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AREA7
Counter-Strike
07-16-2004 at 6:07 PM by Author
==================================================================
Map Name: AREA7
Version: 1.2
Spiel Typ: Half-LIFE ( Valve )
Vergeschlagene Spieler: 2-32(32 Spieler MAX)
BSP Größe: 2.292,496 KB
Fertig gestellt: 7.6.02
Dateiname: AREA7.zip (
Author: Thomas " LORD-OF-D@rknezz " Kordes
Email Address:******@******.***
Andere Maps vom Autor: "Omaha Beach (CS)", "FIREFIELD (HL)" [In vorbereitung]
==================================================================
Neue Texturen: Nein
Neuer Himmel: Nein
Neue Models: Nein
Neue Sounds: Ja
Benutzter Editor: Worldcraft 3.3
Compiler: ZHLT Tools
Compile Zeit: 7 minuten.
Compile PC: PIII 620 - 256 MB Ram - Win98 -
==================================================================
---------------------------------
** INSTALLATIONS INFORMATION **
---------------------------------
Die Dateien Area7.bsp in das Half-Life/valve/maps
Verzeichniss kopieren.
Die .wav dateien in das Half-Life/valve/Sound
Verzeichniss kopieren.
==================================================================
---------------------------
** SPIEL INFORMATIONEN **
---------------------------
Eine Deathmatch Arena !
Grafische Details: Einfallendes licht! Weite sicht ! ( 333MHZ CPU= Ziemlich laggig! )
==================================================================
--------------------------------
** TIPS & SONDERINFORMATION **
--------------------------------
=> Generell
->Waffen vorhanden: Brechstange , 9mm , Colt , MP5 , Shotgun , Bazooka ,
AR-Granaten , Handgranaten , Fernzünder ,
==================================================================
--------------------
** DANK GEHT AN **
--------------------
- Lord of Illusion.(...)
AN_WEST
Counter-Strike
07-16-2004 at 6:07 PM by Author
MAP NOTES
Map Name:AN_WEST
Map Typ:CS (Hostage Rescue)
Map gebaut für:CS 1.0 oder höher (getestet mit Ver. 1.1)
Author:Pyrex oder [GDL]Vegeta + [GDL]Piccolo
(E-Mail:Pyrex: ******@******.***
[GDL]Piccolo:******@******.***
Max. Spieler:16 (8 CTs und 8 Ts)
Getestet mit:bis jetzt 2 Spieler
Benutzte Texturen:(aus HL 1.1.0.6 oder neuer:)
halflife.wad
liquids.wad
xeno.wad
(aus CS 1.0 oder neuer:)
cstrike.wad
itsitaly.wad
(selbstgemacht [in ZIP/BSP-Datei enthalten]:)
wood.wad (Anmerkung: Copyright Jonathan Linker
gefunden auf: http://www.levelediting.de)
SinglePlayer:CS hat keinen!!
Auch für HL:NEIN!
Waffen:Müssen gekauft werden
Hostage-Rescue Point:Startpunkt der CTs
Bekannte BUGS:Ein paar Lichtfehler im Saloon (falsche Schatten...) die das Spiel nicht
stören sollten.
--------------------Installation-----------------
1. ZIP-File mit Winzip entpacken. Die .WAD wurde in die .BSP reincompiliert
somit muss sie nichte installiert werden. Für die .BSP und .TXT
Dateien das Maps Verzeichnis (CSTRIKEMAPS) angeben. FERTIG!
2. Dann in CS Create game, AN_WEST anwählen und go!
-------------------------------------------------
Diese Map solltet ihr in diesem Archiv nur von www.mapscene.de oder aus der
Zeitschrift PC-ACTION bekommen haben. Wenn ihr diese Map woanders her habt,
wäre es nett mir eine E-Mail an******@******.***zu schicken. Als Grundlage
für eigene Maps dürft ihr die Map erst benutzen, wenn ich euch per EMAIL eine
Erlaubnis gegeben habe. Auf Anfrage kann ich euch dann die .rmf oder .map Datei
schicken.
-------------------------------------------------
So, jetzt fangt endlich an zu zocken!!
AN_WARTOWN
Counter-Strike
07-16-2004 at 6:07 PM by Author
AN_WARTOWN - Hostage Rescue
---------------------------
Story: Uhm... ahm... Well, there's war
and there's fighting!
Ts: Prevent the CTs from rescueing the hostages!
