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CS_APARTMENT2K
Counter-Strike
08-15-2004 at 6:50 PM by Project
Vous cherchez un logement ? Venez visiter ce magnifique immeuble remplis de meublés ! Terroristes et otages compris dans les charges !

Les cts commencent à l’extérieur d’un quartier où je ne laisserai pas traîner ma voiture trop longtemps, mais l’intérieur se révèle quant à lui plutôt sympa. Le schéma de la map est assez simple, avec en gros deux étages constitué d’un couloir et de deux appartements studio ou F1. Bon, la dame de l’agence a oublié de vous préciser qu’il n’y avait pas de salle de bain et que les toilettes étaient communes, au rez-de-chaussée, mais bon. Le gars qui s’occupe de l’ascenseur peut aussi dire au revoir à sa caution.

Au niveau gameplay, la map est assez petite, et les cts auront pas mal de choix quant à leur manière d’approche. En effet entre les entrées normales, les conduits d’aération, les escaliers de secours, le moyen de passer par le toit, difficile pour les terros de tout couvrir et de bétonner la map.
Enfin il faut noter que le mobilier des appartements est très complet et très bien rendu, ce qui nous change un peu des tables bien carrées et moches avec une planche et 4 pieds.
DE_SUBWAY_V3
Counter-Strike
08-15-2004 at 6:26 PM by Author
DE_SUBWAY_V3 par AK-boy ******@******.***
Veuillez ne pas sortir avant l'arret complet
du vehicule...
Scénario classique mais map original. C'est
une map defuse qui ce déroule sur une rame de
metro. Mais pour corser le tout, le train
n'est pas immobile! Et oui, il va falloir
regarder ou vous marchez car la chute est
vivement deconseillée...
C'est une map qui ce joue à 5 contre 5 MAXIMUM!
* Les terroristes ont pour mission de placer
une charge explosive dans le wagon de la rame
la plus courte, celle qui a le moins de wagons.
* En ce qui concerne les anti-terroristes, ils
ont le devoir moral d'empêcher les terroristes
d'arriver à leur fin!
DE_MOROCCO_BETA2
Counter-Strike
08-15-2004 at 6:26 PM by Author
De_Morocco_Test_Beta - Bomb/Defuse
by JBAM ******@******.***
Textures:
Official CS Textures
SLicKY
Day
Models by Moby
[Palm models from "cs_pacific" --> I'll find the artist]
The Story:
The word is on the streets... An ancient set of ruins have been found
in a relatively unknown region of morocco, prompting a rush for the
sweet treasures by scientists from around the world. Unfortunately
this has also caught the attention of TAA [Terrorists Against
Archeology], and they soon developed an excellent scheme to prevent
the arceaologists from uncovering to many relics. They are to blow up
one of two random aspects of the village in the middle of the night...
A: The Old Water Fountain, or B: The Strange Pergoda.
Not really fussed about the ruins, but rather hell bent on stopping
the T's colourful antics, a bunch of hardcore CT's have stepped in.
They dont know much about anything... but they're going to do it
anyway.
(Press FIRE to continue)
DE_LONELY
Counter-Strike
08-15-2004 at 6:26 PM by Author
Lonely by Alysson B. NeHrer (slim z.)
Textures by Slim Z. Macman Slackiller
DoenerKing DigiChaos X-Tender Valve
Agradecimento especial: Fergo Minotauro YoW
CT: Invadir a cidade e evitar o
armamento da bomba nos bomb sites A e B
ou eliminar todos os terroristas.
T: Armar a bomba e proteger o desarmamento
se preciso com a propria vida.
( Press FIRE to continue )
DE_ARBORETUM_V4
Counter-Strike
08-15-2004 at 6:26 PM by Author
Arboretum - Bomb/Defuse
by [DNv]Cross
models by Pericolos0
sky by Pinkbunny
Background: Terrorists have infiltrated the
arboretum visitor center and are attempting
to destroy vital plant-medicine research
data.
Counter-Terrorists: Prevent the Terrorists
from destroying the critical plant data.
Eliminate them if neccessary
Terrorists: Darwinism must prevail!
You must destroy the medical research.
Eliminate any opposition you encounter
Press Fire to Continue.
DE_RELINQUISHED
Counter-Strike
08-15-2004 at 5:39 PM by Author
de_relinquished by MagicTMP
Bomb/Defusion Map
Because of the high costs and budget cuts in the area of this
science and research facility, funding was cut. This research facility,
now being used as a base for terrorists and used as an ammo dump, is
to be taken back for government purposes.
The U.S and a couple of otherforces around the world have collaborated
to stop the terrorists from escaping and destroying valuable areas
of this facility, which will be reopened next spring.
Counter-terrorists: Keep the terrorists from eliminating the evidence
against them and escaping. Keep all aspects of the facility intact.
Terrorists: Blow your ammo dumps at all costs. Do not leave proof, or
slay any opposition keeping you from doing so.
Other notes: There are two Bombsites.
There is one easter egg in this map.
Comments/compliments to:******@******.***
Credits to: CM for great technical help during the making.
ginsengavenger for transformer model.
TheDoenerKing for wastefacility.wad and his other great textures.
Blazeer for all his great textures.
Mobiltune for robotic arm model.
Other makers of the great models/textures I used in this map.
KA_CENTURION
Counter-Strike
08-15-2004 at 4:31 PM by Jejeska
Une map assez bien faite. Les départs terroristes et counter terroristes sont identiques.

