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Random Maps
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AWP_HIGHLAND
Counter-Strike
07-16-2004 at 6:07 PM by Author
Highland - AWPdeathmatch
Map and custom Textures
by B4K73R1U5 ******@******.***
www.mybmt.de.vu
Counter-Terrorists:
Snipe!
Terrorists:
Snipe!
Other Notes:
Hope you enjoy.
:D
(Press FIRE to continue)
AWP_GLASS2
Counter-Strike
07-16-2004 at 6:07 PM by Author
==================================================================
Map Name: awp_glass2
Version: 2.0
Spiel Typ: Counter Strike
Anzahl der Teams: 2
Vergeschlagene Spieler: 2-10 (22 Spieler MAX)
Datei Größe: 555 kb
Fertig gestellt: 30.9.03
Dateiname: awp_glass2.zip
Author: #th!nk | spirit '68
Email Address:******@******.***
ICQ: 128026364
Website: http://www.think-clan.de
Andere Maps vom Autor: "pa_havana", "he_tubes", "awp_glass"
==================================================================
Neue Texturen: Wenige
Neuer Himmel: Nein
Neue Models: Nein
Neue Sounds: Nein
Benutzter Editor: Valve Hammer 3.4
Compiler: ZHLT Tools
Compile Zeit: 3 minuten.
Compile PC: AMD XP 2600+ - 512 MB Ram - WinXP
==================================================================
---------------------------------
** INSTALLATIONS INFORMATION **
---------------------------------
Die Dateien awp_glass2.bsp und awp_glass2.txt in das
Steam/SteamApps/meineemail/counter-strike/cstrike/maps Verzeichniss
kopieren.
==================================================================
-------------------------------
** HINTERGRUND INFORMATION **
-------------------------------
AWP-Maps gibts ja wie Sand am Meer, aber da die AWP die einzige
Waffe ist, die in cs durch 2 Wände schiessen kann, ist mir die
Idee einer AWP-Map mit 2 Scheiben gekommen. Und da ich das noch
nie irgendwo gesehen hab zuvor, hab ich mir halt mappen beigebracht.
Die Vorgängerversion hat sich 3 Monate in der ESL-Funmap-Ladder
(http://esl-europe.de/cs/funmap) bewähren dürfen und jetzt hab ich
mich endlich mal daran gemacht, einige Kompatibilitätsprobleme
(*.wad etc.) und bugs (skybox, Kiste falsch etc.) zu beheben.
=====(...)
ASSAULT_BLUELIGHT
Counter-Strike
07-16-2004 at 6:07 PM by Author
Map Name : assault_bluelight
Version : Final
Spiel Typ : Counter-strike hostages rescue
Team anzahl : 2
Anzahl Spieler : empfohlen 8-24
Dateiname : assault_bluelight
Author : [mERkniX]-dusthater
ICQ : 286324564
Neue Texturen : 1 treefab.wad (liegt der datei bei)
Editor : Valve Hammereditor 3.4
Installation
die selbstentpackende Datei ins haupt Halflife verzeichniss entpacken
Map info : eine weitere cs_assault variante
Dank geht an : Das MapScene Team (http://www.mapscene.de)
AS_ENVAHIR
Counter-Strike
07-16-2004 at 6:07 PM by Author
WWW.DKF-CLAN.NET
This map was create by PIG!
Textures are from standartmaps ( Aztec, Cbble, Torn, HL and others )
My ICQ Number is 160481403
CT: We must save the gourvament of Ruhland becouse he hase a very
good information about the terror-group in the near of this area.
This is the information of the base from the terrors
and who gives the terror group the money to fight against the
republik.
T: We must kill the vip or we lost the war against the new
republik. You are my best soldier in my army and you and
your group must win the war
( PRESS FIRE )
AREA7
Counter-Strike
07-16-2004 at 6:07 PM by Author
==================================================================
Map Name: AREA7
Version: 1.2
Spiel Typ: Half-LIFE ( Valve )
Vergeschlagene Spieler: 2-32(32 Spieler MAX)
BSP Größe: 2.292,496 KB
Fertig gestellt: 7.6.02
Dateiname: AREA7.zip (
Author: Thomas " LORD-OF-D@rknezz " Kordes
Email Address:******@******.***
Andere Maps vom Autor: "Omaha Beach (CS)", "FIREFIELD (HL)" [In vorbereitung]
==================================================================
Neue Texturen: Nein
Neuer Himmel: Nein
Neue Models: Nein
Neue Sounds: Ja
Benutzter Editor: Worldcraft 3.3
Compiler: ZHLT Tools
Compile Zeit: 7 minuten.
