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CS_BI0CORP
Counter-Strike
08-25-2004 at 4:07 PM by Author
Bi0corp. Office
by: Spencer (Aka) Flying Hamster
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force needed.
Other Notes: There are 4 hostages in
the mission. For more of a storyline,
read the story.txt in the zip.
DE_MORNINGSUN_FINAL
Counter-Strike
08-25-2004 at 4:07 PM by Author
De_MorningSun: A morning sunrise
By: hamst3r-******@******.***
Textures by: The dornerking and
the talanted people at countermap
Story:
A terrorist faction has been sent out
to destroy a factory which, was obtained
by the U.S. government after a chemical
weapons raid. The terrorists must destroy
the factory, covering up any evidence that
they produced chemical weapons and that
the faction even exists.
Terrorists: Bomb one of the two weakest
parts of the factory, causing all evidence
to be destroyed.
Counter-Terrorists: Secure the factory of
all hostiles, and protect the weak points.
DE_BREEZE
Counter-Strike
08-25-2004 at 4:06 PM by Author
De_Breeze ("Summer Breeze") - Defusion
by cOOkie MonsteR ******@******.***
Pod koniec II Wojny Swiatowej Niemiecki U-Boot
transportujacy prototypy pociskow V3 zostal
zatopiony przez samoloty RAF-u, niedaleko wybrzeza
Normndii, losy zalogi oraz ladunku nie sa znane...
Ponad pol wieku pozniej bojowka o nazwie
Schwarze Panther (Czarne Pantery) weszla w
posiadanie dokumentow, z ktorych wynika ze
garstka zalogi U-Boot'a zdolala sie uratowac
i ukryla pociski. Czlonkowie bojowki zlokalizowali
juz pociski i przygotowuja je do transportu.
COUNTER-TERRORYSCI: Wasza misja polega na
zebraniu dowodow terrorystycznej dzialalnosci
czlonkow bojowki Schwarze Panther. Dlatego musicie
zapobiec wysadzeniu wydobytych pociskow V3, jesli
zajdzie potrzeba nie zawachajcie sie uzyc broni.
TERRORYSCI: Wysadzcie wejscie do kopalni albo
skladowisko wydobytych posiskow aby zatrzec slady
waszej dzialalnosci lub wykonczcie wszystkich
komandosow, ktorzy zagrazaja waszej misji.
Il. bs'ow: 2
Max graczy: 24
Info: Readme_de_breeze.txt
(Press FIRE to continue)
DE_BRIDGE2
Counter-Strike
08-25-2004 at 3:30 PM by Author
de_bridge2 - awp training map
by bj Andres ******@******.***
date: october 17 2002
texture: from the map de_dust(sand)
Background: this is the second version of the map de_bridge_19, hope to correct many errors from that of my first map :)
Terrorists: try to cross the bridge w/ a c4 on Ur back, team mates should cover that c4 guy, and make it through the bridge alive :P
Counter-Terrrorists: guard the bridge and make sure to put snipers on towers, beware of botman!!! :D
PRESS FIRE TO CONTINUE
DOD_NIJMEGEN
Day Of Defeat
08-25-2004 at 1:58 PM by Author
Nijmegen
By: Miller
(C)opyright iNvasionWorks 2001
82nd Airborn Division:
On the 17 of september operation Market Garden started.
Now 3 days after it appears that the intel on german strength and units was totally wrong.
In the evening of 17 september a small group managed to reach the Bridge across the river Maas.
But where cut off after the germans brought reinforcements into the city of Nijmegen.
Now heavy fighting started over these bridges, it is of vital importans that you capture bolth bridges.
Allthough we hold one end of the bridge the germans are massing on the other end.
Also the railroadbridge is still not under full control, the germans are
still in control of the trainstation.
Take the trainstation and move into the city, try to get to the group holding the bridge at the river Maas.
Once the bridges are under control the British XXX corps can releave the britsh paratroopers trapped at
Arnhem.
Wehrmacht 508th regiment:
After the airborn landings on 17 september we now in the advantage!
We have the chance to cut of the paratroopers landed in the area around Arnhem of all reinforcements.
We allready have there dropzones and they do not get any suplies.
The only problem are the paratroopers dropped at Nijmegen.
The bridges across the Maas must stay in our control in order to keep the reinforcements from reaching
Arnhem.
We hold the trainstation and the south side of the bridge.
We are now pushing toward the dropzone of the 82nd airborn division take these and they are lost!
Credits:
Textures: Puppetz, Wizzard and HK
Sound: Der Deutsche, Dim_Reaper, DoD Team
And of crouse the people i have forgotten :( sorry guys
Additional Thanks:
- iNw team thanks for the support guys!
- The playtesters, couldnt have done it without you guys!
- The people that took time to(...)
