
OBJECTIVE
=========
Deactivate the enemy's security at their control center.
Once deactivated, grab their flag, and run it back to your
capture point.
Security will re-activate after 75 seconds.
SCORING:
10 points to the player & Team for capturing the flag.
===============================================================
================
File Information
================
Title: ShutDown II
BSP File: shutdown2.bsp
Author: The_Cheese
Email Address: ******@******.***
Web Site: http://www.planethalflife.com/cheese
Level Size: Medium
Previous Maps: Nightshift, Site B, Rapid 1, Rapid 2, Battle Camp, ShutDown
===============================================================
============
CONSTRUCTION
============
Base: From scratch
Editor Used: Worldcraft 2.1
Machine Used: PII300
Build Time: Around 4 weeks
C(...)
BASES2K1
Team Fortress Classic
03-22-2005 at 9:52 AM by Author
[WTF?] Defrag [DW] |404| - bases2k1.bsp
**** This map designed for the TeamFortress Classic Half-Life mod ****
07/09/2001
================================================================
Title : Bases2k1
Filename : bases2k1.bsp
Author : Mark Simpson (Defrag) - A reworking of the classic "bases_r2" with permission
Email Address :******@******.***
Description : TeamFortress Classic CTF map
Number of Teams: 2
Recommended # of Players: 14-18
================================================================
New Textures: none
New Sounds: none
Editor used: Worldcraft 3.3
Build time: 2-3 days construction (wewt) then another month when I did nothing cause I'm lazy :/
================================================================
INSTALL INFORMATION:
Unzip the .bsp file to the sierra/half-life/tfc/maps directory
Unzip the .tga files to your sieraa/half-life/tfc/gfx/env/ directory
If you have Oppose2k1 by deride then you already have the sky installed and don't need to install it again.
================================================================
PLAY INFORMATION:
Storm the enemy flag room and steal their flag, capture it on the battlements of your base.
15 points per capture, 10 personal frags per capture.
Alternative goal: Detpack the computer in the FR for 5 team points + 5 frags.
Keep an eye on the secret wall area :)
================================================================
Changes since last beta:
Changed battlements to make it a lot easier to conc to (added lip to windows and a slope in the centre)
Scoring bug fixed - didn't find the cause, just remade all the entities. Weird.
Tweaked lighting - brigher all round and dimmer outside for an atmospheric look.
Fixed some rogue (...)
BASES2K1
Team Fortress Classic
03-22-2005 at 9:52 AM by Author
[WTF?] Defrag [DW] |404| - bases2k1.bsp
**** This map designed for the TeamFortress Classic Half-Life mod ****
07/09/2001
================================================================
Title : Bases2k1
Filename : bases2k1.bsp
Author : Mark Simpson (Defrag) - A reworking of the classic "bases_r2" with permission
Email Address :******@******.***
Description : TeamFortress Classic CTF map
Number of Teams: 2
Recommended # of Players: 14-18
================================================================
New Textures: none
New Sounds: none
Editor used: Worldcraft 3.3
Build time: 2-3 days construction (wewt) then another month when I did nothing cause I'm lazy :/
================================================================
INSTALL INFORMATION:
Unzip the .bsp file to the sierra/half-life/tfc/maps directory
Unzip the .tga files to your sieraa/half-life/tfc/gfx/env/ directory
If you have Oppose2k1 by deride then you already have the sky installed and don't need to install it again.
================================================================
PLAY INFORMATION:
Storm the enemy flag room and steal their flag, capture it on the battlements of your base.
15 points per capture, 10 personal frags per capture.
Alternative goal: Detpack the computer in the FR for 5 team points + 5 frags.
Keep an eye on the secret wall area :)
================================================================
Changes since last beta:
Changed battlements to make it a lot easier to conc to (added lip to windows and a slope in the centre)
Scoring bug fixed - didn't find the cause, just remade all the entities. Weird.
Tweaked lighting - brigher all round and dimmer outside for an atmospheric look.
Fixed some rogue (...)
2MESA3
Team Fortress Classic
03-22-2005 at 9:52 AM by Author
=====================================================================
Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------
Title: Two Mesa 3 (Build 37)
Filename: 2mesa3.bsp
Author: Walter Russell Swindell
Author Email:******@******.***
Home page: http://home.att.net/wrs01/
Description: A Capture The Flag map, designed for about
12-16 people, but it should be able to handle more
without getting spammy. The map is set on a large
high mesa, where the two bases are divided by a
ravine.
------Credits and Thanks---------------------------------------------
I changed my name from BarCode to Techniker. :)
Maniac: for the basic prefab of a rope bridge which I modified for
use in this map. Thanks!
Clan BeefCake: for the hours, days and months of critiquing and
playtesting & also to PapaPup.
Caroline, my wife: for understanding my need to code, create,
and visualize.
Zoner: for some nice compile tools. :)
And thanks to Valve for Half-life, and, of course, the producers of
Worldcraft, for whom I owe this success!
------Version Three Notes-------------------------------
1) Flag Room - Made flag easy to get, but not too easy. Lazy O.
2) Fixed a nasty brush bug in Red Flag Room.
3) Tweaked some textures.
4) Made the side-bridges destructible. It will take a lot to take
them down though.
------Version Two Notes-------------------------------
1) Flag Room - Ceiling made higher, flag raised. In tests, this
balanced things out a bit so it plays more like Well.
2) Ramp Room - opened up, routes are the same, but defense in ramp
room is less DM like.
------Play Information-----------------------------------------------
Deathmat(...)
2MESA3
Team Fortress Classic
03-22-2005 at 9:52 AM by Author
=====================================================================
Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------
Title: Two Mesa 3 (Build 37)
Filename: 2mesa3.bsp
Author: Walter Russell Swindell
Author Email:******@******.***
Home page: http://home.att.net/wrs01/
Description: A Capture The Flag map, designed for about
12-16 people, but it should be able to handle more
without getting spammy. The map is set on a large
high mesa, where the two bases are divided by a
ravine.
------Credits and Thanks---------------------------------------------
I changed my name from BarCode to Techniker. :)
Maniac: for the basic prefab of a rope bridge which I modified for
use in this map. Thanks!
Clan BeefCake: for the hours, days and months of critiquing and
playtesting & also to PapaPup.
Caroline, my wife: for understanding my need to code, create,
and visualize.
Zoner: for some nice compile tools. :)
And thanks to Valve for Half-life, and, of course, the producers of
Worldcraft, for whom I owe this success!
------Version Three Notes-------------------------------
1) Flag Room - Made flag easy to get, but not too easy. Lazy O.
2) Fixed a nasty brush bug in Red Flag Room.
3) Tweaked some textures.
4) Made the side-bridges destructible. It will take a lot to take
them down though.
------Version Two Notes-------------------------------
1) Flag Room - Ceiling made higher, flag raised. In tests, this
balanced things out a bit so it plays more like Well.
2) Ramp Room - opened up, routes are the same, but defense in ramp
room is less DM like.
------Play Information-----------------------------------------------
Deathmat(...)
FY_DIMLANDS_V2
CS:Source
03-21-2005 at 8:43 PM by Author
Map by Crouching Beggar Hidden Hobo (aka Biological-Bum & BluncheonMeat)
Map type: Fight Yard
Build time: about a month (total)
To install the map, just put the fy_dimlands_v2.bsp, .nav, and .txt into the cstrike/maps folder
Please do not take credit for this map, since you did not make it. Also, do not try to decompile this map. If you want to know how I did something, just contact me on AIM or Xfire
AIM screen name: Jetpacycle
