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DOD_UTAH_V3
Day Of Defeat
06-18-2004 at 5:42 PM by Author
Utah Beach Invasion
------------------
By Mouge ******@******.***
Allies: Invade the Axis defenses and disable their Artillery.
Axis: Defend your fortifications and keep Allies off the coast.
====================================================
Scoring: Axis, 1 point every 30 secs of defending.
Allies: 10 points for destroying artillery.
*NOTE: ARTILLERY CAN BE FIRED ON BEACH BY AXIS VIA "USE KEY"
ON THE MAIN PEICE* ALSO AXIS CAN CUT THE ROPE WITH USE KEY ON
THE TOP OF IT, RESPAWNS EVERY 30 SECS AFTER AND CAN BE CUT
AGAIN AFTER ONE MINUTE*
__________________________________________
-Mouge
DOD_UPHILL
Day Of Defeat
06-18-2004 at 5:42 PM by Author
dod_uphill
By Nathaniel Miller AKA NIPPER
******@******.***
maps at www.geocities.com/nipper14223
2 Allies must make it to the top by the
barbed wire (behind the cannons) or the
road (to the left of the cannons) and hold
for four seconds.
Axis must hold their position for 10 minits.
DOD_TARTAN
Day Of Defeat
06-18-2004 at 5:42 PM by Author
CAMPAIGN SERIES:
There are three maps in this campaign: minto, tartan, assally.
Minto is the small village where ALLIES first assault AXIS.
Tartan is the next town where the combat gets more complicated.
Assally is the next city where specialized skills will be required.
THE TOWN OF TARTAN:
Industrious town, currently held by AXIS.
The ALLIES are attacking from previously conquered village of MINTO.
This is a big map designed for many players/bots, with 7 flags
(village, train station, bank, plaza-timed, church, school, hotel).
TARTAN STRATEGY:
AXIS can capture all flags to move battle back to village of MINTO.
ALLIES must control all flags to move forward to the city of ASSALLY.
The AXIS spawn in buildings that they have not lost control of.
The ALLIES have a lot of work ahead, removing control of the buildings.
Both bank and church have strategic sniper spots.
All buildings have a back entrance, yes even the bank (hint).
COMMENTS:
Sturmbot (v1.5) "bloodmode 2" and "maxbodies 16" work.
CREDITS:
Textures taken from the default DOD3.1 install, which includes...
avalanche (Ido Magal, Kamikazi)
overlord (Masako, Kamikazi!)
Ideas and play testers, including...
Bits, Scar, Johnny, Lucifer, Porkupine, Rando
AUTHOR:
Gooofy ******@******.*** (C) 2003
DOD_STEINWACHE
Day Of Defeat
06-18-2004 at 5:42 PM by Author
DOD_STEINWACHE by [genX]CtX - http://generationx-clan.de.vu --> ALPHA <--
CREDITS:
Prefab : M3A4 Stuart tank (Honey Tank)
Prefab Artist : Paul Jolley aka PanzerGrenadier
Textured By: Jarrad Hicks aka Colbalt.60 ******@******.***
Prefab : HK101 Kettenkraftrad (TrackedMotorBike)
Prefab Artist : Paul Jolley aka PanzerGrenadier
Texturing: Jarrad Hicks aka Cobalt.60 ******@******.***
Prefab : M2 Halftrack
Prefab Artist : Paul Jolley aka PanzerGrenadier
Textured By: Jarrad Hicks aka Cobalt.60 ******@******.***
DOD_SEA
Day Of Defeat
06-18-2004 at 5:42 PM by Author
Mapper: Pvt.Reiben ******@******.***
Obiettivi:
-Conquistare tutte le bandiere
DOD_SAD_B1
Day Of Defeat
06-18-2004 at 5:41 PM by Author
************************
SeARCH AND DeSTRoY B_1
************************
BOTH TEAMS MUST DEFEND THEIR OWN BASE!
USE THE TNT TO INVADE THE OTHER TEAMS BASE
THE TNT IS VERY IMPORTANT!!!
