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DOD_DUST_V1
Day Of Defeat
08-20-2004 at 9:28 AM by Author
Visit:
www.KUSTOMMAPS.de
-------------------------------------
DOD_D-DAY_V2
Day Of Defeat
08-20-2004 at 9:22 AM by Author
// Detail texture map file for dod_charlie level
// [texture name][detail texture name][hscale][vscale]
{c0whogz2 detail/dt_metal1 10 10
{kwc_net1 detail/dt_grass1 10 10
{kwc_treeline1 detail/dt_grass1 10 10
c0wdoor detail/dt_ssteel1 10 10
c0wdoor2 detail/dt_ssteel1 10 10
K_cement12 detail/dt_stone2 10 10
K_cement9c2 detail/dt_stone2 10 10
kwc_crete9 detail/dt_stone2 10 10
kwc_crete8 detail/dt_stone2 10 10
ms_grass detail/dt_grass1 10 10
mz_culbunker detail/dt_stone2 10 10
mz_culbunker2 detail/dt_stone2 10 10
ms_grasscrater2 detail/dt_grass1 10 10
ms_grasscrater detail/dt_grass1 10 10
kwc_crete6 detail/dt_stone2 10 10
OUT_SND2b detail/dt_ground4 10 10
TRRM_WOOD detail/dt_wood1 10 10
{kwc_ladder1 detail/dt_metal1 10 10
wt_ceil_01a detail/dt_stone2 10 10
mz_culbunker3 detail/dt_stone2 10 10
SANDBAG5 detail/dt_ground4 10 10
kwc_metal2 detail/dt_metal1 10 10
K_rubble1 detail/dt_ground5 10 10
rock detail/dt_ground5 10 10
K_cement12c detail/dt_stone2 10 10
K_metal1 detail/dt_metal1 10 10
ouitz_stone1 detail/dt_ground1 10 10
flash2_ground2 detail/dt_grass1 10 10
c0wtrench detail/dt_ground4 10 10
blend5 detail/dt_fabric2 10 10
ouitz_rock2b detail/dt_stone4 10 10
K_trenchwood1 detail/dt_wood3 10 10
wt_trench_01c detail/dt_wood3 10 10
M_charliesand1 detail/dt_ground4 10 10
M_charliesandim detail/dt_ground4 10 10
kwc_crater detail/dt_ground4 10 10
k_water2b detail/dt_smooth2 10 10
kwc_glassblue1 detail/dt_stone2 10 10
K_crate1b2 detail/dt_wood1 10 10
K_crate2b2 detail/dt_wood1 10 10
K_crateCanvas detail/dt_wood1 10 10
sign_beach detail/dt_stone1 10 10
sign_biggun detail/dt_stone1 10 10
sign_bunker detail/dt_stone1 10 10
sign_surface detail/dt_stone1 10 10
+0~light3a detail/dt_stone3 10 10
wt_trains detail/dt_stone2 10 10
~kwc_red detail/dt_stone3 10 10
kl_fuxmuds1 detail/dt_ground4 10 10
kl_wud2 detail/dt_wood1 10 10
kl_trenchwud2b detail/dt_wood1 10 10
MELE detail/dt_wood1 10 10
M_ZWOODY1 detail/dt_wood1 10 10
DOD_RHINECASTLE
Day Of Defeat
08-20-2004 at 9:21 AM by Author
DOD_RHINECASTLE by Ben Stier
Questions? Email:******@******.***
My first map, thanks to "dod_avalanche for lending me 1/2 it's sky :)"
Thanks to Google for all those wonderful image searches.
Look for dod_Munition soon to come, a more "me" map I'm currectly working on.
