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DOD_CHIETI
Day Of Defeat
08-19-2004 at 10:02 AM by Author
manque une textures a cette map
il n'y a pas de wad perso a la carte
je sais pas placer la texture
k_boards1.jpg
++
DOD_NPTOWN
Day Of Defeat
08-19-2004 at 9:40 AM by Author
NP Town by Nathaniel Miller AKA NIPPER
******@******.***
maps @ www.geocities.com/nipper14223/
At least 2 Allies must enter
the Axis building and hold it for 15
seconds to win.
Axis must defend their base for 8 minits
to win.
PARA_TENSIONS
Day Of Defeat
08-19-2004 at 9:40 AM by Author
Para_Tensions
-------------
Mapped by: HoleMan
Homepage: www.planethalflife.com/holeman
Contact:******@******.***
Strategic Design: http://www.strategicdesign.org
--------------
This is a 1v1 map. I made it for Max, the pimpiest,
jew-russian in Oakland.
In a 1v1 map, generally everyone will spectate while
the two people kill each other.
Have fun.
--------------
Thx to all of Negative Tensions.
Macman for the textures.
NOTES:
August 7, 2002 : updated version
*made allied spawns closer
*added a timer
*lowered rock hill
DOD_RUBBLE_V3
Day Of Defeat
08-19-2004 at 9:03 AM by Author
*Day Of Defeat*
Rubble [V.3]
Created By:
Want
(Stefan Nielsen)
******@******.***
icq# 48244922
*Mission Statement*
Both Teams:
The german and american troops fight fiercely for this small french town. It is located near a main road and therefor is a vital point on a supply route.
The Axis:
You must prevent the american takeover of this small town. There are 6 vital points in the village.To stay strong in the town you must capture and hold these points and u must counterattack to keep the americans at bay.
The Allies:
You must raid the town. U need to capture all points so that our supply route can stay open. The germans er very strong in the town so you shall have to fight hard.
The Control points:
The American HQ - Allies (Points given to capturer: 5)
The Sewers - Neutral (Points given to capturer: 1)
The Bridge - Neutral (Points given to capturer: 1)
The German HQ - Axis (Points given to capturer: 5)
The Passage - Axis (Points given to capturer: 1)
The Last Stand - Axis (Points given to capturer: 1)
*Additional Credits*
Texture work:
All textures are standard DoD textures. Thus they are made by the ones that did the original textures! However the textures for Paul Jolley's (aka PanzerGrenadier) prefab M3A4 Stuart tank are made by Jarrad Hicks (aka Colbalt.60)!
Thanks:
Thanks to every one on the DoD Team. U made the textures for this map (well some of u did) and u made a really kickass mod for Half-Life.
Thanks to PanzerGrenadier and Colbalt.60 for letting me use the M3A4 Stuart tank prefab they made. It kicks ass...
Also Thanks to all the playtesters...u know who u are!!! A special thanks to MachineGun-MAX in helping me test the map and finding that nasty spawn bug (i hope we've found it!)
