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PARA_ZUSTAND
Day Of Defeat
08-19-2004 at 2:01 PM by Author
*Day Of Defeat*
====================
dod_zustand
By [415]GOON
MAP OBJECTIVE:
October 17 1943. 4:15am.
Allies:
Protect your estate, Eliminate any axis threats.
Axis:
Break into the Allied estate, Steal 3 Treasures.
There is 1 Treasure per floor
Eliminate the allied forces
THANKS TO:
[415]Derkomisar for the models
[415]Rydah for the use of his server to betatest this map
I want to be a game developer.
Email me if you have a job for me :******@******.***
Have fun GOON
DOD_CHICKENRUN
Day Of Defeat
08-19-2004 at 1:43 PM by Author
by 010110
Created for the DoD community.
This is a 4 versus 4 map.
The enemy holds your 10 chickens...
Get them back to your barn!
Weapons are pistols and knives.
Have fun.
Mr. Binary
******@******.***
******@******.***
=======================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DOD_TALLGRASS
Day Of Defeat
08-19-2004 at 1:40 PM by Author
Tallgrass by Nathaniel Miller AKA NIPPER
******@******.***
maps @ www.geocities.com/nipper14223/
Axis and Allies are fightin it out in
the fields! Capture all the points to
win. You need 2 teamates to capture the
center hill.
DOD_KARLSRUHE
Day Of Defeat
08-19-2004 at 1:37 PM by Author
Dod_Karlsruhe by Rullapati
Storyline:
October 1944, Allied intelligence has reported
secret ammunition factory near Karlsruhe. Difficult
landscape has prevented allies to get their artillery
on area and airplanes are useless due heavy air raid
defense. Allied have decided to send band near located
101st Airborne division to take out this facility. Axis
are aware that Allies might try to invade facility and
therefore started to evacuate factory but it might be
too late already.
Allied Objectives:
Gain control of the secret ammunition factory near
Karlsruhe by capturing ad holding all flags
Axis Objectives:
Defend the factory at any cost by capturing and
holding all flags
Credit:
Thanks to Kamikazi! for his wonderful Kami-platinum.wad and H&K for his great models
Cilppiz for answering my silly questions and helping
me out to create this map =D
=======================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DOD_SUPERFORT
Day Of Defeat
08-19-2004 at 1:34 PM by Author
Superfort
By Nathaniel Miller AKA NIPPER
******@******.***
maps at www.geocities.com/nipper14223
Allies must eneter the Axis superfort
and bring the tnt to the inner door.
Axis must defend their fort for 10 minits.
DOD_BOURGH_B2
Day Of Defeat
08-19-2004 at 1:30 PM by Author
During last night allies infiltrated in a little house near the suburbs
of a little medieval village of northern Italy where are quartered some
compartments of nazi-fascist troops.
Now it's the time for the crucial battle to conquer the town and open an
important way of communication with local resistance.
Allied Objectives:
Since the beginning you will find a strong resistance,you must fight and
shed to the last drop of your blood to conquer the town...
Conquer the four focal point:
-The only approach route to the town;
-The Main Square;
-The Axis Headquarters;
-The Bridge;
Then place a bomb on the other side of the river in the weakest place of the
surrounding walls and finally destroy the panther Tiger you'll find on that
side!
To destroy both the Tiger and the surrounding walls you'll need the tnt stored
in some crates at the last floor of the palace in front of the one you started
in.
Good luck!
Notes:
The control points MUST be captured in the above-mentioned order.
There are many ways for reach the bridge...(Use your skill and your tnt ;) )
Axis Objectives:
-Defend the town at any cost until reinforcements arrive!
-Survive...
----------------------------
Map by -=The Ald3r=- ******@******.***
Textures by Kamikazii, -=The Ald3r=- and other DoD texturers.
Special thx to the AFBP (www.afbp.too.it) for the heavy beta-testing done on this map!
Thx to Marea and Sambel for supporting me and reviewing my map on HLItalia.
Thx also ASK clan to host my map on their server.
Thx also to all the other people I have forgotten.
