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DOD_SUPERFORT
Day Of Defeat
08-19-2004 at 1:34 PM by Author
Superfort
By Nathaniel Miller AKA NIPPER
******@******.***
maps at www.geocities.com/nipper14223
Allies must eneter the Axis superfort
and bring the tnt to the inner door.
Axis must defend their fort for 10 minits.
DOD_BOURGH_B2
Day Of Defeat
08-19-2004 at 1:30 PM by Author
During last night allies infiltrated in a little house near the suburbs
of a little medieval village of northern Italy where are quartered some
compartments of nazi-fascist troops.
Now it's the time for the crucial battle to conquer the town and open an
important way of communication with local resistance.
Allied Objectives:
Since the beginning you will find a strong resistance,you must fight and
shed to the last drop of your blood to conquer the town...
Conquer the four focal point:
-The only approach route to the town;
-The Main Square;
-The Axis Headquarters;
-The Bridge;
Then place a bomb on the other side of the river in the weakest place of the
surrounding walls and finally destroy the panther Tiger you'll find on that
side!
To destroy both the Tiger and the surrounding walls you'll need the tnt stored
in some crates at the last floor of the palace in front of the one you started
in.
Good luck!
Notes:
The control points MUST be captured in the above-mentioned order.
There are many ways for reach the bridge...(Use your skill and your tnt ;) )
Axis Objectives:
-Defend the town at any cost until reinforcements arrive!
-Survive...
----------------------------
Map by -=The Ald3r=- ******@******.***
Textures by Kamikazii, -=The Ald3r=- and other DoD texturers.
Special thx to the AFBP (www.afbp.too.it) for the heavy beta-testing done on this map!
Thx to Marea and Sambel for supporting me and reviewing my map on HLItalia.
Thx also ASK clan to host my map on their server.
Thx also to all the other people I have forgotten.
Sorry to all the players for any mistake (I'know, my English is bad)in the translation
and in the game :D
----------------------------
DOD_FLASH2_B1
Day Of Defeat
08-19-2004 at 1:26 PM by Author
* Flash 2 *
----------------------------
OBJECTIVES:
Some rural town in Germany, some time
during the end of World War 2.
Allies: Assault the small town.
Axis: Drive back the invaders.
----------------------------
Mapped by xerent (xerent.dodhq.net)
Textures by:
Kamikazi, xerent, MikeZilla
----------------------------
There are many texture themes
available for this map: Winter,
Spring, Summer and Fall. Visit my
website and try them all!
DOD_GIJOEHQS2
Day Of Defeat
08-19-2004 at 1:22 PM by Author
GI Joe HQs v2 by Nathaniel Miller AKA NIPPER
******@******.***
maps @ www.geocities.com/nipper14223/
The orginal GI Joe HQ vs the new one.
Capture all them points to win!
NOTE: Do not go behind your enemy's base or
You will be captured and loose your weapons!
===========================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
-SPS-_USP
Counter-Strike
08-19-2004 at 12:55 PM by Author
** SanG/SanG UsP - UsP MaP **
# Map realise par -$kunk- #
-SpS- $kunk > www.sps.clan.st <
Mon lien ftp > http://skunky78.free.fr
Serveur -SpS- [SanG/SanG] | 80.245.39.244:27017 |
- Version finale 1.0 :
# Temps de réalisation : 1 jour =)
# Temps de compilation : 3 mn 34 secondes
~ Qcsg : 1 secondes
~ Qbsp : 2 secondes
~ Vis : 62 secondes
~ Qrad : 149 secondes
Total : 214 secondes
31 Mars 2003 .-$kunk-.
-SPS-_DEAGLE
Counter-Strike
08-19-2004 at 12:54 PM by Patxi
une map assez sympa reprenant les textures de vertigo. les ct comme les terros sont limités au deagle.

