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CF_MECHWARS
DeathMatch
02-26-2005 at 11:29 PM by Author
This is a mech vehicle for HL2 by Cannonfodder.
2004 All rights reserved.
This vehicle may be used for any non-commercial purpose.
Extract this file in your half-life 2hl2 directory
There is also a map named maps/cf_mechwars.bsp which allows you to try the mech without building your own map.
This map has two mechs to allow mech vs mech or just run around and blow stuff up.
To use this in your own map do the following:
1) copy maps/cf_mech1.vmf to you prefab directory.
2) In hammer select cf_mech1 and press"insert original prefab"
2) If you want a second mech select cf_mech2 and press"insert original prefab"
If you want more than two mechs in your map you will need to edit cf_mech1.vmf. Otherwise the
entity names will collide.
To add an additional mech open cf_mech1.vmf in a text editor. Replace "mech1" with "mech3". Save as cf_mech3.vmf
and include this as a prefab for the third mech.
To get the custom sounds to work place the following in game_sounds_vehicles.txt (I know this suck's, but it is the only
I know to get the sounds to work correctly since they need the pitch entry).
// ******************************
// Cannonfodder's MECH
"MECH_engine_slow"
{
"channel""CHAN_STATIC"
"volume""1.0"
"soundlevel""SNDLVL_80dB"
"pitch""90,105"
"wave""vehicles/cf_mech_medium.wav"
}
"MECH_engine_medium"
{
"channel""CHAN_STATIC"
"volume""1.0"
"soundlevel""SNDLVL_80dB"
"pitch""90,105"
"wave""vehicles/cf_mech_fast.wav"
}
"MECH_engine_fast"
{
"channel""CHAN_STATIC"
"volume""1.0"
"soundlevel""SNDLVL_80dB"
"pitch""90,105"
"wave""vehicles/cf_mech_fast.wav"
}
"MECH_engine_idle"
{
"channel""CHAN_STATIC"
"volume""1.0"
"soundlevel""SNDLVL_80dB"
"pitch""90,105"
"wave""vehicles/cf_mech_idle.wav"
}
COLLAPSYPANTS
DeathMatch
02-26-2005 at 11:29 PM by Author
December 15th, 2004
Installation
----
Simply extract the contents of this zip to your SteamApps/steamaccount/half-life 2/hl2/maps, or,
in the case of a deathmatch game, SteamApps/steamaccount/half-life 2 deathmatch/hl2mp/maps, and
retain the file structure (to make sure the node graph goes in the right place). When Windows tells
you "there's already a folder called 'graphs', are you sure you want to do this?", or something to
that effect, just say yes.
Play
----
All you gotta do is press one of the buttons to trigger an explosion. See those clusters of small
beams halfway up the main supports? That's where the explosions take place. The bottom left button
triggers the cluster closest to you, on the left. The other buttons correspond to other columns, or
combinations thereof.
Notes
----
Not much to say about this thing; just a little physics test kinda thing I started working on after
having so much fun playing around in GoldenShadow's "Trebuchet" map. I had loads of fun, and have
always enjoyed riding others' coattails, so I figured what the hey?
There ARE four deathmatch spawn points in there that I tossed in for the heck of it, in case you want
to try the map out with others, but I wouldn't recommend it. This wasn't designed as a real DM level,
and runs somewhat slowly as it is. I'm not sure how it'll handle on a network. Plus, it's not much fun
for combat, as there are no weapons to speak of. It's really just a playground.
Another note, I've included the source file for this, so you can see how much friggin' work goes
into something like this; I'm not sure it was worth it. You'll see that I have a set of handrails
and some furniture in the map, that's hidden; I did this in the interest of speed, as compiling it
into the map slowed things down dramatically. I've left the visgroup in the file for any parties wit(...)
BARNEY_GULCHA2
DeathMatch
02-26-2005 at 11:29 PM by Author
Barney Gulch alpha 2
I thought it would be a good idea to add a Read Me this time (sorry)
Alpha 2 changes:
This is a minor update to slightly improve textures, add the 357, crossbow, fix some terrain issues,etc. More importantly, I have tried to provide simpler installation.
Upcoming Changes:
-Fix warthog physics and view to more closely match original
-Add Gunner position
-Fix brush issues on bases
-Further refine textures
-Set Team Specific spawns
-Merge textures into BSP to allow simpler downloading/updates.
Installation:
1) unzip barney_gulchA2.bsp to the "half-life 2 deathmatchhl2mpmaps" folder.
2) unzip the BG folder to the "half-life 2 deathmatchhl2mpmaterials" folder.
3) unzip the hoggm folder to the "half-life 2 deathmatchhl2mpmodels" folder.
