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Random Maps
56 599 Items
SCOUT_TOUJOURS
Counter-Strike
07-05-2004 at 7:29 PM by Author
SCOUT_TOUJOURS
Par o0RaideN0o ******@******.***
Terroristes:
Prener un scout par terre et descendé le plus de ct possible.
Contre-Terroristes:
Prener un scout par terre et descendé le plus de terros possible.
Map fun crée pour les fanas du scout ! Bon frag !
SCOUT_POKCHATEAU
Counter-Strike
07-05-2004 at 7:29 PM by Author
scout_pokchateau - scouting everywhere
PAR POK|superPOK ]==>www.superpok.fr.st<==[
******@******.***
aucun but pour cette map => juste prendre le scout, viser et shooter
note : cette map etait prevue a l origine pour etre de_pok_chateau,
quand j ai vu que le projet aller tomber a l eau,
j ai dessidé de sa reconvertion!
====> www.siteduzero.com
====> www.superpok.fr.st
(Appuez sur FIRE pour continuer)
PANIQUE
Counter-Strike
07-05-2004 at 7:29 PM by Author
-----Informations-----
Nom:panique
Type:HLDM (Half-Life Deathmatch)
Auteur:FabHacker
Joueurs conseillés: 4 et plus
Construction:
Worldcraft3.3, ZHLT 2.5.3, Pak Scape, Half-Life Model/Sprite Wiewer
Temps de construction: 4 jours on/off
-----Scénario-----
Vous êtes dans le centre de gestion des entrepôts secteur 5. Vous pouvez lancer une autodestruction pour anéantir toute forme de vie. Une fois les trois boutons activé, le satellite tire une charge dévastatrice. Pour vous protéger, vous n'avez que trois abris spéciaux (en orange) qui sont prévus à cet effet. Mais attention, vous devez y être avant la fin du compte à rebour...
-----Installation-----
Il aut extraire le zip dans SierraHalf-Lifevalve
Ainsi, le fichier panique.bsp se trouvera dans:
SierraHalf-Lifevalvemaps
Et les fichiers panique.bmp et panique.txt dans
SierraHalf-Lifevalveoverviews
Lancez ensuite une partie Internet ou LAN sur "panique.bsp".
-----Note de l'auteur-----
Si cette carte vous plait, n'ésitez pas à la donner à vos amis. Si c'est la cas, merci de laisser ce fichier texte AVEC la carte.
Bon jeu à tous!
FabHacker
******@******.***
www.worldcraft3.fr.st
www.hlpanique.fr.st
NIGHTMARE2
Counter-Strike
07-05-2004 at 7:28 PM by Author
=======================================================
Nightmare 2: a Half-Life Deathmatch Experience by DocRock
=======================================================
Map Name: nightmare2.bsp
Filesize: mb unzipped
Author: DocRock
Author email: ******@******.***
Homepage:http://docrocksmaps.homestead.com/docmaps.html
wadincluded in map: sd.wad, haunted.wad
=======================================================
LEVEL DESCRIPTION:
Single Player: No
Co-Op: No
Deathmatch: Yes
Suggested Players: 6 - 12
New Textures: Yes
New Sounds: Yes
New Models: Yes
Map description: A Half-Life deathmatch map in an eerie setting
I tried to make the haunted house exterior look as much like the haunted house from
the beginning of Scooby Doo cartoons. Let me know how I did.
=======================================================
CONSTRUCTION:
base map: None
prefabs: None
editor used: Hammer 3.5
utilities used: Zoner's Half-Life compile tools, Paintshop Pro 7, Wally Half-Life model viewer
known bugs: None
compile machine: Intel Pentium 4 2.53 GHZ
compile time: 20 minutes
=======================================================
INSTALLATION:
1. Run Winzip and unzip nightmare2.zip.
2. Open the nightmare2 folder and place the nightmare2.bsp, nightmare2.res, and nightmare2.tx in your valve/maps folder.
3.Place the 6 (si(...)
