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NIGHTMARE2
Counter-Strike
07-05-2004 at 7:28 PM by Author
=======================================================
Nightmare 2: a Half-Life Deathmatch Experience by DocRock
=======================================================
Map Name: nightmare2.bsp
Filesize: mb unzipped
Author: DocRock
Author email: ******@******.***
Homepage:http://docrocksmaps.homestead.com/docmaps.html
wadincluded in map: sd.wad, haunted.wad
=======================================================
LEVEL DESCRIPTION:
Single Player: No
Co-Op: No
Deathmatch: Yes
Suggested Players: 6 - 12
New Textures: Yes
New Sounds: Yes
New Models: Yes
Map description: A Half-Life deathmatch map in an eerie setting
I tried to make the haunted house exterior look as much like the haunted house from
the beginning of Scooby Doo cartoons. Let me know how I did.
=======================================================
CONSTRUCTION:
base map: None
prefabs: None
editor used: Hammer 3.5
utilities used: Zoner's Half-Life compile tools, Paintshop Pro 7, Wally Half-Life model viewer
known bugs: None
compile machine: Intel Pentium 4 2.53 GHZ
compile time: 20 minutes
=======================================================
INSTALLATION:
1. Run Winzip and unzip nightmare2.zip.
2. Open the nightmare2 folder and place the nightmare2.bsp, nightmare2.res, and nightmare2.tx in your valve/maps folder.
3.Place the 6 (si(...)
NIGHTMARE
Counter-Strike
07-05-2004 at 7:28 PM by Author
=======================================================
Nightmare by DocRock
=======================================================
Map Name: nightmare.bsp
Filesize: 2.36 mb
Author: DocRock
Author email: ******@******.***
Homepage: http://www.planethalflife.com/docrocksmaps/
wadincluded in map: haunted.wad
=======================================================
LEVEL DESCRIPTION:
Single Player: No
Co-Op: No
Deathmatch: Yes
Suggested Players: 8 - 15
New Textures: Yes
New Sounds: Yes
New Models: Yes
Map description: A Halloween type map with ghouls and goblins.
=======================================================
CONSTRUCTION:
base map: none
prefabs: none
other models: dod_tree1.mdl from DOD
editor used: Worldcraft 3.4 Hammer
utilities used: Zoner's Half-Life compile tools, Paintshop Pro 7, Wally
known bugs: None
compile machine: AMD Athlon XP 1600 1.39 GHz 448 mb of RAM
compile time: 25 minutes
=======================================================
INSTALLATION:
Run Winzip and unzip nightmare.zip.
Open the nightmare folder and place the nightmare.bsp, nightmare.res,
and nightmare.txt in your valve/maps folder.
Place the 6 (six) grave256_.tga files into your valve/gfx/env folder.
Place the wav files in a folder called eerie and place that in your
valve/sounds folder.
Place the nightmare overview files in your valve/overviews folder.
Open the models folder and place the dod_tree1.mdl and the pumpkin_wj5.mdl
in your valve/models folder.
If you'd like a copy of the haunted.(...)
MONKEY_ISLE2
HL DeathMatch
07-05-2004 at 7:28 PM by Author
=======================================================
Monkey Isle 2: a Half-Life Deathmatch Experience by DocRock
=======================================================
Map Name: monkey_isle2.bsp
Filesize: 5.87 mb unzipped
Author: DocRock
Author email: ******@******.***
Homepage:http://docrocksmaps.homestead.com/docmaps.html
wadincluded in map: monkey01.wad, monkey02.wad, bj_fade.wad
=======================================================
LEVEL DESCRIPTION:
Single Player: No
Co-Op: No
Deathmatch: Yes
Suggested Players: 6 - 12
New Textures: Yes
New Sounds: Yes
New Models: Yes
Map description: My second monkey_isle map.
=======================================================
CONSTRUCTION:
base map: Monkey_Isle by DocRock
prefabs: None
editor used: Hammer 3.5
utilities used: Zoner's Half-Life compile tools, Paintshop Pro 7, Wally
Half-Life model viewer
known bugs: None
compile machine: Intel Pentium 4 2.53 GHZ
compile time: 22 minutes
=======================================================
INSTALLATION:
1. Run Winzip and unzip monkey_isle2.zip.
2. Place the monkey_isle2.bsp, monkey_isle2.res, and monkey_isle2.tx in your valve/maps folder.
3.You'll need to take the gfx folder and open it. Then, inside there will be a folder called env. Place the files from the env folder [six skyline.tga files] into your valve/gfx/env fold(...)
