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AS_SEAFORT
Counter-Strike
07-14-2004 at 12:19 PM by Author
seafort - Assassination
by nathan goulden.
******@******.***
background by:-mark goulden
Background:-
Information update from command control, STOP.
Terrorists have taken over old WW2 sea defence fort, STOP.
United Nations peace envoy is also being held.STOP.
Counter-Terrorists: Escort VIP to the
top floor of the fort at the helicopter.
Terrorists:you start on the top floor of the
fort kill the v.i.p
(Press FIRE to continue)
AS_MADCANYON
Counter-Strike
07-14-2004 at 12:19 PM by Author
**** This map designed for theCounterstrike Half-Life mod ****
================================================================
Title: AS Mad Canyon
Filename : as_madcanyon.zip
Author(s) : [Pizza]Monkey Boy
Email Address:******@******.***
ICQ: 49808324
Website: http://www.waypointwarehouse.com
Other Maps By Author : Otto Hunt, All Your Base, Mass Destruction, Tightforts, Snipey
Description: Counter Strike AS Scenerio
Number of Teams: 2
Recommended # of Players : 8
================================================================
New Models: No
New Textures: yes
New Skins: No
New Sounds: No
New Sky : Yes
Editor used: Worldcraft 3.3
Compiler : ZHLT ver 2.5
Total Compile Time : 15 mins
Compile Machine :PIII 450 mhz Running at 558 mhz, 256 mb of pc133 system BUS of 124
Other Utilities : Pakscape, HLCC v1.4 (Yes i am still using it!), Modelviewer 2.1 (Yes i am still using it too!)
================================================================
================================================================
This map works well with the Pod Bot 2.0
Waypoints for this bot are included with this map
=================================================================
INSTALL INFORMATION:
Extract to your Half-Life/ folder using the folder names.
except for the waypoints which you will have to place manually depending on what version of
CS you are using
================================================================
CREDITS
Much Gratitude goes out to Jasper Janse, aka Shrike for his waypoints and valuable insight
in th(...)
AS_LECTURE
Counter-Strike
07-14-2004 at 12:19 PM by Author
Lecture Theatre - Assassination
by Goa`uld ******@******.***
An old-age University Student is
being disruptive during lectures,
constantly asking stupid questions.
A Student Terrorist organization
has plotted to assassinate the old
guy after a lecture, but the man
has hired special forces to protect
him!
Counter-Terrorists: Escort the VIP
to the projection room at the back
of the theatre.
Terrorists: Destroy that damn VIP!
Thanks to Denny for concepts and
creative consulting. And to jOeSmOe
for texture pack.
(Press FIRE to continue)
AS_FEAREH
Counter-Strike
07-14-2004 at 12:19 PM by Author
feareh - Assassination
Map by 0fear (Robbie, email******@******.***
Background: Somehow, an important person has
been trapped in a small electrical bunker.
Sadly, he finds himself on the opposite side
to The Whitehouse where he must reach in
order to make his escape and relax once
more in his idyllic lifestyle.
Counter-Terrorists: Protect the VIP at all
costs. Escort him to The Whitehouse.
Terrorists: Eliminate the VIP before he
escapes.
(Press FIRE to continue)
AS_ENDORE
Counter-Strike
07-14-2004 at 12:19 PM by Author
To install as_endore simply unzip to anywhere on system, open the file inside there will be a series of folders.
Move overviews to c:/sierra/half-life/cstrike. Click yes to over right
Move gfx/Podbot and Maps to same place.
Move brick.wad to c:/sierra/half-life/cstrike
Other files like this and the readme.txt are just for you to read if you wish they are not needed to play this map.
Have fun!
AS_DANGER
Counter-Strike
07-14-2004 at 12:19 PM by Author
Danger - Assassination
Map by Flashdevil ******@******.***
Textures by Ido Magal
Westland Wessex helicopter by Agent Orange
Background: An archieologist is caught by
IRA members digging up ancient artifacts in
a ruined cathedrial. Counter-Terrorists were
sent in to resuce the VIP and the ancient
ruins.
