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DOD_SOLITUDE_B2
Day Of Defeat
07-15-2004 at 4:24 PM by Author
DoD_Solitude by Insta ******@******.***
---------------------
Shoot people in a small village, and walk over flags to score points!
Special thanks to :
Skdr (Overview, help with particles/env_light )
Wizrdspike (Exploit testing)
Andy (For use of his excellent telephone pole model)
Kleinluka (Sexy textures)
Shane and all those that participated in playtests :D
DOD_SLOPE
Day Of Defeat
07-15-2004 at 4:24 PM by Author
**************************************
dod_slope by Janne hirvonen aka Sh!tPaw
e-mail:******@******.***
**************************************
Allied Objectives:
Capture and hold the 3 flags.
Axis Objectives:
Capture and hold the 3 flags.
Textures: xerent, Masako, Kamikazi!
DOD_RITAL
Day Of Defeat
07-15-2004 at 4:06 PM by Author
Fight in order to control a town during the italy campaign.
Textures credits: Blaz_DodWad, own textures and others.
Mapped by |{ruger.
DOD_RISK
Day Of Defeat
07-15-2004 at 4:06 PM by Author
-----------------
-dod_risk-
-----------------
(dod1.0 version)
by happyernst
*Map-Objectives*
--------------------
Capture all Flagpoints (5) for Win !
--------------------
*use the rocketweapons for fun*
credits:
textures by xerent,mikezilla,kleinluka,marusuetz,kami and happyernst .
some Models by floMatic (flo_*.mdl)
Tiger by Lovemaster !
Thx all ! :D
DOD_REGENSTURM_B1
Day Of Defeat
07-15-2004 at 4:05 PM by Author
DOD_REGENSTURM by Brendan "DSettahr" Jackson
******@******.***
March, 1944, Western Front
Axis and American forces have come head to head during a
thunderstorm in a wasteland of bombed-out factories and
warehouses.
Allied Objectives:
- Capture the 6 flag points
Axis Objectives:
- Capture the 6 flag points
Textures: Day of Defeat Team, Kamikazi, Invasion Works
Models: Day of Defeat Team, H&K for the tank models,
Backslider (for the stuka water tower model)
Thanks to: Kak, Instacrome, Whoopy42, Diego, Eagle, all the
play testers from #dod on irc.holonet.org, Mardymouse.co.uk
for their excellent tutorials
#dod on irc.holonet.org
http://www.rit.edu/~bjj4494/
DOD_PUSH
Day Of Defeat
07-15-2004 at 4:05 PM by Author
DoD_Push Dec/2003
by Greenhorn
note: to my knowledge this never happened
Allied forces have learned of a supply route through a strategic town in the italian countryside. After a thorough bombing of the industrial area, the allies have secured a route into town. Now they plan to sever the flow of weapons to the italian
front.
Allied objectives:
Move quickly to sieze the first three critical areas, you will only have ten minutes to accomplish this before the element of surprise is lost,
forfeiting the mission. These 3 areas cannot be recaptured by the axis. There is an axis spawn point at their forward radio (flag2), cap this one
quickly to prevent axis troops from spawning there. Once these areas are under allied control, use the bazookas in the new
cut-through to destroy the axis weapons shipment. Failing this, cap and hold
the remaining areas to win, once again you will only have ten minutes to do so.
Axis objectives:
Rush to setup defenses from the invading allies. Prevent them from taking the first 3 flags, as they cannot be recaptured. Hold them off for ten
minutes to win. If the allies push the axis back to their command post, defend
the weapons shipment from bazooka attack, and hold all areas for ten minutes to win.
Thx to all at the DoD forums for their help
and thx to the DoD team for a great game
If i used your stuff in this map and you want credit please email me
******@******.***
DOD_PROVENCE
Day Of Defeat
07-15-2004 at 4:05 PM by Author
*************************
ENGLISH
*************************
18 July 1944
Allies attack Provence, we are here
in this small village considered like
one of most beautiful of France.
You already pushed back the Germans
in a part of the city. They are now cut off
behind the bridge.
You have a group of 16 men for recover
the whole village! We count on you,
Europe in the eyes rivetted on you.
Good luck
*************************
FRANCAIS
*************************
18 Juillet 1944 : 15h00
Les Allies attaquent la provence,
nous sommes ici dans ce petit village
réputé comme un des plus beau de France.
Vous avez deja repoussé les Allemands dans
une partie de la ville. Ils sont maintenant
retranchés derrière le pont. Vous avez un
groupe de 16 hommes pour récuperer le village
entier! Nous comptons sur vous, l'Europe à
les yeux rivés sur vous.
Bonne chance
------------------------
MAP MAKE BY DRIVEN
MAP REALISEE PAR DRIVEN
******@******.***
------------------------
One year is necessary for
the realisation.
Special thanks to :
- Godcha (for overview)
- Gordon|69 (for optimisation)
- Nany
- SpyDam
- all [JIN-ROH]
- many Beta-Testers
- and the remainder...
DOD_POOLTIME_R2
Day Of Defeat
07-15-2004 at 4:05 PM by Author
dod pooltime release 2
a funmap
for a last figth from a long dod night ..