les terro peuvent poser, mais la map est plutot orienté sur son aspect entrainement et perfectionnement au deagle
-SPS-_DEAGLE
Counter-Strike
08-19-2004 at 12:52 PM by Author
** SanG/SanG Deagle - DeaGle MaP **
# Map realise par -$kunk- #
-SpS- $kunk > www.sps.clan.st <
Mon lien ftp > http://skunky78.free.fr
Serveur -SpS- [SanG/SanG] | 80.245.39.244:27017 |
- Version finale 1.0 :
# Temps de réalisation : 1 jour
# Temps de compilation : 3 mn 21 secondes
~ Qcsg : 1 secondes
~ Qbsp : 2 secondes
~ Vis : 60 secondes
~ Qrad : 138 secondes
Total : 201 secondes
1er Avril 2003 .-$kunk-.
-SPS-_FUN
Counter-Strike
08-19-2004 at 12:50 PM by Patxi
Map rapide, de taille modeste mais tres sympa a jouer.
Elle se passe dans une sorte de skate parc, les terros peuvent planter la bombe (facultatif vu la map plutot tournée sur le coté speed)
-SPS-_FUN
Counter-Strike
08-19-2004 at 12:48 PM by Author
** SanG/SanG FuN - FuN MaP **
# Map realise par -$kunk- #
-SpS- $kunk > www.sps.clan.st <
Mon lien ftp > http://skunky78.free.fr
Serveur -SpS- [SanG/SanG] | 80.245.39.244:27017 |
- Version finale 1.0 :
# Temps de réalisation : 2 jour =)
# Temps de compilation : 7 mn 32 secondes
~ Qcsg : 1 secondes
~ Qbsp : 1 secondes
~ Vis : 339 secondes
~ Qrad : 111 secondes
Total : 452 secondes
19 Mars 2003 .-$kunk-.
-SPS-_AK-M4
Counter-Strike
08-19-2004 at 12:47 PM by Patxi
Une map relativement petite, à vos pieds, un kevlar, une HE, une M4 et un AK.
Les round sont courts, map sympa pour se chauffer, assez lourde a jouer en FFA.
-SPS-_AK-M4
Counter-Strike
08-19-2004 at 12:44 PM by Author
** SanG/SanG Ak47/m4a1 **
# Map realise par -$kunk- #
-SpS- $kunk > www.sps.clan.st <
Mon lien ftp > http://skunky78.free.fr
Serveur -SpS- [SanG/SanG] | 80.245.39.244:27017 |
- Version finale 1.0 :
# Temps de réalisation : 1/2 journee =)
# Temps de compilation : 3 mn 45 secondes
~ Qcsg : 1 secondes
~ Qbsp : 1 secondes
~ Vis : 90 secondes
~ Qrad : 186 secondes
Total : 225 secondes
27 Mars 2003 .-$kunk-.
DOD_DENSITY_B3
Day Of Defeat
08-19-2004 at 12:19 PM by Author
// Detail texture map file for dod_density_b2 level
// [texture name][detail texture name][hscale][vscale]
//Density.wad Textures
{gl_treeline detail/dt_grass1 10 10
abv_underwater1 detail/dt_ground4 10 10
fd_box1_side detail/dt_wood 10 10
gl_house1 detail/dt_stone4 10 10
gl_house2 detail/dt_stone4 10 10
gl_house2a detail/dt_stone4 10 10
gl_klcobble detail/dt_conc 10 10
gl_klcrater detail/dt_conc 10 10
kom_house6 detail/dt_stone4 10 10
kom_house7 detail/dt_stone4 10 10
kom_housetile2 detail/dt_stone2 10 10
kom_housetile3 detail/dt_stone2 10 10
kom_housetile3b detail/dt_stone2 10 10
kom_housetile4 detail/dt_stone2 10 10
kl_mocarpet3 detail/dt_carpet1 10 10
kl_noopaper1 detail/dt_fabric2 10 10
kl_noopaper4 detail/dt_fabric2 10 10
kl_noowp2 detail/dt_fabric2 10 10
kl_noowp3b detail/dt_fabric2 10 10
kl_rhouse3_1b detail/dt_stone1 10 10
kom_grass detail/dt_grass1 10 10
m_scorched3 detail/mountain1 10 10
kom_tiles detail/dt_stone3 10 10
kom_rubble detail/merd_dirt 20 20
kom_wall1 detail/dt_stone4 10 10
kom_wall1a detail/dt_stone4 10 10
kom_wall1d detail/dt_stone4 10 10
kom_wall1win1 detail/dt_stone4 10 10
