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DOD_SCRAMBLED
Day Of Defeat
08-19-2004 at 11:35 AM by Author
DOD_SCRAMBLED
FUN! FUN! FUN! FUN! FUN! FUN! FUN! FUN!
Map by Betty Grable
http://www.buxombombshells.com
******@******.***
Map has been recompiled to be compatible with DOD 1.0
Major changes this release
-Incorporated DOD 1.0 features.
-Bazookas can be used to blow holes in buildings and corners of walls.
-NUMEROUS TARGETS! TIRED OF THE ENEMY HIDING BEHIND A WALL?
-DESTROY IT WITH A SHELL!
-Added some other objectives -capture the livestock!
-Troops are hungry. Grab the other team's booty and start the feast!
-Axis:
Use PSchrek to blow corner of building to access the chicken stored in the Allied head and take it back to your spawn
-Allies:
Use Bazooka to blow corner of building to access the cow stored in the Axis head and take it back to your spawn!
-Added some more building space -ways into buildings, and windows, and more fields of fire...
-Added some anti-camping triggers -stay in one spot to long and trigger a booby trap!
Description
THIS MAP IS NOT WELL SUITED FOR CAMPERS!
THIS MAP IS FOR TEAM PLAY AND REWARDS COORDINATED MOVEMENT,
AND COMMUNICATION. PLAY AS A TEAM AND YOU WILL WIN!
IT IS EXTREMELY BALANCED, UNLESS YOUR TEAM IS FULL OF CAMPERS, IN THAT CASE
YOU WILL LOSE. PERIOD. YOU'LL LOSE BAD.
This map has no historical reference at all.
It is purely for DOD play and not meant to be representative of any battle, whether imagined or otherwise.
Any resemblance to any town anywhere in the world is purely coincidental.
The names have been changed to protect the innocent.
Objectives -ALL CAPTURE POINTS REQUIRE 2 TO CAP
Allies
Scramble and capture the flags before the Axis
Use Bazookas to blow holes in all the buildings. Aim for corners and window areas. There are numerous targets.
Use the TNT to blow a the door in box alley.
Axis
Scrambl(...)
DOD_TOULON_B2
Day Of Defeat
08-19-2004 at 11:15 AM by Author
Toulon is a vital crossroad for the allied invasion, and
the axis defense. If the Allies capture this town they
will be in position to attack a airbase vital for Axis
air superiority.
Allies: Allied forces must capture the city for the
progression of the invasion.
Axis: Axis forces must defend this town long enough for
Panzer divisions to flank the allied forces. Regain control
of the town!
Mapped by: Zach "Ferret" Ford ******@******.***
Textures: Cassius, Fetter, and some Valve Blokes
Special Thanks:
Flashdevil and Holeman were instrumental in the testing of this map. I owe them the world.
Unreal too!
Contact Information?
--------------------
******@******.***
www.painfulsin.com
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DOD_BOCAGE
Day Of Defeat
08-19-2004 at 11:13 AM by Author
by Fat Tony ******@******.***
www.fattony.tk www.kraut-mapworks.de www.dodmaps.de
=================================================================
It's June the 6th 1944. During the night allied paratroupers landed in a small village
somewhere in the Normandie. There is a very important road running through the
village that links to Omaha Beach. Now in the early morning the Germans are
trying to take the village again so that they can drive their tanks to the
beach and try to stop the allied invasion.
Axis:
Try to defeat the Allied Paratroupers and capture all the 5 Flags
Allies:
Try to defeat the German and capture all the 5 Flags
=================================================================
Credits:
Textures by:
- Kamikazi
- Xerent
- MikeZilla
Models by:
- Flo Matic
- iNw-H&K S.Gautreaux and Scimitar
Sounds used:
- frenchcountry.wav
- Mohaa Theme (www.ea.com/eagames/official/moh_alliedassault)
-"calm.wav" by J69L http://www.gymnich-posse.de/jan/
Sky by:
- me :)
Thx www.dodmaps.de for Playtest and Impressions
=================================================================
PS:
- If you don't like the Mohaa Sound just take the "bocage_theme.wav" in the directory
"sound/bocage", delet it and rename the "calm.wav" to "bocage_theme.wav" :)
DOD_SEEHUND_RC1
Day Of Defeat
08-19-2004 at 10:13 AM by Author
*Day Of Defeat*
======================
The theft of the Seehund
Map by: Goa`uld ******@******.***
Textures: Kamikazi!, xerent, GarbageMan, and Goa`uld
Additional Brushwork: xerent
=====================================================================
A prototype of Germany's latest weapon, a midget submarine named
"Seehund", has been tracked down to a rocky seaside facility.
