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Random Maps
56 600 Items
FY_STAGGER
Counter-Strike
03-21-2005 at 12:05 AM by Author
Stagger - Kill 'em All
by DR (RazTekX) ******@******.***
Textures from the new CZ stock maps.
Textures by Valve software
and DigiChaos ******@******.***
Terrorist - Destroy the Fountain of life
OR
Blast the hell out of the CT's!!!
Counter-Terrorists: Save the Fountain
OR
Blast the hell out of the T's!!!
Other Notes: The bomb site is inside the
Gazebo building, surrounding the pool.
Wading in the pool with give you extra
health, so you keep your eyes on it.
Buyzone in the market area.
Sniper weapons on the balcony.
Nades on the roof of the Gazebo.
Have fun with my first map!!!
Coming soon... DE_STAGGER...full version!
Go check out SUCSCLAN.COM
They are the bomb!!!
TDM_DOYOWIDE_B8
DeathMatch
03-20-2005 at 8:32 PM by Author
1.Installation instructions
extract file tdm_doyowide_b8.bsp to
SteamSteamApps<******@******.***>half-life 2 deathmatchhl2mpmaps
2.File info
this map for Half-Life2 deathmatch mod.
work only TeamDeathmatch mode.
3.Developer name
kasasu
4.About this
----------------------------------
Server setting
----------------------------------
this map works TeamDeathmatch only(mp_teamplay "1"),
timelimit must set over 30 minute(mp_timelimit "30").
and better set
mp_fraglimit "0"
mp_weaponstay "1"
----------------------------------
Game instruction
----------------------------------
Combine,Rebels has each spawn point,
spawn point will shift every detroying target.
Team Rebels must destroy 3 target,
and Team Combine must prevent Rebel's invation,simple.
-Rebel's 1st target
target is combine control booth.
if you push the button at left of gate,controll booth will appear,
destroy it by RPG or GRENADE
-Rebel's 2nd target
target is combine control booth.
if you push the button at bridge,controll booth will appear,
destroy it by RPG or GRENADE
-Rebel's last target
target is energy supply.
if you fine up and downing sphere,
destroy it by RPG or GRENADE
if Rebel couldn't destroy last target within 30 minutes,
victory of Combine.
DM_TFCTF_SEA_B10
DeathMatch
03-20-2005 at 8:32 PM by Author
MAPNAME -- dm_tfctf_sea
NICKNAME -- Seather
EMAIL -- seatherrage aot hotmail dot com
FILES -- .bsp/playable-map & .vmf/source-of-map
DESCRIPTION --
HL2:DM Map, Team based spawning & Capture the flag, proof of concept (.bsp with source .vmf)
The map is playable(opinion++), many many hours of effort
Reason for map: Have not seen any team based hl2:dm maps to this date
SAMPLE PATH --
"C:Program FilesValveSteamSteamApps******@******.***half-life 2 deathmatchhl2mpmapsdm_tfctf_sea_b10.bsp"
-- 12m - 20d - 2004
DM_SWAMPLIGHT_B1
DeathMatch
03-20-2005 at 8:32 PM by Author
Dm_Swamplight_b1
Created by Finger.
Contact:******@******.***
This map is in a beta form. I take no responsibility for your reaction to it, or it's reaction to your computer.
Enjoy. Email me with questions, complaints, or bugs.
Thanks!!
DM_OUTPOST
DeathMatch
03-20-2005 at 8:32 PM by Author
Map: dm_outpost
(Final Version)
Creator: G$
E-mail:******@******.***
-----------------------------------------
Fixes:
- optimized reflections
- optimized file size
- more player spawn points
- better weapon spawn points
- slight changes in world layout
- fixed the ladders
DM_SIX
DeathMatch
03-20-2005 at 8:32 PM by Author
Title : dm_six
Filename : dm_six.bsp
Author : Peter Witt - ProStyle ******@******.***
Build Time: Too long
Custom Assets: No
Description : Inspired by Quake DM and the original DM6.
DM oriented, light on props - heavy on combat.
Designed for small-medium games of four to eight players.
Twelve spawns total.
Known Issues: Respawning physics entities aren't currently functioning.
AR2 respawns on the teleporter after being picked up.
Boring Details: This map is property of Peter Witt
Permission is granted to distribute dm_six.bsp in a public
forum as long as this text file (dm_six.txt) is always
distributed with it.
DM_NP_REFINERY_B5
DeathMatch
03-20-2005 at 8:32 PM by Author
INTRODUCTION:
Title: NP Refinery
Type: Half-Life 2 deathmatch level
Date: 23rd January 2005
Filename: dm_np_refinery_b5.bsp
Filesize: 5.9mb
Author: Keved
Home Page: http://www.keved.com
Email Addess:******@******.***
INSTALLATION:
Put all files into ..ValveSteamSteamAppsyourusernamehalf-life 2 deathmatchhl2mpmaps
CREDITS:
Icke for suggesting the name (originally I had called the map Steelworks).
sAnt@ for spotting a big collision problem.