.. only with pistols , spades ...
objetives =
caputure this damaged tank in this pool hole ... hmmmm
customs tex =
klein luka , absolut vodka , mike zilla & markus uetz
this bench model from m3release1.zip @ dayofdefeat.net boards
some nice models by flomatic
mapper = happyernst
DOD_PIZZANO
Day Of Defeat
07-15-2004 at 4:05 PM by Author
*********************************************************
DOD_PIZZANO
********************************************************
by "Ubiquitous" - CaseyMcFarland
******@******.***
*******************************************************
--------------------------------------------------------------
July 1944, Italy
Allied forces have missed their drop zone
and find themselves in Pizzano, Italy.
Now they are in the middle of a gory battle
with the Germans.
Objective:
Take control of the two main choke points:
-The water tower
-The broken down Sherman tank
----------------------------------------------------------------
Thanks to: -anyone who made textures that I used or edited
-whoever made the p4e and sherman models
that i turned into solids
Special Thanks to:
-RWC8THC, Vizion, Dante, Shortbus, Sauce
and the rest of 85th Infantry Division for thier suggestions
-Also former 85th Budz for being the only one to
consistently compliment my old map dod_be, even though it sucked
Note: There are no exploits in this map that I know of, although
spawn nading might be a problem, it is up to the server
admin to decide if it is legal or not. Also sorry for the crappy
looking minimap, I was in a hurry.
Have fun! KTP!!!
DOD_OWER_V1
Day Of Defeat
07-15-2004 at 4:05 PM by Author
Owre Road, France
Map by Rozdower.
******@******.***
The Americans and Germans have been fighting
in Alostbu for the last 3 days. After countless
stalemates the Axis are planning a surprise
strike thought the Owre Road.
Axis: Advance into the backfields and sabotage
all Allied vehicles.
Allied: Defends your vehicles for the next days
assault on Alostbu.
OR
Push the Axis back to Alostbu.
If anyone wants to make one of these nice
map-looking overviews feel free to and e-mail
me.
All textures, models, sounds, etc are from
the DoD install (past and present) and some
Counter-Strike wads.
DOD_NORTHBOUND
Day Of Defeat
07-15-2004 at 4:05 PM by Author
DOD_NORTHBOUND by skdr ******@******.***
January 20, 1945, Northern Front
After the succesful operation in the western front,
allied troops needed more backup in the north.
Allied forces have to capture unknown urban
area and advance through a countryside
town to the center of the city.
Allied Objectives:
- Capture all 5 points
Axis Objectives:
- Capture all 5 points
Textures: Chad "Masako" Barnsdale, Daniel "Kleinluka" Luka,
Absolut Vodka (exclusive textures)
Thanks: Insta, Sagi, Godcha (superb waypoints), Whoopy, Rot,
Fuzzdad, Shane and all "spiseyh" playtesting guys :D
DOD_NEDUS_B2
Day Of Defeat
07-15-2004 at 4:05 PM by Author
Nedus by Sagitarius (******@******.***)
Allied troops have captured a city near the French-German border
and germans are preparing themselves for counter-attack.
Attack starts from the forest getting through the outskirts to
the high residental area. Allies are aware of the threat and are
setting up defences to prevent the enemy from capturing the center of the city...
Allied and Axis objectives: there are 5 flags in the town, capture them.
You can also open certain buildings by destroying walls with bazooka or Panzerschreck.
map by: Sagitarius /******@******.***/ www.dodfi.net
textures by:Kleinluka / Xerent / Mikezilla / masako
models by: dod team
thanks to: skdr, Cilppiz, Jase, Falcon, SilentSwinger, Suursmurffi, Shuko,
Svejk, Nofios, Aavikkomyyra, the playtesters, ShadowFlare,
clan *Sota*,clan *GreenP* and www.DoDFi.net
--special thanks to skdr
bugreports to******@******.***, with picture if possible
DOD_KIRKENES
Day Of Defeat
07-15-2004 at 4:04 PM by Author
// CREDITS FOR DOD_KIRKENES
--------------------------
This map is made by Zyndrone ******@******.*** and spine ******@******.***.
--------------------
Brushwork: Zyndrone
Texture: Spine and Zyndrone
Sky: Zyndrone
Models: Zyndrone, Valve
--------------------
Textures, models and the sky are for free use to anyone as long as you are not
selling them or making money on them in any way.
If you use them in a stand alone map, we would like to recive credits.
And notify us so we can check out your map and have som fun...
--------------------
Thanx
Zyndrone & spine
Enjoy!
:)
DOD_NARVIK
Day Of Defeat
07-15-2004 at 2:49 PM by Author
DOD_NARVIK by Nick "TrojanTiger^^" Mazerolle, ******@******.***
April, 1940, Norway
The British have moved into the city of Narvik after destroying several German ships. They've come to clear out the city and make room for reinforcements to come in.