Un balcon donnant sur une cour d’entraînement des gladiateurs du cirque de Rome, permet de regarder les adversaires se battrent en toute tranquillité car les départs ne sont plus accessibles une fois dans l’arène. Du balcon on ne peut sauter dans l’arène.

L’entrée dans l’arène se fait par deux tunnels assez larges, qui si on tarde trop au départ, peuvent se transformer en coupe gorge.
KA_CRAPOLA
Counter-Strike
08-15-2004 at 4:11 PM by Jejeska
Une map très simple de conception, une arène avec un énorme rocher au centre.

La map est immense si vous voulez la traverser prenez de l’eau car vous serez épuisé arrivé à l’autre bout ^_^

Avec un peu de gravité elle peut devenir un peu plus intéressante ;)
KA_CANYON
Counter-Strike
08-15-2004 at 4:08 PM by Jejeska
Une map intéressante sur deux niveaux,

- le rez-de-chaussée avec une plateforme qui détecte la présence des joueurs et déclenche un bombardement de flash, une par une, précédé d’un son du genre avion larguant une bombe, sur la map, ce qui peut être intéressant.
- Le niveau supérieur accessible par deux échelles, se compose d’une grande plateforme, cette plateforme ne réagit pas comme le rez-de-chaussée.

Un conseil pour cette map fait attention a ce que vous entendez ^_^
KA_BE_HIGHWAR
Counter-Strike
08-15-2004 at 2:07 PM by kikunosuke
Petite map sympa qui est constitué de deux tours. Lors du respawn aucune armes n’est disponible et pour avoir de quoi charcuter l’adversaire il vous faudra gravir l’une des deux tours.
Chaque tours correspond à une armes (Berretta et Couteau), pour redescendre de la tours pas besoin de reprendre l’échelle il suffira de sauté dans la bassine d’eau et de surtout pas se louper ^_^.
KZ_MAN_REDROCK
Counter-Strike
08-15-2004 at 1:34 PM by Author
Redrock Canyon - Kz jump map
by Gon and Gudda. Find us at
quakenet.
Custom textures from the HL
map Titan and the Quake 3 map
evil6.
(Press Fire to Continue)
KA_321FIGHT
Counter-Strike
08-15-2004 at 1:03 PM by kikunosuke
Elle se constitue en deux parties :
- Les deux respawns placé l’un en face de l’autre. Les vitres peuvent être cassées.
- Une salle centrale qui est la zone de massacre.