The guys and gals at steampowered.com, halflife2.net, collective.valve-erc.com and snarkpit.com for their feedback.
INFORMATION:
The 'NP' part of the map name 'NP Refinery' stands for 'Northern Petrol'.
Comments and suggestions on this beta map released are appreciated.
CHANGES IN BETA 5:
- Numerous brushwork and prop performance optimisations.
- Removed a ladder from each of the side towers.
- Moved the crossbow from a side tower to the middle tower.
- Moved the magnum from a side tower to the yard below.
- Moved 2 grenades from the middle tower to where the crossbow and magnum where previously located.
- Removed rubble prop and broken ceiling near the ruined staircase.
- Added playerclips to the staircases so movement is smoother (as if traversing a ramp).
- Moved the Combine machine gun grenade near the tall water tank to the metal sheet roofing just above.
- Added a small sheet metal roof in one of the yards. Moved a HEV battery from the floor below to on top of the roof, and moved a nearby barrel underneath.
- Increased strength of Sun ambience by a third. Shadows outside now aren't as dark (though there's still plenty of contrast).
- Reduced the fog density by around a quarter.
- Added a healthkit to the generator room beside an existing healthkit.
- Added pistol ammo to a corridor near petrol tank room.
CHANGES (...)
DM_LOSTBUNKER_BETA
DeathMatch
03-20-2005 at 8:32 PM by Author
HL2DM - lostbunker - beta 1 - by *MoroeS* aka <-SyRuS->
=======================================================
E-Mail:******@******.***
Website: http://www.soremaps.be.tf
Instructions
- Extract maps to half-life 2 deathmatchhl2mp
DM_ISLAND17
DeathMatch
03-20-2005 at 8:32 PM by Author
DM_Island17
dm_island17.bsp goes in the maps folder for Half-life2 deathmath.
and dm_island17.ain goes in the graphs foler inside the maps folder.
If you're confused, don't bether asking, cuz you'll be made fun of.
K THX
Goerge
DM_DUMP
DeathMatch
03-20-2005 at 8:32 PM by Author
Autor: chr1z0r und Brain_Hamster
Mapname: Dm_Dump
Spiel: Half-Life 2
Map-Typ: DeathMatch bzw. TeamDeathMatch
Fertigstellung: 15.12.2004
Homepage: www.hl2-maps.dl.am
Arbeitsdauer: ca. 8 Tage (nicht 24/7)
DM_FACTORY
DeathMatch
03-20-2005 at 8:32 PM by Author
Dm Factory made by Dennis "Nz-Nexus" G. 2005
www.nz-nexus.tk
#beta2
CHANGES/ADITTIONS:
*Added sunrise to map
*Added fog to map
*Added some lights
*Added 2 new areas
*Added 1 new corridor inside the factory
*Added new models in some areas
*Added a bounch of new stuff to the map
*Changed some lights to different colours
*Changed (T-Tunnel) car aciddent
*Changed some textures on the buildings
*Added new sprites to the lights
*Fixed some bugs and errors
*Fixed Leaks
*Fixed Gamma.ramp problem
*Fixed some small problems
Added 1 new weapon to map : rpg
/Nz-Nexus (thanks to MapCore).net
KNAS_BUNKER_CSS
CS:Source
03-20-2005 at 8:32 PM by Author
MAP NAME: knas_Bunker_CSS
MAP TYPE: Deathmatch
PLAYERS: 12 T / 12 CT, 24 Players maximum
MAPPER: RunE
WEB: www.knas.net
CONTACT: ******@******.***
CREATED: 22:28 2005-01-07
BUILD TIME: ~50 Hrs.
CREDITS: All knas.net members,
my friends and ofcourse my family!
CR_GARAGEWARS_V1
DeathMatch
03-20-2005 at 8:32 PM by Author
Installation instructions:
Extract cr_roadwars_v1.bsp to your
SteamSteamAppsusernamehalf-life 2 deathmatchhl2mpmaps
folder.
Map was created by Crucible. For any suggestions please email me at******@******.***.
This map is the first version I have made. I plan to make many more in the future. I'll fix bugs and add many features as time allows. The idea for this map came from ka_roadwars for CS 1.6.
AIM_SHYAM
CS:Source
03-20-2005 at 8:32 PM by Author
Created by Shyam Patel
Maps Completed:
1/1
Future Maps:
de_dust14
aim_dust2
aim_dust3 (indoors)
contact information:
******@******.***
AWP_INDIA
CS:Source
03-20-2005 at 8:32 PM by Author
Made by Head-Cracker
#eXclamat!on @ Qnet
-----------------------
In this map, you just use knifes and AWP's
GL & HF!
FY_TORN_CSS
CS:Source
03-20-2005 at 8:32 PM by Author
fy_torn_css
This is my first try with the new source editor. Please excuse any mistakes you find.