Counter-Terrorists: Protect the VIP at all
costs. Escort him to the helicopter.
Terrorists: Eliminate the VIP before he
escapes with the precious ruins.
AS_CROSS
Counter-Strike
07-14-2004 at 12:19 PM by Author
as_cross - Created by Derek Warner (-[BoC]-Crimson Guard)
******@******.***
FINAL VERSION
Install Notes :
-Extract zip file
-Copy the as_cross.txt, as_cross.bsp and as_cross.res into your
cstrike/maps folder
-Copy the as_cross.wad into your cstrike directory
-Copy The cgawm*.tga FILES into your cstrike/gfx/env directory
-Copy the rain.wav into your cstrike/sound/ambience directory
finally...
-Copy the rain.spr file into your cstrike/sprites directory
Have FUN!
NOTE TO SERVERS!!!!! - copy the *.res file into the server maps
directory along with the *.bsp file so it will send ALL the files to people
loging on... ah hem... linc :)
Derek Warner
-[BoC]-Crimson Guard
-[BoC]- 2001
AS_CLEARING
Counter-Strike
07-14-2004 at 12:19 PM by Author
The clearing - ASSASINATION
by The_Pro
credit to GarbageMan,Manny2k,SmoeJoe,CryptR for their textures
Scenario: While he was taking a walk with his bodyguards in the "Teutoburger Wald"
some activists of the terrorist group "Greenpiece" tried
to assasinate the chairman of "Loetker". "Greenpiece" claims
that "Loetker" is responsible for 90% of the CO2 emmissions
in "Beilefeld".
Counter-terrorists: Make your way out of the forest so that you can be
picked up by the limosine of "Dr Loetker"!
Terrorists: Get in position and eliminate "Dr Loetker" to stop the
pollution of the environment!
Notes: The rescuezone is in the tunnel.
AS_BACKYARD
Counter-Strike
07-14-2004 at 12:19 PM by Author
Backyard-Assassination
Background: The kids playing in the backyard have just been called in
to have punch and cookies.
Counter-Terrorists:Protect the big boss kid and escort him to his
house so you can celebrate with punch and cookies.
Terroists:Kill vip so you can keep the punch and cookies all for
yourselves,you jerks.
By the way,these forts were made by little kids, so they are
not very strong.(Hint,hint)
Created by:John McClane
AS_ALPINEB1
Counter-Strike
07-14-2004 at 12:19 PM by Author
Alpine Assassination
by Drake
******@******.***
A successful Russian businessman and
inventor has developed a new drilling
technique that will grant access to
oil underneath the previously
inaccessable Siberian wastes. OPEC
has dispatched a group of mercinaries
to keep the good inventor from
drilling Siberia by drilling him
instead.
Counter-Terrorists: Escort VIP to the
big-rig in the small parking structure.
Terrorists: Cover all avenues of escape
and kill the VIP.
(Press FIRE to continue)
DOD_JURA_B2
Day Of Defeat
07-13-2004 at 4:08 PM by Author
DOD_JURA_b1 by Sébastien "SeRuM" Lafond
******@******.***
IRC Quakenet #rezorg
www.ville-st-apollinaire.fr/ej/forum => register/Rezorg board/pm Seb)
1942, French Countryside
French resistance in Jura is down.
Lots of young men died in rageous street fights against invader.
After several days of massive bombing in the region:
at night, a few US platoons are ordered
to take back a highly strategic village from Axis hands.
US Objectives:
- Capture the 5 flag points
Axis Objectives:
- Capture the 5 flag points
Thanx to all textures artists for their great work!!!
Models: some from Flo models pack.
Advice and other contributions: everyone at the dod forums (Effexx for the sturmbots waypoints).
plz:
- DO NOT decompile this map without permission.
- report any bug and feel free to give feedback.
Enjoy
DOD_JUNE11
Day Of Defeat
07-13-2004 at 4:08 PM by Author
**** June 11, 1944 ****
D-DAY +5 NORMANDY
Allies continue to clear the hedgerows for armor.
Clear the area of opposition and capture control points.
