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DOD_RADAR2
Day Of Defeat
08-25-2004 at 12:03 PM by Author
!!!RADAR(2)!!!
An -iNw- map by Want & RecoN
Release date: 8-12-2002 (Second public release)
File name: dod_radar.bsp
Main mapping: Want (Stefan Nielsen)
Aditional mapping/textures/entities: RecoN (Nathan Posey)
Modeling (Sherman, Mortars): H&K (Sean Gautreaux)
Modeling (Cows w/permission): Chris from the PVK mod
Skybox: Mighty Pete (From Wadfather - Custom build for DoD_Radar)
Textures used: Standard DoD, TFC and HL textures.
iNw.wad and Kellysheros.wad custom by RecoN.
Textures by Puppetz and Wizzard too of course!!!
Story/mission:
Allies:It's D-day and you just got off the beaches
and are now circling around to attack the
german beach defenses from the rear. You will
need to capture key points to render the axis
defenseless. You will have mortar support!!!
Axis:It's D-day and the allies are swarming off the
beaches all around you. In the confusion you
have been ordered to hold your position and not
retreat with the bulk of the german army.
The allies will be attacking you from the rear
so u must reorganize your troops quickly and
defend key positions. You will have artillery
support!!!
Thanks:We would like to say thank you to everybody on the
-iNw- team for the support and help on this project.
The -iNw- team is:
Deep Blue
Dim Reaper
F3c3s (ex member but thanks for your support!:])
FREAKHEAD
FuzzDad
H&K
I.R.
Miller (ex member but thanks for your support!:])
Puppetz
Pr0fit
RecoN (duhh)
Reiben (ex member but thanks for your support!:])
ShadowBrigadier (ex member but thanks for your support!:])
Want (duhh)
Wizzard (Thanks for the trailer)
Sector-Effector
Kleinluka
(...)
DOD_SEWERDUEL
Day Of Defeat
08-25-2004 at 10:57 AM by Author
by 010110
Created for the DoD Forums small maps pack.
This is a 4 versus 4 map.
Weapons are melee with the addition of rifles.
Have fun.
Mr. Binary
******@******.***
******@******.***
=======================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DOD_HOGAN
Day Of Defeat
08-25-2004 at 9:43 AM by Author
DoD_Hogan
---------
by HoleMan ******@******.*** and Slurm
Allies: - Take control over the German Base and its surrounding areas.
Axis:- Hold the Base and take control of the surrounding areas
There are 5 control points in the map.
Thnx:
Slurm
Joesmoe
mikezilla
mattc
kamikazi
phish
sinpoet
arcturus
and h&k for his models!
DOD_VALOGNES_B2
Day Of Defeat
08-25-2004 at 9:42 AM by Author
dod_valognes
====================
by Fat Tony ******@******.***
www.fattony.tk / www.thehunter-designs.com
====================
Axis:
-capture all flags
Allies:
-capture all flags
====================
Special Thanks to:
-[SDG]V2SW2,Masako,xerent for the cr44.wad
-Kamikazi for his kami-platinum.wad
-Happyernst for Tutorials
-Everyone I have forgotten
GT_LVC
HL Rally
08-25-2004 at 9:24 AM by Author
Little Van City
100% Pavement
By: _9m4n_
GT_LVC
HL Rally
08-25-2004 at 9:24 AM by Author
Little Van City
100% Pavement
By: _9m4n_
GT_LVC
HL Rally
08-25-2004 at 9:24 AM by Author
Little VaN CiTy --- gt_LvC
by _9m4n_
******@******.***
Custom car model props by(and TO) Keisuke.
1) in winzip highlight all files,
2) click extract and make sure there's a check beside:
Use Folder Names
3) then extract to your Half-Life folder
Right pedal is gas, left pedal is brake. heh.
Some people helped me with
Little Van CiTy,
whether they knew it or not.
ThanK YoU, ThanK YoU to:
Bastard11 for your work on the clouds, the mountains, and the hiftar textures I used.
(+ 4 teaching me how to use worldcraft, psp, wally,winzip, cvars,
toolbox, windows (rofL), tweak ui, you get the idea.)
www.vansterdam.net
The whole
HL Rally team for creating the means for me to map some city driving by releasing the TDK and Mod.
FragMented!, SaRcaZm, diablone, S0MEGuY, Buznee, KornyBizkit, X-Tender, fp, Creme
Asperin, BrocT, Demize99, Greedo386, KungFuSquirrel, Simon, Superpinki, + anyone I missed.
http://www.hlrally.net/
The people that
helped beta test: Cammy8, K-16, Bastard11 (again), and Mr. Mike thanks for all the help and for the intelligent observations!
Keisuke_Takahashi for the use of your amazing car models, they add an extra level of city realism.