MARIO_XMAS
Counter-Strike
07-05-2004 at 7:28 PM by Author
=======================================================
Mario_Xmas: a Half-Life Deathmatch Experience by DocRock
=======================================================
Map Name: mario_xmas.bsp
Filesize: 4.31mb unzipped
Author: DocRock
Author email: ******@******.***
Homepage:http://docrocksmaps.homestead.com/docmaps.html
wadincluded in map: mario.wad, cg_bigl.wad
=======================================================
LEVEL DESCRIPTION:
Single Player: No
Co-Op: No
Deathmatch: Yes
Suggested Players: 6 - 12
New Textures: Yes
New Sounds: Yes
New Models: Yes
Map description: A Half-Life deathmatch map set in the magical snowy area of Mario Land.
=======================================================
CONSTRUCTION:
base map: None
prefabs: None
editor used: Hammer 3.5
utilities used: Zoner's Half-Life compile tools, Paintshop Pro 7, Wally Half-Life model viewer
known bugs: None
compile machine: Intel Pentium 4 2.53 GHZ
compile time: 20 minutes
=======================================================
INSTALLATION:
1. Run Winzip and unzip mario_xmas.zip.
2. Open the mario_xmas folder and place the mario_xmas.bsp, mario_xmas.res, and mario_xmas.tx in your valve/maps folder.
3.Place the 6 (six) dr_ice256_.tga files into your valve/gfx/env folder.
4.Put the 2 wavs in a folder called mario5 and put it in the valve/sound folder.
MARIO_MADNESS
Counter-Strike
07-05-2004 at 7:28 PM by Author
=======================================================
Mario_Madness: a Half-Life Deathmatch Experience by DocRock
=======================================================
Map Name: mario_madness.bsp
Filesize: 1.97 mb zipped
Author: DocRock
Author email: ******@******.***
Homepage:http://docrocksmaps.homestead.com/docmaps.html
wadincluded in map: mario.wad
=======================================================
LEVEL DESCRIPTION:
Single Player: No
Co-Op: No
Deathmatch: Yes
Suggested Players: 6 - 12
New Textures: Yes
New Sounds: Yes
New Models: Yes
Map description: A Half-Life deathmatch map set in the magical area of Nintendo 64's Mario World
=======================================================
CONSTRUCTION:
base map: None
prefabs: None
editor used: Hammer 3.5
utilities used: Zoner's Half-Life compile tools, Paintshop Pro 7, Wally Half-Life model viewer
known bugs: None
compile machine: Intel Pentium 4 2.53 GHZ
compile time: 5 minutes
=======================================================
INSTALLATION:
1. Run Winzip and unzip mario_madness.zip.
2. Open the mario_kart folder and place the mario_madness.bsp, mario_madness.res, and mario_madness.tx in your valve/maps folder.
3.Place the 6 (six) grass.tga files into your valve/gfx/env folder.
4.Put the 2 wavs in a folder called mario4 and put it in the valve/sound fol(...)
MARIO_LAND
Counter-Strike
07-05-2004 at 7:28 PM by Author
=======================================================
Mario Land by DocRock
=======================================================
Map Name: mario_land.bsp
Filesize: 1.77 mb
Author: DocRock
Author email: ******@******.***
Homepage: http://www.planethalflife.com/docrocksmaps
wadincluded in map: mario.wad
Included with this map is a Mario player model and a Luigi player model.
Use them to jump and run in the mario_land environment of the map.
Place the mario.mdl and the luigi.mdl in your valve/models/player folder.
=======================================================
LEVEL DESCRIPTION:
Single Player: No
Co-Op: No
Deathmatch: Yes
Suggested Players: 8 - 15
New Textures: Yes
New Sounds: Yes
New Models: Yes (Mario & Luigi)
Map description: A Half-Life deathmatch map set in the famous world of
Nintendo 64's Mario 64.
=======================================================
CONSTRUCTION:
base map: Castle area and Wall world in Mario 64
prefabs: None
editor used: Worldcraft 3.4 Hammer
utilities used: Zoner's Half-Life compile tools, Paintshop Pro 7, Wally
known bugs: None
compile machine: AMD Athlon XP 1600 1.39 GHz 448 mb of RAM
compile time: 1 hour 30 minutes
=======================================================
INSTALLATION:
Run Winzip and unzip mario_land.zip.
