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DOD_SEG2
Day Of Defeat
06-21-2004 at 7:33 PM by Author
Its 4am, you just found your objective. As you set up
your 50cal guns you hear some german voices screaming in a room down
the hall.......
Objective:
Investigate tunnel and see where it leads,
destroy any thing or any one as you go.
DOD_SEG1
Day Of Defeat
06-21-2004 at 7:33 PM by Author
|-=====================================================-|
| dod_Seg1 by Kamikazi! |
| |
| |
| The allies have parachuted into the area codenamed |
| seg1. Axis forces must defeat them before |
| they reach secret tunnel. Air support has air|
| dropped a Napalm bomb big enough to take out the |
| hut and Allies with it. The bomb is on tower,|
| bring it to hut and detonate it! |
| |
| |
| |
|-=====================================================-|
thanks to Mugsy for fixing by horrible spelling!
DOD_RUMBLE8
Day Of Defeat
06-21-2004 at 7:33 PM by Author
DoD_Rumble (Beta 8) - Bomb
Mapping by Waldo ******@******.***
Textures from various sources (Neil
Manke, MikeZilla, and DoD).
Briefing: Allies have set up a forest radio camp to broadcast subversive
childrens rhymes to the unsuspecting populous.
Axis : Locate and destroy the transmitter with TNT in a heavily wooded area.
Start at old logging road. Reinforcements may be available from down the road.
Allies: Prevent the Axis infiltrators from destroying transmitter building.
Utilize wooded cover to best advantage. Reinforcements mail be available thru woods.
Play with friendly fire on for maximum effect in thickly wooded areas.
(Press FIRE to continue)
DOD_ROUGHLANDING_B1
Day Of Defeat
06-21-2004 at 7:33 PM by Author
*Day of Defeat*
-=DoD_RoughLanding (B1) by Stikifinga=-
Whether you like wide open spaces or street
by street fighting, it's all here. Enjoy!
Allies:
En route to the Allied invasion landing zone
your glider comes under attack by some heavy,
unexpected flak. The pilot manages to crash
land in a field but the glider is destroyed.
Behind enemy lines, under equiped and far
short of your unit, you must rally your troops
and destroy the AA gun along with the enemy
radio before the next wave of gliders meets
with a similar fate.
Task: Make your way across the field and try to
find cover in the nearby town. From there, you
must locate and destroy the Axis anti-aircraft
emplacement as well as their radio which will be
located inside their HQ. Only when this is done
will subsequent waves of Allied gliders be safe.
Axis:
You are part of a key line for anti-aircraft
defence. If the anti-aircraft emplacement falls
then the allies will be able to move their forces
in at will. Defend it, and the battalion radio
at all cost!
Thanks to:
DOD-Team (especially Panzergrenadier for the AAgun texture)
DOD-forum regulars: DanDaMan, The Jeep, Slurm,
Glidias, Capt_Swed, DaCoroner and all the others who have given input and helped to solve the multitude of problems I've had completing this (my first) map.
Kevin Quang for the Plane prefab.
Carsten Schwartz for the Rstairs prefab.
Freddy Kruger for the Park Bench prefab.
Built with Worldcraft 3.3, Compiled with Zoner's 2.5.3,
.WAD editor: Wally, compiled and tested on an AMD Athlon700.
DOD_ROMEL
Day Of Defeat
06-21-2004 at 7:33 PM by Author
DOD ROMEL
by [DC]Splatterpunks
Textures by:
[DC]Splatterpunks
Kamikazi (seg3 textures)
and DoD Team.
Sounds by [DC]Splatterpunks
AXIS:
Your mission, to get your 2 remaining panzers across the
last intact bridge at romel.W hen you get the both over
take a detpack from the allied supply house and blow thier
radio building
ALLIES:
Defend your bridge to the last man.
If you can work your way back through all the checkpoints
to the road in from the fields, you may be able to stop the
axis armor advance.
In anycase HOLD THAT BRIDGE!
DOD_RIVERCROSSING_V3B
Day Of Defeat
06-21-2004 at 7:33 PM by Author
August-1944. The Allies continue their push inward from Normandy. This is a MOVEMENT TO CONTACT scenario.