Allie Objectives:
- Capture the 5 flag points
Axis Objectives:
- Capture the 5 flag points
DOD_CAPUZZO
Day Of Defeat
08-20-2004 at 8:51 AM by Author
* Day of Defeat *
-----DOD_CAPUZZO------
by GarbageMan ******@******.***, ICQ#: 94816561)
Recapturing of Fort Capuzzo
============================================
Briefing:
-------------
The Germans have captured Fort Capuzzo in the desert
of Aegypt. They have rebuilt the base from where their
mortar cannon (it is loaded by an mechanic underground
system) is now bombing our units at the Bay of Sollum.
Allies
Your primary objective ist to disable the mortar
cannon by destroying the control center. Our landing
troops can then infiltrate the german bases in Aegypt
easier. Use the TNT that lies in the broken crate in
your spawn area. Then shoot your way through the main
bunker gate, move on until you arrive at the round
gate in the Axis base and open it by turning the
rusty wheel. Go then to the right and follow that way
to the control center. You will finally get 10 points
for destroying the control center.
Axis
Defend your base until the german reinforcements
arrive. Beware of the airstrikes, especially in your
base (pay attention to the siren and be sure to get
a safe place like the tents, the tower or the bunker!)
and don't camp all the time, please.
Additionaly: Watch for mines!!
Special thanks to Markusuetz
DOD_JAGD_CL
Day Of Defeat
08-20-2004 at 8:41 AM by Author
DOD_JAGD_cl by Arjan "IR" Bak ******@******.***
June, 1944, Near Caen
The American Army is advancing towards Caen, but is being held up in the town of Viller-bocage by a German Panzer division. To make matters worse, a Horsa glider carrying plans for the the attack on Caen has crashed in enemy territory.
objective:
capture 5 flags to take control of the town
Textures: Daniel "kleinluka" Luka, Martijn "wizzard" Bak, Scott "Kamikazi!" Jordan, and Arjan "IR" Bak
DOD_JAGD_CL dod_jagd made suiteable for clan play this is not an offical dayofdefeat release and wont be seen in any upcomming dayofdefeat patches
thank you and enjoy.
DE_LUXOR
Counter-Strike
08-20-2004 at 6:32 AM by benneb
Maps dans l'univers des pharaons et des pyramides, ou le premier point de pose et dans les catacombes et le deuxieme au spawn counter. On peut considérer cet map un peu comme un labyrinthe
CS_BIKINI
Counter-Strike
08-20-2004 at 6:26 AM by benneb
Une très belle map qui releve le niveau de détail des maps CS par sa qualité de définition. Elle se situe dans une villa où le but est de libérer des otages féminins en petite tenue.

Cette map est animée par des jeux et des videos de streefighter et des allusions à certains films comme les "dents de la mer".

Les terros commencent sur un terrain de tennis où il faut eviter les balles car elles enlevent 50HP
CS_BOXOFFICE2K
Counter-Strike
08-20-2004 at 4:50 AM by benneb
Maps dans l'univers du cinema, où tout au long de la map, vous croiserez des affiches de films sur les murs.

Le but est de libérer de jolies demoiselles qui sont juste à côté du camion de "l'agence tout risque"
DE_SIMPSONS
Counter-Strike
08-20-2004 at 4:47 AM by benneb
maps très colorée dans un univers très fidèle aux simpsons, le premier point de pose se situe dans le bureau de Mr Burns et l'autre dans la centrale nucleaire, vous pouvez utiliser des téléporteurs ou grimper dans les arbres
CS_ITALY_ROOF_CS11
Counter-Strike
08-19-2004 at 11:25 PM by Author
Italy - Hostage Rescue
Mapping by:
glenC AKA [HOTSHEEP]Bastard ******@******.***
Textures/Graphics by:
DigiChaos ******@******.***
Counter-Terrorists: Navigate your way
around the Italian city and get those
Hostages from the foreign Terrorists.
Terrorists: Prevent the Counter-Terrorists
from rescuing the Hostages or eliminate
the Counter-Terrorists.