*************************
CREDITS:
*************************
Textures by:
Zilla
KAMI
VALVE
MODEL:
SANDBAGS by FLOMATIC
MORTAR by -iNw-H&K S.Gautreaux and Scimitar
Sounds by J69L (me:D )
THX to ALL
*************************
M A D E B Y J 6 9 L
DOD_MINTO
Day Of Defeat
06-18-2004 at 5:41 PM by Author
CAMPAIGN SERIES:
There are three maps in this campaign: minto, tartan, assally.
Minto is the small village where ALLIES first assault AXIS.
Tartan is the next town where the combat gets more complicated.
Assally is the next city where specialized skills will be required.
THE VILLAGE OF MINTO:
Peaceful seaside village, currently held by AXIS.
The ALLIES are attacking from both land and sea (it's low tide).
This is a time-limited wide open map with plenty of killing intended
over 5 flags (west village, west bunker, center, east bunker, east village).
MINTO STRATEGY:
AXIS need to hold a defensive position for 22 minutes.
ALLIES must control all flags to move forward to the town of TARTAN.
The ALLIES have a lot of difficult open space to cross.
Take advantage of the village dwellings for hiding spots.
The west hills on are easily traversable.
Any rock climbers out there? (hint)
COMMENTS:
Sturmbot (v1.5) "bloodmode 2" and "maxbodies 16" work.
CREDITS:
Textures taken from the default DOD3.1 install, which includes...
avalanche (Ido Magal, Kamikazi)
overlord (Masako, Kamikazi!)
Ideas and play testers, including...
Bits, Scar, Johnny, Lucifer, Porkupine, Rando
AUTHOR:
Gooofy ******@******.*** (C) 2003
DOD_HELL
Day Of Defeat
06-18-2004 at 5:41 PM by Author
dod_hell
=============
Made,
Designed,
Soon to be waypointed by me, 'James Winstanley'
DOD_DUNDERPOND
Day Of Defeat
06-18-2004 at 5:41 PM by Author
Map Name: dod_dunderpond
Map Author: haircut
e-mail: ******@******.***
date: 06/10/02
Authors web page: http://www.mardymouse.co.uk
Textures by: Kamikazi Kami-platinum.wad
Other wad files used: valve/halflife.wad & valve/liquids.wad
Description:
This is a simple symmetrical capture the flag map.
Instructions:
Install into your DoD Directory.
Revision History:
26th October 2002:
First Release. Capture the flag map.
23rd November 2002:
a) Made the middle flag a dod_capture_area, requiring 2 people to capture.
b) Made sky-box fullmoon and darkend up the lighting to match.
c) Added chimneys to two of the small buildings, along with fire sprites.
6th December 2002:
a) Added teleport anti-spawn camping.
5th September 2003:
a) generaly messed about with stuff to make it DoD v1.0 compatable.
DOD_CLIFFSIDE
Day Of Defeat
06-18-2004 at 5:41 PM by Author
DOD_CLIFFSIDE by Mikael "Gorbachev" Catt ******@******.***
January, 1945, The Alps (On the border of France and Germany)
An allied C-47 has had to make an emergency landing on a peak in
the middle of the Alps. A few hours earlier, under the cover of night,
a small squad of Messerschmitt pilots crashed nearby due to inclement
weather.
ALLIES: "We must not allow those pilots to report our position; destroy
the evidence at any cost!"
- Demolish the 2 visible and remaining Messerschmitts.
or
- Kill the remaining Axis Forces.
AXIS: "Our misfortune may be a blessing in disguise...Use this
opportunity to make sure the Americans do not escape this peak."
- Detonate the 2 main engines of the C47.
or
- Eliminate the Allied Forces.
Textures: DoD Team
Models: DoD Team, Angry Beaver
=======================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DOD_BRUME
Day Of Defeat
06-18-2004 at 5:41 PM by Author
DoD_BRUME by Whiskas ******@******.***
December, 1944, France
The Allies struggle through a mountain road to secure
a supply route. A company of the German Wehrmacht are
defending an important bridge across a deep gorge.