=======================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DOD_SULZ
Day Of Defeat
08-19-2004 at 9:03 AM by Author
// Detail texture map file for dod_kalt level
// [texture name][detail texture name][hscale][vscale]
{icicle1 detail/dt_snow1 10 10
{K_bars1 detail/dt_metal1 10 10
{K_ladder3 detail/dt_wood1 10 10
{wflash2_hedge detail/dt_grass1 10 10
{wflash2_tree detail/dt_grass1 10 10
{wflash2_tree2 detail/dt_grass1 10 10
{wflash2_tree3 detail/dt_grass1 10 10
{x_trenchbarb detail/dt_metal2 10 10
K_building19 detail/dt_stone4 10 10
K_building32 detail/dt_stone4 10 10
K_building6b detail/dt_stone3 10 10
K_crate1 detail/dt_wood1 10 10
K_dirt3 detail/dt_ground5 10 10
K_door17 detail/dt_wood1 10 10
K_door21 detail/dt_wood1 10 10
K_door7 detail/dt_wood1 10 10
K_frenchH1 detail/dt_plaster2 5 5
K_frenchH2b detail/dt_plaster2 5 5
K_frenchH2c detail/dt_plaster2 5 5
K_roof2 detail/dt_rough1 10 10
K_rubble5 detail/dt_ground5 10 10
K_rubble8 detail/dt_ground5 10 10
K_sandbag2 detail/dt_fabric2 10 10
K_stone13b-2 detail/dt_stone4 10 10
K_stucco8d detail/dt_plaster2 5 5
K_vat1a detail/dt_stone3 10 10
K_vat1c detail/dt_stone4 10 10
K_wall13 detail/dt_plaster2 5 5
K_wall14 detail/dt_plaster2 5 5
K_wall29b detail/dt_stone4 10 10
K_wall42 detail/dt_plaster2 5 5
K_window6 detail/dt_wood1 10 10
K_wood1 detail/dt_wood1 10 10
K_wood10b detail/dt_wood2 10 10
K_wood11 detail/dt_wood1 10 10
K_wood3 detail/dt_wood1 10 10
KX_crate1b2 detail/dt_wood1 10 10
m_c2rest_c detail/dt_stone2 10 10
m_kalthaus1 detail/dt_stone2 10 10
m_kalthaus2 detail/dt_stone2 10 10
m_kalthaus3 detail/dt_stone2 10 10
m_kalthaus4 detail/dt_stone2 10 10
m_kaltrest1 detail/dt_stone2 10 10
m_kaltrestbase1 detail/dt_stone4 10 10
m_kaltroad1 detail/dt_snow2 10 10
m_kaltsnow1 detail/dt_snow2 10 10
kl_snow4 detail/dt_snow2 10 10
kl_snowrd2 detail/d(...)
DOD_NOTALONE
Day Of Defeat
08-19-2004 at 8:51 AM by Author
a.k.a. dod_youwalkinonmygrill
You thought you and your squad were
alone here until...
Capture all 5 - count em' 5! - control
points and seize the town!
Credits...
Thanks to the h&k model pack for the car
(-iNw-H&K S.Gautreaux and Scimitar) & tank
(h&k). and a very special thanks to ya momma...
OOOOOOOOOOOOOOOHHHHHHHHHHHHHHHHH DAMN GENA!!!
The german was translated from lycos.com, so
I'm sure it's horrible. Also, thanks to
Molotov_billy for the model of the gary.
See if you can find it!
This is my first map. It took me too long to
make this, and I am never making another map
ever again...taphhh.
DOD_GAUNTLET
Day Of Defeat
08-19-2004 at 8:50 AM by Author
Gauntlet by Nathaniel Miller AKA NIPPER
******@******.***
maps @ www.geocities.com/nipper14223/
Axis mus defend the street/building from
the Allies for 10 minits.
Allies must push their way through the
street and capture the two points.
Capture points need 2 teammates to capture.
DOD_BATTLEGROUND
Day Of Defeat
08-19-2004 at 8:49 AM by Author
Battleground by Nathaniel Miller AKA NIPPER
******@******.***
maps @ www.geocities.com/nipper14223/
Capture all them points!
DOD_URBAN_B1
Day Of Defeat
08-19-2004 at 8:48 AM by Author
DOD_URBAN_b1
Somewhere in Europe maybe? Cerca WWII
The Allies and the Americans like don't like each other, right?
So this like American army thing meets up by accident with a
German equivilant. So now it is time to fight!!!
Capture the 3 flags!
Textures: MikeZilla, Absolute Vodka, Blazeer, Kleineh, Narby,
Kamikazi, and DOD Team
DOD_SIEGEN_B1
Day Of Defeat
08-19-2004 at 8:47 AM by Author
Dod_Siegen beta 1 By CilppiZ ******@******.***
Storyline:
German 1945, Allies front line has reached city named Siegen.