Mapped by Satchel
Special thanks to:
Models:
[iNw] H&K S.Gautreaux (www.invasionworks.com)
Scimitar
slackiller
Textures:
Kamikaze
happyernst
MikeZilla
Sulsa
The DOD team
All texture artists that share their work for the benifit of us all.
Support:
Buxom Bombshells
AK Jace
If you are a texture artist and need credit, please email me
******@******.***
DOD_HAVOK
Day Of Defeat
07-13-2004 at 4:07 PM by Author
dod_havok by 010110
This is an updated version with some player requested changes.
NEW to this version:
Tweaked opening credits timing.
Trees cast shadows.
Some entities removed.
Most interior lighting increased.
Allied spawn area exit now "bot-friendly".
Added new cut-through into mansion.
No new files added.
Copy or place the folders where they indicate.
__________________________________________________________________
There is no doubt that I have included files that you already have.
You can overwrite or discard the files that you do not need.
Be sure to always check file consistancy before you discard files.
I have done this in an effort to ensure that everything is supplied that you need
without encountering a nasty crash due to missing files.
__________________________________________________________________
I have also included a resgen file so you can double check correct file locations
if need be.
Also included is some Sturmbot waypoints and learn files in case you have Sturmbot
installed in your dod.
Also I would like to thank the dod team for putting together some outstanding textures,
models and more for the community.
The map itself contains 6 flags for capture.
There are weather effects in the map. If your computer is capable, type cl_particlefx 2
in console to play with the effect enabled. If you get an "overflow" error, turn the
particle effects down, or off.
There are four areas in the map which are targets for a bazooka. These are not
essential to blow, but they open up a few alternate paths.
There is a hidden sniper room. Look for an out of place texture near the "door"
to the sniper room.
I hope you enjoy playing on this map, I enjoyed making it for you.
Any questions and/or comments can be kindly forwarded to
******@******.***or******@******.***
Mr. Binary
DOD_HAUNT
Day Of Defeat
07-13-2004 at 4:07 PM by Author
*Day Of Defeat*
==========================
the German Haunt
by happyernst
==========================
*This is the updated dod_haunt for DOD1.0 !*
-----------------------------
this is a capture the Flag Map with 4 CapurePoints.
Objetives=
Allies:
-Capture all 4 Flag Points
Axis:
-Auch alle vier Flaggen erobern
----------------------------
Textures:
kami ,kleinluka and happyernst
Models:
Lovemeister,Devil K
Soundradio:
happyernst
----------------------------
Thx Dodteam ..Dod forever !
DOD_HARRINGTON
Day Of Defeat
07-13-2004 at 4:07 PM by Author
DOD_HARRINGTON by Jonathan "Holeman" Fasulo ******@******.***
-Third Release of Harrington-
Set in the foothills of an unknown European village, Harrington
brings fast paced action and momentum changes galore. With its wide
layout and sundry ranges of engagement, it is one of the shockingly
few maps that emphasize outright aim in the Day of Defeat rotation
today. Played in the CAL-Dod division, this map is the brainchild
of Adrian Harrington and myself (Jonathan Fasulo). The gameplay has
been continually tweaked and tested to create a fun and intense
atmosphere in DoD.
Textures by Daniel "Kleinluka" Luka, Philip "Blazeeer" Klevestav
Thx to:
Cyberathelete Amatuer League www.caleague.com
Adrian "plex" Harrington
March 25 2004 - Third Release of Harrington
Oct. 23 2003 - Second Release of Harrington
Sept. 20 2003 - First Release of Harrington
DOD_HAMEAU
Day Of Defeat
07-13-2004 at 4:07 PM by Author
*********************************
d0d Hameau
*********************************
by J69L...visit www.J69L.de.vu
*********************************
story:
a small troop of the fox squad are on their way to omaha beach but they drifft of their curse and landet on a small coast near a small village.
in this area has never been an enemy contact...
however there is a small raiding patrol of the axis waiting for support in the village...
*********************************
your mission:
Allies: use the tnt to destroy the support truck of the axis!
Axis: your trucks ran out of gas, now you have to refuel them and find some gas in the village
and bring it back to your troop!