Allied Objectives:
- Capture the 3 flag points
Axis Objectives:
- Capture the 3 flag points
Textures: DoD Team
=======================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DOD_AVAMP
Day Of Defeat
06-18-2004 at 5:41 PM by Author
Mapper: Pvt.Reiben ******@******.***
Obiettivi:
Conquistare tutte le postazioni.
DOD_ASSALLY
Day Of Defeat
06-18-2004 at 5:41 PM by Author
CAMPAIGN SERIES:
There are three maps in this campaign: minto, tartan, assally.
Minto is the small village where ALLIES first assault AXIS.
Tartan is the next town where the combat gets more complicated.
Assally is the next city where specialized skills will be required.
THE CITY OF ASSALLY:
Large city with airport, currently held by AXIS.
The ALLIES are attacking from previously conquered town of TARTAN.
This is a map designed for a mix players, sharp-shooters, the brave,
and especially for the few elite skilled stunt types.
6 flags (hotel, allies short-cut, monument-timed, axis short-cut,
airport, target plane=crazy).
ASSALLY STRATEGY:
AXIS can capture all flags to move battle back to town of TARTAN.
ALLIES must control all flags to complete campaign.
The AXIS spawn in offices randomly spread throughout the city.
The ALLIES need to follow a very long path to the airport.
There are 2 critical short-cuts that would assist backup support.
Both short-cuts require specialized skills and abilities - good luck.
COMMENTS:
Gravity was intended to be 800 (ie. "sv_gravity 800").
Sturmbot (v1.5) "bloodmode 2" and "maxbodies 16" work.
CREDITS:
Textures taken from the default DOD3.1 install, which includes...
avalanche (Ido Magal, Kamikazi)
overlord (Masako, Kamikazi!)
Ideas and play testers, including...
Bits, Scar, Johnny, Lucifer, Porkupine, Rando
AUTHOR:
Gooofy ******@******.*** (C) 2003
DEATHMATCHDX
Counter-Strike
06-18-2004 at 5:41 PM by Author
DEATHMATCH DELUXE (hostage rescue)
by fdx ******@******.***
Rette die Geiseln -
und deinen Arsch.
(c) 2002 by BACKSTYLE CODING CREW
www.bAcKsTyLe.de
DE_WESTWOOD
Counter-Strike
06-18-2004 at 5:41 PM by Author
Westwood - Bomb
By Nathaniel Miller AKA NIPPER
(******@******.***)
maps @ (Link)
Those wacky terrorists are at it again.
This time they have gone back in time
to try and blow up a water tower and/or
some barrels of booze in ye olde bombsite.
CT: Protect the water tower and ye olde
bombsite.
T: Blow up one of the bombsites.
DE_WATERBRIDGE
Counter-Strike
06-18-2004 at 5:41 PM by Author
[T.K.2] : Clan Counter-Strike.
De_waterbridge
Auteur : [T.K.2]SERGENT_kyp
E_mail :******@******.***
-----------------------------------------------------------------------
Mission Waterbridge : Prise d'otages-Defuse
Situation :
Un homme de main de la mafia, Primo Akuaverde
retourne sa veste pour temoigner contre son
ex patron, dit Mumu le Grand.
Objectifs CT :
- Localiser Primo Akuaverde, le secourir
- Empecher a tout prix les terroristes de
poser la bombe, ou la desamorcer ,sans quoi
tout le monde mourra...
- Eliminer le groupe Terroriste.
Objectif terroriste:
- Poser la bombe, afin de detruire les vehicules
militaire. Cette explosion tuera toutes les
personnes presentent, y compris Primo Akuaverde.
- C est une mission suicide.
Notes :
- 1 otages, Primo Akuaverde.