4) VERY IMPORTANT: Now that you have unrared the files, go to the "half-life 2 deathmatchhl2mpmaterialsBG" folder (from Step 2) and move this hoggm folder to the "half-life 2 deathmatchhl2mpmaterialsmodels" folder.
* If you do not do step 4, the warthog will not have any textures.
NOTE: It seems that the Dedicated Server does not have the code for vehicles, so they will not show up if you host using the dedicated server. Hopefully this will be changed soon.
Big thanks to Cannonfodder for his vehicle tutorial and all those at hl2world.com for their advice and support. Updates will be released there first and I will try to respond to questions there.
rotofo
BASEWAR
DeathMatch
02-26-2005 at 11:29 PM by Author
MAP NAME: Basewar
Author: Zidane199
Contact:
MSN:******@******.***
Email:******@******.***
Install:
Place Basewar.bsp into your Half life 2 Deathmatch Maps folder, for example
"C:ValveSteamSteamAppsSteamuserhalf-life 2 deathmatchhl2mpmaps"
is where my maps are.
Buttons and other stuff ingame:
the blue base contains 3 controls, the door to blue base, the Thumpers, and the front lights.
The thumper is located in the middle, the lights are toward the opposite base, and the door is closest to the exit
the same applies for the other base, minus the thumper button, there is none in the red base.
Final notes:
Ok.
i spent about 2 days on this map testing out different things and seeing what works best
YES i know its small, its a close counters map, at time of writing i am in the process of making a larger version with more features.
I hope you enjoy this map in the meantime, if you have any suggestions for the new map, please dont hesitate to contact me
I have included a screenshot (screen01.jpg) for your enjoyment. thank you for downloading my map and happy Fragging.
p.s If you have any questions about anything you see, please email me, i'd be more than happy to help you.
BOUNCE
DeathMatch
02-26-2005 at 11:29 PM by Author
Map by Valve
Port by tundra_cool
-------------------
E-mail me at******@******.***
Visit the HL2 World forums for all your HL2-related needs.
http://bbs.hl2world.com
ALIENSP
DeathMatch
02-26-2005 at 11:29 PM by Author
"Alien SinglePlayer" by Death_Knight
Defend a combine outpost from the invaders.
TO INSTALL:
Copy the map to:
path/Valve/Steam/SteamApps/usernameXXX/half-life 2/hl2/maps
Run the game and start the map Alien by opening the console and type
"map aliensp"
Version 1.00
ALIENMP
DeathMatch
02-26-2005 at 11:29 PM by Author
"Alien MultiPlayer" by Death_Knight
Defend a combine outpost and its generator from the invaders.
The game is lost when the generator is destroyed.
Version 0.96
(Still a little unstable because of deathmatch problems with handling
npc's. So don't be surprise if you see an illegal error.)
-----
TO INSTALL:
Copy the MAP to:
path/Valve/Steam/SteamApps/usernameXXX/half-life 2 deathmatch/hl2mp/maps
Copy the SOUND to:
path/Valve/Steam/SteamApps/usernameXXX/half-life 2 deathmatch/hl2mp/SOUND
To run a SERVER, place the file autoexec.cfg in:
path/Valve/Steam/SteamApps/usernameXXX/half-life 2 deathmatch/hl2mp/cfg
Run "HalfLife2 - Deathmatch" and start the map Alien by creating or joining a server with the map "AlienMP.bsp"
-----
Enjoy
(SinglePlayer version: http://halflife2.filefront.com/file/HalfLife_2_Alien_SinglePlayer_Map;35097)
TRAPTOWN
DeathMatch
02-26-2005 at 11:29 PM by Author
Traptown Map by tAtUrAnA
The map is based in the HL2 Traptown Video.
Enjoy!
MSN:******@******.***
Email:******@******.***
TECHDEMO
DeathMatch
02-26-2005 at 11:29 PM by Author
Techdemo Map by tAtUrAnA
The map is based in the E3 Full Trailer Video.
Enjoy!
MSN:******@******.***
Email:******@******.***
SCOUT_WINTER
CS:Source
02-26-2005 at 11:29 PM by Author
extract to SteamSteamAppsusercounter-strike sourcecstrike
SKYWALKCITY_BETA
DeathMatch
02-26-2005 at 11:29 PM by Author
for HL2DM
Installation:
Move skywalkcity_beta.Bsp to C or which ever hard drive you are using:Program FilesValveSteamSteamAppsxxxxxxhalf-life 2 deathmatchhl2mpmaps
Thank you for Downloading!
Sky Walk City is a Huge City with sky walks everyWhere!
But There is a secret room.......Try to Find it:
With Weapons,Health, and a armor charger.
If you Find it Don't tell anyone else And kick their
Butts!