Reaver Reload for getting me in the game. He saw the space I couldn't see. heh
http://www.geocities.com/reaver_reload/
MaJ-ReD for your early encouragement from Winnipeg. :p
blender81 for your forum posts, public files and email regarding locked alphatest sprites.
I eventually used spritewizard and spr(...)
PARA_STREET2
Day Of Defeat
08-25-2004 at 9:15 AM by Author
Put para_street.txt and para_street.bsp file into your halflife/dod/maps folder.
The place the para_street.cfg file into your halflife/dod folder.
It will still work if u don't put that there though.
You need savard's map para_clervaux to run para_street.
Sorry if you don't have it.
U can get it from www.devil-dogsdomain.com i think.
Have fun. And email me at******@******.***with your feedback.
DOD_PARISH
Day Of Defeat
08-25-2004 at 9:04 AM by Author
Objectives:
Capture all FIVE control points to win.
There are FIVE flagged control points in the town
you must capture and hold to win.
Created by SamR - SamR Maps
http://www.planethalflife.com/afterlife
===========================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DOD_VERLUSTWESENV2
Day Of Defeat
08-25-2004 at 9:03 AM by Author
Day of Defeat
dod_VerlustwesenV2 a map by (4THIDUSA) SSG H.
Houston DOD Custom Map Team www.houstondod.com
=========================================
Allies
Get down there and
Capture the town!!!
=========================================
Axis
Get up there and
Protect this town!!!
=========================================
Credits and thanks goto:
Textures from devastation, avalanche, halflife,
Goon of the 415 clan www.415clan.com
Markus "markusuetz" Schütz
Email: ******@******.***
Webpage: gbw.dodmpas.com
kami-platinum and no doubt some others I have
forgotten about. Thanks also to Betty Grable of the
buxombombshells www.buxombombshells.com. for all there help
and support. Special thanks to Wetpussycat of global assault
www.globalassault.com for support and playtesting.
Axis spawn house by Schlitzer1860 (Zerstörtes HausII) Retextured by me.
one building made by Haui retextured by me www.wulfman07.de
dodambience2 non standard by:
Credits go to Ghost Recon developement team cause most sounds
which i used in this dodambience2.wav file are from this game.
I have used also sounds from various artists DoD and Firearms Soundpacks.
Any questions or ideas ? Write to me:******@******.***
=========================================
As always any problems or suggestions for
improvement etc.. email me at ******@******.***
or ******@******.*** for all dod related needs
goto www.houstondod.com
===========================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
PARA_WAFFEHERSTELLER_B1
Day Of Defeat
08-25-2004 at 8:28 AM by Author
Para_Waffehersteller_b1
Map by Toby "Duo" Krause ******@******.***
http://www.planetcnc.com/gangsta
*Notice* No Objectives right now...wait until Beta 2
Right now just kill eachother!
Background: It is 1940 something...the allies
are massing giant paradrops into nearby factories
in an attempt to capture and destroy German supplies.
Allies: BLow up the 2 garages and take out the
ammunition in the main part of the factory.
Axis: Because of such short notice you will not
have any reinforcements. You MUST stop the allies
from destroying the supplies at ALL COST!
Credits:
Whoever made the models that come with DoD.
Waldo for releasing the Plane cutscene so I could steal it
and eventually change it :D
Kamikazi! for making pretty much all the textures I used.
PARA_RANGE_A03
Day Of Defeat
08-25-2004 at 8:27 AM by Author
Map by tla-nick ******@******.***
Textures by Kamikazi!
(additional textures from Half-life).
recompiled for DoD beta 3.0 (para classes)
use dod_range_a03 for standard classes
Instructions:
Long range.
The upper row selects single targets
The lower row selects mulitple targets
Red - 100m
Green - 150m
Yellow - 200m
Uncolored - All ranges
"single" exposes targets at the selected
range randomly, one at a time.
"multiple" exposes none,all or some of the
targets at the selected range.
The detail begins 10 seconds after you
step onto the firing point, you will
get a warning to "Watch and Shoot"
at 5 seconds.
Six exposures of five seconds at ten second intervals.
For safety reasons the butts are closed
while targets are moving.
CQB range.
From left to right the buttons select sequences
of 4,8,12 targets
Details begin five seconds after you step up to
the front of the firing point.
Exposures are of 1.5 seconds at three second intervals.
If you enter the arena while the range is running
it will shut down.
The button on the building by the long range
firing point and the button by the door in the
CQB range will reset your score to zero.
DOD_VIRE
Day Of Defeat
08-24-2004 at 3:47 PM by Author
**************************************
dod_vire by Janne hirvonen aka Sh!tPaw
e-mail:******@******.***
**************************************
June 25, 1944 France
Background:
While advancing deeper to the heart of France
Allies encounter several Axis resistance which
are usually defeated in a matter of hours. But
there are some places where fierce battles
continue weeks before the winner is solved.