NIGHTMARE
Counter-Strike
07-05-2004 at 7:28 PM by Author
=======================================================
Nightmare by DocRock
=======================================================
Map Name: nightmare.bsp
Filesize: 2.36 mb
Author: DocRock
Author email: ******@******.***
Homepage: http://www.planethalflife.com/docrocksmaps/
wadincluded in map: haunted.wad
=======================================================
LEVEL DESCRIPTION:
Single Player: No
Co-Op: No
Deathmatch: Yes
Suggested Players: 8 - 15
New Textures: Yes
New Sounds: Yes
New Models: Yes
Map description: A Halloween type map with ghouls and goblins.
=======================================================
CONSTRUCTION:
base map: none
prefabs: none
other models: dod_tree1.mdl from DOD
editor used: Worldcraft 3.4 Hammer
utilities used: Zoner's Half-Life compile tools, Paintshop Pro 7, Wally
known bugs: None
compile machine: AMD Athlon XP 1600 1.39 GHz 448 mb of RAM
compile time: 25 minutes
=======================================================
INSTALLATION:
Run Winzip and unzip nightmare.zip.
Open the nightmare folder and place the nightmare.bsp, nightmare.res,
and nightmare.txt in your valve/maps folder.
Place the 6 (six) grave256_.tga files into your valve/gfx/env folder.
Place the wav files in a folder called eerie and place that in your
valve/sounds folder.
Place the nightmare overview files in your valve/overviews folder.
Open the models folder and place the dod_tree1.mdl and the pumpkin_wj5.mdl
in your valve/models folder.
If you'd like a copy of the haunted.(...)
MONKEY_ISLE2
HL DeathMatch
07-05-2004 at 7:28 PM by Author
=======================================================
Monkey Isle 2: a Half-Life Deathmatch Experience by DocRock
=======================================================
Map Name: monkey_isle2.bsp
Filesize: 5.87 mb unzipped
Author: DocRock
Author email: ******@******.***
Homepage:http://docrocksmaps.homestead.com/docmaps.html
wadincluded in map: monkey01.wad, monkey02.wad, bj_fade.wad
=======================================================
LEVEL DESCRIPTION:
Single Player: No
Co-Op: No
Deathmatch: Yes
Suggested Players: 6 - 12
New Textures: Yes
New Sounds: Yes
New Models: Yes
Map description: My second monkey_isle map.
=======================================================
CONSTRUCTION:
base map: Monkey_Isle by DocRock
prefabs: None
editor used: Hammer 3.5
utilities used: Zoner's Half-Life compile tools, Paintshop Pro 7, Wally
Half-Life model viewer
known bugs: None
compile machine: Intel Pentium 4 2.53 GHZ
compile time: 22 minutes
=======================================================
INSTALLATION:
1. Run Winzip and unzip monkey_isle2.zip.
2. Place the monkey_isle2.bsp, monkey_isle2.res, and monkey_isle2.tx in your valve/maps folder.
3.You'll need to take the gfx folder and open it. Then, inside there will be a folder called env. Place the files from the env folder [six skyline.tga files] into your valve/gfx/env fold(...)
MARIO_XMAS
Counter-Strike
07-05-2004 at 7:28 PM by Author
=======================================================
Mario_Xmas: a Half-Life Deathmatch Experience by DocRock
=======================================================
Map Name: mario_xmas.bsp
Filesize: 4.31mb unzipped
Author: DocRock
Author email: ******@******.***
Homepage:http://docrocksmaps.homestead.com/docmaps.html
wadincluded in map: mario.wad, cg_bigl.wad
=======================================================
LEVEL DESCRIPTION:
Single Player: No
Co-Op: No
Deathmatch: Yes
Suggested Players: 6 - 12
New Textures: Yes
New Sounds: Yes
New Models: Yes
Map description: A Half-Life deathmatch map set in the magical snowy area of Mario Land.