XFire screen name: BluncheonMeat
You can also contact me if you really want to know the code to the secret room.
First version of this map was called insane_dim, and was released about a year ago in csmaps.org.
Changelog:
Made it significantly lighter.
Modified weapon location and ammo.
Changed the position of the guard tower.
Moved the CT spawn.
Added the teleport, the secret room, and the weapon things.
Modified the cubemap (yeah, a single cubemap)
That's it!
And oh yeah... Have fun!
KA_SOCCER_2008_V5
CS:Source
03-21-2005 at 6:52 PM by Author
Install Instructions:
Make sure you have eventscripts v1.5+, es_tools v0.420+, and mani admin installed on the server.
Copy the entire cstrike folder from this zip file ontop of the cstrike folder on the server. *Note: DONT only copy the map or some things will not work*
Now, If you don't know how to edit the config files or textures, Extract the whole zip file on your harddrive.
Open up MapEdit.exe inside the MapEditor folder. Change what you want then click Save.
It will save the changes to the cstrike folder. Then simply upload the cstrike folder to your server.
*Note: This program has only been tested on my pc, and it's recommended not to use the computer while it's first starting up or saving*
If you ARE comfortable editing the config files and textures yourself, here is the manual way:
Edit the cstrikecfgsoccermap.cfg and cstrikecfgsoccerautoref.cfg files to your liking.
If you are running a league and want to display team logos in the tunnels, or edit the billboards, or your you want to edit one of the flags,
Look in the cstrikematerialska_soccer_2006 folder. Look in the cstrikematerialska_stadium_accsl folder to edit the scoreboard teams.
If you have experience with making skins you'll know how to edit the textures.
Commands:
Type these commands in chat to perform certain actions with the autoref script.
!ref -- Brings up a referee menu to control manual aspects of the ref script if you are set as admin in the autoref config.
!setteams <team1here> <team2here> -- Set teams for the ref script. again you must be authorised as an admin in the config.
DE_FLS_HALFLIFE2SOURCEV2
CS:Source
03-21-2005 at 4:34 PM by Author
credits
_______________________________
HM_HAMMIE (ME)
Wepona
hl5dj
Crewduu
XXXD44Iown
^pwntbrawrts^
sharkmasxa
scanktona
Yewohona
**earthstar**
DDgurth
jackedlonestar
100%XRraz
Hana!!!pakunnoooo
Stonerz546241312
Triggerfish
DavidblaineJunior
Milkshakekintenn
DFcasual
[){(]}Brackets[){(]}
zZzwlSleepywlzZz
Fr33$Ty|_3R
Renoiogoddesstofthenewworldcentury
_____________________________________________
about
_____________________________________________
This map was made and designed for Some of fls's members
Now that our Great HM_HAMMIE is in fls We are proud to sponser them :)
Enjoy the map guys
No coping,altering,modifing,selling,or using as your own work without
HM_Hammie's Permision first to contact her, her steam id is 3mclegend
www.hmsupport.forumer.com
__________________________________________________________
INSTALL
_________________________________________________________
place the .bsp file along with the HM_README.log in there as well
enjoy guys C:Program FilesSteamsteamapps(YOUR USERNAME)counter-strike sourcecstrikemaps
CS_STORY2
Counter-Strike
03-21-2005 at 1:10 AM by Author
CS_Story2
Version 2.0 - 28/04/2002
E-mail :******@******.***
Adresse : http://www.amigos3d.fr.st
Pour la deuxième fois, une chaîne de télévision en quête d'audimat
à enfermé un groupe d'énergumènes sans vérifier leurs valises
malgré le climat d'insécurité actuel. Résultat : Quand, ils ont
craqués, ils pris les armes et des techniciens en otages, exigé les
150 Euro-patates et relâché les poules!
[Terroristes]
La production s'est moquée de vous en vous enfermant dans ce loft
en contreplaqué. Que l'audience chute, ce n'est pas votre problème
Empêchez les Counters de récupérer les techniciens et la direction
de la chaîne sera obligée de lâcher le pognon.
[Counters]
Les terroristes sont retranchés à l'intérieur du loft. Récupérez
les otages à tous prix. Quand tout ceci sera terminé, vous pourrez
disposer des poules.
 