-----------------------------------------------------------------------
DE_WASTELAND
Counter-Strike
06-18-2004 at 5:41 PM by Author
DE_WASTELAND by xm177e2 ******@******.***
Additional Textures from WHL (by Death Hag and The Postman)
Sky is DesDusk by Nick Coombe (Crinity),******@******.***
see all of his work at http://www.planethalflife.com/crinity
Counter-Terrorists: Guard the Bridges and the Vault
Terrorists: Destroy the bridges, C4 can be planted above or
below, or blast open the rear door of the vault.
This is a Counter-Strike port of my (as of yet unnamed and
uncomplete) map for Wasteland Half-Life. Get this Post-Nuclear
Half-Life mod at http://www.WasteLandHalfLife.com
The WHL version of this map will feature different objectives
and (possibly) more areas. It is still in development as of
12/3/00.
Known Issues:
The Bridges/Rear Door don't break when the C4 detonates--This
would require more work on my part and i would lose the nice
shadow under the bridge. I also consider it irrelevant as this
map is designed solely to advertise for WHL, and in the final
version, it does not appear that there will be a demolitions
objective.
DE_WARHAMMER
Counter-Strike
06-18-2004 at 5:41 PM by Author
de_warhammer / bomb/defuse
Map by: Daniel Williams "aka" ---Slayer--- ******@******.***
Textures by: Daniel Williams "aka" ---Slayer---
******@******.***
--------------------------------------------------------------------------------------
Background: the last ever wargod chainsaw has ben found by the terrorist and they want to blow it up - ct's must stop them.
ct's: kill all the t's force/dissarm bomb if nessisary
t's: kill all the ct's try and plant the bomb
DE_SKIPTON
Counter-Strike
06-18-2004 at 5:41 PM by Author
De_Skipton - Defuse
by RMA ******@******.***
textures and Skybox by RMA.
plants textures by por X-tender.
Waypoints by Rubones.
Nor the deep cliff, or the heavy walls of the castle stopped
the terrorist invasion, that want to destroy this historical ruins.
Now, protect the castle, and has care with this medieval monumet.
Thanks to:
Cangaceiro, Minotauro, Yow, Exortus, Utarefson, Rubones and the MIB guys.
Forgive-me if I forgot sombody.=)
(Press FIRE to continue)
De_Skipton - Defuse
por RMA ******@******.***
texturas e Skybox por RMA.
texturas de plantas por X-tender.
waypoints por Rubones
Nem mesmo o estonteante penhasco, ou as pesadas muralhas
do castelo puderam deter a invasão de um grupo
Terroista que almeja a destruição desta relíquia histórica.
Agora resta impedir que danos maiores sejam causados ao
castelo.
Agradecimentos:
Cangaceiro, Minotauro, Yow, Exortus, Utarefson e a galera do MIB.
Desculpem-me se por acaso esqueci de alguém.=)
DE_CLAN_WAR
Counter-Strike
06-18-2004 at 5:41 PM by Author
INSTALLATION
______________________________________________________________________
Just unzip in your ../cstrike/ directory.
Then launch Counter-Strike and enjoy.
AUTHOR
______________________________________________________________________
Vincent Bailleul alias Coucouoeuf
www.Coucouoeuf.fr.st
******@******.***
MAP DESCRIPTION
______________________________________________________________________
Namede_clan_war
GameHalf-Life
Mod Counterstrike
Respawn Points16+16
Statusfinal
Size3.2 mo
Wad filesincluded in bsp
Spritesno custom sprites
Soundsno custom sounds
modelsno custom models
COPYRIGHT INFORMATION
______________________________________________________________________
Texturesfrom
or modified fromWastedLands, Diggedagg, myself
Skyfrom Inferno (badlands)
Waypoints no
Overviewmyself
Sounds fromno custom sounds
Modelsno custom models
CONSTRUCTION
______________________________________________________________________
CompilationMy own batchfile with ZHLT 2.5.3
Compilation timeAbout 10 minutes.
Build programWorldcraft 3.3
Build timeAbout 20h (in a week)
2d programsPhotoshop 7, Wally 1.55b, ACDSee
Sounds programswinamp
OTHER NOTES
______________________________________________________________________
wpolys are under 700, epolys are equal to 0.