=======================================================
CONSTRUCTION:
base map: None
prefabs: None
editor used: Hammer 3.5
utilities used: Zoner's Half-Life compile tools, Paintshop Pro 7, Wally Half-Life model viewer
known bugs: None
compile machine: Intel Pentium 4 2.53 GHZ
compile time: 20 minutes
=======================================================
INSTALLATION:
1. Run Winzip and unzip mario_xmas.zip.
2. Open the mario_xmas folder and place the mario_xmas.bsp, mario_xmas.res, and mario_xmas.tx in your valve/maps folder.
3.Place the 6 (six) dr_ice256_.tga files into your valve/gfx/env folder.
4.Put the 2 wavs in a folder called mario5 and put it in the valve/sound folder.
MARIO_MADNESS
Counter-Strike
07-05-2004 at 7:28 PM by Author
=======================================================
Mario_Madness: a Half-Life Deathmatch Experience by DocRock
=======================================================
Map Name: mario_madness.bsp
Filesize: 1.97 mb zipped
Author: DocRock
Author email: ******@******.***
Homepage:http://docrocksmaps.homestead.com/docmaps.html
wadincluded in map: mario.wad
=======================================================
LEVEL DESCRIPTION:
Single Player: No
Co-Op: No
Deathmatch: Yes
Suggested Players: 6 - 12
New Textures: Yes
New Sounds: Yes
New Models: Yes
Map description: A Half-Life deathmatch map set in the magical area of Nintendo 64's Mario World
=======================================================
CONSTRUCTION:
base map: None
prefabs: None
editor used: Hammer 3.5
utilities used: Zoner's Half-Life compile tools, Paintshop Pro 7, Wally Half-Life model viewer
known bugs: None
compile machine: Intel Pentium 4 2.53 GHZ
compile time: 5 minutes
=======================================================
INSTALLATION:
1. Run Winzip and unzip mario_madness.zip.
2. Open the mario_kart folder and place the mario_madness.bsp, mario_madness.res, and mario_madness.tx in your valve/maps folder.
3.Place the 6 (six) grass.tga files into your valve/gfx/env folder.
4.Put the 2 wavs in a folder called mario4 and put it in the valve/sound fol(...)
MARIO_LAND
Counter-Strike
07-05-2004 at 7:28 PM by Author
=======================================================
Mario Land by DocRock
=======================================================
Map Name: mario_land.bsp
Filesize: 1.77 mb
Author: DocRock
Author email: ******@******.***
Homepage: http://www.planethalflife.com/docrocksmaps
wadincluded in map: mario.wad
Included with this map is a Mario player model and a Luigi player model.
Use them to jump and run in the mario_land environment of the map.
Place the mario.mdl and the luigi.mdl in your valve/models/player folder.
=======================================================
LEVEL DESCRIPTION:
Single Player: No
Co-Op: No
Deathmatch: Yes
Suggested Players: 8 - 15
New Textures: Yes
New Sounds: Yes
New Models: Yes (Mario & Luigi)
Map description: A Half-Life deathmatch map set in the famous world of
Nintendo 64's Mario 64.
=======================================================
CONSTRUCTION:
base map: Castle area and Wall world in Mario 64
prefabs: None
editor used: Worldcraft 3.4 Hammer
utilities used: Zoner's Half-Life compile tools, Paintshop Pro 7, Wally
known bugs: None
compile machine: AMD Athlon XP 1600 1.39 GHz 448 mb of RAM
compile time: 1 hour 30 minutes
=======================================================
INSTALLATION:
Run Winzip and unzip mario_land.zip.
Open the mario_land folder and place the mario_land.bsp, mario_land.res(...)