43rd Field Artillery Battalion has bombed city for a days
and therefor weakened Axis SS-troops defense. Now its time
for 121st Infantry Regiment try to capture and clear Siegen
out of Axis troops...
Main Objective:
Capture and hold all 5 flags. By capturing center flag
team gains spawn closer to front line. There is also 4
TNT targets for each team.
Credits:
Textures: Kamikazi and Xerent
Models: S.Gautreaux -iNw-h&k, Scimitar
Skybox: Unknown
========================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DOD_THEKEEP2
Day Of Defeat
08-19-2004 at 8:00 AM by Author
dod_thekeep2
Map by LightningBoy
******@******.***
Description:
Set in a mountain area on the Swiss border during the second world war, currently neither the Axis or Allies hold the Keep, both sides want the Keep for its strategic location. The Axis forces have just arrived on the high ground so they might have a slight advantage but the Allies need this position for future staging operations.
Blow the wall to access the CellBlock
Blow the CellBlock Door
Blow the wall at MainGate Entrance (on the hill) to raise the gate
Capture the Keep by capping all 6 flags.
Thanks to all the texture artists who have made their work available all over the web.
Thanks to the DoD team for a game worth devoting so much time to mapping for.
Thanks to the Kustom Kettle web site.
http://www.kustomkettle.com
Thanks for playing! & Enjoy :)
PARA_RAIDERS
Day Of Defeat
08-18-2004 at 4:04 PM by Author
para_raiders
A FuzzDad Map
********** O B J E C T I V E S *************
BRITISH: Eliminate the German paratrooper garrison
AXIS: Eliminate the British commandos
If you eliminate the other team you get 50 points.
If neither team wins it's a draw and no points are awarded
********** K U D O S *************
Textures: MikeZilla, a few windows and treelines by xerent,
boxes by FD
Models: molotov_billy, arcturas/xerent, h&k, flo, kamikazi,
Ed 'Backslider' Charbeneau
Map Packaged For DoD 1.0 By Houston DoD
(Link)
DOD_WARSAW
Day Of Defeat
08-18-2004 at 4:04 PM by Author
**dod_Warsaw**
===============================
by Janne Hirvonen (eLmo)
e-mail:******@******.***
===============================
Background:
Allies have been victorious in France and
Africa and are now proceeding to Poland.
Axis only hope to keep control of Poland
is to keep a control of its capital city,
Warsaw.
OBJECTIVE:
Capture and hold all six controlpoints to win.
Thanks to: Kamikazi! from the great textures.
DOD_LEHAMEL_B4
Day Of Defeat
08-18-2004 at 3:07 PM by Author
dod_lehamel_b4
British Landing on Gold Beach began at 7.25 on 6th of June
On the left flank at Le Hamel A and B companies of the
1st battalion, The Hampshire Regiment, led the way ashore.
Map by [RMS]Rommel
Thanks to RMS for play testing it.
=======================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DOD_ALOSTBU_B1
Day Of Defeat
08-18-2004 at 3:07 PM by Author
Alostbu, France
Map by Rozdower.
******@******.***
In the Hedgerows of France the Allied
Army advances, only to meet heavy resistance.
Allies: Advance into the hedgerows, destroy
any and all Axis weapons of war.
Axis: Defend your tanks, 88 and radar station
at all costs.
Textures: xerent, Masako, Kamikazi!, and Valve.
Models: H&K, Scimitar, Molotov Billy, Freakhead,
Pr0fit, and [AXISGW]SCHEYER.
Sounds: Valve and DoD team.
About the map: Map was made over span of 13 days,
hlcsg took 2m 17s, hlbsp took 2m 4s, hlvis took
25m 58s, hlrad took 46m 22s.