MOVEMENT TO CONTACT- Conducted to make or regain contact with the enemy and to develop the situation.
Movement to contact terminates with the occupation of an assigned objective or when enemy resistance
requires the company/battalion to deploy an dconduct an attack to continue forward movement.
A key piece of terrian has been identified by both sides. A small bridge that crosses a very deep river.
The bridge is just big and strong enough for armored vehicles to cross. Both the Axis and the Allies need this
Bridge to move their armor into other key positions of the surounding territory.
*Allies* AND *Axis*
Your squad is assigned to make contact with the enemy and develop the situation. You MUST take and hold the bridge until
the rest or your platoon can reinforce.
Your Platoon leader wants you to break into 3 fire teams. Fire Team 1 will be the SUPPORT team. Fire Team 2 will be the BREACH
team and Fire Team 3 will be the ASSAULT team
The SUPPORT team will set up on your TEAMS side of the river and place support fire onto the enemy near the last flag. The
BREACH team will then breach the bridge area. The ASSAULT team will pass the BREACH TEAM and capture the last 2 flag points.
LOWCRAWLING is recommended!!!!
Created By: [CoFR]Wallace_Nails
******@******.***
Special thanks to: The guys at CoFR and Darana. Also thanks to Paul Jolley aka PanzerGrenadier for the great
Stuart Tank Prefab.
DOD_RAMELLE_B04
Day Of Defeat
06-21-2004 at 7:33 PM by Author
DAY OF DEFEAT
----------------------------------------------------
dod_Ramelle_B04
----------------------------------------------------
NOTE: this is a sharing of work in progress still alot can and will be changed.
made by:[iNw]IR
allies:
the axis are comming...we gotta hold that bridge till the next group comes along
axis:
we got to get a hold of that bridge to secure the retreat from Normandie
textures:WIZZARD! kamikaze,masako and others who made the dod wads
credits:
tiger.mld: UNknown contact me and i will put your name on this spot
fog6.spr:waldo
phono:unknown contact me so i can put your name on this place
special thx:
wizzard: thx u are great if ur not so lazy al the time :D
hk: thx man
Recon: u are my goeroe
dim: thx for helping me with some off the settings
Inw team:
thx i luv u all
H&k
feces
miller
reiben
deep blue
dim reaper
wizzard
want
fuzzdad (warewind)
recon
notes:
this is a beta release of a map being made
things 2 expect in the next versions:
more details
more open houses
layout closer 2 the real ramelle
all new texture made by wizzard
invasionworks 2001/2002
ENJOY !!!! :D
DOD_POINTEDUHOC
Day Of Defeat
06-21-2004 at 7:33 PM by Author
*Day Of Defeat*
***DOD_POINTEDUHOC***
Made by: Das^Robot
Email: ******@******.***
ICQ: 101170211 (auth. required)
Nazi's have raided Oslo, Norway.
Allies - Destroy the two bunkerson top of the 100 feet high cliffs at
Pointe du Hoc.
The Germans must not be able to use them as a observation post.
Axis - The Allies are over us! You and your Kammeraden must repell the
Allied troops at the base of the cliff, so they won't destroy
our observation posts.
Special thanks to:
The Guys from Skipper's World (www.skippersworld.cjb.net)
The Guys at #dodmapping & the Mapping forum
Lourens "ZERO" van Jaarsveld ******@******.*** for the T-800 Model
Kraftwerk for inspiring Music (Non-Stop)
DOD_OUTPOST_V3
Day Of Defeat
06-21-2004 at 7:33 PM by Author
DOD_OUTPOST_v3
dod_outpost_v3 created by H.Müller
e-mail******@******.***
dod nickname Flakhelfer
www.sternenkarte.de
"dod_outpost_v3" (version 3.0) please delete old "dod_outpost" (version1.0) and "dod_outpost_v2" (version2.0)
This is a simple capture the 5 flag map....................
Compilations Time: 18 h / 800 Mhz AMD 196 Ram
Bye Flakhelfer
DOD_OPENWOUND
Day Of Defeat
06-21-2004 at 7:33 PM by Author
*Day Of Defeat*
====================
Open Wound
by The Jeep (******@******.***)
CAPTURE ALL FIVE CONTROL POINTS TO WIN.