Sorry to all the players for any mistake (I'know, my English is bad)in the translation
and in the game :D
----------------------------
DOD_FLASH2_B1
Day Of Defeat
08-19-2004 at 1:26 PM by Author
* Flash 2 *
----------------------------
OBJECTIVES:
Some rural town in Germany, some time
during the end of World War 2.
Allies: Assault the small town.
Axis: Drive back the invaders.
----------------------------
Mapped by xerent (xerent.dodhq.net)
Textures by:
Kamikazi, xerent, MikeZilla
----------------------------
There are many texture themes
available for this map: Winter,
Spring, Summer and Fall. Visit my
website and try them all!
DOD_GIJOEHQS2
Day Of Defeat
08-19-2004 at 1:22 PM by Author
GI Joe HQs v2 by Nathaniel Miller AKA NIPPER
******@******.***
maps @ www.geocities.com/nipper14223/
The orginal GI Joe HQ vs the new one.
Capture all them points to win!
NOTE: Do not go behind your enemy's base or
You will be captured and loose your weapons!
===========================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
-SPS-_USP
Counter-Strike
08-19-2004 at 12:55 PM by Author
** SanG/SanG UsP - UsP MaP **
# Map realise par -$kunk- #
-SpS- $kunk > www.sps.clan.st <
Mon lien ftp > http://skunky78.free.fr
Serveur -SpS- [SanG/SanG] | 80.245.39.244:27017 |
- Version finale 1.0 :
# Temps de réalisation : 1 jour =)
# Temps de compilation : 3 mn 34 secondes
~ Qcsg : 1 secondes
~ Qbsp : 2 secondes
~ Vis : 62 secondes
~ Qrad : 149 secondes
Total : 214 secondes
31 Mars 2003 .-$kunk-.
-SPS-_DEAGLE
Counter-Strike
08-19-2004 at 12:54 PM by Patxi
une map assez sympa reprenant les textures de vertigo. les ct comme les terros sont limités au deagle.

les terro peuvent poser, mais la map est plutot orienté sur son aspect entrainement et perfectionnement au deagle
-SPS-_DEAGLE
Counter-Strike
08-19-2004 at 12:52 PM by Author
** SanG/SanG Deagle - DeaGle MaP **
# Map realise par -$kunk- #
-SpS- $kunk > www.sps.clan.st <
Mon lien ftp > http://skunky78.free.fr
Serveur -SpS- [SanG/SanG] | 80.245.39.244:27017 |
- Version finale 1.0 :
# Temps de réalisation : 1 jour
# Temps de compilation : 3 mn 21 secondes
~ Qcsg : 1 secondes
~ Qbsp : 2 secondes
~ Vis : 60 secondes
~ Qrad : 138 secondes
Total : 201 secondes
1er Avril 2003 .-$kunk-.
-SPS-_FUN
Counter-Strike
08-19-2004 at 12:50 PM by Patxi
Map rapide, de taille modeste mais tres sympa a jouer.
Elle se passe dans une sorte de skate parc, les terros peuvent planter la bombe (facultatif vu la map plutot tournée sur le coté speed)
-SPS-_FUN
Counter-Strike
08-19-2004 at 12:48 PM by Author
** SanG/SanG FuN - FuN MaP **
# Map realise par -$kunk- #
-SpS- $kunk > www.sps.clan.st <
Mon lien ftp > http://skunky78.free.fr
Serveur -SpS- [SanG/SanG] | 80.245.39.244:27017 |
- Version finale 1.0 :
# Temps de réalisation : 2 jour =)
# Temps de compilation : 7 mn 32 secondes
~ Qcsg : 1 secondes
~ Qbsp : 1 secondes
~ Vis : 339 secondes
~ Qrad : 111 secondes
Total : 452 secondes
19 Mars 2003 .-$kunk-.
-SPS-_AK-M4
Counter-Strike
08-19-2004 at 12:47 PM by Patxi
Une map relativement petite, à vos pieds, un kevlar, une HE, une M4 et un AK.
Les round sont courts, map sympa pour se chauffer, assez lourde a jouer en FFA.