Compile PC: PIII 620 - 256 MB Ram - Win98 -
==================================================================
---------------------------------
** INSTALLATIONS INFORMATION **
---------------------------------
Die Dateien Area7.bsp in das Half-Life/valve/maps
Verzeichniss kopieren.
Die .wav dateien in das Half-Life/valve/Sound
Verzeichniss kopieren.
==================================================================
---------------------------
** SPIEL INFORMATIONEN **
---------------------------
Eine Deathmatch Arena !
Grafische Details: Einfallendes licht! Weite sicht ! ( 333MHZ CPU= Ziemlich laggig! )
==================================================================
--------------------------------
** TIPS & SONDERINFORMATION **
--------------------------------
=> Generell
->Waffen vorhanden: Brechstange , 9mm , Colt , MP5 , Shotgun , Bazooka ,
AR-Granaten , Handgranaten , Fernzünder ,
==================================================================
--------------------
** DANK GEHT AN **
--------------------
- Lord of Illusion.(...)
AN_WEST
Counter-Strike
07-16-2004 at 6:07 PM by Author
MAP NOTES
Map Name:AN_WEST
Map Typ:CS (Hostage Rescue)
Map gebaut für:CS 1.0 oder höher (getestet mit Ver. 1.1)
Author:Pyrex oder [GDL]Vegeta + [GDL]Piccolo
(E-Mail:Pyrex: ******@******.***
[GDL]Piccolo:******@******.***
Max. Spieler:16 (8 CTs und 8 Ts)
Getestet mit:bis jetzt 2 Spieler
Benutzte Texturen:(aus HL 1.1.0.6 oder neuer:)
halflife.wad
liquids.wad
xeno.wad
(aus CS 1.0 oder neuer:)
cstrike.wad
itsitaly.wad
(selbstgemacht [in ZIP/BSP-Datei enthalten]:)
wood.wad (Anmerkung: Copyright Jonathan Linker
gefunden auf: http://www.levelediting.de)
SinglePlayer:CS hat keinen!!
Auch für HL:NEIN!
Waffen:Müssen gekauft werden
Hostage-Rescue Point:Startpunkt der CTs
Bekannte BUGS:Ein paar Lichtfehler im Saloon (falsche Schatten...) die das Spiel nicht
stören sollten.
--------------------Installation-----------------
1. ZIP-File mit Winzip entpacken. Die .WAD wurde in die .BSP reincompiliert
somit muss sie nichte installiert werden. Für die .BSP und .TXT
Dateien das Maps Verzeichnis (CSTRIKEMAPS) angeben. FERTIG!
2. Dann in CS Create game, AN_WEST anwählen und go!
-------------------------------------------------
Diese Map solltet ihr in diesem Archiv nur von www.mapscene.de oder aus der
Zeitschrift PC-ACTION bekommen haben. Wenn ihr diese Map woanders her habt,
wäre es nett mir eine E-Mail an******@******.***zu schicken. Als Grundlage
für eigene Maps dürft ihr die Map erst benutzen, wenn ich euch per EMAIL eine
Erlaubnis gegeben habe. Auf Anfrage kann ich euch dann die .rmf oder .map Datei
schicken.
-------------------------------------------------
So, jetzt fangt endlich an zu zocken!!
AN_WARTOWN
Counter-Strike
07-16-2004 at 6:07 PM by Author
AN_WARTOWN - Hostage Rescue
---------------------------
Story: Uhm... ahm... Well, there's war
and there's fighting!
Ts: Prevent the CTs from rescueing the hostages!
You may, or even must kill them!!!
CTs:Rescue the hostages and kill the Ts!!!
---------------------------
Have fun!
AN_SIEDLUNG
Counter-Strike
07-16-2004 at 6:07 PM by Author
------------- Map Information --------------
Name:an_siedlung
Dateiname:an_siedlung.bsp
zusätzl. Dateien:an_siedlung.txt (dieses File)
an_siedlung.wad
Creator:Pyrex aka [VAC]d:-O Gangstacow aka [GDL]Vegeta
(nein, ich hab nicht viele Namen...)