Allied Objectives:
- Capture the 4 flag points
- Capture the center Bridge
Axis Objectives:
- Capture the 4 flag points
- Capture the center Bridge
RC_BAVARIA
HL Rally
07-15-2004 at 12:56 PM by Author
Bavaria Rally
100% Road
By: CptPicard
RC_BAVARIA
HL Rally
07-15-2004 at 12:56 PM by Author
Bavaria Rally
100% Road
By: CptPicard
RC_FIELDS_B1
HL Rally
07-15-2004 at 12:53 PM by Author
Fields
60% Dirt Road
40% Road
By: Kolezan
RC_FIELDS_B1
HL Rally
07-15-2004 at 12:53 PM by Author
Fields
60% Dirt Road
40% Road
By: Kolezan
KZ_CLIMBERSXP_B03
Counter-Strike
07-15-2004 at 9:35 AM by Peredodu
map assez impressionante visuellement, assez longue et tres fun
RH_TEXAS
Counter-Strike
07-14-2004 at 11:11 PM by Author
texas! (rh_texas)
=====================
Revolverhelden Liga Map for Half-Life Counterstrike
-------------------------------------------------------
General
-------
Author: Gimli
E-Mail:******@******.***
Textures: X-Tender (www.fuchtelworld.de)
Sky: Valve/Sierra
Sound Editing: TheHlWanted Mod
Map Information
---------------
Version: Final Version 1.0 (15/07/2002)
Spawn Points: 36
Other Notes: Only Glock18, Elites and Scout is allowed.
Construction
------------
Level Editor: Valve Hammer Editor
Compile Tools: Zoner's HL Tools 2.5.4
Compile Time: 37 minutes on a AMD TB 1333, 256 MB RAM, Win98SE
Build Time: jule 2002 - jule 2002 (3 days)
Other Maps from same author
---------------------------
tp_dust (december 2001) (first tp map)
csde_gimlirats (january 2002)
de_algeria (june 2002)
de_gimlistan (jule 2002)
cs_g-estate (jule 2002)
cs_campagna (jule 2002)
latest news: www.gimli-maps.de.vu
Install Information
-------------------
Unzip all files into your Half-Life / Counter-Strike directory
Notes
-----
You may only distribute this map via internet or BBS.
You are not allowed to distribute this map or parts of
the zip-file containing the map on a CD.
Credits
-------
THX and greetings to the www.counter-strike.de forum and
#cs.maps (quakenet) for help and advices.
Thx to alle the people who supported me.
Thx to the mentioned texture artists for making awesome textures.
Thx to Aarkvard for this great .txt file.
Copyright
---------
©2002 by D.W. aka Gimli
 
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Community 17b
Shoutbox
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07-09-2025 at 1:44 PM
hey, can you please put this map under my name?

(Link)
07-11-2025 at 8:06 PM
Anyone getting "File not found on disk" error while downloading?
07-16-2025 at 10:35 AM
For this map - (Link)
07-16-2025 at 11:25 AM
fails to download with no error for me
07-18-2025 at 9:07 AM
Must be an old dead file I guess, other stuff works fine
07-20-2025 at 7:41 AM
Hello guys!
Pls, re-upload "7300 Waypoints Podbot"? The link in forum is no longer downloadable.
(Link)
Thanks smiley
07-21-2025 at 11:38 AM
was trying to upload de_basalt for csgo and wondering why it doesn't work, then I noticed the 150M file size limit...
07-27-2025 at 12:48 PM
Is it normal for a CSGO map to be larger than 150M?
08-16-2025 at 1:41 PM
Doesn't the steam workshop make 3rd party sites redundant for recent games?
08-16-2025 at 3:28 PM
@Arkshine: You're alive! smiley
Just a little remark: I've responded on the topic "advanced user" on the new forum some time ago.
Would you be so kind to take a look at it?
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08-20-2025 at 4:58 PM
could archive.org be used for offsite backups?
08-21-2025 at 3:00 PM
Yeah, there's already many maps backed up at archive.org
08-22-2025 at 8:48 AM
As far as I recall, their team even backed up entire FilePlanet so it might be possible for 17B as well
08-22-2025 at 8:49 AM
Cupe:
08-25-2025 at 8:38 AM
08-26-2025 at 7:16 AM
can you please put this map under my name? ((Link))
08-29-2025 at 9:17 PM
pew pew pew !
09-01-2025 at 9:19 AM
Залил карту (Link) но не могу указать авторство- белая страница после редактирования параметров.
09-06-2025 at 7:48 PM
I've uploaded my new map, but there is a white page after the parameters edit (no info saved). Pls fix.
09-06-2025 at 7:49 PM
smiley
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void Hlbox17b Source Code
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void Are There Open Source Maps?
  08-09-2025 at 2:30 PM by LiveWire
void Counter Strike Source Map Name?
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void Cs.cs2.ro - Since 2012
  07-30-2025 at 12:36 AM by sancez
void 7300 Waypoints Podbot - S3b
  07-20-2025 at 9:04 PM by ATHANH
void Conversion Map Cs 1.6 Vers Cs:s - Aide ?
  07-19-2025 at 5:27 AM by Tristan
void My Advertisement
  07-14-2025 at 8:55 AM by rantybaked
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