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Random Maps
 
Community 17b
Shoutbox
go go go
06-10-2025 at 12:08 PM
smileysmileysmileysmileysmileysmiley
06-10-2025 at 2:01 PM
smiley
06-16-2025 at 7:49 PM
Condition Zero
GunGame-Bayerwald
173.199.105.149:27015
06-17-2025 at 10:11 AM
smileysmileysmiley
06-19-2025 at 5:49 AM
smileysmileysmiley
06-26-2025 at 10:18 AM
Counter Strike 1.6 GunGame Server IP:37.221.209.129:27657
06-29-2025 at 10:38 PM
I'm looking for a 20-year-old map of csde_beslan
07-09-2025 at 1:44 PM
hey, can you please put this map under my name?

(Link)
07-11-2025 at 8:06 PM
Anyone getting "File not found on disk" error while downloading?
07-16-2025 at 10:35 AM
For this map - (Link)
07-16-2025 at 11:25 AM
fails to download with no error for me
07-18-2025 at 9:07 AM
Must be an old dead file I guess, other stuff works fine
07-20-2025 at 7:41 AM
Hello guys!
Pls, re-upload "7300 Waypoints Podbot"? The link in forum is no longer downloadable.
(Link)
Thanks smiley
07-21-2025 at 11:38 AM
was trying to upload de_basalt for csgo and wondering why it doesn't work, then I noticed the 150M file size limit...
07-27-2025 at 12:48 PM
Is it normal for a CSGO map to be larger than 150M?
08-16-2025 at 1:41 PM
Doesn't the steam workshop make 3rd party sites redundant for recent games?
08-16-2025 at 3:28 PM
@Arkshine: You're alive! smiley
Just a little remark: I've responded on the topic "advanced user" on the new forum some time ago.
Would you be so kind to take a look at it?
08-16-2025 at 3:30 PM
@Arkshine: de_basalt is a whooping 462M, it won't go down below 250M even with ultra compression, it uses a ton of models and has a large out of bounds area, it's not your normal CSGO map no, but it's an official map, its CS2 version is even larger reaching 2GB but that's irrelevant since the site doesn't have a CS2 category
08-20-2025 at 4:54 PM
@LiveWire: redundancy is what 3rd party sites are all about, unless you believe Steam will never go down and will never remove content, redundancy itself is not redundant
08-20-2025 at 4:58 PM
could archive.org be used for offsite backups?
08-21-2025 at 3:00 PM
Yeah, there's already many maps backed up at archive.org
08-22-2025 at 8:48 AM
As far as I recall, their team even backed up entire FilePlanet so it might be possible for 17B as well
08-22-2025 at 8:49 AM
Cupe:
08-25-2025 at 8:38 AM
08-26-2025 at 7:16 AM
can you please put this map under my name? ((Link))
08-29-2025 at 9:17 PM
pew pew pew !
09-01-2025 at 9:19 AM
Залил карту (Link) но не могу указать авторство- белая страница после редактирования параметров.
09-06-2025 at 7:48 PM
I've uploaded my new map, but there is a white page after the parameters edit (no info saved). Pls fix.
09-06-2025 at 7:49 PM
smiley
09-11-2025 at 9:07 PM
Forum
void Ravi De Rejoindre La Communauté
  09-13-2025 at 9:59 AM by Poitiers
void [bug] Wad Titles Contain Dot Suffix
  09-07-2025 at 2:37 AM by Der Meister
void Can't Update A Map
  08-26-2025 at 5:37 PM by FIXXOR
void Hlbox17b Source Code
  08-24-2025 at 1:59 PM by LiveWire
void Are There Open Source Maps?
  08-09-2025 at 2:30 PM by LiveWire
void Counter Strike Source Map Name?
  08-03-2025 at 5:56 PM by Alozuer0900
void Cs.cs2.ro - Since 2012
  07-30-2025 at 12:36 AM by sancez
void 7300 Waypoints Podbot - S3b
  07-20-2025 at 9:04 PM by ATHANH
void Conversion Map Cs 1.6 Vers Cs:s - Aide ?
  07-19-2025 at 5:27 AM by Tristan
void My Advertisement
  07-14-2025 at 8:55 AM by rantybaked
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468 visitor(s) during the last 15 minutes:

133 guest(s), 1 member(s), 334 bot(s).

Our site hosts 36758 registered members.

101 absolute unique visitors today (1143 yesterday).

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Lithuania
TerryA 
7:26:59 AM

17Buddies's website offers at this time 108 035 total uniques and verified maps including 59 152 HL1 maps, 45 580 HL2 maps and 3 303 CS:GO maps, representing 372,78 GB disk space.

There were today 418 maps downloads (755 yesterday) representing 1,17 GB transfered (2,65 GB yesterday).

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