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Random Maps
56 600 Items
KA_WATER_FALL
CS:Source
02-28-2005 at 1:10 PM by Author
CSS: Ka_water_fall
___________________________________________________________
Too Install: Simply copy files into appropriate folder,
e.g. folder named maps contains files for your watever/cstrike/maps folder - you get it.
Knife folder can just be copied strait into materials..
___________________________________________________________
Knife Map: by W*.******@******.***.
temp webspace @ http://uk.geocities.com/******@******.***/
Killer Knife map 28 Player
*hint* teleport in middle
Enjoy and thanks for downloading :)
W*
FY_HOUSE
CS:Source
02-28-2005 at 1:10 PM by Author
FY_House by THUGENSTEIN
******@******.***
AOL AIM: THUGENSTEIN
Installation:
-------------
Extract the fy_house.bsp and fy_house.nav files into the steam/steamapps/*emailname*/counter-strike source/cstrike/maps folder. You are welcome to put in the screenshots and this beautiful text file in as well but it won't serve much purpose for the map, unless you are the kind of person that finds it exciting to re-read installation
A Word On BOTS (IMPORTANT):
----------------------------
You MUST use this fy_house.nav file if you intend to play with bots. The standard bot mesh generator in this game will not work well with this map and the bots will act remarkably stupid, and will not be able to enter or exit the house. I had to manually program and set the walkable spots and connections for this map so it is important that you use the given .nav file in order to get more out of the bots than them running into walls.
OTHER:
------
THUGENSTEIN KICKS ASS, tell your friends.
FY_HOUSE
CS:Source
02-28-2005 at 1:10 PM by Author
FY_House by THUGENSTEIN
******@******.***
AOL AIM: THUGENSTEIN
Installation:
-------------
Extract the fy_house.bsp and fy_house.nav files into the steam/steamapps/*emailname*/counter-strike source/cstrike/maps folder. You are welcome to put in the screenshots and this beautiful text file in as well but it won't serve much purpose for the map, unless you are the kind of person that finds it exciting to re-read installation
A Word On BOTS (IMPORTANT):
----------------------------
You MUST use this fy_house.nav file if you intend to play with bots. The standard bot mesh generator in this game will not work well with this map and the bots will act remarkably stupid, and will not be able to enter or exit the house. I had to manually program and set the walkable spots and connections for this map so it is important that you use the given .nav file in order to get more out of the bots than them running into walls.
OTHER:
------
THUGENSTEIN KICKS ASS, tell your friends.
FY_ALIENZ
CS:Source
02-28-2005 at 1:10 PM by Author
HOW TO INSTALL:
--------------------------
extract the zip file to your
valve{or root directory of steam/counter strike}/steam/steamapps/account info/counter-strike source/cstrike/
You will need all the files included in the folders except for this readme file.
Enjoy.
This fy map rocks, it looks original, it has low fps, its a quick download and the game play is insain supporting up to 64 people. You spawn with weapons, or you can buy them. Not only that kids. The center of the map has a reactor that rotates that you can jump into and have fun in. The sound files are nifty too. This map was made mainly for team FUK's server. But this is worth using on your server....Delete fy iceworld version 1231112 and use this one. You will not regret it. I promised myself never to make a fy map, but this one is just turned out sweet. So here you go public. enjoy. Oh yeah, Valve, why can't we add ammo to our guns for fy maps? *7%@ers!
FY_HOT_DUST_WAR
CS:Source
02-28-2005 at 1:10 PM by Author
fy_hot_dust_war
Remake of Fy_cold_ice_war for CS:S By Mr.Rata and WipR7
******@******.***
******@******.***
2004/09/09
Objetive: Take a weapon and use it. XD
======================================================
Readactacion del map Fy_cold_ice_war,para el counter-strike source
creada por:
***Mr.Rata & Wipr7***
******@******.***
******@******.***
a fecha 9/9/2004
Objetivos: cojer un arma y hacer el mayor numero de frags
FY_BLOODARENA
CS:Source
02-28-2005 at 1:10 PM by Author
fy_bloodarena_beta
A simple fy map with full weapons.
Have fun, and play fair :0
visit www.johnny5.net
Made for J5 by Goldilox
DE_FLASH
CS:Source
02-28-2005 at 1:10 PM by Author
Copy archive to the "C:Program FilesValveSteamSteamApps" folder and Unrar it.
Bug reports, advices and comments:******@******.***
CSS_MINIDUST
CS:Source
02-28-2005 at 1:10 PM by Author
css_minidust made by SPiTfiRE
Extract map to:
X:ProgramValveSteamSteamApps(your username)counter-strike sourcecstrikemaps
If this map is used in any mappacks and/or magazine cds/dvds then email me at:
******@******.***
******@******.***
More maps at:
www.spitf1r3.tk
CS_THUNDER_TI
CS:Source
02-28-2005 at 1:10 PM by Author
CONDITIONS
------------------------------------
Please feel free to host this map on
your site/web space. My only condition
is that you include this readme with
it and that you do not claim to have
created it yourself.