Il y a aussi deux accès différents pour aller dans la bataille :
- On passe par les vitres directement.
- On passe par le plafond.
DE_AZE
Counter-Strike
08-15-2004 at 12:47 AM by Author
AZE - Bomb/Defuse
by [AWJ]GreyFox ******@******.***
Counter-Terrorists: Haltet die Terroristen
davon ab das Basislager der Grabforscher
zu zerstoeren. Es ist eine wichtige Ausgrabung
die nicht beschaedigt werden darf.
Terrorists: Zerstört das Basislager der Forscher
wenn sie unser Geheimniss herrausfinden iss der
Teufel los (im warsten Sinne des Wortes)
Other Notes: Es gibt nur 1 Ziel also gut bewachen!
(Press FIRE to continue)
STUPID_TOWER
Counter-Strike
08-15-2004 at 12:31 AM by Author
STUPID_TOWER
STUPID_RUINS
STUPID_LADDERS
Fun LAN maps by n0g00d.
http://n0g00d.tripod.com/cs_maps.htm
STUPID_LADDERS
Counter-Strike
08-15-2004 at 12:31 AM by Author
STUPID_TOWER
STUPID_RUINS
STUPID_LADDERS
Fun LAN maps by n0g00d.
http://n0g00d.tripod.com/cs_maps.htm
STUPID_RUINS
Counter-Strike
08-15-2004 at 12:31 AM by Author
STUPID_TOWER
STUPID_RUINS
STUPID_LADDERS
Fun LAN maps by n0g00d.
http://n0g00d.tripod.com/cs_maps.htm
PA_KRUNCHINATOR
Counter-Strike
08-15-2004 at 12:31 AM by Author
******************************************
***--> THIS IS A COUNTER-STRIKE MAP <--***
******************************************
01/14/01 - version française de ce readme: pa_krunchinator_readme(fr).txt
--------------------------------------------enlarge this window until it touch this arrow-->
MAP SPECIFICATIONS:
"""""""""""""""""""
Title : Krunchinator
Type : pa/de: You can't buy but you can pick a weapon at each round start. There is a bomb and a bomb area (two in fact) but you can play without it.
Version : beta 1a (1st release) i won't make another version unless somebody finds a bug (and me its fix) or something to change.
Files : hlcstrikeporno.wad - 631 144 bytes
hlcstrikemapspa_krunchinator.bsp 523 108 bytes
hlcstrikemapspa_krunchinator.txt
hlcstrikemapspa_krunchinator_readme.txt
hlcstrikemapspa_krunchinator_readme(fr).txt
hlcstrikemapspa_krunchinator(fr).txt
Other files used : hlcstrikegfxenvDesbk.tga
(not included) hlcstrikegfxenvDesdn.tga
hlcstrikegfxenvDesft.tga (these are the sky textures)
hlcstrikegfxenvDeslf.tga I don't know who made it but I want
hlcstrikegfxenvDesrt.tga to thanks him.
hlcstrikegfxenvDesup.tga
Known bugs : 1. You must jump or/and crouch to go back in the tunnel. I tried to put clip but it doesn't work. Anyway there's only cowards who run back ;o)
2. The animation on the frag billboard (hope it's the exact word) is a bit too fast. It's because the speed can't be changed and the maximum number of frames is 10.
If you find another bug or if yo(...)
PA_KRUNCHINATOR
Counter-Strike
08-15-2004 at 12:31 AM by Author
**************************************************
***--> CECI EST UNE MAP POUR COUNTER-STRIKE <--***
**************************************************
14/01/01 - English version of this readme: pa_krunchinator_readme.txt
------------------------élargis (ou rétrecis) cette fenêtre jusqu'à ce qu'elle arrive ici-->
Si tu veux une version française de la description de la map, remplace pa_krunchinator.txt par pa_krunchinator(fr).txt
--------------------------------------------------------------------------------------------
DECRIPTION DE LA MAP:
"""""""""""""""""""""
Nom : Krunchinator
Type : pa/de: Tu ne peux pas acheter mais tu peux ramasser une armes à chaque début de round. Il y a une bombe ebombe et une zone à exploser (deux en fait) mais tu peux jouer sans.
Version : beta 1a (1ère version) je n'en ferai pas d'autre à moins que quelqu'un me signal un bug (et que je trouve une solution) ou quelque chose à changer.
Fichiers: hlcstrikeporno.wad - 631 144 bytes
hlcstrikemapspa_krunchinator.bsp - 523 108 bytes
hlcstrikemapspa_krunchinator.txt
hlcstrikemapspa_krunchinator_readme.txt
hlcstrikemapspa_krunchinator_readme(fr).txt
hlcstrikemapspa_krunchinator(fr).txt
Autres fichiers utilisés: hlcstrikegfxenvDesbk.tga
(pas inclus) hlcstrikegfxenvDesdn.tga (ce sont les textures du ciel)
hlcstrikegfxenvDesft.tga Je ne sais pas qui les a fait
hlcstrikegfxenvDeslf.tga mais je le remercie.
hlcstrikegfxenvDesrt.tga
hlcstrikegfxenvDesup.tga
Bugs connus : 1. On dois sauter et/ou se baisser pour revenir dans le tunnel. J'ai essayé de mettre un clip mais ça ne marche pas. De (...)
JFK_OBSTACLE_CT
Counter-Strike
08-15-2004 at 12:31 AM by Author
-_-_-_-_-_JFK_obstacle_course (CT only version) Training map for Counter-Strike-_-_-_-_-_-_-_
by: Malte "Ranger" Lech ******@******.***
Special Thanks to: Bad Brad for help and very cool additional Textures.
Thank you!
Other Maps by Author: some :-)
Date: 13.1.01
Built time: about 1 week
Idea: After playing Spec Ops 2
Compile time: ca. 9 min
Max players: 2 CTs
Singelplayer: is possible
Multiplayer: yes (Team Tactics)
New Textures: many. Some from Spec Ops 2 some from BadBrad
New Sounds :yes. Range sounds (included in the zip)
Compile Mashine: PIII 500 mhz 196 Mb RAM TNT 2 Graphic Board
Compiler used: Zoner's HL Tools 2.4.2 Q2 Beaver
Known Bugs: sometimes the r_speeds :-(
Prefabs used: HMMWV Prefab from:
U-235 www.mapdesign.swissquake.ch
If you have questions feel free to mail me.
THX: Ranger
JFK_OBSTACLE_CT
Counter-Strike
08-15-2004 at 12:31 AM by Author
-_-_-_-_-_JFK_obstacle_course (CT only version) Training map for Counter-Strike-_-_-_-_-_-_-_
by: Malte "Ranger" Lech ******@******.***
Special Thanks to: Bad Brad for help and very cool additional Textures.
Thank you!
Other Maps by Author: some :-)
Date: 13.1.01
Built time: about 1 week
Idea: After playing Spec Ops 2
Compile time: ca. 9 min
Max players: 2 CTs
Singelplayer: is possible
Multiplayer: yes (Team Tactics)
New Textures: many. Some from Spec Ops 2 some from BadBrad
New Sounds :yes. Range sounds (included in the zip)
Compile Mashine: PIII 500 mhz 196 Mb RAM TNT 2 Graphic Board
Compiler used: Zoner's HL Tools 2.4.2 Q2 Beaver
Known Bugs: sometimes the r_speeds :-(
Prefabs used: HMMWV Prefab from:
U-235 www.mapdesign.swissquake.ch
If you have questions feel free to mail me.
THX: Ranger
 
