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BLITZ_SWEETHOME
Day Of Defeat
08-24-2004 at 8:35 AM by Author
blitz_sweethome by SickBoy
Allies have 3 minutes to take the documents on the second
floor and return to the jeep with them.
Axis must protect the documents and can't left the house.
Textures from :
- Kami-platinum.wad
- cr_44.wad ( thanks Kominaa ;-) )
- sweethome.wad
RC_VALRAM_2
HL Rally
08-24-2004 at 12:34 AM by Author
**********************************************
rc_valram_2
by Jektal ******@******.***
An Unofficial HLRally Track
**********************************************
Version: 2.0.2
Released: 6/16/2003
**********************************************
Changes from last version:
This version has finally been updated in light of the impending RC8 release. The textures should all work with RC8, the player_start entities have been updated, and spectator cameras have been added. Also some minor texture/brush improvements.
**********************************************
To install:
Extract this .bsp file into your hlrally/maps folder. That's it!
**********************************************
More information available at:
http://penguin.lhup.edu/~ddaku/map_main.php
GT_STRIFE
HL Rally
08-24-2004 at 12:15 AM by Author
//////////////////////////////////////////////
// --STRIFE SPEEDWAY-- //
// a HL-Rally map //
// by Jektal //
// //
//////////////////////////////////////////////
Filename: gt_strife
Version: 1.1.0
Author: Jektal
Game: Half-Life
Mod: Half-Life Rally (www.hlrally.net)
This map is an UNOFFICIAL HLR Track.
More information and screenshots available at:
- http://penguin.lhup.edu/~ddaku/map_main.php
//////////////////////////////////////////////
Install Instruction:
1) Extract gt_strife.bsp into your
'hlrally/maps/' folder.
DOD_BREST
Day Of Defeat
08-23-2004 at 1:53 PM by Author
--------------------------------
Map by Andrei Crisan
(uses, besides my own,a texture from cs_bdog and a modification of this texture)
******@******.***
--------------------------------
-Background: An american plane has been shot down near the french town
of Brest, wich has been under siege for 2 days now, after taking important
recon photos of German troop movement 5km
in to the east of the town.
-Allies: Find, secure and hold the area around the plane.The germans arent going
to give up without a fight, though, so use the bocage land scape as an advantage.
-Axis: Get to the plane; those photos (if they havent been destroyed in the
crash) could compromise out mission here in western France.
DOD_MITTELWERK
Day Of Defeat
08-23-2004 at 1:37 PM by Author
DOD_MITTELWERK by Jeremy "HollowDog" Peets, ******@******.***
GERMANY, 1944
A spy has sent information regarding the location of a V2 rocket
production facility to allied command.
A swift strike has been ordered to capture the facility.
However, the message was intercepted, and the Germans now lay in waiting
for the coming assault.
Allies: Capture all 4 flags to conquer the facility.
Axis: Capture all 4 flags to force attackers to retreat.
DOD_RANGE_A03
Day Of Defeat
08-23-2004 at 1:36 PM by Author
Map by tla-nick ******@******.***
Textures by Kamikazi!
(additional textures from Half-life).
recompiled for DoD beta 3.0 (standard classes)
use para_range_a03 for para classes
Instructions:
Long range.
The upper row selects single targets
The lower row selects mulitple targets
Red - 100m
Green - 150m
Yellow - 200m
Uncolored - All ranges
"single" exposes targets at the selected
range randomly, one at a time.
"multiple" exposes none,all or some of the
targets at the selected range.
The detail begins 10 seconds after you
step onto the firing point, you will
get a warning to "Watch and Shoot"
at 5 seconds.
Six exposures of five seconds at ten second intervals.
For safety reasons the butts are closed
while targets are moving.
CQB range.
From left to right the buttons select sequences
of 4,8,12 targets
Details begin five seconds after you step up to
the front of the firing point.
Exposures are of 1.5 seconds at three second intervals.
If you enter the arena while the range is running
it will shut down.
The button on the building by the long range
firing point and the button by the door in the
CQB range will reset your score to zero.
PARA_MINIDUST
Day Of Defeat
08-23-2004 at 1:26 PM by Author
Minidust by xerent
http://xerent.dodhq.net
Wasted 86 minutes of my life on this, so you better like it. LOL
DOD_BERGE_V1
Day Of Defeat
08-23-2004 at 1:04 PM by Author
The Berge – Capture the Flags
Map by Rozdower (******@******.***)
(Link)
Background:
Berge, Germany
The Berge is a valley area in Germany
that is inhabited by small farms.