Open the mario_land folder and place the mario_land.bsp, mario_land.res(...)
MARIO_KILLBOX
Counter-Strike
07-05-2004 at 7:28 PM by Author
=======================================================
Mario_Killbox: a Half-Life Deathmatch Experience by DocRock
=======================================================
Map Name: mario_killbox.bsp
Filesize: 1.97 mb zipped
Author: DocRock
Author email: ******@******.***
Homepage:http://docrocksmaps.homestead.com/docmaps.html
wadincluded in map: mario.wad
=======================================================
LEVEL DESCRIPTION:
Single Player: No
Co-Op: No
Deathmatch: Yes
Suggested Players: 8 - 15
New Textures: Yes
New Sounds: Yes
New Models: Yes
Map description: A Half-Life deathmatch map set in the magical area of
`Nintendo 64's Mario World
=======================================================
CONSTRUCTION:
base map: None
prefabs: None
editor used: Hammer 3.5
utilities used: Zoner's Half-Life compile tools, Paintshop Pro 7, Wally
Half-Life model viewer
known bugs: None
compile machine: Intel Pentium 4 2.53 GHZ
compile time: 10 minutes
=======================================================
INSTALLATION:
1. Run Winzip and unzip mario_killbox.zip.
2. Open the mario_killbox folder and place the mario_killbox.bsp, mario_killbox.res, and mario_killbox.tx in your valve/maps folder.
3.Place the 6 (six) grass.tga files into your valve/gfx/env folder.
4.Place the 7 wav files in a folder called mario3 and place(...)
MARIO_AIR
Counter-Strike
07-05-2004 at 7:28 PM by Author
=======================================================
Mario Air by DocRock
=======================================================
Map Name: mario_air.bsp
Filesize: 1.94 mb / 3.74mb unzipped
Author: DocRock
Author email: ******@******.***
Homepage:http://docrocksmaps.homestead.com/docmaps.html
wadincluded in map: mario.wad
Included with this map is a POWER-UP Mario player model and a Luigi player model.
Use them to jump and run in the mario_air environment of the map.
Place the powerup_mario.mdl and the powerup_luigi.mdl in your valve/models/player folder.
Also included is a zipped folder containing a snark replacement model. It is of the mushroom
koopa's which usually run around in Mario Levels. If you want to use the snark replacement, you'll have to unzip it to it's proper locations which are laid out for you in the zipped readme.
=======================================================
LEVEL DESCRIPTION:
Single Player: No
Co-Op: No
Deathmatch: Yes
Suggested Players: 8 - 15
New Textures: Yes
New Sounds: Yes
New Models: Yes (Mario & Luigi POWER-UPs)
Map description: A Half-Life deathmatch map set in a surreal vision world of Nintendo 64's Mario 64.
=======================================================
CONSTRUCTION:
base map: None
prefabs: None
editor used: Worldcraft 3.5 Hammer
utilities used: Zoner's Half-Life compile tools, Paintshop Pro 7, Wally
known bugs: None
compile machine: (...)
M4_TRAINING
Counter-Strike
07-05-2004 at 7:28 PM by Author
-----------------
Par .Sorgues
-----------------
Apprennez a maitriser la m4
comme un pro...
------------------
******@******.***
------------------
LEGOLAND
Counter-Strike
07-05-2004 at 7:28 PM by Author
LEGOLAND
by XF007
Made in 2 week
Put the file in half-lifevalvemap
no .wad requested only half-life.wad
i have no web site only a mail adresse******@******.***
send me a mail if you have idea for a new map or probleme whith my map.
please send me what you think of my map.
thanks for using legoland.bsp and thanks to file planet and valve
KOP_TENNIS
Counter-Strike
07-05-2004 at 7:28 PM by Author
=====================================================================
Half-Life Map Spec Sheet
=====================================================================
------Information General ---------------------------------------------------------------
Titre: kop_tennis
version : 1.0
Date: 1 er mars 2003
nom du fichier : kop_trnnis.bsp
Auteur: -=kop=-RequinBlanc fd
Address Email :******@******.***
Page d'accueille : www.kop.clan.st
Description: une vitre, des grenades !!!