T9_HALLWAY
CS:Source
02-26-2005 at 11:29 PM by Author
-------------------------------------------------------------------
Installation: extract the bsp in your css maps folder, and extract
everything else in the materials folder.
---------------------------------------------------------------------
This is my first map and it's Über simplistic, so deal with it.
THIS MAP WOULD NOT HAVE BEEN POSSIBLE WITHOUT THE GREAT SUPPORT FROM
HL2WORLD.COM
thanks to Ryoga, Kill.Bill, TAz00, and Relentlesch for giving me the idea
for this map.
TC_ICEWORLD_B1
CS:Source
02-26-2005 at 11:29 PM by Author
tc_iceworld_b1 -by tundra_cool
-------------------------------
Thanks, RD for making the original, shitty iceworld.
TDM_FORESTFORTRESS
DeathMatch
02-26-2005 at 11:29 PM by Author
CTF map for HL2: Deathmatch
tdm_forestfortress
This is a CTF version of my map. Different teams are now spawning in different fortresses and you can capture the other teams flag (roller mines).
After 10 captures by one team counters will reset and the winning team will be announced.
The CTF stuff was copied and little modified from tdm_flagtest.vmf. Thanks to whoever made it.
The server needs to be set to team play to this map work properly.
Please report all questions, problems, suggestion and bugs to******@******.***
Thank you!
Installation:
Copy tdm_forestfortress.bsp to your
X:Program FilesValveSteamSteamApps-username-half-life 2 deathmatchhl2mpmaps
Made by Pkettu
******@******.***
PB_BREAKOUT
CS:Source
02-26-2005 at 11:29 PM by Author
- T's start on the bottom level and the elevator moves them up one level,
and visa versa, cts going down one level...
both teams end up on the center level wehre the action happens,
- buy quickly and shoot fast... be careful to use your flashlihght because enemies can see you!
- Enjoy playing while listening to some really cool Matrix Reloaded music, to pump you up for ACTION!
Installation Instructions
- extract to--->"ValveSteamSteamApps******@******.***counter-strike sourcecstrikemaps"
- go and find a server or host it yourself !!! ENJOY
PB_FREEFALL
CS:Source
02-26-2005 at 11:29 PM by Author
- your average pitchblack map, except YOURE FALLING STRAIGHT DOWN WHILE FIGHTING
- buy quickly and use powerful spray weapons, like the pump shotty
- buyzone is at the top were u begin, dont use freezetime cuz u still fall
- server running this should put sv_gravity to "100" for maximum fun (not very fun if ur falling a million miles an hour)
Installation Instructions
- extract to--->"ValveSteamSteamApps******@******.***counter-strike sourcecstrikemaps"
- go and find a server or host it yourself !!! ENJOY
PB_LOBBY
CS:Source
02-26-2005 at 11:29 PM by Author
made by Ignignokt
place this in your SteamApps******@******.***counter-strike sourcecstrikemaps folder to play
keep a lookout for more pb_ maps !!! (pitch black)
all are welcome to host this map, i want it to spread!!!
contact info:
EMAIL:******@******.***
AIM: L0sTpRoFiT
PB_ORIGINAL
CS:Source
02-26-2005 at 11:29 PM by Author
- based off the original pitchblack map from cs 1.6!
- full of secret doors and passageways! JUST SEARCH AROUND!!!!!
- included secret vent system, and a smash room! CAREFUL WALKING THROUGH THIS ROOM!!! U MIGHT GET SQUASHED
Installation Instructions
- extract to--->"ValveSteamSteamApps******@******.***counter-strike sourcecstrikemaps"
- go and find a server or host it yourself !!! ENJOY
MAYA_S
CS:Source
02-26-2005 at 11:29 PM by Author
Map by Speos.
Install :
copy all files into your Cstrike S directory :
SteamApps******@******.***counter-strike source betacstrike
Features list:
Rain
Thunders
Nice lights :p (no lights problem)
Water who works ^^
Max player : 20 vs 20
MINIMETZEL_SOURCE_V1
CS:Source
02-26-2005 at 11:29 PM by Author
MINIMETZEL SOURCE V1
by K3NNY
This is a new version of the popular MINIMETZEL.
Now it's for CS:S!
It's a bit different to the original version but as funny as the original!
Have FUN!
Copy the map in your "...SteamApps[username]counter-strike sourcecstrikemaps" folder.
Contact me:
K3NNY
******@******.***
 
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@Arkshine: You're alive! smiley
Just a little remark: I've responded on the topic "advanced user" on the new forum some time ago.
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Cupe:
08-25-2025 at 8:38 AM
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pew pew pew !
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smiley
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void Conversion Map Cs 1.6 Vers Cs:s - Aide ?
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