kom_wall2 detail/wall1 10 10
kom_wall2a detail/wall1 10 10
kom_wall2b detail/wall1 10 10
kom_wall2ad detail/wall1 10 10
kom_wall2c detail/wall1 10 10
kom_wall2d detail/wall1 10 10
kom_wall2win detail/wall1 10 10
kom_wall3 detail/dt_conc 10 10
kom_wall3a detail/dt_conc 10 10
kom_wall3b detail/dt_conc 10 10
kom_wall3win detail/dt_conc 10 10
kom_wall4down detail/wall1 10 10
kom_wall4side detail/wall1 10 10
kom_wall4win detail/wall1 10 10
kom_wall5 detail/wall1 10 10
kom_wall5a detail/dt_stone4 10 10
kom_wall5b detail/dt_stone4 10 10
kom_wall5c detail/dt_stone4 10 10
kom_wall5d deta(...)
DOD_LEIPZIG
Day Of Defeat
08-19-2004 at 12:18 PM by Author
dod_leipzig by Greenhorn ******@******.***
April 18 1945
After months of intensive allied bombing the city of Leipzig lay in ruins,
and the Allies were pushing deep into the german fatherland. Many politicians
who had supported the nazi regime decided to take their own lives in Leipzig
rather than face capture, possibly by the russians. The capture of Leipzig and
the vital railway link to Dresden would drive a nail into the tightening wehrmacht
coffin.
Allies:
The tnt can be used to open the sewer entrance into the chancellors house, but
this will allow the axis a swift route of attack as well, so use only if the house is secured.
Capture all six flags to win, work in squads, as each flag takes two people to secure,
except the schoolhouse flag, which can be captured by one. Once the apartments are
secure use the tunnel access from there to the warehouse, the door can be closed and
opened only from in the apartments. Secure the warehouse and close the loading bay
door to cut off the axis back route in, then begin the final push towards the chapel.
Axis:
Defensive sniper and machinegun positions are key, get into the Lagerhaus and guard
the main street. Spread out to ensure your positions are not flanked, and take every
opportunity to move up. Push the allies back and secure all areas as a team. Do not let
the great hero-city of Leipzig fall into the enemy hands! Defend the fatherland at all costs!
Thx to:
Textures: Kamikazi, Xerent, the dod team
Models: H&K, the dod team
Advice and other contributions: 010110 and everyone at the dod forums
===========================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DOD_MISERY_B1
Day Of Defeat
08-19-2004 at 11:36 AM by Author
dod_misery (called Rain at the moment :P)
A MappingZone prodution (www.geocities.com/mappingzone)
Made by TheNomad ******@******.***
----------------------dod_misery------------------------
Based on a Rainbow 6, Rogue Spear map.
Clearly the textures have not been done.
----------------------------
so far Thanks to:
-The Mappers at Red Storm (Rogue Spear) for inspiration.
-The dod forums for help.
-models from dod, Flo_matic, Jed, Tolchok.
-DSSG for testing and hosting.
-Angry Beaver for his excellent fgd file.
DOD_SCRAMBLED
Day Of Defeat
08-19-2004 at 11:35 AM by Author
DOD_SCRAMBLED
FUN! FUN! FUN! FUN! FUN! FUN! FUN! FUN!
Map by Betty Grable
http://www.buxombombshells.com
******@******.***
Map has been recompiled to be compatible with DOD 1.0
Major changes this release
-Incorporated DOD 1.0 features.