A
Lot
Of
Stuff
To
Blow
Up
=======================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DOD_VILLAGE
Day Of Defeat
08-18-2004 at 2:53 PM by Author
manque 1 textures
pas de wad perso
sandbags1
++
DOD_BUNKER_B1
Day Of Defeat
08-18-2004 at 2:51 PM by Author
dod_bunker_b1
by Strato
******@******.***
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1945 : les alliés sont en bonne voie pour gagner
la guerre. Ils viennent de découvrir un bunker
allemand. Il est capital que ce bunker soit
contrôlé avant que les alliés avancent plus
loin.
Objectif / Objective : Capturer les 5 drapeaux
Capture all 5 flags
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Textures : DoD Team
Models : DoD Team
DOD_TAISHOUJIMA_B3
Day Of Defeat
08-18-2004 at 2:50 PM by Author
dod_Taishoujima_b3 by Taishouji ******@******.***
October, 1943, Adriatic Sea
Occupy Taishoujima!
Allied Objectives:
- Capture the 6 flag points
Axis Objectives:
- Capture the 6 flag points
DOD_WIMBERN2_B1
Day Of Defeat
08-18-2004 at 2:50 PM by Author
Map Packaged by [Rgm137]
www.dodrgm.de
-------------
DOD_wimbern2_b1
Juli 1945
Der kampf um wimbern geht weiter.
Allies:Das kleine dorf wimbern sollte eigendlich laut oberkomando Feindfrei sein doch wie so oft trügt der schein.Den gerade ereicht ein funkspruch der 112inf das oberkomando der wie folgt lautet:Haben feind kontackt,kssst Feind hat mörser und panzerschreck, kssst Haben schon mehr als die hälfte der einheit verloren,kssst bitten dringend um unterstützung,ksst over.
Axis: Nach der schlacht um Wimbern fand man ein tagebuch eines unteroffiziers der schrieb:16.08.45 heute gab es die meldung das sich merere feindverbende auf dem vormarsch nach wimbern befinden.Ich hoffe wir beckomn noch unterstützung.Der heute tag verlief ohne besondere ereignisse.Nur die feuer in den umliegenden Dörfern machn mir sorgen. 17.08.45 Haben seid 9 uhr in der früh keinen funk kontagt mit dem komandostab. Der aussenposten meldet gerade:Feind in sicht. oh mein gott sie kommen.
speciale tahnks to :[iNw] H&K S.Gautreaux
(www.invasionworks.com) and the other people.
Texturen:Absolut Wodka_1,dodforum,Kamiplatinum,Zillafinal,tahnks to make so nice wads.
also have fun and good score
Made by [Rgm137]Pvt.Dingeling for rgm137 :)
HAVE FUN!!! :D
DOD_FORTZWEI4
Day Of Defeat
08-18-2004 at 2:28 PM by Author
by Mike Kennelly ******@******.***
This is the fourth version of my dod_fortzwei map for Day of Defeat.
Visit www.kennelly.fsnet.co.uk for more.
--- Allies ---
OK troops, we're going to have to find a
way around the other side of this hill,
they've got us pinned down. There should
be a disused railway cutting beyond the
village which might afford us some cover.
We must take the bridge, and capture the
flags as we go. I need volunteers to try
to scale those steps at the back of the
fort - it's a dangerous undertaking and
the chances are you won't be coming back.
--- Axis ---
Reports are coming in of an attempted
allied assault. Defend the fort from any
intrusion. Should defences be breached,
gather a search party and proceed to the
village to investigate. Head for the
church, we must crush all opposition.
We believe the allies will try to gain a
position of strength by holding the
village.
=======================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
 
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Community 17b
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The website has been transferred to a new server! I found a decent one for 33€/month. It will be expected to see quirks around, let me know if you have issues.

It will give us some time. I won't be able to handle the fee for long. Please consider donating!
12-02-2025 at 8:59 AM
I noticed there are way too many bots, I will figure out a way to block them.
Same for the people scrapping the website, I won't overlook this behavior anymore, please use the website the "normal" way. Let's have a better experience for everyone.