Maps precedentes: non
Credits/Merci: merci a -=kop=-RequinBleu pour avoir testé la map
final de kop_tennis
------Information de jeu------------------------------------------------------------------
Counter-Strike : Tué tout les terro ou tout les counter pour gagner !
Notes : Des Awp + des ak47 vous attendent en hauteur chercher
comment y arriver !
------Information sur la map----------------------------------------------------------
New Textures: juste une baniere.
New Sounds: Non.
------Construction de la map----------------------------------------------------------
Base: pour scratch.
Editor(s) used: Hammer Editor francais v3.4
Compile Machine: zhltlauncher.
Compile time: Approx. 8 secondes.
------Instructions pour intaller la map-------------------------------------------
Déziper le fichier. Placez la map, "kop_tennis.bsp" and the
text file 'kop_tennis.txt' dans votre sierra/half-life/cstrike/maps directory.
------Copyright-Permissions------------------------------------------------------------
L'auteur ne veux pas que vous utilisiez ce monde pour completer d'autres maps.
Vous ne devez pas distribuer ce monde en ayant modifié la map !!!
PAS DE MODIFICATION !!! Si vous ne co-operez pas, elle n(...)
KA_PECTOPAH
Counter-Strike
07-05-2004 at 7:28 PM by Author
Pectopah - knife map
Mappeur = P!TyF()><
Designer = T@Z
But du jeu : Faire une grosse war en détruisant les ennemis et le réstaurant !
PS : Il y a une cachete derriere l'estrade ...
KA_BE_HIGHWAR
Counter-Strike
07-05-2004 at 7:28 PM by Author
High War - knife and Beretta map
Mappeur : P!TyF()><
Designer : K!K$
But du jeu : Faire une grosse war et tuer tous le monde !
Pour avoir un cut il faut aller sur le plongeoir. Attention de pas vous manger ;) !
Pour les berettas faut aller sur le toit de la tour !
Bon frags ;-)
HS_MAP
Counter-Strike
07-05-2004 at 7:28 PM by Author
hs_map - FuN
bY p1nGu (#p1nGu) quakenet.org
TeXtuRes Fr0m de_cbble
Just a cbble style map like aim_map and dust.The most interesting thing of this map, is the elements side which only show enemmys' heads.2nd map, done in 1 day.
Other Notes: Don t try to cross the map :)
Voila, une map fun (j espere)avec pour but le -=*hS*=-.C ma 2eme map, ca ma pris comme l envie de pisser et jlai fait.G vraiment essayé de reproduire cbble mais c pluto tendu car a part ses textures (magnifiques), elle est plutot pauvre.Je l ai mappé en 1 journée et fini totalement fonsdé.
Ps: n essayez pas de traverser :)
HL_MANSION
Counter-Strike
07-05-2004 at 7:28 PM by Author
Title : hl_mansion (cs_mansion adapted for hl)
Date : 14/03/2003
Filename : hl_mansion.bsp
Author : |ALTEAM| Bluelambda (a french hl player)
Email Address :******@******.***
Description : decompilation of cs_mansion, transformations
for hl, compilation to hl_mansion
know bugs : a lot of bugs producted by the decompilation,
some bugs were corrected, but some bugs persist (in the swiming pool...).
The persisting bugs are not very visibles.
GARE_MONTPELLIER
Counter-Strike
07-05-2004 at 7:28 PM by Author
Gare de MONTPELLIER
par romano
Il est 22 h 00 ,après près de 3 heures de retard le TER
en provenance de Perpignan arrive en gare de Montpellier.
Un groupe de voyageurs exédés par la SNCF s'arment et
veulent infliger une sentence aux employés SNCF en faisant
exploser l'un des bureaux acceuil de la gare.
La police alertée par radio s'y rend immédiatement pour contrer
ces fanatiques fous furieux abreuvés de haine et de biere ....
******@******.***
FY_SPACE_SCOUT
Counter-Strike
07-05-2004 at 7:28 PM by Author
par Stamp
www.mash-force.com
Toute petite map faite en 1/4 d'heure ...
amusez vous c'est un ordre
^_^
12 VS 12
FY_STREETBATTLE
Counter-Strike
07-05-2004 at 7:28 PM by Author
Have fun.
map by Alf.Red
FY_QUIDDITCH
Counter-Strike
07-05-2004 at 7:28 PM by Author
Auteur : Crash
Vila ! g essayé de reproduire une arene de Quidditch!Je vous souhaite un bon amusement!Merci au site du zero pour tous leurs excellents conseils sur le mapping ! Bons frags !