MARIO_KILLBOX
Counter-Strike
07-05-2004 at 7:28 PM by Author
=======================================================
Mario_Killbox: a Half-Life Deathmatch Experience by DocRock
=======================================================
Map Name: mario_killbox.bsp
Filesize: 1.97 mb zipped
Author: DocRock
Author email: ******@******.***
Homepage:http://docrocksmaps.homestead.com/docmaps.html
wadincluded in map: mario.wad
=======================================================
LEVEL DESCRIPTION:
Single Player: No
Co-Op: No
Deathmatch: Yes
Suggested Players: 8 - 15
New Textures: Yes
New Sounds: Yes
New Models: Yes
Map description: A Half-Life deathmatch map set in the magical area of
`Nintendo 64's Mario World
=======================================================
CONSTRUCTION:
base map: None
prefabs: None
editor used: Hammer 3.5
utilities used: Zoner's Half-Life compile tools, Paintshop Pro 7, Wally
Half-Life model viewer
known bugs: None
compile machine: Intel Pentium 4 2.53 GHZ
compile time: 10 minutes
=======================================================
INSTALLATION:
1. Run Winzip and unzip mario_killbox.zip.
2. Open the mario_killbox folder and place the mario_killbox.bsp, mario_killbox.res, and mario_killbox.tx in your valve/maps folder.
3.Place the 6 (six) grass.tga files into your valve/gfx/env folder.
4.Place the 7 wav files in a folder called mario3 and place(...)
MARIO_AIR
Counter-Strike
07-05-2004 at 7:28 PM by Author
=======================================================
Mario Air by DocRock
=======================================================
Map Name: mario_air.bsp
Filesize: 1.94 mb / 3.74mb unzipped
Author: DocRock
Author email: ******@******.***
Homepage:http://docrocksmaps.homestead.com/docmaps.html
wadincluded in map: mario.wad
Included with this map is a POWER-UP Mario player model and a Luigi player model.
Use them to jump and run in the mario_air environment of the map.
Place the powerup_mario.mdl and the powerup_luigi.mdl in your valve/models/player folder.
Also included is a zipped folder containing a snark replacement model. It is of the mushroom
koopa's which usually run around in Mario Levels. If you want to use the snark replacement, you'll have to unzip it to it's proper locations which are laid out for you in the zipped readme.
=======================================================
LEVEL DESCRIPTION:
Single Player: No
Co-Op: No
Deathmatch: Yes
Suggested Players: 8 - 15
New Textures: Yes
New Sounds: Yes
New Models: Yes (Mario & Luigi POWER-UPs)
Map description: A Half-Life deathmatch map set in a surreal vision world of Nintendo 64's Mario 64.
=======================================================
CONSTRUCTION:
base map: None
prefabs: None
editor used: Worldcraft 3.5 Hammer
utilities used: Zoner's Half-Life compile tools, Paintshop Pro 7, Wally
known bugs: None
compile machine: (...)
M4_TRAINING
Counter-Strike
07-05-2004 at 7:28 PM by Author
-----------------
Par .Sorgues
-----------------
Apprennez a maitriser la m4
comme un pro...
------------------
******@******.***
------------------
LEGOLAND
Counter-Strike
07-05-2004 at 7:28 PM by Author
LEGOLAND
by XF007
Made in 2 week
Put the file in half-lifevalvemap
no .wad requested only half-life.wad
i have no web site only a mail adresse******@******.***
send me a mail if you have idea for a new map or probleme whith my map.
please send me what you think of my map.
thanks for using legoland.bsp and thanks to file planet and valve
KOP_TENNIS
Counter-Strike
07-05-2004 at 7:28 PM by Author
=====================================================================
Half-Life Map Spec Sheet
=====================================================================
------Information General ---------------------------------------------------------------
Titre: kop_tennis
version : 1.0
Date: 1 er mars 2003
nom du fichier : kop_trnnis.bsp
Auteur: -=kop=-RequinBlanc fd
Address Email :******@******.***
Page d'accueille : www.kop.clan.st
Description: une vitre, des grenades !!!