Bauzeit:Unendlich :) nein, vielleicht alles
in allem 30 - 40 Stunden MAXIMAL
Credits:@Mapscene.de - Die beste Mappingseite wo gibt!
@FrostyFreak - habe in Beta 3 dein TruckPreab genutzt
@alle, die mich mit Ideen versorgt haben
@Dr.Death, der die schrecklichen r_speeds gebessert hat
@die ganze Mapping Scene!
Editor:Worldcraft 3.3 + ZHLT
Compiling:Rechner:
Athlon 1.333 266 MHZ FSB 256 RAM Voodoo3 Win98SE
AMD 761 Chipset
für NETVIS: siehe oben + Athlon 1.333 266 MHZ FSB
256 RAM Gf2MX WinXP VIA KT266 Chipset
Zeiten:
HLCSG:42.62 seconds
HLBSP:12.57 seconds
NETVIS:10232.45 seconds [2h 50m 32s]
HLRAD:5192.27 seconds [1h 26m 32s]
... ganz ordentlich, oder?? :)
--------------- Copyright ------------------
Diese Map wurde komplett von Pyrex gebaut. Wer vorhat, sie zu ver-
öffentlichen, darf dies nur mit dem kompletten Original-Zip tun.
Dann hätte ich aber gerne eine Benachrichtigung per EMAIL an
******@******.***. Wer diese Map als Grundlage oder Teile davon
in seiner Map benutzen will, darf dies nach Bestätigung meinerseits tun.
AN_KISTENMETZEL
Counter-Strike
07-16-2004 at 6:07 PM by Author
------------- Map Information --------------
Name:an_kistenmetzel
Dateiname:an_kistenmetzel.bsp
zusätzl. Dateien:an_kistenmetzel.txt (dieses File)
Creator:[GDL]Vegeta
EMAIL:******@******.***
Bauzeit:Vielleicht 3 Stunden...
Credits:@Mapscene.de - Die beste Mappingseite wo gibt!
@alle, die mich mit Ideen versorgt haben
@die ganze Mapping Scene!
Editor:Worldcraft 3.3 + ZHLT
Compiling:Rechner:
Athlon 1.333 266 MHZ FSB 256 RAM Voodoo3 Win98SE
AMD 761 Chipset
Dauer: Vielleicht alles in allem 5 Minuten auf MAX
--------------- Copyright ------------------
Diese Map wurde komplett von [GDL]Vegeta gebaut. Wer vorhat, sie zu ver-
öffentlichen, darf dies nur mit dem kompletten Original-Zip tun.
Dann hätte ich aber gerne eine Benachrichtigung per EMAIL an
******@******.***. Wer diese Map als Grundlage oder Teile davon
in seiner Map benutzen will, darf dies nach Bestätigung meinerseits tun.
AN_CASTLE
Counter-Strike
07-16-2004 at 6:07 PM by Author
AN-CASTLE --- Hostage rescue
--BRIEFING--
A group of terrorists have stolen a tank from the U.S. Army.
A few immediately ordered SWAT-Men were able to capture the
tank and used it for a tactical crusade: They are besiegeing
the castle in which the terrorists have taken refuge. The T's
have also taken 3 mechanichs as hostages, who the CT's are going
to rescue
--BRIEFING END--
Counter-Terrorists:
Rescue the mechanics and / or kill all terrorists.
Terrorists:
Prevent the Counter-Terrorists from rescueing the hostages.
If necessary, kill them.
Other notes:
Use the many options to escape / enter / besiege the castle.
GO GO GO!
AIRDUCT
Counter-Strike
07-16-2004 at 6:07 PM by Author
_____________________________________________________________
*** Author:Mapdesign by Organic700 ******@******.***
*** Maptype: Funmap
*** Mapame: Airduct - a windy hunting
Map built during two long nights,
finished at 22th of December 2002.
- VISIT:
www.organic700 to see my other maps!
_____________________________________________________________
AIM_MAP_DELUXE
Counter-Strike
07-16-2004 at 6:07 PM by Author
aim_map_usp - aim-map
by Muchel alias Donnerbalken
Texture builds by Valve software
Die T'S müssen die CT'S töten!!