There are FIVE flagged control points in the canyon
you must capture all of them to win.
Big thanks to:
The DoD developers for such a great mod!
The DoD mapping forums, for asking for such a cool map.
DOD_OMAHA_V1
Day Of Defeat
06-21-2004 at 7:33 PM by Author
ehhhhh ok standard story (sorry couldnt find original txt file )
but this is the 1.0 version of omaha
DOD_NORTHVILLE
Day Of Defeat
06-21-2004 at 7:32 PM by Author
The Northern Village
--------------------
By Rob Lutz (Mouge)
******@******.***
--------------------
OBJECTIVES:
Allies: Take the German occupied bridge where
Axis forces have arrived via a supply truck.
Hold the vital points in the town and prevent the
Axis from taking over all points. Take all points
to win.
Axis: Defend the bridge as a primary fallback
point! Try to keep all points away from the Allies
and hold vital points such as the farm to gain
territory. Take all points to win.
OTHER INFORMATION:
The town is torn from bombing raids, leaving it
deserted and destroyed. Bombing raids have moved
further north and pose no immidiate threat to the
area of the village. Use shelled out houses to your
advantage in sniping and defending.
DOD_NORTHRINE
Day Of Defeat
06-21-2004 at 7:32 PM by Author
*Day Of Defeat*
Nothrhine
Created By: [DC]Splatterpunks
(Ron Eigenberger)
******@******.***
774017
Texture work:Everyone who did the DOD textures
*Mission Statement*
Allies:
Must destroy the Axis secret base
locate and destroy the panzer III plans
Axis:
Defend your base at all costs.
find artillery to use against the allies
DOD_NORMANDY
Day Of Defeat
06-21-2004 at 7:32 PM by Author
*Day Of Defeat*
===========================
the normandy
by happyernst (www.happyernst.de.vu)
---------------------------------------------------
Objectives:
Allied Squads after the Invasion at morning in the Normandy !
German Krauts and Allied Squads ..all with Weapons !
:O
-----------------------------
Allies:
-capture all 6 points to win
Axis:
-Kämpft um die 6 Flaggen
Credits:
++++++++++++++++++++++++++++++++++
TEXTURES =
use :
HL.wad
-Kami-platinum.wad (kami´s ultimative Texture pak)
-5 ground textures from the hedgerow.wad (Masako Textures?)
thx waldo for release..
-2 texes from xerents bunkerz.wad and some from xtree1+xerent.wad
-1 wallpaper from the cr44.wad
-textures at some dod13 wads
-and my self worked textures =}
big THX all Texture Makers !
----------------------------
custom models :
flo_komode.mdl;flo_wanne.mdl and flo_bush.mdl by FLOoo !
alias floMatic ...big thx !!
tiger-tfl.mdl by Lovemeister
----------------------------
sounds :
all custom sounds by me !
----------------------------
Sky :
unknow (downloaded at daddeln.de)
----------------------------
and now...
Los Los Los
=======================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DOD_MOUNTAIN
Day Of Defeat
06-21-2004 at 7:32 PM by Author
Mountain BETA 2
by FaKeDaWg******@******.***
http://www.fakemaps.com
NOTE this is still a BETA...
The allies are moving on a German mountain HQ
Allies: - Take control over the German HQ and the following key areas:
The Farm, The Bridge and The Tunnel
Axis:- Hold the HQ at all costs and gain control over The Tunnel, The Bridge and The Farm
Thnx goes out to the DoD-team for creating this great mod (this mod is the single
reason i decided to take up mapping and create this, my first map).
FaKeDaWg
This map includes textures of the Russian Front Mod
only the author of this map is permitted to use them.