*********************************
Credits:
Textures:
kleinluka, xerent, kami, masako, mikezilla, telnets
custom Models: floMatic, hk, doenerking
thanks to hawk for skinning the opel blitz.
custom sound: all by me (J69L)
custom objective sprites: floMatic and me
overview: floMatic
*********************************
special thanx to:
all the fuckin guys who supportet me and gave me good ideas
and espacially my girlfriend!
without her, the map wouldnt exist!
*********************************
now you can visit me @ www.J69L.de.vu
or mail me:******@******.***
THANK YOU FOR PLAYING THIS MAP!!!
PLAY CUSTOM MAPS!!!
thank you
.
DOD_FLASHVILLE_V1
Day Of Defeat
07-13-2004 at 4:07 PM by Author
* Flashville *
----------------------------
OBJECTIVES:
April 1945. The germans are
clearly loosing the war, but a
wehrmacht division still hold the
small town of Blietzburg.
An american airborne unit has
made a drop east of the town and has
assembled in an attempt to strike
the germans from the rear. Both units
lack artillery or armor support.
Allies: Infiltrate and secure the town.
Axis: Drive back the invaders.
----------------------------
Mapped by [Rgm137]Pvt.Dingeling for rgm137 :)
******@******.***
Textures by:
Kamikazi, xerent, klein Lucka
Models by:
[iNw] H&K S.Gautreaux
www.dodrgm.de
DOD_FESTUNG_V4
Day Of Defeat
07-13-2004 at 4:07 PM by Author
By E S Dawe (TOLCHOK)
Allied P.O.W.s held in an impregnable mountain fortress have overpowered
their guard and rearmed themselves.
The only escape route is via the cablecar to the valley below.
Allies score 10 personal points and 10 team points for a successful escape.
Axis score 5 team points for every empty cablecar reaching the escape point.
Any comments? You can send them here: dod_festung at hotmail dot com.
MODIFICATIONS FROM FESTUNG_V3
Complete entity rework to make compatible with 1.0
Majority of textures replaced and some architectural changes, including a new spawn
exit to the courtyard for the Axis, and automatic machine guns to protect the
internal Axis spawn exits.
Pushable exploding barrels and crates removed because they don't work in 1.0
Escape ropes on top floor no longer cut with one chop of knife/spade. You need to
hack away at them for a bit.
Allies spawn with no weapons apart from a knife. There are now collectable weapons
scattered throughout the map.
Dod_locations added so you can communicate your location.
Snow.
CREDITS
All textures by E S Dawe apart from a few from HL.wad, and the following:
From desnow .wad (by Cid)- snow_rubble2.
All models included are by the DoD team. A special thanks to -GeineD-
for recompiling the dead axis guard.
Skybox - original artwork by Sock ******@******.*** modified by E S Dawe.
Radio music, playtest resource and quality feedback from White_spider.
Many thanks to Rotkopf at dodmaps.com, and Swordzkof at kustomkettle.com for
hosting playtests, and those who participated and offered feedback.
A special thanks to Shane and his gang at spies.com, for providing an
invaluable playtest resource with excellent feedback and suggestions.
The map dod_festung and textures made by E S Dawe are copyright 2003.