(When I changed the IP, 8000 bots was spamming the website :wackosmiley
12-02-2025 at 9:01 AM
It seems to have session issues. If you fail to login from the site, you can use the forum.

I noticed you can't send message on the forum as well.
12-02-2025 at 12:36 PM
Posting in the forum should work.
12-02-2025 at 8:19 PM
Thanks for the donation, much appreciated smiley
12-02-2025 at 8:19 PM
smiley
12-02-2025 at 8:40 PM
I think the login should be fixed here
12-06-2025 at 12:53 AM
yes, works now
12-06-2025 at 8:41 AM
Yes logged in here, thanks
12-06-2025 at 1:33 PM
Did you get an email when i sent you a PM?
12-06-2025 at 2:19 PM
yup, was in a rush so posted here
12-06-2025 at 2:26 PM
smiley
Hello. Seems like the the site is broken on maps maps removed for copyright violation. Example: (Link)
12-07-2025 at 7:09 PM
The error should be fixed, thanks
12-07-2025 at 11:05 PM
Thank you for fixing it! And thank you for keeping this website up!
12-08-2025 at 12:55 PM
smiley
12-08-2025 at 1:49 PM
Hello everyone.
Are downloads still not available? Let me know, because they’re still not working for me.

Greetings…
12-10-2025 at 11:37 PM
DL woprking for me, I do get a weird message about a proxy but im not using one
12-11-2025 at 10:54 PM
1 for proxy message smiley
12-12-2025 at 12:07 AM
Clouflare enforces IPv6 connection but since the website/forum doesn't support well IPv6, I need to enable an option to keep IPv4, but it's not the real IP and it's detected as proxy. I guess I can remove the warning, doesn't matter much.
12-12-2025 at 4:33 PM
@DarkGenius what issue do you have? Downloading works for me as well
12-12-2025 at 4:35 PM
I don't get why you are insisting everyone pays for your server. If you can't afford 33 euros a month, why don't you just upload the map archive of people's work, instead of demanding people pay your server hosting bill.

Plenty of people (myself included) would just host it for free without restrictions.
12-13-2025 at 12:51 AM
Yet you demand everyone go through your server (you somehow can't afford at your age?) and throttle downloads down despite you only serving 2-3GB of bandwidth a day which is hardly anything.

You are a terrible person, and its a shame people trusted their content with you.
12-13-2025 at 12:51 AM
Are you done? I’m not the creator of 17Buddies. It’s a platform, not a file dump, and it exists because of years of work by its original creator, Chapo. I don’t engage with people who insult volunteers while clearly not understanding the situation.
12-13-2025 at 1:44 AM
Fixed now thanks
12-13-2025 at 9:30 PM
Arkshine, do not pay attention to ungrateful people like isometricpanda2.
12-14-2025 at 2:05 PM
while i do not agree with isometricpanda2's tone, reading it got me wondering, online hosting is annoyingly expensive, have you considered self-hosting it?
12-15-2025 at 7:28 AM
I mean you can get an used laptop with decent specs for like 200-300 euros, host the website on it, pay barely anything at all for electricity, and just need to pay for the domain alone which is much cheaper than the hosting. Maybe I don't know what I'm talking about, but wouldn't this work?
12-15-2025 at 7:29 AM
That could work yes, especially when I got now a fiber connection. I thought about it, but I can't do it for the moment.
12-15-2025 at 7:58 PM
Yeh a few guys in my locality have been able to set such a server up mostly to host AI. It's feasible but indeed requires a good connection.
12-16-2025 at 7:02 PM
Seems like the autofill on the search function is broken. Anyone else having this?
12-19-2025 at 6:55 PM
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void C'est La Fin Pour Moi.
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void Need .rmf File ♡ De_dust2_2020 .bsp
  10-27-2025 at 8:38 AM by FIXXOR
void [bug] Wad Titles Contain Dot Suffix
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void Can't Update A Map
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void Hlbox17b Source Code
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void Cs.cs2.ro - Since 2012
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