------------------------------------
CS_THUNDER_TI
------------------------------------
I loved the original thunder,and figured css
needed some thunder lovin. There's a nav file
for bots, and max players for the map is 64.
no, there is no snow.
I moved two of the hostages to the room adjacent
to T spawn. I did this so T's have to move a little
bit when they play. One of the criticism about the
original thunder was that it was a little too T-sided
I hope this helps out.
Thanks for playing!!
INSTALL INFO
------------------------------------
Extract the "cs_thunder_ti" .bsp, .nav, .res and .txt files too
C:SteamSteamAppsemailcounter-strike sourcecstrikemaps
Extract the cs_thunder_ti folder that is in the materials folder too
C:SteamSteamAppsemailcounter-strike sourcecstrikematerials
CREDITS
------------------------------------
Thanks to whoever made the original.
and valve
and hl2world.com community
and the steamforums community.
LINKS
------------------------------------
www.hl2world.com
Brilliant community and the best place
available for mapping tuts and advice.
Seriously, this site is an extreme help.
www.tistudios.com
Bringing back the fun!
CS_SWAMP
CS:Source
02-28-2005 at 1:10 PM by Author
The Swamp - Final Release
(c) copyright 2004 [BFK]Bubba Dumptruck
******@******.***
Dec. 27th, 2004
Installation
============================================
1. Unzip the contents of the zip file to your Counter-strike Source maps directory.
For example, c:program filessteamsteamapps******@******.***counter-strike sourcecstrikemaps
2. Find a server that runs the map. As of this writing, you can find one here: 67.18.151.76:27015
If you have any bug reports, or suggestions for improvement, please drop me an email.
Objective
============================================
Rescue the hostages by escorting them to the CT Spawn shack.
CS_SIEGE_SP
CS:Source
02-28-2005 at 1:10 PM by Author
cs_siege_sp
by splaty ******@******.***
cs_siege was my favourite map, and so here it is, in its (I hope) glory on counter-strike: source.
I aimed to keep it as close to the original as possible, since in my opinion, cs_siege had great gameplay, even if it was a bit cramped.
The bots also have full waypoints and are reasonably smart. They don't go into the mines since they can't use the elevator (maybe one day..) but they will vary their routes through the sewers or the main tunnel. And, of course, the Ts will tend to camp in a variety of places around the garage.
Hope you all have as much time playing it as I did making it (which was a fair bit)!
CS_REFLEX3
CS:Source
02-28-2005 at 1:10 PM by Author
CS_Reflex3 by TJF's Maps
*** The third installment in TJF's Maps' popular Reflex series! ***
Specifications:
---------------
Info: Medium sized fun map for Counter-Strike Source.
Files Included:
cstrike/maps/cs_reflex3.bsp
cstrike/maps/cs_reflex3.txt
cstrike/maps/graphs/cs_reflex3.ain
Max Players: 32, 16 each side.
Description:
------------
* An all new layout for Counter-Strike Source!
* High detail graphics, lighting effects, reflections, and
physics interactions unique to the Source Engine!
* Immersive desert environment and realistic desert terrain.
* New sniper huts which provide valuable cover but can be used to trap snipers!
* Popular aspects of both cs_reflex and cs_reflex2!
* The original cs_reflex timing for the dividing wall.
http://maps.TJFweb.com for more information...
Installation:
-------------
Unzip this zip file to the following directory (substituting username):
"C:Program FilesSteamSteamApps***username***counter-strike source"
Alternatively, manually copy and paste the contents of the "maps" directory
in this zip file to your "counter-strike sourcecstrikemaps" directory.
Note to Server Admins:
----------------------
This is a small map, so it is wise to enable client downloading so that
players who don't have the map will automatically download it when they
connect. To allow client downloading of maps, set "sv_allowupload 1"
Release Notes:
--------------
Released: v1 3 December 2004
Built for Counter-Strike Source by TJF (email******@******.***
For more high quality maps, tutorials, guides and reviews, please visit
TJF's Maps at http://maps.TJFweb.com
(c) 2004, TJF's Maps.
License:
You may freely use and distribute this map via any form of digital(...)
CS_HURST_BETA21
CS:Source
02-28-2005 at 1:10 PM by Author
cs_hurst_beta21
Version Beta 2.1 of CS_Hurst for CSS.
Overview
Terrorists have taken over an abandond peninsula fort on the southern coast of Britain. They have taken the local lighthouse crew hostage as guarentee of their safety.