One of those places is a town called Vire...
Objectives:
Allied Objectives:
Capture and hold the 4 flags.
Axis Objectives:
Capture and hold the 4 flags.
Textures: Kleinluka, xerent, Masako,
Kamikazi!
=======================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
BLITZ_COUR
Day Of Defeat
08-24-2004 at 3:46 PM by Author
*Day Of Defeat*
====================
Blitz_Cour
blitz_cour par Bullfrog ******@******.***
----------------------------------------------------------------
----------------------------------------------------------------
Objectif : Capturez le drapeau au milieu de la cour. L'équipe qui garde
l'objectif pendant une durée de 20 secondes gagne 1 point.
Conseils : Plusieurs chemins mènent à la cour, n'en utilisez pas
qu'un.
-----------------------------------------------------------------
Textures :
- Kami-platinum.wad
- Decals.wad
Remerciements à :
- Clandeur et Driven pour le mapping
- Spitfire et Pegaze pour les tests
- Bob Magenta et Sickboy pour la diffusion sur le net
DOD_HQ
Day Of Defeat
08-24-2004 at 3:40 PM by Author
DOD_HQ
dod_hq created by H.Müller
e-mail******@******.***
dod nickname Flakhelfer
www.sternenkarte.de
This is a simple capture the 5 flag map...
Compilations Time: 1h / 800 Mhz AMD 196 Ram
Bye Flakhelfer
DOD_BELGIUMX2
Day Of Defeat
08-24-2004 at 8:41 AM by Author
dod_belgiumx2
Map by EyeRoniK
http://www.planethalflife.com/eyeronik
******@******.***
Description
This map is set in belgium during the conflict of the second world war, currently
neither the axis or allies hold the town, both sides must try to take the town, the
axis have held the town before so they might have a slight advantage but this is
merely speculation. Capture the town by capping all 5 flags situated around the map.
Textures Made by the following Artists:
Masako
Nightshade
Muhuhaha
Joesmoe
EyeRoniK
Kamikazi!
Take2
illusion works
day of defeat team
Remedy
sean johnson
Tank by:
PanzerGrenadier
Binke (textures)
Suggestions / Bug Fixes / Testing
Gatorade
Thanks for playing! :)
BLITZ_SWEETHOME
Day Of Defeat
08-24-2004 at 8:35 AM by Author
blitz_sweethome by SickBoy
Allies have 3 minutes to take the documents on the second
floor and return to the jeep with them.
Axis must protect the documents and can't left the house.
Textures from :
- Kami-platinum.wad
- cr_44.wad ( thanks Kominaa ;-) )
- sweethome.wad
RC_VALRAM_2
HL Rally
08-24-2004 at 12:34 AM by Author
**********************************************
rc_valram_2
by Jektal ******@******.***
An Unofficial HLRally Track
**********************************************
Version: 2.0.2
Released: 6/16/2003
**********************************************
Changes from last version:
This version has finally been updated in light of the impending RC8 release. The textures should all work with RC8, the player_start entities have been updated, and spectator cameras have been added. Also some minor texture/brush improvements.
**********************************************
To install:
Extract this .bsp file into your hlrally/maps folder. That's it!
**********************************************
More information available at:
http://penguin.lhup.edu/~ddaku/map_main.php
GT_STRIFE
HL Rally
08-24-2004 at 12:15 AM by Author
//////////////////////////////////////////////
// --STRIFE SPEEDWAY-- //
// a HL-Rally map //
// by Jektal //
// //
//////////////////////////////////////////////
Filename: gt_strife
Version: 1.1.0
Author: Jektal
Game: Half-Life
Mod: Half-Life Rally (www.hlrally.net)
This map is an UNOFFICIAL HLR Track.
More information and screenshots available at:
- http://penguin.lhup.edu/~ddaku/map_main.php
//////////////////////////////////////////////
Install Instruction:
1) Extract gt_strife.bsp into your
'hlrally/maps/' folder.
DOD_BREST
Day Of Defeat
08-23-2004 at 1:53 PM by Author
--------------------------------
Map by Andrei Crisan
(uses, besides my own,a texture from cs_bdog and a modification of this texture)
******@******.***
--------------------------------
-Background: An american plane has been shot down near the french town
of Brest, wich has been under siege for 2 days now, after taking important
recon photos of German troop movement 5km
in to the east of the town.
-Allies: Find, secure and hold the area around the plane.The germans arent going
to give up without a fight, though, so use the bocage land scape as an advantage.
-Axis: Get to the plane; those photos (if they havent been destroyed in the
crash) could compromise out mission here in western France.
 
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Community 17b
Shoutbox
The website has been transferred to a new server! I found a decent one for 33€/month. It will be expected to see quirks around, let me know if you have issues.

It will give us some time. I won't be able to handle the fee for long. Please consider donating!