You may, or even must kill them!!!
CTs:Rescue the hostages and kill the Ts!!!
---------------------------
Have fun!
AN_SIEDLUNG
Counter-Strike
07-16-2004 at 6:07 PM by Author
------------- Map Information --------------
Name:an_siedlung
Dateiname:an_siedlung.bsp
zusätzl. Dateien:an_siedlung.txt (dieses File)
an_siedlung.wad
Creator:Pyrex aka [VAC]d:-O Gangstacow aka [GDL]Vegeta
(nein, ich hab nicht viele Namen...)
Bauzeit:Unendlich :) nein, vielleicht alles
in allem 30 - 40 Stunden MAXIMAL
Credits:@Mapscene.de - Die beste Mappingseite wo gibt!
@FrostyFreak - habe in Beta 3 dein TruckPreab genutzt
@alle, die mich mit Ideen versorgt haben
@Dr.Death, der die schrecklichen r_speeds gebessert hat
@die ganze Mapping Scene!
Editor:Worldcraft 3.3 + ZHLT
Compiling:Rechner:
Athlon 1.333 266 MHZ FSB 256 RAM Voodoo3 Win98SE
AMD 761 Chipset
für NETVIS: siehe oben + Athlon 1.333 266 MHZ FSB
256 RAM Gf2MX WinXP VIA KT266 Chipset
Zeiten:
HLCSG:42.62 seconds
HLBSP:12.57 seconds
NETVIS:10232.45 seconds [2h 50m 32s]
HLRAD:5192.27 seconds [1h 26m 32s]
... ganz ordentlich, oder?? :)
--------------- Copyright ------------------
Diese Map wurde komplett von Pyrex gebaut. Wer vorhat, sie zu ver-
öffentlichen, darf dies nur mit dem kompletten Original-Zip tun.
Dann hätte ich aber gerne eine Benachrichtigung per EMAIL an
******@******.***. Wer diese Map als Grundlage oder Teile davon
in seiner Map benutzen will, darf dies nach Bestätigung meinerseits tun.
AN_KISTENMETZEL
Counter-Strike
07-16-2004 at 6:07 PM by Author
------------- Map Information --------------
Name:an_kistenmetzel
Dateiname:an_kistenmetzel.bsp
zusätzl. Dateien:an_kistenmetzel.txt (dieses File)
Creator:[GDL]Vegeta
EMAIL:******@******.***
Bauzeit:Vielleicht 3 Stunden...
Credits:@Mapscene.de - Die beste Mappingseite wo gibt!
@alle, die mich mit Ideen versorgt haben
@die ganze Mapping Scene!
Editor:Worldcraft 3.3 + ZHLT
Compiling:Rechner:
Athlon 1.333 266 MHZ FSB 256 RAM Voodoo3 Win98SE
AMD 761 Chipset
Dauer: Vielleicht alles in allem 5 Minuten auf MAX
--------------- Copyright ------------------
Diese Map wurde komplett von [GDL]Vegeta gebaut. Wer vorhat, sie zu ver-
öffentlichen, darf dies nur mit dem kompletten Original-Zip tun.
Dann hätte ich aber gerne eine Benachrichtigung per EMAIL an
******@******.***. Wer diese Map als Grundlage oder Teile davon
in seiner Map benutzen will, darf dies nach Bestätigung meinerseits tun.
AN_CASTLE
Counter-Strike
07-16-2004 at 6:07 PM by Author
AN-CASTLE --- Hostage rescue
--BRIEFING--
A group of terrorists have stolen a tank from the U.S. Army.
A few immediately ordered SWAT-Men were able to capture the
tank and used it for a tactical crusade: They are besiegeing
the castle in which the terrorists have taken refuge. The T's
have also taken 3 mechanichs as hostages, who the CT's are going
to rescue
--BRIEFING END--
Counter-Terrorists:
Rescue the mechanics and / or kill all terrorists.
Terrorists:
Prevent the Counter-Terrorists from rescueing the hostages.
If necessary, kill them.
Other notes:
Use the many options to escape / enter / besiege the castle.
GO GO GO!
AIRDUCT
Counter-Strike
07-16-2004 at 6:07 PM by Author
_____________________________________________________________
*** Author:Mapdesign by Organic700 ******@******.***
*** Maptype: Funmap
*** Mapame: Airduct - a windy hunting
Map built during two long nights,
finished at 22th of December 2002.