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Shoutbox
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I'm looking for a 20-year-old map of csde_beslan
07-09-2025 at 1:44 PM
hey, can you please put this map under my name?

(Link)
07-11-2025 at 8:06 PM
Anyone getting "File not found on disk" error while downloading?
07-16-2025 at 10:35 AM
For this map - (Link)
07-16-2025 at 11:25 AM
fails to download with no error for me
07-18-2025 at 9:07 AM
Must be an old dead file I guess, other stuff works fine
07-20-2025 at 7:41 AM
Hello guys!
Pls, re-upload "7300 Waypoints Podbot"? The link in forum is no longer downloadable.
(Link)
Thanks smiley
07-21-2025 at 11:38 AM
was trying to upload de_basalt for csgo and wondering why it doesn't work, then I noticed the 150M file size limit...
07-27-2025 at 12:48 PM
Is it normal for a CSGO map to be larger than 150M?
08-16-2025 at 1:41 PM
Doesn't the steam workshop make 3rd party sites redundant for recent games?
08-16-2025 at 3:28 PM
@Arkshine: You're alive! smiley
Just a little remark: I've responded on the topic "advanced user" on the new forum some time ago.
Would you be so kind to take a look at it?
08-16-2025 at 3:30 PM
@Arkshine: de_basalt is a whooping 462M, it won't go down below 250M even with ultra compression, it uses a ton of models and has a large out of bounds area, it's not your normal CSGO map no, but it's an official map, its CS2 version is even larger reaching 2GB but that's irrelevant since the site doesn't have a CS2 category
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08-20-2025 at 4:58 PM
could archive.org be used for offsite backups?
08-21-2025 at 3:00 PM
Yeah, there's already many maps backed up at archive.org
08-22-2025 at 8:48 AM
As far as I recall, their team even backed up entire FilePlanet so it might be possible for 17B as well
08-22-2025 at 8:49 AM
Cupe:
08-25-2025 at 8:38 AM
08-26-2025 at 7:16 AM
can you please put this map under my name? ((Link))
08-29-2025 at 9:17 PM
pew pew pew !
09-01-2025 at 9:19 AM
Залил карту (Link) но не могу указать авторство- белая страница после редактирования параметров.
09-06-2025 at 7:48 PM
I've uploaded my new map, but there is a white page after the parameters edit (no info saved). Pls fix.
09-06-2025 at 7:49 PM
smiley
09-11-2025 at 9:07 PM
Forum
void Ravi De Rejoindre La Communauté
  09-13-2025 at 9:59 AM by Poitiers
void [bug] Wad Titles Contain Dot Suffix
  09-07-2025 at 2:37 AM by Der Meister
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void Hlbox17b Source Code
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void Are There Open Source Maps?
  08-09-2025 at 2:30 PM by LiveWire
void Counter Strike Source Map Name?
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void Cs.cs2.ro - Since 2012
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void 7300 Waypoints Podbot - S3b
  07-20-2025 at 9:04 PM by ATHANH
void Conversion Map Cs 1.6 Vers Cs:s - Aide ?
  07-19-2025 at 5:27 AM by Tristan
void My Advertisement
  07-14-2025 at 8:55 AM by rantybaked
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17Buddies's website offers at this time 108 035 total uniques and verified maps including 59 152 HL1 maps, 45 580 HL2 maps and 3 303 CS:GO maps, representing 372,78 GB disk space.

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