An elite company of Allied soldiers has been assembled to steal
the prototype to acquire knowledge of Germany's latest technology.
----------
Allies objective:
Use the dynamite to blast in to the facility. Steal the keys from
the loading bay, and use them to start the midget-sub.
Axis objective:
Protect the Seehund prototype. If the Americans learn to exploit
our latest advancements, this war will be lost!
======================================================================
PARA_STADT_B1
Day Of Defeat
08-19-2004 at 10:10 AM by Author
*Day Of Defeat*
=========================
Para_Stadt_b1
By Billy Bob Joe (AKA RPGreg2600)
Textures by: Kamikazi!, Garbage Man, ShwAgSuX,
and from the following wads (not sure who made 'em):
rumble, devastation, dod, propag
Models by H&K as well as others from my DoD folder
===========================================================
Allies
======
Capture the Enigma located in the German HQ and take it
back to the jeep, you will need a key to open the door,
because there are bars on the windows.
Axis
====
Prevent the Americans from capturing the enigma!
===========================================================
Contact info
============
E-mail:******@******.***
AIM: RPGreg2600
ICQ: 154044456
MSN:******@******.***
DOD_PANZER_B2
Day Of Defeat
08-19-2004 at 10:05 AM by Author
Map Name: DoD_Panzer
Version : Beta 2
Author : Instacrome
Contact : ******@******.***
-----------------------
Textures: Kamikazi!, some from the cr44 wad
Models : H&K for his tanks
Agent-O for his document model
*Objectives:
*ALLIES:
Primary:
Take control of the city.
Secondary:
Destroy the immobilized tank that is near
the town hall. The tank crew has escaped, and it
is safe to blow up the tank with some TNT.
*AXIS:
Primary:
Take control of the city.
Secondary:
Find the Allied command headquarters and steal
the documents there. The headquarters has been
abandoned for some time now, but you might have
to use TNT to breach into it. Recon reports that it
might be located in a basement.
*NOTES:
Keep your head down
Look for cover
Watch out for snipers and hidden MG positions.
-----------------------
Thanks to :
Erlend for creative criticism
Rozdower for some pointers
The fluffy bunny for keeping an eye on me
Bish0p for being a freaky kraut
Bla bla :
Hope you enjoy my second DoD map.
If you have suggestions, ideas or comments,
please send them to ******@******.***
DOD_CHIETI
Day Of Defeat
08-19-2004 at 10:02 AM by Author
manque une textures a cette map
il n'y a pas de wad perso a la carte
je sais pas placer la texture
k_boards1.jpg
++
DOD_NPTOWN
Day Of Defeat
08-19-2004 at 9:40 AM by Author
NP Town by Nathaniel Miller AKA NIPPER
******@******.***
maps @ www.geocities.com/nipper14223/
At least 2 Allies must enter
the Axis building and hold it for 15
seconds to win.
Axis must defend their base for 8 minits
to win.
PARA_TENSIONS
Day Of Defeat
08-19-2004 at 9:40 AM by Author
Para_Tensions
-------------
Mapped by: HoleMan
Homepage: www.planethalflife.com/holeman
Contact:******@******.***
Strategic Design: http://www.strategicdesign.org
--------------
This is a 1v1 map. I made it for Max, the pimpiest,
jew-russian in Oakland.
In a 1v1 map, generally everyone will spectate while
the two people kill each other.
Have fun.
--------------
Thx to all of Negative Tensions.
Macman for the textures.
NOTES:
August 7, 2002 : updated version
*made allied spawns closer
*added a timer
*lowered rock hill
DOD_RUBBLE_V3
Day Of Defeat
08-19-2004 at 9:03 AM by Author
*Day Of Defeat*
Rubble [V.3]
Created By:
Want
(Stefan Nielsen)
******@******.***
icq# 48244922
*Mission Statement*
Both Teams:
The german and american troops fight fiercely for this small french town. It is located near a main road and therefor is a vital point on a supply route.
The Axis:
You must prevent the american takeover of this small town. There are 6 vital points in the village.To stay strong in the town you must capture and hold these points and u must counterattack to keep the americans at bay.
The Allies:
You must raid the town. U need to capture all points so that our supply route can stay open. The germans er very strong in the town so you shall have to fight hard.