Die CT'S müssen die T'S töten
Other Notes: In der Map sind keine
Bombenplätze es geht nur darum die anderen zu töten :)
Viel Spaß
Wenn ihr verbesserungs Vorschläge habt schickt sie an
******@******.***
(Press FIRE to continue)
AIM_JEDI
Counter-Strike
07-16-2004 at 6:07 PM by Author
AIM_JEDI (Map by SpEcTeR -******@******.***
visit me @ http://wos.strikenet.de and #WoS.net @ QNet
AIM_CVD
Counter-Strike
07-16-2004 at 6:07 PM by Author
map name: aim_cvd
version: 1.0
spiel typ: CS
keine neuen texturen oder sounds oder so...
benutzter editor: worldcraft 3.3, hammer 3.4
compile zeit: 22 sekunden
is halt ne aim-map.
txt- und bsp-dateien nach cstrikemaps kopieren.
wad-Datei nach cstrike kopieren.
Das is meine erste Map also beschwert euch nich... :)
viel spaß!
-CvD-|-Irrer Ivan-
3ROOMS_RM
Counter-Strike
07-16-2004 at 6:07 PM by Author
==================================================================
Map Name: 3Rooms ReMake
Type: HL-DeathMatch
Number of Players: 3-8 (15 MAX)
Build on: 22.10.03
Author: Jochen "Dr.Death" Hoehmann
Email Address: drdeath@mapscene.de
Website: http://www.drdeaths-lair.de,, http://www.mapscene.de (German Sites!)
More Maps: Check http://www.drdeaths-lair.de -> Leveldesign
==================================================================
New Sources: new sprite
Editor: Worldcraft 3.3 (de)
Compiler: ZHLT 2.5.3 CB
Compile time: below one minute ;)
Compile PC: 1,9k+ XP, 512mb overclocked DDR ;)
==================================================================
-------------------------------
** Background Info **
-------------------------------
The map was created between 4am and 5am on a small lanparty.
We all knew the cool map 3rooms, but no one of us had it anymore on his
hd, so i rebuild it in the early morning of 22.10.03...
Nothing special, just a small map with some weapons and (for us) lots of
hours with the original 3rooms-map and the remake.
==================================================================
--------------------
** Thanks to **
--------------------
- the guy who build 3rooms. Dunno who you are or where you come from, but
your map was one of those we played since Half-Life was released.
- Bubu and Kopfschmerz aka Lucky_Metal_Psycho, who had been on our small lan
- Bubu's sister for making good meal for us ;)
==================================================================
-------------------
** LEGALES ZEUG **
-------------------
hmmm, guess the remake of this map is copyright by me now.
Copy it wherever you want, but if you want to make money with it or put
it on a CD or some other media with other files please send me a mail before.
Don't copy it without this readme, thanks. Oh, and the sprite is important :P
==================================================================
DOD_VOLONNE
Day Of Defeat
07-16-2004 at 9:14 AM by Author
Volonne
----------------------------------------------------------------------------------------
Story/mission:
Allies:After taking St. Lo, the Allies must take the rural viallage Volonne
before taking Cherbourg. The Allies are invading from the north
and must secure all 5 capture points, the hardest of which will be
inside a warehouse near the Axis stronghold. In response, the Axis
have sealed the only Warehouse door.
Axis:The Allies are invading, and if Volonne falls the Axis forces
in Cherbourg and Paris will be vulnerable. Stop the Allied invasion
at all costs. To slow down the Axis counter-attack, the Allies have
protected their last control point with barbed wire.
NOTES:There are 5 capture points in this map.
THIS MAP IS UGLY! ENJOY YOUR EYES GETTING BURNED OUT!
TNT Notes:The Axis warehouse can only be penetrated with Allied Satchels.
The Allies radio station can only be penetrated with Axis TNT.
There are 3 TNT secondary objectives for each side, however each
side has many charges to help speed up gameplay.
-------------------------------------------------------------------------------------------
Volonne
Retail Day of Defeat compliant Version
Created by: Izuno
www.planethalflife.com/izuno
******@******.***
Released February 2004
Map File name: dod_volonne.bsp
Concept, Mapping and Design by: Izuno
Lead tester and design consultant: Maverick (going back to 2001)
Additional Testing and support by: Sphere
Additional support: CUC Clan. http://cuc.gotdns.com/ (going back to 2001)
Textures used: So many textures...some are old and really ugly. I don't care.
Special thanks to Klein, Kamikazi!, MikeZilla, Johan / Absolut Vodka.