-Bazookas can be used to blow holes in buildings and corners of walls.
-NUMEROUS TARGETS! TIRED OF THE ENEMY HIDING BEHIND A WALL?
-DESTROY IT WITH A SHELL!
-Added some other objectives -capture the livestock!
-Troops are hungry. Grab the other team's booty and start the feast!
-Axis:
Use PSchrek to blow corner of building to access the chicken stored in the Allied head and take it back to your spawn
-Allies:
Use Bazooka to blow corner of building to access the cow stored in the Axis head and take it back to your spawn!
-Added some more building space -ways into buildings, and windows, and more fields of fire...
-Added some anti-camping triggers -stay in one spot to long and trigger a booby trap!
Description
THIS MAP IS NOT WELL SUITED FOR CAMPERS!
THIS MAP IS FOR TEAM PLAY AND REWARDS COORDINATED MOVEMENT,
AND COMMUNICATION. PLAY AS A TEAM AND YOU WILL WIN!
IT IS EXTREMELY BALANCED, UNLESS YOUR TEAM IS FULL OF CAMPERS, IN THAT CASE
YOU WILL LOSE. PERIOD. YOU'LL LOSE BAD.
This map has no historical reference at all.
It is purely for DOD play and not meant to be representative of any battle, whether imagined or otherwise.
Any resemblance to any town anywhere in the world is purely coincidental.
The names have been changed to protect the innocent.
Objectives -ALL CAPTURE POINTS REQUIRE 2 TO CAP
Allies
Scramble and capture the flags before the Axis
Use Bazookas to blow holes in all the buildings. Aim for corners and window areas. There are numerous targets.
Use the TNT to blow a the door in box alley.
Axis
Scrambl(...)
DOD_TOULON_B2
Day Of Defeat
08-19-2004 at 11:15 AM by Author
Toulon is a vital crossroad for the allied invasion, and
the axis defense. If the Allies capture this town they
will be in position to attack a airbase vital for Axis
air superiority.
Allies: Allied forces must capture the city for the
progression of the invasion.
Axis: Axis forces must defend this town long enough for
Panzer divisions to flank the allied forces. Regain control
of the town!
Mapped by: Zach "Ferret" Ford ******@******.***
Textures: Cassius, Fetter, and some Valve Blokes
Special Thanks:
Flashdevil and Holeman were instrumental in the testing of this map. I owe them the world.
Unreal too!
Contact Information?
--------------------
******@******.***
www.painfulsin.com
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DOD_BOCAGE
Day Of Defeat
08-19-2004 at 11:13 AM by Author
by Fat Tony ******@******.***
www.fattony.tk www.kraut-mapworks.de www.dodmaps.de
=================================================================
It's June the 6th 1944. During the night allied paratroupers landed in a small village
somewhere in the Normandie. There is a very important road running through the
village that links to Omaha Beach. Now in the early morning the Germans are
trying to take the village again so that they can drive their tanks to the
beach and try to stop the allied invasion.
Axis:
Try to defeat the Allied Paratroupers and capture all the 5 Flags
Allies:
Try to defeat the German and capture all the 5 Flags
=================================================================
Credits:
Textures by:
- Kamikazi
- Xerent
- MikeZilla
Models by:
- Flo Matic
- iNw-H&K S.Gautreaux and Scimitar
Sounds used:
- frenchcountry.wav
- Mohaa Theme (www.ea.com/eagames/official/moh_alliedassault)
-"calm.wav" by J69L http://www.gymnich-posse.de/jan/
Sky by:
- me :)
Thx www.dodmaps.de for Playtest and Impressions
=================================================================
PS:
- If you don't like the Mohaa Sound just take the "bocage_theme.wav" in the directory
"sound/bocage", delet it and rename the "calm.wav" to "bocage_theme.wav" :)
DOD_SEEHUND_RC1
Day Of Defeat
08-19-2004 at 10:13 AM by Author
*Day Of Defeat*
======================
The theft of the Seehund
Map by: Goa`uld ******@******.***
Textures: Kamikazi!, xerent, GarbageMan, and Goa`uld
Additional Brushwork: xerent
=====================================================================
A prototype of Germany's latest weapon, a midget submarine named
"Seehund", has been tracked down to a rocky seaside facility.