AIM_BLUE-RED
Counter-Strike
07-05-2004 at 7:27 PM by Controversy
Carte peu interessante : d'un côté en rouge, de l'autre en bleu, bref à tester pour les fans de discothèques... Armes automatiques au sol, et 2 snipes dans chaque camp sur le mur.
 
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Community 17b
Shoutbox
Confirmed for both maps. When I use ViewZipContent it gives the following error: Archive not found, unreadable or doesn't contain any file.
05-05-2025 at 8:39 PM
Strange, as the red download button still displays a certain amount of KB, instead of being not present when a zip is missing.
05-05-2025 at 8:40 PM
So presumably it got damaged during the attack or something went/was wrong with the backup.
05-05-2025 at 8:44 PM
@qoLmE: Hi. Yes, I put the mapper name as the server name )
05-06-2025 at 3:59 PM
The realm of byplt is over!!! Lol.
No, I have deleted his name in all author fields.
Also posted the BIG list. You can find it here.
You guys will be pretty busy smiley
05-06-2025 at 9:27 PM
@qoLmE: You are just a monster)) Thank you for your great work! You are the best
05-07-2025 at 6:55 AM
Some maps have been supplemented with missing information.
05-07-2025 at 6:56 AM
Please make a post in the thread if you have added information! It's the intention to keep the list up-to-date.
I'm not going to check all those links to see if anything has changed!!!
I specifically mentioned this in the post.
*
05-07-2025 at 2:49 PM
The PM/shoutbox stuff I talked about is ONLY when a link is incorrect/not working.
*
05-07-2025 at 2:55 PM
so random
05-08-2025 at 10:31 PM
OMFG! Is English so hard to understand or do people simply don't read stuff?
If you've changed ANYTHING from the main list please post a REPLY inside the thread with what exactly you have edited. I do not have the time to check all the links to see if anything has changed.
*
05-09-2025 at 2:05 PM
As I've noticed info has been added to various links...
05-09-2025 at 2:06 PM
@qoLmE: I'll write back on Monday about my changes.
05-09-2025 at 8:47 PM
@Blackcock: I have manually opened every link today ( 09-05-2025 @ 8PM ) and updated the entire list.
So, post only the things you have changed AFTER this date and hour.
*
05-09-2025 at 9:02 PM
@qoLmE: Got it! Don't touch anything in that post for now, I'll run through it again on Monday and write back
05-09-2025 at 9:14 PM
yo, could you help a fellow mapper? I can donate in exchange for a banner here. Cheers!
05-14-2025 at 8:36 AM
zm_zow_christmas2 and all zm_zow_funzone maps were made by Special K
05-18-2025 at 3:28 AM
check out this map

(Link)
05-22-2025 at 3:17 PM
vampire slayer section please !!!!!!!
admin please read it !!!!!!!?
05-29-2025 at 5:14 AM
Hello, would you like to join our multimod and anarchy server?
Let's play on our server in Counter-Strike: Condition Zero:
83.219.243.39:27015
05-30-2025 at 11:41 PM
Hello, would you like to join our multimod and anarchy server?
Let's play on our server in Day of Defeat(from cz to the dod :D):
83.219.243.39:27015
06-06-2025 at 8:56 PM
go go go
06-10-2025 at 12:08 PM
smileysmileysmileysmileysmileysmiley
06-10-2025 at 2:01 PM
smiley
06-16-2025 at 7:49 PM
Condition Zero
GunGame-Bayerwald
173.199.105.149:27015
06-17-2025 at 10:11 AM
smileysmileysmiley
06-19-2025 at 5:49 AM
smileysmileysmiley
06-26-2025 at 10:18 AM
Counter Strike 1.6 GunGame Server IP:37.221.209.129:27657
06-29-2025 at 10:38 PM
I'm looking for a 20-year-old map of csde_beslan
07-09-2025 at 1:44 PM
hey, can you please put this map under my name?

(Link)
07-11-2025 at 8:06 PM
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17Buddies's website offers at this time 108 013 total uniques and verified maps including 59 130 HL1 maps, 45 580 HL2 maps and 3 303 CS:GO maps, representing 372,73 GB disk space.

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