- VISIT:
www.organic700 to see my other maps!
_____________________________________________________________
AIM_MAP_DELUXE
Counter-Strike
07-16-2004 at 6:07 PM by Author
aim_map_usp - aim-map
by Muchel alias Donnerbalken
Texture builds by Valve software
Die T'S müssen die CT'S töten!!
Die CT'S müssen die T'S töten
Other Notes: In der Map sind keine
Bombenplätze es geht nur darum die anderen zu töten :)
Viel Spaß
Wenn ihr verbesserungs Vorschläge habt schickt sie an
******@******.***
(Press FIRE to continue)
AIM_JEDI
Counter-Strike
07-16-2004 at 6:07 PM by Author
AIM_JEDI (Map by SpEcTeR -******@******.***
visit me @ http://wos.strikenet.de and #WoS.net @ QNet
AIM_CVD
Counter-Strike
07-16-2004 at 6:07 PM by Author
map name: aim_cvd
version: 1.0
spiel typ: CS
keine neuen texturen oder sounds oder so...
benutzter editor: worldcraft 3.3, hammer 3.4
compile zeit: 22 sekunden
is halt ne aim-map.
txt- und bsp-dateien nach cstrikemaps kopieren.
wad-Datei nach cstrike kopieren.
Das is meine erste Map also beschwert euch nich... :)
viel spaß!
-CvD-|-Irrer Ivan-
3ROOMS_RM
Counter-Strike
07-16-2004 at 6:07 PM by Author
==================================================================
Map Name: 3Rooms ReMake
Type: HL-DeathMatch
Number of Players: 3-8 (15 MAX)
Build on: 22.10.03
Author: Jochen "Dr.Death" Hoehmann
Email Address: drdeath@mapscene.de
Website: http://www.drdeaths-lair.de,, http://www.mapscene.de (German Sites!)
More Maps: Check http://www.drdeaths-lair.de -> Leveldesign
==================================================================
New Sources: new sprite
Editor: Worldcraft 3.3 (de)
Compiler: ZHLT 2.5.3 CB
Compile time: below one minute ;)
Compile PC: 1,9k+ XP, 512mb overclocked DDR ;)
==================================================================
-------------------------------
** Background Info **
-------------------------------
The map was created between 4am and 5am on a small lanparty.
We all knew the cool map 3rooms, but no one of us had it anymore on his
hd, so i rebuild it in the early morning of 22.10.03...
Nothing special, just a small map with some weapons and (for us) lots of
hours with the original 3rooms-map and the remake.
==================================================================
--------------------
** Thanks to **
--------------------
- the guy who build 3rooms. Dunno who you are or where you come from, but
your map was one of those we played since Half-Life was released.
- Bubu and Kopfschmerz aka Lucky_Metal_Psycho, who had been on our small lan
- Bubu's sister for making good meal for us ;)
==================================================================
-------------------
** LEGALES ZEUG **
-------------------
hmmm, guess the remake of this map is copyright by me now.
Copy it wherever you want, but if you want to make money with it or put
it on a CD or some other media with other files please send me a mail before.
Don't copy it without this readme, thanks. Oh, and the sprite is important :P
==================================================================
DOD_VOLONNE
Day Of Defeat
07-16-2004 at 9:14 AM by Author
Volonne
----------------------------------------------------------------------------------------
Story/mission:
Allies:After taking St. Lo, the Allies must take the rural viallage Volonne
before taking Cherbourg. The Allies are invading from the north
and must secure all 5 capture points, the hardest of which will be
inside a warehouse near the Axis stronghold. In response, the Axis
have sealed the only Warehouse door.
Axis:The Allies are invading, and if Volonne falls the Axis forces
in Cherbourg and Paris will be vulnerable. Stop the Allied invasion
at all costs. To slow down the Axis counter-attack, the Allies have
protected their last control point with barbed wire.
NOTES:There are 5 capture points in this map.
THIS MAP IS UGLY! ENJOY YOUR EYES GETTING BURNED OUT!
TNT Notes:The Axis warehouse can only be penetrated with Allied Satchels.
The Allies radio station can only be penetrated with Axis TNT.
There are 3 TNT secondary objectives for each side, however each
side has many charges to help speed up gameplay.