An elite company of Allied soldiers has been assembled to steal
the prototype to acquire knowledge of Germany's latest technology.
----------
Allies objective:
Use the dynamite to blast in to the facility. Steal the keys from
the loading bay, and use them to start the midget-sub.
Axis objective:
Protect the Seehund prototype. If the Americans learn to exploit
our latest advancements, this war will be lost!
======================================================================
PARA_STADT_B1
Day Of Defeat
08-19-2004 at 10:10 AM by Author
*Day Of Defeat*
=========================
Para_Stadt_b1
By Billy Bob Joe (AKA RPGreg2600)
Textures by: Kamikazi!, Garbage Man, ShwAgSuX,
and from the following wads (not sure who made 'em):
rumble, devastation, dod, propag
Models by H&K as well as others from my DoD folder
===========================================================
Allies
======
Capture the Enigma located in the German HQ and take it
back to the jeep, you will need a key to open the door,
because there are bars on the windows.
Axis
====
Prevent the Americans from capturing the enigma!
===========================================================
Contact info
============
E-mail:******@******.***
AIM: RPGreg2600
ICQ: 154044456
MSN:******@******.***
DOD_PANZER_B2
Day Of Defeat
08-19-2004 at 10:05 AM by Author
Map Name: DoD_Panzer
Version : Beta 2
Author : Instacrome
Contact : ******@******.***
-----------------------
Textures: Kamikazi!, some from the cr44 wad
Models : H&K for his tanks
Agent-O for his document model
*Objectives:
*ALLIES:
Primary:
Take control of the city.
Secondary:
Destroy the immobilized tank that is near
the town hall. The tank crew has escaped, and it
is safe to blow up the tank with some TNT.
*AXIS:
Primary:
Take control of the city.
Secondary:
Find the Allied command headquarters and steal
the documents there. The headquarters has been
abandoned for some time now, but you might have
to use TNT to breach into it. Recon reports that it
might be located in a basement.
*NOTES:
Keep your head down
Look for cover
Watch out for snipers and hidden MG positions.
-----------------------
Thanks to :
Erlend for creative criticism
Rozdower for some pointers
The fluffy bunny for keeping an eye on me
Bish0p for being a freaky kraut
Bla bla :
Hope you enjoy my second DoD map.
If you have suggestions, ideas or comments,
please send them to ******@******.***
 
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Community 17b
Shoutbox
The website has been transferred to a new server! I found a decent one for 33€/month. It will be expected to see quirks around, let me know if you have issues.

It will give us some time. I won't be able to handle the fee for long. Please consider donating!
12-02-2025 at 8:59 AM
I noticed there are way too many bots, I will figure out a way to block them.
Same for the people scrapping the website, I won't overlook this behavior anymore, please use the website the "normal" way. Let's have a better experience for everyone.
(When I changed the IP, 8000 bots was spamming the website :wackosmiley
12-02-2025 at 9:01 AM
It seems to have session issues. If you fail to login from the site, you can use the forum.

I noticed you can't send message on the forum as well.
12-02-2025 at 12:36 PM
Posting in the forum should work.
12-02-2025 at 8:19 PM
Thanks for the donation, much appreciated smiley
12-02-2025 at 8:19 PM
smiley
12-02-2025 at 8:40 PM
I think the login should be fixed here
12-06-2025 at 12:53 AM
yes, works now
12-06-2025 at 8:41 AM
Yes logged in here, thanks
12-06-2025 at 1:33 PM
Did you get an email when i sent you a PM?