DOD_STONE2
Day Of Defeat
08-25-2004 at 1:06 PM by Author
manque textures
pas de wad perso acette map
"fd_box1_side" not found
"mz_tile1" not found
"tk_doubledoor2" not found
DOD_RADAR2
Day Of Defeat
08-25-2004 at 12:03 PM by Author
!!!RADAR(2)!!!
An -iNw- map by Want & RecoN
Release date: 8-12-2002 (Second public release)
File name: dod_radar.bsp
Main mapping: Want (Stefan Nielsen)
Aditional mapping/textures/entities: RecoN (Nathan Posey)
Modeling (Sherman, Mortars): H&K (Sean Gautreaux)
Modeling (Cows w/permission): Chris from the PVK mod
Skybox: Mighty Pete (From Wadfather - Custom build for DoD_Radar)
Textures used: Standard DoD, TFC and HL textures.
iNw.wad and Kellysheros.wad custom by RecoN.
Textures by Puppetz and Wizzard too of course!!!
Story/mission:
Allies:It's D-day and you just got off the beaches
and are now circling around to attack the
german beach defenses from the rear. You will
need to capture key points to render the axis
defenseless. You will have mortar support!!!
Axis:It's D-day and the allies are swarming off the
beaches all around you. In the confusion you
have been ordered to hold your position and not
retreat with the bulk of the german army.
The allies will be attacking you from the rear
so u must reorganize your troops quickly and
defend key positions. You will have artillery
support!!!
Thanks:We would like to say thank you to everybody on the
-iNw- team for the support and help on this project.
The -iNw- team is:
Deep Blue
Dim Reaper
F3c3s (ex member but thanks for your support!:])
FREAKHEAD
FuzzDad
H&K
I.R.
Miller (ex member but thanks for your support!:])
Puppetz
Pr0fit
RecoN (duhh)
Reiben (ex member but thanks for your support!:])
ShadowBrigadier (ex member but thanks for your support!:])
Want (duhh)
Wizzard (Thanks for the trailer)
Sector-Effector
Kleinluka
(...)
DOD_SEWERDUEL
Day Of Defeat
08-25-2004 at 10:57 AM by Author
by 010110
Created for the DoD Forums small maps pack.
This is a 4 versus 4 map.
Weapons are melee with the addition of rifles.
Have fun.
Mr. Binary
******@******.***
******@******.***
=======================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DOD_HOGAN
Day Of Defeat
08-25-2004 at 9:43 AM by Author
DoD_Hogan
---------
by HoleMan ******@******.*** and Slurm
Allies: - Take control over the German Base and its surrounding areas.
Axis:- Hold the Base and take control of the surrounding areas
There are 5 control points in the map.
Thnx:
Slurm
Joesmoe
mikezilla
mattc
kamikazi
phish
sinpoet
arcturus
and h&k for his models!
DOD_VALOGNES_B2
Day Of Defeat
08-25-2004 at 9:42 AM by Author
dod_valognes
====================
by Fat Tony ******@******.***
www.fattony.tk / www.thehunter-designs.com
====================
Axis:
-capture all flags
Allies:
-capture all flags
====================
Special Thanks to:
-[SDG]V2SW2,Masako,xerent for the cr44.wad
-Kamikazi for his kami-platinum.wad
-Happyernst for Tutorials
-Everyone I have forgotten
GT_LVC
HL Rally
08-25-2004 at 9:24 AM by Author
Little Van City
100% Pavement
By: _9m4n_
GT_LVC
HL Rally
08-25-2004 at 9:24 AM by Author
Little Van City
100% Pavement
By: _9m4n_
GT_LVC
HL Rally
08-25-2004 at 9:24 AM by Author
Little VaN CiTy --- gt_LvC
by _9m4n_
******@******.***
Custom car model props by(and TO) Keisuke.
1) in winzip highlight all files,
2) click extract and make sure there's a check beside:
Use Folder Names
3) then extract to your Half-Life folder
Right pedal is gas, left pedal is brake. heh.
Some people helped me with
Little Van CiTy,
whether they knew it or not.
ThanK YoU, ThanK YoU to:
Bastard11 for your work on the clouds, the mountains, and the hiftar textures I used.
(+ 4 teaching me how to use worldcraft, psp, wally,winzip, cvars,
toolbox, windows (rofL), tweak ui, you get the idea.)
www.vansterdam.net
The whole
HL Rally team for creating the means for me to map some city driving by releasing the TDK and Mod.
FragMented!, SaRcaZm, diablone, S0MEGuY, Buznee, KornyBizkit, X-Tender, fp, Creme
Asperin, BrocT, Demize99, Greedo386, KungFuSquirrel, Simon, Superpinki, + anyone I missed.
http://www.hlrally.net/
The people that
helped beta test: Cammy8, K-16, Bastard11 (again), and Mr. Mike thanks for all the help and for the intelligent observations!