The Control points:
The American HQ - Allies (Points given to capturer: 5)
The Sewers - Neutral (Points given to capturer: 1)
The Bridge - Neutral (Points given to capturer: 1)
The German HQ - Axis (Points given to capturer: 5)
The Passage - Axis (Points given to capturer: 1)
The Last Stand - Axis (Points given to capturer: 1)
*Additional Credits*
Texture work:
All textures are standard DoD textures. Thus they are made by the ones that did the original textures! However the textures for Paul Jolley's (aka PanzerGrenadier) prefab M3A4 Stuart tank are made by Jarrad Hicks (aka Colbalt.60)!
Thanks:
Thanks to every one on the DoD Team. U made the textures for this map (well some of u did) and u made a really kickass mod for Half-Life.
Thanks to PanzerGrenadier and Colbalt.60 for letting me use the M3A4 Stuart tank prefab they made. It kicks ass...
Also Thanks to all the playtesters...u know who u are!!! A special thanks to MachineGun-MAX in helping me test the map and finding that nasty spawn bug (i hope we've found it!)
=======================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DOD_SULZ
Day Of Defeat
08-19-2004 at 9:03 AM by Author
// Detail texture map file for dod_kalt level
// [texture name][detail texture name][hscale][vscale]
{icicle1 detail/dt_snow1 10 10
{K_bars1 detail/dt_metal1 10 10
{K_ladder3 detail/dt_wood1 10 10
{wflash2_hedge detail/dt_grass1 10 10
{wflash2_tree detail/dt_grass1 10 10
{wflash2_tree2 detail/dt_grass1 10 10
{wflash2_tree3 detail/dt_grass1 10 10
{x_trenchbarb detail/dt_metal2 10 10
K_building19 detail/dt_stone4 10 10
K_building32 detail/dt_stone4 10 10
K_building6b detail/dt_stone3 10 10
K_crate1 detail/dt_wood1 10 10
K_dirt3 detail/dt_ground5 10 10
K_door17 detail/dt_wood1 10 10
K_door21 detail/dt_wood1 10 10
K_door7 detail/dt_wood1 10 10
K_frenchH1 detail/dt_plaster2 5 5
K_frenchH2b detail/dt_plaster2 5 5
K_frenchH2c detail/dt_plaster2 5 5
K_roof2 detail/dt_rough1 10 10
K_rubble5 detail/dt_ground5 10 10
K_rubble8 detail/dt_ground5 10 10
K_sandbag2 detail/dt_fabric2 10 10
K_stone13b-2 detail/dt_stone4 10 10
K_stucco8d detail/dt_plaster2 5 5
K_vat1a detail/dt_stone3 10 10
K_vat1c detail/dt_stone4 10 10
K_wall13 detail/dt_plaster2 5 5
K_wall14 detail/dt_plaster2 5 5
K_wall29b detail/dt_stone4 10 10
K_wall42 detail/dt_plaster2 5 5
K_window6 detail/dt_wood1 10 10
K_wood1 detail/dt_wood1 10 10
K_wood10b detail/dt_wood2 10 10
K_wood11 detail/dt_wood1 10 10
K_wood3 detail/dt_wood1 10 10
KX_crate1b2 detail/dt_wood1 10 10
m_c2rest_c detail/dt_stone2 10 10
m_kalthaus1 detail/dt_stone2 10 10
m_kalthaus2 detail/dt_stone2 10 10
m_kalthaus3 detail/dt_stone2 10 10
m_kalthaus4 detail/dt_stone2 10 10
m_kaltrest1 detail/dt_stone2 10 10
m_kaltrestbase1 detail/dt_stone4 10 10
m_kaltroad1 detail/dt_snow2 10 10
m_kaltsnow1 detail/dt_snow2 10 10
kl_snow4 detail/dt_snow2 10 10
kl_snowrd2 detail/d(...)
DOD_NOTALONE
Day Of Defeat
08-19-2004 at 8:51 AM by Author
a.k.a. dod_youwalkinonmygrill
You thought you and your squad were
alone here until...
Capture all 5 - count em' 5! - control
points and seize the town!
Credits...
Thanks to the h&k model pack for the car
(-iNw-H&K S.Gautreaux and Scimitar) & tank
(h&k). and a very special thanks to ya momma...
OOOOOOOOOOOOOOOHHHHHHHHHHHHHHHHH DAMN GENA!!!
The german was translated from lycos.com, so
I'm sure it's horrible. Also, thanks to
Molotov_billy for the model of the gary.
See if you can find it!
This is my first map. It took me too long to
make this, and I am never making another map
ever again...taphhh.