12-06-2025 at 2:19 PM
yup, was in a rush so posted here
12-06-2025 at 2:26 PM
smiley
Hello. Seems like the the site is broken on maps maps removed for copyright violation. Example: (Link)
12-07-2025 at 7:09 PM
The error should be fixed, thanks
12-07-2025 at 11:05 PM
Thank you for fixing it! And thank you for keeping this website up!
12-08-2025 at 12:55 PM
smiley
12-08-2025 at 1:49 PM
Hello everyone.
Are downloads still not available? Let me know, because they’re still not working for me.

Greetings…
12-10-2025 at 11:37 PM
DL woprking for me, I do get a weird message about a proxy but im not using one
12-11-2025 at 10:54 PM
1 for proxy message smiley
12-12-2025 at 12:07 AM
Clouflare enforces IPv6 connection but since the website/forum doesn't support well IPv6, I need to enable an option to keep IPv4, but it's not the real IP and it's detected as proxy. I guess I can remove the warning, doesn't matter much.
12-12-2025 at 4:33 PM
@DarkGenius what issue do you have? Downloading works for me as well
12-12-2025 at 4:35 PM
I don't get why you are insisting everyone pays for your server. If you can't afford 33 euros a month, why don't you just upload the map archive of people's work, instead of demanding people pay your server hosting bill.

Plenty of people (myself included) would just host it for free without restrictions.
12-13-2025 at 12:51 AM
Yet you demand everyone go through your server (you somehow can't afford at your age?) and throttle downloads down despite you only serving 2-3GB of bandwidth a day which is hardly anything.

You are a terrible person, and its a shame people trusted their content with you.
12-13-2025 at 12:51 AM
Are you done? I’m not the creator of 17Buddies. It’s a platform, not a file dump, and it exists because of years of work by its original creator, Chapo. I don’t engage with people who insult volunteers while clearly not understanding the situation.
12-13-2025 at 1:44 AM
Fixed now thanks
12-13-2025 at 9:30 PM
Arkshine, do not pay attention to ungrateful people like isometricpanda2.
12-14-2025 at 2:05 PM
while i do not agree with isometricpanda2's tone, reading it got me wondering, online hosting is annoyingly expensive, have you considered self-hosting it?
12-15-2025 at 7:28 AM
I mean you can get an used laptop with decent specs for like 200-300 euros, host the website on it, pay barely anything at all for electricity, and just need to pay for the domain alone which is much cheaper than the hosting. Maybe I don't know what I'm talking about, but wouldn't this work?
12-15-2025 at 7:29 AM
That could work yes, especially when I got now a fiber connection. I thought about it, but I can't do it for the moment.
12-15-2025 at 7:58 PM
Yeh a few guys in my locality have been able to set such a server up mostly to host AI. It's feasible but indeed requires a good connection.
12-16-2025 at 7:02 PM
Seems like the autofill on the search function is broken. Anyone else having this?
12-19-2025 at 6:55 PM
Forum
void De_clyft.pwf
  12-13-2025 at 11:20 AM by meowthx1985
void C'est La Fin Pour Moi.
  12-06-2025 at 5:17 PM by Arkshine
void The End
  12-05-2025 at 4:13 AM by Arkshine
void Need .rmf File ♡ De_dust2_2020 .bsp
  10-27-2025 at 8:38 AM by FIXXOR
void [bug] Wad Titles Contain Dot Suffix
  09-07-2025 at 2:37 AM by Der Meister
void Can't Update A Map
  08-26-2025 at 5:37 PM by FIXXOR
void Hlbox17b Source Code
  08-24-2025 at 1:59 PM by LiveWire
void Are There Open Source Maps?
  08-09-2025 at 2:30 PM by LiveWire
void Counter Strike Source Map Name?
  08-03-2025 at 5:56 PM by Alozuer0900
void Cs.cs2.ro - Since 2012
  07-30-2025 at 12:36 AM by sancez
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