-------------------------------------------------------------------------------------------
Volonne
Retail Day of Defeat compliant Version
Created by: Izuno
www.planethalflife.com/izuno
******@******.***
Released February 2004
Map File name: dod_volonne.bsp
Concept, Mapping and Design by: Izuno
Lead tester and design consultant: Maverick (going back to 2001)
Additional Testing and support by: Sphere
Additional support: CUC Clan. http://cuc.gotdns.com/ (going back to 2001)
Textures used: So many textures...some are old and really ugly. I don't care.
Special thanks to Klein, Kamikazi!, MikeZilla, Johan / Absolut Vodka.
I'm sure I'm leaving people out. But such is life.
Version:Releas(...)
DOD_TRUST_B1
Day Of Defeat
07-16-2004 at 9:14 AM by Author
-
DOD_TOBRUK_B3
Day Of Defeat
07-16-2004 at 9:14 AM by Author
Waypoints by Godcha
******@******.***
DOD_TEMPLE
Day Of Defeat
07-16-2004 at 9:14 AM by Author
DoD_TEMPLE by Sebastian "Hawk" Hilmes ******@******.***
June, 1942, Africa/Lybia (near the border to Egypt)
25th June 1942
A little group of german Afrikakorps-Scouts found
50 kilometres near of the egyptian border
a secret egyptian Temple.
A couple of days later....
Generalfeldmarschall Erwin Rommel is ordered by the high
command of the Axis to steal all precious
objects from the temple, in order to transport them to Berlin.
There is a very powerful diamond : The "Eye of the Pharao",
a diamond which is surrounded by myths and rumours which
claim that this beautiful diamond is cursed with demonical
powers and magic.
If Adolf Hitler is able to get his hands on this artifact,
it is very possible that he could try to abuse its power
in order to defeat his enemies!
Allied Objectives:
- Get the Pharaoeye and prevent the Axis from bringing
it to Berlin!
Axis Objectives:
- Destroy the Cromwell tank who block the Exit of the Temple
and escape with your comrades to the next airport under
Axis control!
Textures: Chad "Masako" Barnsdale, Svante "xerent" Ekholm,
and Scott "Kamikazi!" Jordan,
Temple textures: by Mr.Clean (http://www.planetquake.com/mrclean)
Models: DoD Team - modified by Hawk, Opel Blitz by flomatic, skin by Hawk
Env Sky: Nick "Crinity" Coombe
Overview: flomatic
Thx to Phoenix
visit
www.dayofdefeat.de
www.kraut-mapworks.de
www.dodmaps.de
www.dodmaps.com
ULF_PISTOLS
Counter-Strike
07-16-2004 at 9:14 AM by Author
ULF_Pistols
Mapping by WismeR
www.clan-ulf.fr.st
Tuer l'autre equipe ! ;)
Version 1.0 - 02/06/03
DE_PGM
Counter-Strike
07-16-2004 at 9:14 AM by Author
de_pgm - Death Match
Map fun du clan *EGC*
Terrorist: Kill CT
Counter-Terrorist: Kill T
Note: Le round sera termine
losqu'une equipe sera detruite!
(Pressez OK pour continuer)
DE_INFERNUST
Counter-Strike
07-16-2004 at 9:14 AM by Author
de_infernust - Bombe site
Map perso du clan *EGC*
Terrorist: Kill CT et pose bombe
Counter-Terrorist: Kill T ou difuuse
(Pressez OK pour continuer)
DOD_STUKA_V1
Day Of Defeat
07-16-2004 at 9:13 AM by Author
Stuka for Day Of Defeat 1.0 (dod_stuka_10)
By: 3D_Mike and mawibse
www.3D-Mike.com www.mawibse.leveldesign.nu
Scoring:
Only the tower (middle) flag gives 1 team point for every 15 seconds as captured.
If all flags are captured it gives the capturing team 15 points.
A flag capture gives 3 individual points to the capturer.
Notes:
The Stuka air strike is random.
Minimum recommended number of players are 8.
Flags randomly move slightly from round to round.
If you want to use any resources from this map contact us first.
The stationary Stuka model (stuka_plane.mdl) is by Darkpetzi.
And the water tower model (stuka_wtower.mdl) is by Ed ‘Backslider’ Charbeneau.
Intro:
Operation Market Garden.
In one of the boldest plans of the Second World War the British General
Montgomery devised a plan to take key bridges in the midst of enemy
territory in Holland using the biggest air-landing operation in history,
and to hold the bridges until British Tanks and infantry would come and
use them as a wedge to punch a narrow way into the German Fatherland and
end the war.