Maps precedentes: non
Credits/Merci: merci a -=kop=-RequinBleu pour avoir testé la map
final de kop_tennis
------Information de jeu------------------------------------------------------------------
Counter-Strike : Tué tout les terro ou tout les counter pour gagner !
Notes : Des Awp + des ak47 vous attendent en hauteur chercher
comment y arriver !
------Information sur la map----------------------------------------------------------
New Textures: juste une baniere.
New Sounds: Non.
------Construction de la map----------------------------------------------------------
Base: pour scratch.
Editor(s) used: Hammer Editor francais v3.4
Compile Machine: zhltlauncher.
Compile time: Approx. 8 secondes.
------Instructions pour intaller la map-------------------------------------------
Déziper le fichier. Placez la map, "kop_tennis.bsp" and the
text file 'kop_tennis.txt' dans votre sierra/half-life/cstrike/maps directory.
------Copyright-Permissions------------------------------------------------------------
L'auteur ne veux pas que vous utilisiez ce monde pour completer d'autres maps.
Vous ne devez pas distribuer ce monde en ayant modifié la map !!!
PAS DE MODIFICATION !!! Si vous ne co-operez pas, elle n(...)
KA_PECTOPAH
Counter-Strike
07-05-2004 at 7:28 PM by Author
Pectopah - knife map
Mappeur = P!TyF()><
Designer = T@Z
But du jeu : Faire une grosse war en détruisant les ennemis et le réstaurant !
PS : Il y a une cachete derriere l'estrade ...
KA_BE_HIGHWAR
Counter-Strike
07-05-2004 at 7:28 PM by Author
High War - knife and Beretta map
Mappeur : P!TyF()><
Designer : K!K$
But du jeu : Faire une grosse war et tuer tous le monde !
Pour avoir un cut il faut aller sur le plongeoir. Attention de pas vous manger ;) !
Pour les berettas faut aller sur le toit de la tour !
Bon frags ;-)
HS_MAP
Counter-Strike
07-05-2004 at 7:28 PM by Author
hs_map - FuN
bY p1nGu (#p1nGu) quakenet.org
TeXtuRes Fr0m de_cbble
Just a cbble style map like aim_map and dust.The most interesting thing of this map, is the elements side which only show enemmys' heads.2nd map, done in 1 day.
Other Notes: Don t try to cross the map :)
Voila, une map fun (j espere)avec pour but le -=*hS*=-.C ma 2eme map, ca ma pris comme l envie de pisser et jlai fait.G vraiment essayé de reproduire cbble mais c pluto tendu car a part ses textures (magnifiques), elle est plutot pauvre.Je l ai mappé en 1 journée et fini totalement fonsdé.
Ps: n essayez pas de traverser :)
HL_MANSION
Counter-Strike
07-05-2004 at 7:28 PM by Author
Title : hl_mansion (cs_mansion adapted for hl)
Date : 14/03/2003
Filename : hl_mansion.bsp
Author : |ALTEAM| Bluelambda (a french hl player)
Email Address :******@******.***
Description : decompilation of cs_mansion, transformations
for hl, compilation to hl_mansion
know bugs : a lot of bugs producted by the decompilation,
some bugs were corrected, but some bugs persist (in the swiming pool...).
The persisting bugs are not very visibles.
GARE_MONTPELLIER
Counter-Strike
07-05-2004 at 7:28 PM by Author
Gare de MONTPELLIER
par romano
Il est 22 h 00 ,après près de 3 heures de retard le TER
en provenance de Perpignan arrive en gare de Montpellier.
Un groupe de voyageurs exédés par la SNCF s'arment et
veulent infliger une sentence aux employés SNCF en faisant
exploser l'un des bureaux acceuil de la gare.
La police alertée par radio s'y rend immédiatement pour contrer
ces fanatiques fous furieux abreuvés de haine et de biere ....