However, recent Allied aerial reconnaissance
has seen small German patrols in the area.
Allied HQ believes that the Berge is really
a rumored German Communications Outpost.
Allies: Mobilize your team and take control
of The Berge.
Axis: Defend your Communications Outpost
and drive the Allies out.
Notes: There are 6 flags in the area.
If your team controls the 4th flag from your
originial spawn you will spawn near that flag.
Textures, Models, Sounds:
Kamikazi!, JoeSmoe, Evile Dick.
Other resources from offical DoD install.
Sorry if I did not mention you and you
contributed to one of the above, e-mail me
and I'll add you in the credits.
Thanks to clan RBC, 48th and the other
playtesters.
Files:
/dod/
dod_berge_v1.cfg
/dod/maps/
dod_berge_v1.bsp, dod_berge_v1.txt
/dod/models/mapmodels/
hay.mdl, big_aflag.mdl, big_gflag.mdl
big_wflag.mdl
/dod/sound/mapsounds/
thundergerman2.wav, artyboom.wav
3bell.wav, ramelle-bridgeaxis.wav
kami-bird1a.wav
/dod/sound/ambience/
FA_mechwine.wav, cricket.wav
/dod/sprites/mapsprites
exp_a.spr, exp_b.spr, exp_c.spr
DOD_BASTOGNE
Day Of Defeat
08-23-2004 at 1:02 PM by Author
=Bastogne=
=================================================
Created by: Dan Paris:operation-yak
******@******.***
Textures by: George Pooshoes,MikeZilla,o-y,Macman
Skybox: Muad'Dib
=================================================
ALLIES HAVE CHARGED THE TOWN OF BASTOGNE
Allies: Capture all flags to capture Bastogne.
Axis: Protect the flags from being captured by the Allies.
http://www.planethalflife.com/yak
DOD_ZIGLIARA
Day Of Defeat
08-23-2004 at 9:14 AM by Author
DOD_ZIGLIARA by Sébastien "SeRuM" Lafond
******@******.***
IRC Quakenet #rezorg
rezorg.halflifexpert.com
Allies Objectives:
- go go go!!!
Axis Objectives:
- go go go!!!
Thanx to all textures and models artists for their great work!
Advice and other contributions: everyone at the dod forums.
Special thanx to Whoopy42 for this great idea (It kicks ass!!!)
plz:
- DO NOT decompile this map without permission.
- report any bug and feel free to give feedback.
Enjoy
=======================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DOD_SUMPF
Day Of Defeat
08-23-2004 at 9:13 AM by Author
manque textures pas de wad perso
a d?compiler et cr?e un wad avec ces textures
"+0radio1" not found
"+aradio1" not found
"brit" not found
"camo1b[1]" not found
"cOwfdgrass128" not found
"fd_box1_side" not found
"ger" not found
"ph_crate_top_96" not found
"rub3_old" not found
"{fd_rail_wire" not found
"mz_nutiles_2" not found
DOD_BW133T2
Day Of Defeat
08-23-2004 at 9:06 AM by Author
cette map a deux textures qui manque
comme il n'y a pas de wad au chargement
je sais pas inclure ces deux textures
je ne peut pas changer les wads d'origine
@++
"wixx_wall2b_y" not found
"{fd_fact2_128" not found
DOD_MYTHIC
Day Of Defeat
08-23-2004 at 9:05 AM by Author
Allied objectives : Defend the hotel during 3 minutes.
Destroy the tank with the TnT if you can.
Axis Objectives : Take the hotel with the help of our Panzer.
By Kruger & Whoopy42
Textures by Kleinluka, Mikezilla
PzIVJ Model by -iNw-H&K S.Gautreaux and Scimitar
Models by Flomatic
=======================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DOD_RUSH
Day Of Defeat
08-23-2004 at 7:48 AM by Author
dod_rush by skdr
- Capture the hill
- Last man standing style gameplay
visit DoDFi.net
www.dodfi.net
=======================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DOD_SAMPOL
Day Of Defeat
08-23-2004 at 7:48 AM by Author
*dod_sampol*
============
by Haircut find me @ http://www.mardymouse.co.uk
1944, Somewhere in France.
The Allies are ever advancing through France but
are now facing stiff opposition.