*****************************************************
*******************Russian-Front*********************
*****************************************************
The mod you will all love
It is the ultimative WW2 mod based on the hl engine
and is proud on it`s quality
Everybody is welcome to play with us
http://rfront.stomped.com
============================================
Map Packaged For DoD 3.1 beta By Houston DoD
http://www.houstondod.com
DOD_MAINZ
Day Of Defeat
06-21-2004 at 7:32 PM by Author
MAINZ - TERRITORIAL CONTROL
By: c0w80y ******@******.***
MAINZ, FRANCE
[12.06.44]
The Allies have pushed the Germans off the
beaches of Normandy. An SS stronghold still exists
in the small village of Mainz. Artillery has pounded the
area for 3 days now. The attack by the Allies on the city
has just begun. Gain control of the city, to allow advance
of armored and troop units towards Paris.
Thanks: Mugsy, Thunder_Weenie, Axis, Agent~0
DOD_LASTCHANCE2
Day Of Defeat
06-21-2004 at 7:32 PM by Author
Lastchance
Made by: Miller
Wehrmacht:
After heavy fighting in the town you have retreated
to the outskirts of the town.
Now holding back the Allied armor with only one PAK left,
you must try retaking the town, not only that u must defend
the PAK, without it your reinforcement area will be over run.
Viel Gluck!
US Forces:
After heavy fighting in the beach area's your squad moved inland
with some tank support.
Your recon squad lost one tank after carelesly moving into
the town.
It seems they over saw a PAK placed in a destroyed building.
Before you can move your heavy armor through the town you
MUST destroy the PAK.
Search the town for the PAK and destory it with the TNT found
at your temperary HQ.
Good luck!
----------------------------------------------------
Map: - Miller (Crispin Dohrmann)
Models: Sherman M4a3 - H&K
Textures: - RecoN (Nathan Posey), Wizzard (Martijn Bak) ,Miller (me)
Special thanks: - iNvasion Works for help during development,
and offcourse all who helped test it! :)
Bug report and critisim:******@******.***
Homepage: http://millerinc.dayofdefeatmod.org
DOD_LASTCHANCE
Day Of Defeat
06-21-2004 at 7:32 PM by Author
[Day Of Defeat]
Last Chance of Victory
Created by: [-Miller-]
[Mission Statement]
Wehrmacht:
This small town is the only chance for us
to get our armor around so we can attack the
US 5th armored division in the flank.
It is important for us to get the town clear of
enemy infanterie before the tanks arive.
If the city is not in our hands by then they will
be slaughterd, and our chance of victory will be shatterd.
Viel Glück Herr Hauptman!
US Army:
This small town is important to our flank protection.
We know the germans are planning an attack and it is
possible that this will be at our flank.
To prefend this from happening your task is it to blow up
the small bridge in the center of the town.
Well that is all commander.
Good luck!
(This map is not bassed on any real happend battle.
Please remember that not all germans are NAZI's there quiet
a few in your own country, its just a small group not a hole nation!)
Comments and suggestions:******@******.***
DOD_INVASION
Day Of Defeat
06-21-2004 at 7:32 PM by Author
Created by Basiror
******@******.***
Thx to DOD team for the mod that made this map possible
Thx to Fakedawg who offered the webspace
Thx to all other guys who made textures and other stuff
This map isn t final justa playable version for you dod gurus so you don t always have to play dod_omaha
DOD_HILL_V4
Day Of Defeat
06-21-2004 at 7:32 PM by Author
*Day Of Defeat*
====================
Hill Fortress Assault
Map: Helvan ******@******.***
Concept/Layout: GoatPerson
Textures: Kamikazi
THE ALLIES MUST CAPTURE THE 3 HILLTOP FLAGS TO WIN.
There are 3 flags on the Axis hilltop, 1 in
the COURTYARD and 1 in the TOWER and one at the BOTTOM
OF THE STAIRS. The Axis forces recieve 10 POINTS per
minute for defending the hill. The Allied forces recieve
100 POINTS and win the round for capturing the hill.
NOTES:
The Axis forces can use their base commander's map
to direct their artillary. Use a spotter to call
in strikes when needed.
The Allied forces can destroy the 3 damaged wall
sections around the Axis hill with the TNT bombs found
in their base. The Axis should defend their walls at
all costs.
------------------------------------------------------
Changes from V.2
-The mounted gun is more powerful
-Bunkers are thicker, offer greater protection
-Allied win flag is now at the bottom of the Axis stairs
-mountain sniper ledges are smaller
 
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(Link)
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Cupe:
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smiley
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