All of the textures have been bump mapped. If you dont like the music delete the file
salivaccb.mp3 or replace with your favorite mp3 and name it salivaccb.mp3.
Please dont email me about the ammo situation with the guns. There is no work around
for this that I can find.
All the textures were adapted from the orginal de_torn wad from CS 1.6 except the crate
textures that are pure source italy.
To install just extract to the steam/steamapps/youremail/counter-strike source directory and
the files will go where they should. Manually install by putting all of the directories into
counter-strike source/cstrike directory. Problems? email me at******@******.***or
post on my forums. I will try to help ASAP.
Enjoy.
Cooley
Www.mapsbycooley.org
******@******.***
FY_TOYROOM_B1
CS:Source
03-20-2005 at 8:32 PM by Author
Este mapa es una versión beta.
Para instalarlo descomprime el contenido de este RAR en tu directorio del CS Source:
SteamSteamApps$NOMBREcounter-strike sourcecstrike
Preguntará que ya existen esos directorios, pero no pasa nada por sobreescribirlos. Es para que resulte más cómoda la instalación.
Contacto: www.gpumania.com
FY_TOYROOM_B1
CS:Source
03-20-2005 at 8:32 PM by Author
FY_TOYROOM_B1. 12/6/2004.
This is a beta version for playtesting only. Map is not finished yet, playability is not fully tested and it has some issues with lighting. If you want to send feedback:******@******.***
How to install?
Extratct this .rar to
SteamSteamAppsYOURNAMEcounter-strike sourcecstrike
FY_WASTELAND_V1
CS:Source
03-20-2005 at 8:32 PM by Author
FY_WASTELAND_V1
BY: Heathy
Email:******@******.***
04/12/04
this map is the first version of fy_wasteland i hope to add and improve on it untill it it balanced and fun
to frag on..
no problems with the map only big thing ive noticed it can get a lil awp-mad
no thx needed i would really like to see this hosted ;)
HE_ARENA
CS:Source
03-20-2005 at 8:32 PM by Author
Made by Head-Cracker (HC)!
#excello at Qnet!
------------------------------
CT's Kill T's
T's Kill CT's
A normal he_ map.
You start with one HE and knife.
There are more HE's around the map!
------------------------------
 
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Community 17b
Shoutbox
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07-09-2025 at 1:44 PM
hey, can you please put this map under my name?

(Link)
07-11-2025 at 8:06 PM
Anyone getting "File not found on disk" error while downloading?
07-16-2025 at 10:35 AM
For this map - (Link)
07-16-2025 at 11:25 AM
fails to download with no error for me
07-18-2025 at 9:07 AM
Must be an old dead file I guess, other stuff works fine
07-20-2025 at 7:41 AM
Hello guys!
Pls, re-upload "7300 Waypoints Podbot"? The link in forum is no longer downloadable.
(Link)
Thanks smiley
07-21-2025 at 11:38 AM
was trying to upload de_basalt for csgo and wondering why it doesn't work, then I noticed the 150M file size limit...
07-27-2025 at 12:48 PM
Is it normal for a CSGO map to be larger than 150M?
08-16-2025 at 1:41 PM
Doesn't the steam workshop make 3rd party sites redundant for recent games?
08-16-2025 at 3:28 PM
@Arkshine: You're alive! smiley
Just a little remark: I've responded on the topic "advanced user" on the new forum some time ago.
Would you be so kind to take a look at it?
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@Arkshine: de_basalt is a whooping 462M, it won't go down below 250M even with ultra compression, it uses a ton of models and has a large out of bounds area, it's not your normal CSGO map no, but it's an official map, its CS2 version is even larger reaching 2GB but that's irrelevant since the site doesn't have a CS2 category
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could archive.org be used for offsite backups?
08-21-2025 at 3:00 PM
Yeah, there's already many maps backed up at archive.org
08-22-2025 at 8:48 AM
As far as I recall, their team even backed up entire FilePlanet so it might be possible for 17B as well
08-22-2025 at 8:49 AM
Cupe:
08-25-2025 at 8:38 AM
08-26-2025 at 7:16 AM
can you please put this map under my name? ((Link))
08-29-2025 at 9:17 PM
pew pew pew !
09-01-2025 at 9:19 AM
Залил карту (Link) но не могу указать авторство- белая страница после редактирования параметров.
09-06-2025 at 7:48 PM
I've uploaded my new map, but there is a white page after the parameters edit (no info saved). Pls fix.
09-06-2025 at 7:49 PM
smiley
09-11-2025 at 9:07 PM
Forum
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void Hlbox17b Source Code
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void Are There Open Source Maps?
  08-09-2025 at 2:30 PM by LiveWire
void Counter Strike Source Map Name?
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void 7300 Waypoints Podbot - S3b
  07-20-2025 at 9:04 PM by ATHANH
void Conversion Map Cs 1.6 Vers Cs:s - Aide ?
  07-19-2025 at 5:27 AM by Tristan
void My Advertisement
  07-14-2025 at 8:55 AM by rantybaked
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