Keisuke_Takahashi for the use of your amazing car models, they add an extra level of city realism.
Reaver Reload for getting me in the game. He saw the space I couldn't see. heh
http://www.geocities.com/reaver_reload/
MaJ-ReD for your early encouragement from Winnipeg. :p
blender81 for your forum posts, public files and email regarding locked alphatest sprites.
I eventually used spritewizard and spr(...)
PARA_STREET2
Day Of Defeat
08-25-2004 at 9:15 AM by Author
Put para_street.txt and para_street.bsp file into your halflife/dod/maps folder.
The place the para_street.cfg file into your halflife/dod folder.
It will still work if u don't put that there though.
You need savard's map para_clervaux to run para_street.
Sorry if you don't have it.
U can get it from www.devil-dogsdomain.com i think.
Have fun. And email me at******@******.***with your feedback.
DOD_PARISH
Day Of Defeat
08-25-2004 at 9:04 AM by Author
Objectives:
Capture all FIVE control points to win.
There are FIVE flagged control points in the town
you must capture and hold to win.
Created by SamR - SamR Maps
http://www.planethalflife.com/afterlife
===========================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DOD_VERLUSTWESENV2
Day Of Defeat
08-25-2004 at 9:03 AM by Author
Day of Defeat
dod_VerlustwesenV2 a map by (4THIDUSA) SSG H.
Houston DOD Custom Map Team www.houstondod.com
=========================================
Allies
Get down there and
Capture the town!!!
=========================================
Axis
Get up there and
Protect this town!!!
=========================================
Credits and thanks goto:
Textures from devastation, avalanche, halflife,
Goon of the 415 clan www.415clan.com
Markus "markusuetz" Schütz
Email: ******@******.***
Webpage: gbw.dodmpas.com
kami-platinum and no doubt some others I have
forgotten about. Thanks also to Betty Grable of the
buxombombshells www.buxombombshells.com. for all there help
and support. Special thanks to Wetpussycat of global assault
www.globalassault.com for support and playtesting.
Axis spawn house by Schlitzer1860 (Zerstörtes HausII) Retextured by me.
one building made by Haui retextured by me www.wulfman07.de
dodambience2 non standard by:
Credits go to Ghost Recon developement team cause most sounds
which i used in this dodambience2.wav file are from this game.
I have used also sounds from various artists DoD and Firearms Soundpacks.
Any questions or ideas ? Write to me:******@******.***
=========================================
As always any problems or suggestions for
improvement etc.. email me at ******@******.***
or ******@******.*** for all dod related needs
goto www.houstondod.com
===========================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
PARA_WAFFEHERSTELLER_B1
Day Of Defeat
08-25-2004 at 8:28 AM by Author
Para_Waffehersteller_b1
Map by Toby "Duo" Krause ******@******.***
http://www.planetcnc.com/gangsta
*Notice* No Objectives right now...wait until Beta 2
Right now just kill eachother!
Background: It is 1940 something...the allies
are massing giant paradrops into nearby factories
in an attempt to capture and destroy German supplies.
Allies: BLow up the 2 garages and take out the
ammunition in the main part of the factory.
Axis: Because of such short notice you will not
have any reinforcements. You MUST stop the allies
from destroying the supplies at ALL COST!
Credits:
Whoever made the models that come with DoD.
Waldo for releasing the Plane cutscene so I could steal it
and eventually change it :D
Kamikazi! for making pretty much all the textures I used.
PARA_RANGE_A03
Day Of Defeat
08-25-2004 at 8:27 AM by Author
Map by tla-nick ******@******.***
Textures by Kamikazi!
(additional textures from Half-life).
recompiled for DoD beta 3.0 (para classes)
use dod_range_a03 for standard classes
Instructions:
Long range.
The upper row selects single targets
The lower row selects mulitple targets
Red - 100m
Green - 150m
Yellow - 200m
Uncolored - All ranges
"single" exposes targets at the selected
range randomly, one at a time.
"multiple" exposes none,all or some of the
targets at the selected range.
The detail begins 10 seconds after you
step onto the firing point, you will
get a warning to "Watch and Shoot"
at 5 seconds.
Six exposures of five seconds at ten second intervals.
For safety reasons the butts are closed
while targets are moving.
CQB range.
From left to right the buttons select sequences
of 4,8,12 targets
Details begin five seconds after you step up to
the front of the firing point.
Exposures are of 1.5 seconds at three second intervals.
If you enter the arena while the range is running
it will shut down.
The button on the building by the long range
firing point and the button by the door in the
CQB range will reset your score to zero.