Allies:
=============
Take the town by securing all control points.
Axis:
=============
Drive the advancing Allied army back by capturing
all control point in the town.
NOTES:
There are three flags to cap and two capture areas,
each requiring just one person to cap.
Two walls each that can be blown to gain access
through the buildings.
Textures by Kamikazi: Kami-platinum.wad
Other wad files used: dod/decals.wad, valve/halflife.wad & valve/liquids.wad
=======================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DE_DRAGOON
Counter-Strike
08-22-2004 at 11:28 PM by Author
de_dragoon
By - Hormania
Email -******@******.***
[: good luck & Have fun :]
(Press FIRE to continue)
DOD_TUNDRA3
Day Of Defeat
08-20-2004 at 10:09 AM by Author
*Day Of Defeat*
===============
dod_dod_tundra3
By [415]GOON
MAP OBJECTIVE:
Allies: Protect the Motor Pool, Cave, Radio Station, Hospital, Bunk house
Axis: Protect the Motor Pool, Cave, Radio Station, Hospital, Bunk house
PLEASE EMAIL ERRORS AND SCREENSHOTS TO******@******.***
Thanks
[415], [D3] and All the ViciousFF Locals for the beta testing and support
ViciousFFGameserver 208.179.121.179:27016
Invasionworks and the DoD team for their textures and models.
Valve w00t!
Have fun GOON
===========================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DOD_ISERNIA
Day Of Defeat
08-20-2004 at 9:59 AM by Author
--- dod_Isernia ---
Beta 3
Battle in small italian city after allied invasion.
----------------------------
Map by SECURITATE (Ioan-Tudor Parvulescu)
******@******.***
ICQ - 32588581
http://www.itpsoft.de
Textures:
Kami Platinum Wad, Revenant Wad, Avalanche Wad, some own textures (see credits)
----------------------------
BACKROUND:
The Allies have invaded Italy. Some German infantry units try to get back to
Germany, but they get order to stay there and defend the small pitoresk village Isernia.
The Battle around each house begans...
OBJECTIVES:
Allies: Capture Village! Be carefull, every house could be an ambush of the
krauts! Don't damage buildings too mutch. Get all 5 Flags.
Dismiss!
Axis:
Ihre Anweisungen sind folgende:
Halten sie die Stadt um jeden Preis. Der Amerikaner darf sie nicht einnehmen.
Ich erwarte von ihnen den vollen Einsatz ihres Lebens, zumindest
solange bis Entsatz da ist.
Wegtretten!
CREDITS:
THANKS TO:
The guys who made DoD!
Happyernst, Freeman, Todesengel, Skydiver, StrikeR, TheHunter1986
for help, support and/or feedback!
Special thanks to Happyernst, for a better fgd file and for fixing my wave
file.
Kamikazi for the wonderfull Kami Platinum Pack
Masako for the Revenant Wad Pack
and all the other guys who made great DoD Wads but are not mentioned here
(avalanche.wad, propag.wad)
all guys from the dayofdefeat.de forum, especially the Mapping Forum for help
and feedback!
DOD_HOCHBURG
Day Of Defeat
08-20-2004 at 9:59 AM by Author
DoD_Hochburg
by pvt.Greenhorn
Allied Objective:
Infiltrate the nazi stronghold and obtain the secret
documents. Return them to one of the radio tents
to win the round.
Axis Objective:
Penetrate the allied base security.
Steal the documents from their base and return them
to the axis sniper loft to win the round.
notes: there are landmines in the open fields, watch where you step!
hochburg means stronghold or literally "high castle"
thx to h&k for the models, kamikaze for some textures, not sure who
did the sky, but its a nice one. There are some sounds and sprites that
i dont know who to credit for either, and a few custom sprites that i made,
any mappers are free to use those
long live custom maps... DOD...the best half-life mod, hands down
DOD_ABEND
Day Of Defeat
08-20-2004 at 9:36 AM by Author
DOD_ABEND by Kyle "Liquid" Michuck ******@******.***
The town has been destroyed by a tank battle that took place in the early morning.
Neither side could overtake the other so the town is now left in the infantry's hands.
Control the 3 key locations to control the town.
Allied Objectives:
- Capture the 3 flag points
Axis Objectives:
- Capture the 3 flag points
Please report any bugs, complaints, or improvement ideas to my e-mail or my MSN.
e-mail ******@******.***
msn ******@******.***
Thanks, have a nice day!
 
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