-SPS-_AK-M4
Counter-Strike
08-19-2004 at 12:44 PM by Author
** SanG/SanG Ak47/m4a1 **
# Map realise par -$kunk- #
-SpS- $kunk > www.sps.clan.st <
Mon lien ftp > http://skunky78.free.fr
Serveur -SpS- [SanG/SanG] | 80.245.39.244:27017 |
- Version finale 1.0 :
# Temps de réalisation : 1/2 journee =)
# Temps de compilation : 3 mn 45 secondes
~ Qcsg : 1 secondes
~ Qbsp : 1 secondes
~ Vis : 90 secondes
~ Qrad : 186 secondes
Total : 225 secondes
27 Mars 2003 .-$kunk-.
DOD_DENSITY_B3
Day Of Defeat
08-19-2004 at 12:19 PM by Author
// Detail texture map file for dod_density_b2 level
// [texture name][detail texture name][hscale][vscale]
//Density.wad Textures
{gl_treeline detail/dt_grass1 10 10
abv_underwater1 detail/dt_ground4 10 10
fd_box1_side detail/dt_wood 10 10
gl_house1 detail/dt_stone4 10 10
gl_house2 detail/dt_stone4 10 10
gl_house2a detail/dt_stone4 10 10
gl_klcobble detail/dt_conc 10 10
gl_klcrater detail/dt_conc 10 10
kom_house6 detail/dt_stone4 10 10
kom_house7 detail/dt_stone4 10 10
kom_housetile2 detail/dt_stone2 10 10
kom_housetile3 detail/dt_stone2 10 10
kom_housetile3b detail/dt_stone2 10 10
kom_housetile4 detail/dt_stone2 10 10
kl_mocarpet3 detail/dt_carpet1 10 10
kl_noopaper1 detail/dt_fabric2 10 10
kl_noopaper4 detail/dt_fabric2 10 10
kl_noowp2 detail/dt_fabric2 10 10
kl_noowp3b detail/dt_fabric2 10 10
kl_rhouse3_1b detail/dt_stone1 10 10
kom_grass detail/dt_grass1 10 10
m_scorched3 detail/mountain1 10 10
kom_tiles detail/dt_stone3 10 10
kom_rubble detail/merd_dirt 20 20
kom_wall1 detail/dt_stone4 10 10
kom_wall1a detail/dt_stone4 10 10
kom_wall1d detail/dt_stone4 10 10
kom_wall1win1 detail/dt_stone4 10 10
kom_wall2 detail/wall1 10 10
kom_wall2a detail/wall1 10 10
kom_wall2b detail/wall1 10 10
kom_wall2ad detail/wall1 10 10
kom_wall2c detail/wall1 10 10
kom_wall2d detail/wall1 10 10
kom_wall2win detail/wall1 10 10
kom_wall3 detail/dt_conc 10 10
kom_wall3a detail/dt_conc 10 10
kom_wall3b detail/dt_conc 10 10
kom_wall3win detail/dt_conc 10 10
kom_wall4down detail/wall1 10 10
kom_wall4side detail/wall1 10 10
kom_wall4win detail/wall1 10 10
kom_wall5 detail/wall1 10 10
kom_wall5a detail/dt_stone4 10 10
kom_wall5b detail/dt_stone4 10 10
kom_wall5c detail/dt_stone4 10 10
kom_wall5d deta(...)
DOD_LEIPZIG
Day Of Defeat
08-19-2004 at 12:18 PM by Author
dod_leipzig by Greenhorn ******@******.***
April 18 1945
After months of intensive allied bombing the city of Leipzig lay in ruins,
and the Allies were pushing deep into the german fatherland. Many politicians
who had supported the nazi regime decided to take their own lives in Leipzig
rather than face capture, possibly by the russians. The capture of Leipzig and
the vital railway link to Dresden would drive a nail into the tightening wehrmacht
coffin.
Allies:
The tnt can be used to open the sewer entrance into the chancellors house, but
this will allow the axis a swift route of attack as well, so use only if the house is secured.
Capture all six flags to win, work in squads, as each flag takes two people to secure,
except the schoolhouse flag, which can be captured by one. Once the apartments are
secure use the tunnel access from there to the warehouse, the door can be closed and
opened only from in the apartments. Secure the warehouse and close the loading bay
door to cut off the axis back route in, then begin the final push towards the chapel.