DOD_VIRE
Day Of Defeat
08-24-2004 at 3:47 PM by Author
**************************************
dod_vire by Janne hirvonen aka Sh!tPaw
e-mail:******@******.***
**************************************
June 25, 1944 France
Background:
While advancing deeper to the heart of France
Allies encounter several Axis resistance which
are usually defeated in a matter of hours. But
there are some places where fierce battles
continue weeks before the winner is solved.
One of those places is a town called Vire...
Objectives:
Allied Objectives:
Capture and hold the 4 flags.
Axis Objectives:
Capture and hold the 4 flags.
Textures: Kleinluka, xerent, Masako,
Kamikazi!
=======================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
BLITZ_COUR
Day Of Defeat
08-24-2004 at 3:46 PM by Author
*Day Of Defeat*
====================
Blitz_Cour
blitz_cour par Bullfrog ******@******.***
----------------------------------------------------------------
----------------------------------------------------------------
Objectif : Capturez le drapeau au milieu de la cour. L'équipe qui garde
l'objectif pendant une durée de 20 secondes gagne 1 point.
Conseils : Plusieurs chemins mènent à la cour, n'en utilisez pas
qu'un.
-----------------------------------------------------------------
Textures :
- Kami-platinum.wad
- Decals.wad
Remerciements à :
- Clandeur et Driven pour le mapping
- Spitfire et Pegaze pour les tests
- Bob Magenta et Sickboy pour la diffusion sur le net
 
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Shoutbox
@qoLmE: Hi. Yes, I put the mapper name as the server name )
05-06-2025 at 3:59 PM
The realm of byplt is over!!! Lol.
No, I have deleted his name in all author fields.
Also posted the BIG list. You can find it here.
You guys will be pretty busy smiley
05-06-2025 at 9:27 PM
@qoLmE: You are just a monster)) Thank you for your great work! You are the best
05-07-2025 at 6:55 AM
Some maps have been supplemented with missing information.
05-07-2025 at 6:56 AM
Please make a post in the thread if you have added information! It's the intention to keep the list up-to-date.
I'm not going to check all those links to see if anything has changed!!!
I specifically mentioned this in the post.
*
05-07-2025 at 2:49 PM
The PM/shoutbox stuff I talked about is ONLY when a link is incorrect/not working.
*
05-07-2025 at 2:55 PM
so random
05-08-2025 at 10:31 PM
OMFG! Is English so hard to understand or do people simply don't read stuff?
If you've changed ANYTHING from the main list please post a REPLY inside the thread with what exactly you have edited. I do not have the time to check all the links to see if anything has changed.
*
05-09-2025 at 2:05 PM
As I've noticed info has been added to various links...
05-09-2025 at 2:06 PM
@qoLmE: I'll write back on Monday about my changes.
05-09-2025 at 8:47 PM
@Blackcock: I have manually opened every link today ( 09-05-2025 @ 8PM ) and updated the entire list.
So, post only the things you have changed AFTER this date and hour.
*
05-09-2025 at 9:02 PM
@qoLmE: Got it! Don't touch anything in that post for now, I'll run through it again on Monday and write back
05-09-2025 at 9:14 PM
yo, could you help a fellow mapper? I can donate in exchange for a banner here. Cheers!
05-14-2025 at 8:36 AM
zm_zow_christmas2 and all zm_zow_funzone maps were made by Special K
05-18-2025 at 3:28 AM
check out this map

(Link)
05-22-2025 at 3:17 PM
vampire slayer section please !!!!!!!
admin please read it !!!!!!!?
05-29-2025 at 5:14 AM
Hello, would you like to join our multimod and anarchy server?
Let's play on our server in Counter-Strike: Condition Zero:
83.219.243.39:27015
05-30-2025 at 11:41 PM
Hello, would you like to join our multimod and anarchy server?
Let's play on our server in Day of Defeat(from cz to the dod :D):
83.219.243.39:27015
06-06-2025 at 8:56 PM
go go go
06-10-2025 at 12:08 PM
smileysmileysmileysmileysmileysmiley
06-10-2025 at 2:01 PM
smiley
06-16-2025 at 7:49 PM
Condition Zero
GunGame-Bayerwald
173.199.105.149:27015
06-17-2025 at 10:11 AM
smileysmileysmiley
06-19-2025 at 5:49 AM
smileysmileysmiley
06-26-2025 at 10:18 AM
Counter Strike 1.6 GunGame Server IP:37.221.209.129:27657
06-29-2025 at 10:38 PM
I'm looking for a 20-year-old map of csde_beslan
07-09-2025 at 1:44 PM
hey, can you please put this map under my name?

(Link)
07-11-2025 at 8:06 PM
Anyone getting "File not found on disk" error while downloading?
07-16-2025 at 10:35 AM
For this map - (Link)
07-16-2025 at 11:25 AM
fails to download with no error for me
Yesterday at 9:07 AM
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