DOD_FACTORY
Day Of Defeat
07-13-2004 at 4:06 PM by Author
// Detail texture map file for dod_factory level
// [texture name][detail texture name][hscale][vscale]
{DUCT_VNT detail/dt_metal1 10 10
{FD_FACTORYWIN3 detail/dt_metal1 10 10
{FD_PIPE_BROKE detail/dt_metal1 10 10
{FD_PIPE2 detail/dt_metal1 10 10
{FD_PIPES1 detail/dt_metal1 10 10
{FD_RAIL_WIRE detail/dt_metal1 10 10
{FD_RAIL_WIRE2 detail/dt_metal1 10 10
{FD_RUSTY_LADDE detail/dt_metal1 10 10
{FENCE detail/dt_metal1 10 10
{FENCE3 detail/dt_wood1 10 10
{GRATE2 detail/dt_metal1 10 10
{GRATE3A detail/dt_metal1 10 10
{GRID2 detail/dt_metal1 10 10
{KAMI_REBAR detail/dt_metal1 10 10
{RAIL3 detail/dt_metal1 10 10
{RAZOR1 detail/dt_metal1 10 10
{RUSTYRAIL detail/dt_metal1 10 10
{TENSION5 detail/dt_metal1 10 10
~FD_LIGHT detail/dt_plaster1 10 10
~FD_LIGHT_RED detail/dt_plaster1 10 10
-0SILO2_PAN2 detail/dt_metal1 10 10
-2SILO2_P1 detail/dt_metal1 10 10
-4SILO2_PAN2 detail/dt_metal1 10 10
-5SILO2_WALL1 detail/dt_metal1 10 10
AMMO01 detail/dt_wood 10 10
AMMO02 detail/dt_wood 10 10
AMMO03 detail/dt_wood 10 10
BLITZ_SIDE1 detail/dt_wood2 10 10
C2_FD_REDUCED detail/dt_metal1 10 10
C2A3RUSTDOOR1 detail/dt_metal1 10 10
C2A3TURBINE4 detail/dt_metal1 10 10
CRETE2_FLR02 detail/dt_conc 10 10
DIRT4 detail/dt_ground1 10 10
FD_BLITZBRIDGE detail/dt_wood2 10 10
FD_BOX_TOP_64 detail/dt_wood1 10 10
FD_BOX2_TOP detail/dt_wood1 10 10
FD_BOX2_TOP_64 detail/dt_wood1 10 10
FD_GERTRAINGOOD detail/dt_wood 10 10
FD_PIPE_END detail/dt_metal1 10 10
FD_SIGN1 detail/dt_wood 10 10
FD_WIN_JAM15 detail/dt_metal1 10 10
FIFTIES_CMP3B detail/dt_metal1 10 10
GENERIC034 detail/dt_metal1 10 10
GENERIC103B detail/dt_metal1 10 10
GENERIC64B detail/dt_metal1 10 10
GRAVEL02 detail/dt_ground2 10 10
HOUSE_WALL2 detail/dt_stone1 10 1(...)
DOD_FABRIK2_B2
Day Of Defeat
07-13-2004 at 4:06 PM by Author
Dod_Fabrik2, beta 2
April, 1945, Germany
The British 2nd Army is crossing the Elbe. The Russians are less than
100 miles away. Despite the Russian threat from the East, German units
continue to resist the Allies in the West.
Allied Objectives
- Intelligence says we're facing paratroopers. Defend our
Command and Observation posts from counter attacks. Capture
the tank and enemy CP and OP.
Axis Objectives
- Resist the invaders! Paratroopers, we beat the British at
Cassino, we can beta them here! Defend our Command and
Observation posts from counter-attacks. Capture the tank
and enemy CP and OP.
Credits: Map by Bruce "DMW_NZ" Buckman.
Textures by DMW_NZ, Kamikaze, Xerent and Valve.
Tank model S.Gautreaux -iNw-h&k
 
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Community 17b
Shoutbox
The website has been transferred to a new server! I found a decent one for 33€/month. It will be expected to see quirks around, let me know if you have issues.

It will give us some time. I won't be able to handle the fee for long. Please consider donating!
12-02-2025 at 8:59 AM
I noticed there are way too many bots, I will figure out a way to block them.
Same for the people scrapping the website, I won't overlook this behavior anymore, please use the website the "normal" way. Let's have a better experience for everyone.
(When I changed the IP, 8000 bots was spamming the website :wackosmiley
12-02-2025 at 9:01 AM
It seems to have session issues. If you fail to login from the site, you can use the forum.

I noticed you can't send message on the forum as well.
12-02-2025 at 12:36 PM
Posting in the forum should work.
12-02-2025 at 8:19 PM
Thanks for the donation, much appreciated smiley
12-02-2025 at 8:19 PM
smiley
12-02-2025 at 8:40 PM
I think the login should be fixed here
12-06-2025 at 12:53 AM
yes, works now
12-06-2025 at 8:41 AM
Yes logged in here, thanks
12-06-2025 at 1:33 PM
Did you get an email when i sent you a PM?