(Press FIRE to continue)
DOD_PFUN
Day Of Defeat
08-19-2004 at 3:58 PM by Author
dod_pfun
A FuzzDad Lag-A-Thon Fun Map
********** O B J E C T I V E S *************
Brits: Liek...Have Fun f00ls
Axis: Achtung Baby: Kick some butt
Capture all bunkers to force a win scenario
Use long-ranged weapons to destroy opposing force mortar
Map by FuzzDad
=======================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DOD_LCSTRAINB2
Day Of Defeat
08-19-2004 at 3:53 PM by Author
PARA_LCSFUN by Tom "Loki" Gosztonyi ******@******.***
December, 1941, Trainingscamp
The Germans train the war at home and has created a trainingscamp .
In this camp the Germans train tactics and aiming.
Allied Objectives:
- Kill every Axisplayer
Axis Objectives:
- Kill every Alliesplayer
visit www.lcs4life.de
www.kraut-mapworks.de
=======================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DOD_AUW_B2
Day Of Defeat
08-19-2004 at 3:42 PM by Author
dod_auw_b2 by Monk
******@******.***
Allies have launched an attack to gain control of a critical
supply route through the small village of Auw. Axis troops
are outnumbered and must hold off until reinforcements can
arrive or push the Allies back across the river Kyll.
Objectives:
Allies - Capture all three flags and take the city.
Axis - Hold off the Allies for 7 minutes until reinforcements arrive or
capture all the flags.
Credits: DOD team, a lot of others...adding that in next version
DOD_FURY_B4
Day Of Defeat
08-19-2004 at 3:41 PM by Author
by Greenhorn
Aug 2004
60 years ago, lest we forget
August 1944
Allied and Axis troops engage in a furious fight for a critical roadway through Chartres, France
Control all 6 areas to win
truck model by tolchok
barbwire model modified by Richy Cunningham
textures by Kleinluka Kamikaze Watchtower others?
big thx to: DSSGHQ.net, Kustom Kettle, 1dod.com, dodmaps.com, all beta-testers, and all at the dod forums
http://greenhorn.dssghq.net/
DOD_KREIS_V1
Day Of Defeat
08-19-2004 at 3:26 PM by Author
Map Packaged by Rgm 137 Day of Defeat
www.dodrgm.de
-------------
DOD_kreis_v1
kleine stadt mit einigen guten
sniper positionen und zerstörten
gebäuden , es gilt 5 fahnen zu
capturen wobei die in der mitte
wohl die schwierigste ist.
na sehts euch selber an.
also have fun and good score
Made by Pvt.Dingeling for rgm137 :)
HAVE FUN!!! :D
DOD_KRAFTWERK_B1
Day Of Defeat
08-19-2004 at 3:25 PM by Author
Dod_kraftwerk by Dariusofoxo
Go easy on me, its my first map!! :)
1944, Norway, Kraftwerk Facility.
Objectives:
Allies:
The raid on the chemical facility Kraftwerk has begun!
Your primary ojective is to destroy all reminence of the new chemical known as X-423, and obliterate any other evidence of its existence along the way. The main plans for this new super-chemical are located within the complex, as axis forces do not expect an attack. Plans must be returned to your commanding officer back at the insertion point, and to blow both the test lab, and the axis armoury.
Reinforcements will arrive once you have secured the main bunker at the front of the complex. Good luck Soldiers!!
Axis:
A platoon of British forces are converging on our facility, after discovering its existence, enroute to Oslo.
Your only objective is to hold the base and keep the British soldiers from entering the facility until the nearest reinforcements arrive.
The fuhrer will not tolerate any failure, as the Kraftwerk Facility is essential to crush the Allied forces!
Many thanks to [GMSF]Wildcard and the rest of [GMSF], Sentry for the trucks, anyne who has made a texture or model ive used, please email me your name and ill put you in if i do an update(and more to come once I remember you all)
Email me:******@******.***if you would like to add any constuctive comments on my map.
Cheers.