I'm sure I'm leaving people out. But such is life.
Version:Releas(...)
DOD_TRUST_B1
Day Of Defeat
07-16-2004 at 9:14 AM by Author
-
DOD_TOBRUK_B3
Day Of Defeat
07-16-2004 at 9:14 AM by Author
Waypoints by Godcha
******@******.***
DOD_TEMPLE
Day Of Defeat
07-16-2004 at 9:14 AM by Author
DoD_TEMPLE by Sebastian "Hawk" Hilmes ******@******.***
June, 1942, Africa/Lybia (near the border to Egypt)
25th June 1942
A little group of german Afrikakorps-Scouts found
50 kilometres near of the egyptian border
a secret egyptian Temple.
A couple of days later....
Generalfeldmarschall Erwin Rommel is ordered by the high
command of the Axis to steal all precious
objects from the temple, in order to transport them to Berlin.
There is a very powerful diamond : The "Eye of the Pharao",
a diamond which is surrounded by myths and rumours which
claim that this beautiful diamond is cursed with demonical
powers and magic.
If Adolf Hitler is able to get his hands on this artifact,
it is very possible that he could try to abuse its power
in order to defeat his enemies!
Allied Objectives:
- Get the Pharaoeye and prevent the Axis from bringing
it to Berlin!
Axis Objectives:
- Destroy the Cromwell tank who block the Exit of the Temple
and escape with your comrades to the next airport under
Axis control!
Textures: Chad "Masako" Barnsdale, Svante "xerent" Ekholm,
and Scott "Kamikazi!" Jordan,
Temple textures: by Mr.Clean (http://www.planetquake.com/mrclean)
Models: DoD Team - modified by Hawk, Opel Blitz by flomatic, skin by Hawk
Env Sky: Nick "Crinity" Coombe
Overview: flomatic
Thx to Phoenix
visit
www.dayofdefeat.de
www.kraut-mapworks.de
www.dodmaps.de
www.dodmaps.com
ULF_PISTOLS
Counter-Strike
07-16-2004 at 9:14 AM by Author
ULF_Pistols
Mapping by WismeR
www.clan-ulf.fr.st
Tuer l'autre equipe ! ;)
Version 1.0 - 02/06/03
 
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Community 17b
Shoutbox
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07-09-2025 at 1:44 PM
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(Link)
07-11-2025 at 8:06 PM
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07-16-2025 at 10:35 AM
For this map - (Link)
07-16-2025 at 11:25 AM
fails to download with no error for me
07-18-2025 at 9:07 AM
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07-20-2025 at 7:41 AM
Hello guys!
Pls, re-upload "7300 Waypoints Podbot"? The link in forum is no longer downloadable.
(Link)
Thanks smiley
07-21-2025 at 11:38 AM
was trying to upload de_basalt for csgo and wondering why it doesn't work, then I noticed the 150M file size limit...
07-27-2025 at 12:48 PM
Is it normal for a CSGO map to be larger than 150M?
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Doesn't the steam workshop make 3rd party sites redundant for recent games?
08-16-2025 at 3:28 PM
@Arkshine: You're alive! smiley
Just a little remark: I've responded on the topic "advanced user" on the new forum some time ago.
Would you be so kind to take a look at it?
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could archive.org be used for offsite backups?
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Cupe:
08-25-2025 at 8:38 AM
08-26-2025 at 7:16 AM
can you please put this map under my name? ((Link))
08-29-2025 at 9:17 PM
pew pew pew !
09-01-2025 at 9:19 AM
Залил карту (Link) но не могу указать авторство- белая страница после редактирования параметров.
09-06-2025 at 7:48 PM
I've uploaded my new map, but there is a white page after the parameters edit (no info saved). Pls fix.
09-06-2025 at 7:49 PM
smiley
09-11-2025 at 9:07 PM
Forum
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void [bug] Wad Titles Contain Dot Suffix
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void Hlbox17b Source Code
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void Are There Open Source Maps?
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void Counter Strike Source Map Name?
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void Cs.cs2.ro - Since 2012
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void 7300 Waypoints Podbot - S3b
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void Conversion Map Cs 1.6 Vers Cs:s - Aide ?
  07-19-2025 at 5:27 AM by Tristan
void My Advertisement
  07-14-2025 at 8:55 AM by rantybaked
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void
void