******@******.***
FY_SPACE_SCOUT
Counter-Strike
07-05-2004 at 7:28 PM by Author
par Stamp
www.mash-force.com
Toute petite map faite en 1/4 d'heure ...
amusez vous c'est un ordre
^_^
12 VS 12
 
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Shoutbox
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Counter Strike 1.6 GunGame Server IP:37.221.209.129:27657
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I'm looking for a 20-year-old map of csde_beslan
07-09-2025 at 1:44 PM
hey, can you please put this map under my name?

(Link)
07-11-2025 at 8:06 PM
Anyone getting "File not found on disk" error while downloading?
07-16-2025 at 10:35 AM
For this map - (Link)
07-16-2025 at 11:25 AM
fails to download with no error for me
07-18-2025 at 9:07 AM
Must be an old dead file I guess, other stuff works fine
07-20-2025 at 7:41 AM
Hello guys!
Pls, re-upload "7300 Waypoints Podbot"? The link in forum is no longer downloadable.
(Link)
Thanks smiley
07-21-2025 at 11:38 AM
was trying to upload de_basalt for csgo and wondering why it doesn't work, then I noticed the 150M file size limit...
07-27-2025 at 12:48 PM
Is it normal for a CSGO map to be larger than 150M?
08-16-2025 at 1:41 PM
Doesn't the steam workshop make 3rd party sites redundant for recent games?
08-16-2025 at 3:28 PM
@Arkshine: You're alive! smiley
Just a little remark: I've responded on the topic "advanced user" on the new forum some time ago.
Would you be so kind to take a look at it?
08-16-2025 at 3:30 PM
@Arkshine: de_basalt is a whooping 462M, it won't go down below 250M even with ultra compression, it uses a ton of models and has a large out of bounds area, it's not your normal CSGO map no, but it's an official map, its CS2 version is even larger reaching 2GB but that's irrelevant since the site doesn't have a CS2 category
08-20-2025 at 4:54 PM
@LiveWire: redundancy is what 3rd party sites are all about, unless you believe Steam will never go down and will never remove content, redundancy itself is not redundant
08-20-2025 at 4:58 PM
could archive.org be used for offsite backups?
08-21-2025 at 3:00 PM
Yeah, there's already many maps backed up at archive.org
08-22-2025 at 8:48 AM
As far as I recall, their team even backed up entire FilePlanet so it might be possible for 17B as well
08-22-2025 at 8:49 AM
Cupe:
08-25-2025 at 8:38 AM
08-26-2025 at 7:16 AM
can you please put this map under my name? ((Link))
08-29-2025 at 9:17 PM
pew pew pew !
09-01-2025 at 9:19 AM
Залил карту (Link) но не могу указать авторство- белая страница после редактирования параметров.
09-06-2025 at 7:48 PM
I've uploaded my new map, but there is a white page after the parameters edit (no info saved). Pls fix.
09-06-2025 at 7:49 PM
smiley
09-11-2025 at 9:07 PM
Forum
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void [bug] Wad Titles Contain Dot Suffix
  09-07-2025 at 2:37 AM by Der Meister
void Can't Update A Map
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void Hlbox17b Source Code
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void Are There Open Source Maps?
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void Counter Strike Source Map Name?
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void Cs.cs2.ro - Since 2012
  07-30-2025 at 12:36 AM by sancez
void 7300 Waypoints Podbot - S3b
  07-20-2025 at 9:04 PM by ATHANH
void Conversion Map Cs 1.6 Vers Cs:s - Aide ?
  07-19-2025 at 5:27 AM by Tristan
void My Advertisement
  07-14-2025 at 8:55 AM by rantybaked
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17Buddies's website offers at this time 108 035 total uniques and verified maps including 59 152 HL1 maps, 45 580 HL2 maps and 3 303 CS:GO maps, representing 372,78 GB disk space.

There were today 331 maps downloads (641 yesterday) representing 1,16 GB transfered (2,32 GB yesterday).

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