The peninsula is positoned such that the tangos will soon be able to threaten local sipping roots.
The counter-terrorists must rescue the hostages and put an end to the Terrorist threat.
Designed by: Paul (Hickster) James
E-Mail: ******@******.***
Bugs, annoyances and general info contact the e-mail above
******* To Install ********
Run .zip and extract to:
C:Program FilesSteamSteamApps******@******.***counter-strike sourcecstrikemaps
***************************
Enjoy!
CS_DOCKS_DJ
CS:Source
02-28-2005 at 1:10 PM by Author
Cs_docks_dj by DjBourgeoisie
Based on Justin Dejongs classic cs map cs_docks. (RIP Justin...)
About cs_docks
Originally created by Justin Dejong aka N0TH1NG, docks was the first map I ever played in
counterstrike back in beta 4. I have always enjoyed it, the layout, and the overall feel.
Docks is one of my favorite classic cs maps, I was disappointed to see it cut from the
official rotation, so when cs source came out, docks was one of the first maps I had thought
I would like to play on the new source engine. Well I hope everyone enjoys it!
Installation
Simply extract to your cs source maps directory, no custom models, textures, or sounds were
used in the creation of this map. Make sure you put the nav file in there as well, those
are the hostage waypoints!
Special thanks go out to all the peeps at Punkassfraggers.com for helping me playtest and
improve my map as I have progressed. Especially {PAF}SoopaFlyYT for arranging the playtest
and helping promote this map.
Contact info
You can email me******@******.***
and visit my website (under construction) http://www.djs-mappingworld.com
No bugs were found in this released version, if you find any MAJOR bugs please contact me
either at the paf mapping forums or email me directly.
Happy Fraggin'
CS_GRENADEFRENZY2
CS:Source
02-28-2005 at 1:10 PM by Author
cs_grenadefrenzy2 by TJF's Maps
http://maps.TJFweb.com
Each player starts with their default
pistol and may not buy any weapons or
items.
Grenades are scattered around the map
and may be thrown at the enemy on the
opposite side of the dividing wall.
Hint:
Watch your opponents through the glass
windows. Try bouncing grenades off
structures instead of throwing them
in straight lines.
Have fun!
CS_DISTRICT7
CS:Source
02-28-2005 at 1:10 PM by Author
Welcome to District 7
By Tobuk ******@******.***
11/25/2004
Counter-Terrorists: Kill the Terrorists.
Terrorists: Kill the Counter-Terrorists.
Use your environent and the lighting to
your advantage. Aim quickly, move quickly.
Have fun! Hope you enjoy this map.
-Tobuk
CS_CCITY2
CS:Source
02-28-2005 at 1:10 PM by Author
The map:
------------
CS_CCity --- By ex-employee of store 3529 aka [FuK]D|cE.
--------------------------------------------------------------
Objective:
------------
CT's save the Hostages that are located in the
Customer Service area.
T's, kill ct's.
Shoot the crap out of the eletronics.
--------------------------------------------------------------
THANKS:
------------
Team FuK www.teamfuk.com
www.interlopers.net
TCN Game Servers
Nipper, for the sound files from his map Blahh
-------------------------------------------------------------
My aol instant messenger screename: Diicce
You can request maps if your a server owner.
CS_SIEGE_SOURCE
CS:Source
02-28-2005 at 1:10 PM by Author
Put both cs_siege_source.bsp and cs_siege_source.nav in your USERNAMEcounter-strike sourcecstrikemaps folder.
Map by Imbrifer, bridge by MeCubed.
If you have any questions, email******@******.***
Enjoy!
CS_REFLEX2
CS:Source
02-28-2005 at 1:10 PM by Author
Map Name : Reflex2
Author: Swiss Cheeseman ******@******.***
----Description----
A small symmetrical map with a door that opens and closes in 20 second intervals. Fun for the whole family
----Map Specs----
For - Counter Strike Source
Players - 4/4
Game Type - Team Deathmatch
----Installation----
Just put it into SteamSteamApps**username**counter-strike sourcecstrikemaps
----Notes----
This is my first map in Hammer. I have next to no experience in 3d map editing. If you find a bug or some glitch, send me an e-mail.
Theres a small graphical bug. The chainlink fences next to the large door flicker in and out in the distance. Not sure whats causing it, but it doesnt really affect gameplay, since when the door is down the texture is always visible.
Also, a special thanks to TJF, who made Reflex for the original CS.
DE_MIAOU
Counter-Strike
02-28-2005 at 10:35 AM by Klendhaar
map avec pas mal de couloirs le pompe vas etre roi ici
un certain temps d'adaptation est a prevoir pour connaîtres les acces .
ce test sera edit dés le big test
 
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