12-02-2025 at 8:59 AM
I noticed there are way too many bots, I will figure out a way to block them.
Same for the people scrapping the website, I won't overlook this behavior anymore, please use the website the "normal" way. Let's have a better experience for everyone.
(When I changed the IP, 8000 bots was spamming the website :wackosmiley
12-02-2025 at 9:01 AM
It seems to have session issues. If you fail to login from the site, you can use the forum.

I noticed you can't send message on the forum as well.
12-02-2025 at 12:36 PM
Posting in the forum should work.
12-02-2025 at 8:19 PM
Thanks for the donation, much appreciated smiley
12-02-2025 at 8:19 PM
smiley
12-02-2025 at 8:40 PM
I think the login should be fixed here
12-06-2025 at 12:53 AM
yes, works now
12-06-2025 at 8:41 AM
Yes logged in here, thanks
12-06-2025 at 1:33 PM
Did you get an email when i sent you a PM?
12-06-2025 at 2:19 PM
yup, was in a rush so posted here
12-06-2025 at 2:26 PM
smiley
Hello. Seems like the the site is broken on maps maps removed for copyright violation. Example: (Link)
12-07-2025 at 7:09 PM
The error should be fixed, thanks
12-07-2025 at 11:05 PM
Thank you for fixing it! And thank you for keeping this website up!
12-08-2025 at 12:55 PM
smiley
12-08-2025 at 1:49 PM
Hello everyone.
Are downloads still not available? Let me know, because they’re still not working for me.

Greetings…
12-10-2025 at 11:37 PM
DL woprking for me, I do get a weird message about a proxy but im not using one
12-11-2025 at 10:54 PM
1 for proxy message smiley
12-12-2025 at 12:07 AM
Clouflare enforces IPv6 connection but since the website/forum doesn't support well IPv6, I need to enable an option to keep IPv4, but it's not the real IP and it's detected as proxy. I guess I can remove the warning, doesn't matter much.
12-12-2025 at 4:33 PM
@DarkGenius what issue do you have? Downloading works for me as well
12-12-2025 at 4:35 PM
I don't get why you are insisting everyone pays for your server. If you can't afford 33 euros a month, why don't you just upload the map archive of people's work, instead of demanding people pay your server hosting bill.

Plenty of people (myself included) would just host it for free without restrictions.
12-13-2025 at 12:51 AM
Yet you demand everyone go through your server (you somehow can't afford at your age?) and throttle downloads down despite you only serving 2-3GB of bandwidth a day which is hardly anything.

You are a terrible person, and its a shame people trusted their content with you.
12-13-2025 at 12:51 AM
Are you done? I’m not the creator of 17Buddies. It’s a platform, not a file dump, and it exists because of years of work by its original creator, Chapo. I don’t engage with people who insult volunteers while clearly not understanding the situation.
12-13-2025 at 1:44 AM
Fixed now thanks
12-13-2025 at 9:30 PM
Arkshine, do not pay attention to ungrateful people like isometricpanda2.
12-14-2025 at 2:05 PM
while i do not agree with isometricpanda2's tone, reading it got me wondering, online hosting is annoyingly expensive, have you considered self-hosting it?
12-15-2025 at 7:28 AM
I mean you can get an used laptop with decent specs for like 200-300 euros, host the website on it, pay barely anything at all for electricity, and just need to pay for the domain alone which is much cheaper than the hosting. Maybe I don't know what I'm talking about, but wouldn't this work?
12-15-2025 at 7:29 AM
That could work yes, especially when I got now a fiber connection. I thought about it, but I can't do it for the moment.
12-15-2025 at 7:58 PM
Yeh a few guys in my locality have been able to set such a server up mostly to host AI. It's feasible but indeed requires a good connection.
12-16-2025 at 7:02 PM
Seems like the autofill on the search function is broken. Anyone else having this?
12-19-2025 at 6:55 PM
Forum
void De_clyft.pwf
  12-13-2025 at 11:20 AM by meowthx1985
void C'est La Fin Pour Moi.
  12-06-2025 at 5:17 PM by Arkshine
void The End
  12-05-2025 at 4:13 AM by Arkshine
void Need .rmf File ♡ De_dust2_2020 .bsp
  10-27-2025 at 8:38 AM by FIXXOR
void [bug] Wad Titles Contain Dot Suffix
  09-07-2025 at 2:37 AM by Der Meister
void Can't Update A Map
  08-26-2025 at 5:37 PM by FIXXOR
void Hlbox17b Source Code
  08-24-2025 at 1:59 PM by LiveWire
void Are There Open Source Maps?
  08-09-2025 at 2:30 PM by LiveWire
void Counter Strike Source Map Name?
  08-03-2025 at 5:56 PM by Alozuer0900
void Cs.cs2.ro - Since 2012
  07-30-2025 at 12:36 AM by sancez
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