DOD_MIASTO_B3
Day Of Defeat
08-19-2004 at 2:27 PM by Author
--------------------------------------------------------
AUTHOR : WICEK
TITLE : polskie miasto
FILENAME : dod_miasto_b3
DATE : 29/7/2003
GAME : Half-Life
MOD : Day Of Defeat
EMAIL ADDRESS :******@******.***
BUILD TIME: 6 days
COMPILE TIME: ~ 1h
MODELS AND TEXTURES : http://thedoenerking.myexp.de/
PREFABS : Train Tug - By Proctor
KNOWN BUGS : None ... report any please.
COMPILE MACHINE : 1.7 Ghz Athlon, 256mb ram
--------------------------------------------------------
DOD_CLERVAUX3B
Day Of Defeat
08-19-2004 at 2:26 PM by Author
******************
DOD_CLERVAUX3b
BY [95th]SAVARD
NOTE: this map will have a NEW NAME in beta 4. the map will also have BRIT troops.
**************************
MAP
3 flags in the map are capture areas that require TWO people,
the second and fifth flags will trigger advancing spawns for both sides.
THE MORTARS in the spawn areas can fire shells into the centre town area they can be fired every five seconds.
i thought i would put this in as an option to help fight off the flag capture.
**************************
THANKS
-to my wife for letting me sit in front of my computer for DAYS on end and always supporting my projects.
-to the [95th]RIFLES clan for supporting my work and beta testing the ENDLESS versions of this map : )
-SPECIAL THANKS to [95th]THUNDERSTORM for working closely on this project and testing everything (everthing!)with me.
-SPECIAL THANKS to [95th]MAXSCHECK for kicking my BUTT into gear and getting this out to you all.
-to SGT_SLAGG at Kustom Kettle for hosting my map and trouble shooting with the files,playtesting,feeding my cats, doing my dishes,washing my clothes......no wait, thats my wife again!
-Rotkopf , whoopy42, and the rest of the guys at dodmaps.com for the short notice playtesting, trouble shooting and map hosting.
-to GermanKilla for playtesting and troubleshooting and putting up with me!
-Textures: Kamikazi, Mikezilla,xerent
thank you all, and i hope you have fun.
DOD_KNIGHT
Day Of Defeat
08-19-2004 at 2:11 PM by Author
Knight - March 1944
A MappingZone prodution (www.geocities.com/mappingzone)
Made by TheNomad ******@******.***
----------------------dod_knight------------------------
Allies have to steal secret naval plans from the germans in order
to make sea assaults on German U-Boats.
Allies Objectives:
-Take out the Search lights (optional).
-Steal Naval plans and bring back to spawn.
NOTE: You cannot carry TNT and Documents at the same time,
you must drop tnt to pick up the plans (default button is J)
Axis Objectives:
-Hold position and search for any Allied forces.
-Defend the dining room at all costs, dont let any one take the plans.
Main objective: Have fun.
----------------------------
Thanks to:
-Clan FON and company for testing.
-Testing on the FON server (Special thanks to [FON]Wildfire)
-Angry Beaver for fgd file.
-Dave Bülow-Osborne and -GeineD- for the Piano Model.
-[WTF?]9InNail for the sky.
-Dayofdefeat.com forums for all the help ;)
-Woopy32 for advise and suggestions
-Alex for ideas and help
Testers were. [FON]Wildfire, [FON]Icystorm, [FON]Lightning, [FON]Tempest, Marx,
Jiro, Stalker, Tripwire, Maverick and many more I cant remeber.
=======================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DOD_IRGENDWO_B2
Day Of Defeat
08-19-2004 at 2:01 PM by Author
Objectives:
Allies: Capture the seven control points.
Axis: Defend the town.
The Allies recieve 150 points for a capture.
The Axis score at 10 points/minute.
As each control point is captured the spawns
will move (Axis retreat, Allies Advance).
There are several points where walls can be
removed with TnT (Allies only).
Textures:
Kamikazi!
Garbageman
Ikkiak
Xerent
(and others yet to be identified)
Models:
-iNw-H&K
Scimitar
Map by tla-nick ******@******.***
===========================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
 
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