DOD_GAUNTLET
Day Of Defeat
08-19-2004 at 8:50 AM by Author
Gauntlet by Nathaniel Miller AKA NIPPER
******@******.***
maps @ www.geocities.com/nipper14223/
Axis mus defend the street/building from
the Allies for 10 minits.
Allies must push their way through the
street and capture the two points.
Capture points need 2 teammates to capture.
DOD_BATTLEGROUND
Day Of Defeat
08-19-2004 at 8:49 AM by Author
Battleground by Nathaniel Miller AKA NIPPER
******@******.***
maps @ www.geocities.com/nipper14223/
Capture all them points!
DOD_URBAN_B1
Day Of Defeat
08-19-2004 at 8:48 AM by Author
DOD_URBAN_b1
Somewhere in Europe maybe? Cerca WWII
The Allies and the Americans like don't like each other, right?
So this like American army thing meets up by accident with a
German equivilant. So now it is time to fight!!!
Capture the 3 flags!
Textures: MikeZilla, Absolute Vodka, Blazeer, Kleineh, Narby,
Kamikazi, and DOD Team
DOD_SIEGEN_B1
Day Of Defeat
08-19-2004 at 8:47 AM by Author
Dod_Siegen beta 1 By CilppiZ ******@******.***
Storyline:
German 1945, Allies front line has reached city named Siegen.
43rd Field Artillery Battalion has bombed city for a days
and therefor weakened Axis SS-troops defense. Now its time
for 121st Infantry Regiment try to capture and clear Siegen
out of Axis troops...
Main Objective:
Capture and hold all 5 flags. By capturing center flag
team gains spawn closer to front line. There is also 4
TNT targets for each team.
Credits:
Textures: Kamikazi and Xerent
Models: S.Gautreaux -iNw-h&k, Scimitar
Skybox: Unknown
========================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DOD_THEKEEP2
Day Of Defeat
08-19-2004 at 8:00 AM by Author
dod_thekeep2
Map by LightningBoy
******@******.***
Description:
Set in a mountain area on the Swiss border during the second world war, currently neither the Axis or Allies hold the Keep, both sides want the Keep for its strategic location. The Axis forces have just arrived on the high ground so they might have a slight advantage but the Allies need this position for future staging operations.
Blow the wall to access the CellBlock
Blow the CellBlock Door
Blow the wall at MainGate Entrance (on the hill) to raise the gate
Capture the Keep by capping all 6 flags.
Thanks to all the texture artists who have made their work available all over the web.
Thanks to the DoD team for a game worth devoting so much time to mapping for.
Thanks to the Kustom Kettle web site.
http://www.kustomkettle.com
Thanks for playing! & Enjoy :)
PARA_RAIDERS
Day Of Defeat
08-18-2004 at 4:04 PM by Author
para_raiders
A FuzzDad Map
********** O B J E C T I V E S *************
BRITISH: Eliminate the German paratrooper garrison
AXIS: Eliminate the British commandos
If you eliminate the other team you get 50 points.
If neither team wins it's a draw and no points are awarded
********** K U D O S *************
Textures: MikeZilla, a few windows and treelines by xerent,
boxes by FD
Models: molotov_billy, arcturas/xerent, h&k, flo, kamikazi,
Ed 'Backslider' Charbeneau
Map Packaged For DoD 1.0 By Houston DoD
(Link)
DOD_WARSAW
Day Of Defeat
08-18-2004 at 4:04 PM by Author
**dod_Warsaw**
===============================
by Janne Hirvonen (eLmo)
e-mail:******@******.***
===============================
Background:
Allies have been victorious in France and
Africa and are now proceeding to Poland.
Axis only hope to keep control of Poland
is to keep a control of its capital city,
Warsaw.
OBJECTIVE:
Capture and hold all six controlpoints to win.
Thanks to: Kamikazi! from the great textures.
DOD_LEHAMEL_B4
Day Of Defeat
08-18-2004 at 3:07 PM by Author
dod_lehamel_b4
British Landing on Gold Beach began at 7.25 on 6th of June
On the left flank at Le Hamel A and B companies of the
1st battalion, The Hampshire Regiment, led the way ashore.
Map by [RMS]Rommel
Thanks to RMS for play testing it.
=======================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
 
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@qoLmE: Hi. Yes, I put the mapper name as the server name )
05-06-2025 at 3:59 PM
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Some maps have been supplemented with missing information.
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Hello, would you like to join our multimod and anarchy server?
Let's play on our server in Counter-Strike: Condition Zero:
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