On the 16th September 1944 a small group of British commandos landed on
a beach near a strategically important airfield in Holland to make sure
the German air force couldn't use one of their most dreaded machines of
war on the soon to arrive British Tanks and infantry.
What dreaded machine of war?
The Junker Ju87,
or as it is more commonly called; Stuka.
DE_EXPERT_AWP
Counter-Strike
07-16-2004 at 9:13 AM by Author
Dust - Bomb/Defuse
by DaveJ (http://www.johnsto.co.uk/)
textures by Macman ******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing chemical weapon crates.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the chemical
weapon stashes.
Other Notes: There are 2 chemical
weapon stashes in the mission.
 
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Community 17b
Shoutbox
Confirmed for both maps. When I use ViewZipContent it gives the following error: Archive not found, unreadable or doesn't contain any file.
05-05-2025 at 8:39 PM
Strange, as the red download button still displays a certain amount of KB, instead of being not present when a zip is missing.
05-05-2025 at 8:40 PM
So presumably it got damaged during the attack or something went/was wrong with the backup.
05-05-2025 at 8:44 PM
@qoLmE: Hi. Yes, I put the mapper name as the server name )
05-06-2025 at 3:59 PM
The realm of byplt is over!!! Lol.
No, I have deleted his name in all author fields.
Also posted the BIG list. You can find it here.
You guys will be pretty busy smiley
05-06-2025 at 9:27 PM
@qoLmE: You are just a monster)) Thank you for your great work! You are the best
05-07-2025 at 6:55 AM
Some maps have been supplemented with missing information.
05-07-2025 at 6:56 AM
Please make a post in the thread if you have added information! It's the intention to keep the list up-to-date.
I'm not going to check all those links to see if anything has changed!!!
I specifically mentioned this in the post.
*
05-07-2025 at 2:49 PM
The PM/shoutbox stuff I talked about is ONLY when a link is incorrect/not working.
*
05-07-2025 at 2:55 PM
so random
05-08-2025 at 10:31 PM
OMFG! Is English so hard to understand or do people simply don't read stuff?
If you've changed ANYTHING from the main list please post a REPLY inside the thread with what exactly you have edited. I do not have the time to check all the links to see if anything has changed.
*
05-09-2025 at 2:05 PM
As I've noticed info has been added to various links...
05-09-2025 at 2:06 PM
@qoLmE: I'll write back on Monday about my changes.
05-09-2025 at 8:47 PM
@Blackcock: I have manually opened every link today ( 09-05-2025 @ 8PM ) and updated the entire list.
So, post only the things you have changed AFTER this date and hour.
*
05-09-2025 at 9:02 PM
@qoLmE: Got it! Don't touch anything in that post for now, I'll run through it again on Monday and write back
05-09-2025 at 9:14 PM
yo, could you help a fellow mapper? I can donate in exchange for a banner here. Cheers!
05-14-2025 at 8:36 AM
zm_zow_christmas2 and all zm_zow_funzone maps were made by Special K
05-18-2025 at 3:28 AM
check out this map

(Link)
05-22-2025 at 3:17 PM
vampire slayer section please !!!!!!!
admin please read it !!!!!!!?
05-29-2025 at 5:14 AM
Hello, would you like to join our multimod and anarchy server?
Let's play on our server in Counter-Strike: Condition Zero:
83.219.243.39:27015
05-30-2025 at 11:41 PM
Hello, would you like to join our multimod and anarchy server?
Let's play on our server in Day of Defeat(from cz to the dod :D):
83.219.243.39:27015
06-06-2025 at 8:56 PM
go go go
06-10-2025 at 12:08 PM
smileysmileysmileysmileysmileysmiley
06-10-2025 at 2:01 PM
smiley
06-16-2025 at 7:49 PM
Condition Zero
GunGame-Bayerwald
173.199.105.149:27015
06-17-2025 at 10:11 AM
smileysmileysmiley
06-19-2025 at 5:49 AM
smileysmileysmiley
06-26-2025 at 10:18 AM
Counter Strike 1.6 GunGame Server IP:37.221.209.129:27657
06-29-2025 at 10:38 PM
I'm looking for a 20-year-old map of csde_beslan
07-09-2025 at 1:44 PM
hey, can you please put this map under my name?

(Link)
07-11-2025 at 8:06 PM
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