I cannot assume liability if anything goes wrong with your system as
a result of using my map. You're using it at your own risk.
This map is completly free and cannot be used as a commercial product.
If you distribute this map, you have to include those following files, unaltered :
cstrikemapsde_clan_war.bsp
cstrikemapsde_clan_war.txt
cstrikede_uevo_clan_war.txt
cstrikeover(...)
 
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Community 17b
Shoutbox
examples here: (Link)

and other map: (Link)
05-05-2025 at 2:19 PM
can confirm I can't download these 2 maps either, the bar keeps loading until it gives up with no error
05-05-2025 at 8:29 PM
Confirmed for both maps. When I use ViewZipContent it gives the following error: Archive not found, unreadable or doesn't contain any file.
05-05-2025 at 8:39 PM
Strange, as the red download button still displays a certain amount of KB, instead of being not present when a zip is missing.
05-05-2025 at 8:40 PM
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05-05-2025 at 8:44 PM
@qoLmE: Hi. Yes, I put the mapper name as the server name )
05-06-2025 at 3:59 PM
The realm of byplt is over!!! Lol.
No, I have deleted his name in all author fields.
Also posted the BIG list. You can find it here.
You guys will be pretty busy smiley
05-06-2025 at 9:27 PM
@qoLmE: You are just a monster)) Thank you for your great work! You are the best
05-07-2025 at 6:55 AM
Some maps have been supplemented with missing information.
05-07-2025 at 6:56 AM
Please make a post in the thread if you have added information! It's the intention to keep the list up-to-date.
I'm not going to check all those links to see if anything has changed!!!
I specifically mentioned this in the post.
*
05-07-2025 at 2:49 PM
The PM/shoutbox stuff I talked about is ONLY when a link is incorrect/not working.
*
05-07-2025 at 2:55 PM
so random
05-08-2025 at 10:31 PM
OMFG! Is English so hard to understand or do people simply don't read stuff?
If you've changed ANYTHING from the main list please post a REPLY inside the thread with what exactly you have edited. I do not have the time to check all the links to see if anything has changed.
*
05-09-2025 at 2:05 PM
As I've noticed info has been added to various links...
05-09-2025 at 2:06 PM
@qoLmE: I'll write back on Monday about my changes.
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@Blackcock: I have manually opened every link today ( 09-05-2025 @ 8PM ) and updated the entire list.
So, post only the things you have changed AFTER this date and hour.
*
05-09-2025 at 9:02 PM
@qoLmE: Got it! Don't touch anything in that post for now, I'll run through it again on Monday and write back
05-09-2025 at 9:14 PM
yo, could you help a fellow mapper? I can donate in exchange for a banner here. Cheers!
05-14-2025 at 8:36 AM
zm_zow_christmas2 and all zm_zow_funzone maps were made by Special K
05-18-2025 at 3:28 AM
check out this map

(Link)
05-22-2025 at 3:17 PM
vampire slayer section please !!!!!!!
admin please read it !!!!!!!?
05-29-2025 at 5:14 AM
Hello, would you like to join our multimod and anarchy server?
Let's play on our server in Counter-Strike: Condition Zero:
83.219.243.39:27015
05-30-2025 at 11:41 PM
Hello, would you like to join our multimod and anarchy server?
Let's play on our server in Day of Defeat(from cz to the dod :D):
83.219.243.39:27015
06-06-2025 at 8:56 PM
go go go
06-10-2025 at 12:08 PM
smileysmileysmileysmileysmileysmiley
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smiley
06-16-2025 at 7:49 PM
Condition Zero
GunGame-Bayerwald
173.199.105.149:27015
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smileysmileysmiley
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Counter Strike 1.6 GunGame Server IP:37.221.209.129:27657
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void Byplt-authored Maps: Oddballs
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void Byplt-authored Maps: Main List
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void Map Summary
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void Map Cs 1.6 Sur Serveur Cz
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