Axis:
Defensive sniper and machinegun positions are key, get into the Lagerhaus and guard
the main street. Spread out to ensure your positions are not flanked, and take every
opportunity to move up. Push the allies back and secure all areas as a team. Do not let
the great hero-city of Leipzig fall into the enemy hands! Defend the fatherland at all costs!
Thx to:
Textures: Kamikazi, Xerent, the dod team
Models: H&K, the dod team
Advice and other contributions: 010110 and everyone at the dod forums
===========================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DOD_MISERY_B1
Day Of Defeat
08-19-2004 at 11:36 AM by Author
dod_misery (called Rain at the moment :P)
A MappingZone prodution (www.geocities.com/mappingzone)
Made by TheNomad ******@******.***
----------------------dod_misery------------------------
Based on a Rainbow 6, Rogue Spear map.
Clearly the textures have not been done.
----------------------------
so far Thanks to:
-The Mappers at Red Storm (Rogue Spear) for inspiration.
-The dod forums for help.
-models from dod, Flo_matic, Jed, Tolchok.
-DSSG for testing and hosting.
-Angry Beaver for his excellent fgd file.
DOD_SCRAMBLED
Day Of Defeat
08-19-2004 at 11:35 AM by Author
DOD_SCRAMBLED
FUN! FUN! FUN! FUN! FUN! FUN! FUN! FUN!
Map by Betty Grable
http://www.buxombombshells.com
******@******.***
Map has been recompiled to be compatible with DOD 1.0
Major changes this release
-Incorporated DOD 1.0 features.
-Bazookas can be used to blow holes in buildings and corners of walls.
-NUMEROUS TARGETS! TIRED OF THE ENEMY HIDING BEHIND A WALL?
-DESTROY IT WITH A SHELL!
-Added some other objectives -capture the livestock!
-Troops are hungry. Grab the other team's booty and start the feast!
-Axis:
Use PSchrek to blow corner of building to access the chicken stored in the Allied head and take it back to your spawn
-Allies:
Use Bazooka to blow corner of building to access the cow stored in the Axis head and take it back to your spawn!
-Added some more building space -ways into buildings, and windows, and more fields of fire...
-Added some anti-camping triggers -stay in one spot to long and trigger a booby trap!
Description
THIS MAP IS NOT WELL SUITED FOR CAMPERS!
THIS MAP IS FOR TEAM PLAY AND REWARDS COORDINATED MOVEMENT,
AND COMMUNICATION. PLAY AS A TEAM AND YOU WILL WIN!
IT IS EXTREMELY BALANCED, UNLESS YOUR TEAM IS FULL OF CAMPERS, IN THAT CASE
YOU WILL LOSE. PERIOD. YOU'LL LOSE BAD.
This map has no historical reference at all.
It is purely for DOD play and not meant to be representative of any battle, whether imagined or otherwise.
Any resemblance to any town anywhere in the world is purely coincidental.
The names have been changed to protect the innocent.
Objectives -ALL CAPTURE POINTS REQUIRE 2 TO CAP
Allies
Scramble and capture the flags before the Axis
Use Bazookas to blow holes in all the buildings. Aim for corners and window areas. There are numerous targets.
Use the TNT to blow a the door in box alley.
Axis
Scrambl(...)
DOD_TOULON_B2
Day Of Defeat
08-19-2004 at 11:15 AM by Author
Toulon is a vital crossroad for the allied invasion, and
the axis defense. If the Allies capture this town they
will be in position to attack a airbase vital for Axis
air superiority.
Allies: Allied forces must capture the city for the
progression of the invasion.
Axis: Axis forces must defend this town long enough for
Panzer divisions to flank the allied forces. Regain control
of the town!
Mapped by: Zach "Ferret" Ford ******@******.***
Textures: Cassius, Fetter, and some Valve Blokes
Special Thanks:
Flashdevil and Holeman were instrumental in the testing of this map. I owe them the world.
Unreal too!
Contact Information?
--------------------
******@******.***
www.painfulsin.com
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
 
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