12-06-2025 at 2:19 PM
yup, was in a rush so posted here
12-06-2025 at 2:26 PM
smiley
Hello. Seems like the the site is broken on maps maps removed for copyright violation. Example: (Link)
12-07-2025 at 7:09 PM
The error should be fixed, thanks
12-07-2025 at 11:05 PM
Thank you for fixing it! And thank you for keeping this website up!
12-08-2025 at 12:55 PM
smiley
12-08-2025 at 1:49 PM
Hello everyone.
Are downloads still not available? Let me know, because they’re still not working for me.

Greetings…
12-10-2025 at 11:37 PM
DL woprking for me, I do get a weird message about a proxy but im not using one
12-11-2025 at 10:54 PM
1 for proxy message smiley
12-12-2025 at 12:07 AM
Clouflare enforces IPv6 connection but since the website/forum doesn't support well IPv6, I need to enable an option to keep IPv4, but it's not the real IP and it's detected as proxy. I guess I can remove the warning, doesn't matter much.
12-12-2025 at 4:33 PM
@DarkGenius what issue do you have? Downloading works for me as well
12-12-2025 at 4:35 PM
I don't get why you are insisting everyone pays for your server. If you can't afford 33 euros a month, why don't you just upload the map archive of people's work, instead of demanding people pay your server hosting bill.

Plenty of people (myself included) would just host it for free without restrictions.
12-13-2025 at 12:51 AM
Yet you demand everyone go through your server (you somehow can't afford at your age?) and throttle downloads down despite you only serving 2-3GB of bandwidth a day which is hardly anything.

You are a terrible person, and its a shame people trusted their content with you.
12-13-2025 at 12:51 AM
Are you done? I’m not the creator of 17Buddies. It’s a platform, not a file dump, and it exists because of years of work by its original creator, Chapo. I don’t engage with people who insult volunteers while clearly not understanding the situation.
12-13-2025 at 1:44 AM
Fixed now thanks
12-13-2025 at 9:30 PM
Arkshine, do not pay attention to ungrateful people like isometricpanda2.
12-14-2025 at 2:05 PM
while i do not agree with isometricpanda2's tone, reading it got me wondering, online hosting is annoyingly expensive, have you considered self-hosting it?
12-15-2025 at 7:28 AM
I mean you can get an used laptop with decent specs for like 200-300 euros, host the website on it, pay barely anything at all for electricity, and just need to pay for the domain alone which is much cheaper than the hosting. Maybe I don't know what I'm talking about, but wouldn't this work?
12-15-2025 at 7:29 AM
That could work yes, especially when I got now a fiber connection. I thought about it, but I can't do it for the moment.
12-15-2025 at 7:58 PM
Yeh a few guys in my locality have been able to set such a server up mostly to host AI. It's feasible but indeed requires a good connection.
12-16-2025 at 7:02 PM
Seems like the autofill on the search function is broken. Anyone else having this?
Yesterday at 6:55 PM
Forum
void De_clyft.pwf
  12-13-2025 at 11:20 AM by meowthx1985
void C'est La Fin Pour Moi.
  12-06-2025 at 5:17 PM by Arkshine
void The End
  12-05-2025 at 4:13 AM by Arkshine
void Need .rmf File ♡ De_dust2_2020 .bsp
  10-27-2025 at 8:38 AM by FIXXOR
void [bug] Wad Titles Contain Dot Suffix
  09-07-2025 at 2:37 AM by Der Meister
void Can't Update A Map
  08-26-2025 at 5:37 PM by FIXXOR
void Hlbox17b Source Code
  08-24-2025 at 1:59 PM by LiveWire
void Are There Open Source Maps?
  08-09-2025 at 2:30 PM by LiveWire
void Counter Strike Source Map Name?
  08-03-2025 at 5:56 PM by Alozuer0900
void Cs.cs2.ro - Since 2012
  07-30-2025 at 12:36 AM by sancez
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