By continuing to use the site, you agree to the use of cookies. You can find out more by following this link.
Page:
Random Maps
56 599 Items
FY_COMICJUNGLE
Counter-Strike
06-18-2004 at 5:42 PM by Author
fy_comicjungle
MAP UND TEXTURES MADE BY GNOME ( aka MELVIN! )
VISIT OUER HOMEPAGE www.ck-bande.de
HAVE FUN WITH THIS MAP!!!!
(Press Fire to Continue)
FY_CAMP
Counter-Strike
06-18-2004 at 5:42 PM by Author
INSTALLATION
______________________________________________________________________
Just unzip in your ../cstrike/ directory.
Then launch Counter-Strike and enjoy.
AUTHOR
______________________________________________________________________
Vincent Bailleul alias Coucouoeuf
www.Coucouoeuf.fr.st
******@******.***
MAP DESCRIPTION
______________________________________________________________________
Namefy_Camp
GameHalf-Life
Mod Counterstrike
Respawn Points12+12
Statusfinal
Size2 mo
Wad fileincluded in bsp, so you can dl the map without problems
during a game (even if download speed is biaised :-/ ).
COPYRIGHT INFORMATION
______________________________________________________________________
Texturesfrom
or modified fromSOF2
SkySOF2
Waypoints myself.
Overviewmyself.
Sounds fromsp_primal
CONSTRUCTION
______________________________________________________________________
CompilationMy own batchfile with ZHLT 2.5.3
Compilation timeAbout 1 hour
Build programWorldcraft 3.3
Build timeAbout 10h (in 1 week end)
2d programsPhotoshop 7, Wally 1.55b, ACDSee, Paint
Sounds programswinamp
OTHER NOTES
______________________________________________________________________
R_speeds are under 750.
There is no easter egg in this map.
I cannot assume liability if anything goes wrong with your system as
a result of using my map. You're using it at your own risk.
This map is completly free and cannot be used as a commercial product.
If you distribute this map, you have to include those following files, unaltered :
cstrikemapsfy_camp.bsp
cstrikemapsfy_camp.txt
cstrikefy_camp_readme.txt
cstrikeoverviewsfy_camp.bmp
cstrikeoverviewsfy_camp.bmp
FUNGAME
Counter-Strike
06-18-2004 at 5:42 PM by Author
FunGame of Tennis :)
A special Funmap;
by Organic700 ******@******.***
Enjoy and have FUN !
FF_LEGO
Counter-Strike
06-18-2004 at 5:42 PM by Author
FunFactory_Lego
by LePrau ******@******.***
------------------------------------
Try to find the LegoBricks (Size 4x2)
and ->use<- them. There is only 1 active
An used brick will disappear (on both
sides!) and somewhere a new one will
spawn.
First Team that got 11 Bricks wins.
PS: There is no way to kill the other Team!
DUHHH
Counter-Strike
06-18-2004 at 5:42 PM by Author
Duhhh - Bomb
Mapping by Nathaniel Miller AKA NIPPER
maps @ www.geocities.com/nipper14223
Outside the forest, just past the starway,
is the mansion of WhaHuhGah.
DUH!
DOD_XMAS_TREE
Day Of Defeat
06-18-2004 at 5:42 PM by Author
Map Packaged by Houston Day of Defeat
www.houstondod.com
-------------------------------------
X-mas tree DoD
By Nathaniel Miller AKA NIPPER
******@******.***
maps at www.geocities.com/nipper14223
"I dont care what the mayor says
chirstmas is full of cheeeeeer"
DOD_WALTZ2
Day Of Defeat
06-18-2004 at 5:42 PM by Author
DOD_WALTZ2 by "Dilusional" Dann Garnica ******@******.***
December, 1944, Western Front
A group of US Paratroopers have wandered into the remains of a
nameless city. The higher-ups find this location to be a prime
spot to set up a Medical Depot. Little do the Paratroopers know
that elite German Fallschirmjager units have been given the same task.
Allied Objectives:
- Capture the North and South keeps, as well as the center Warehouse.
Axis Objectives:
- Capture the North and South keeps, as well as the center Warehouse.
WADs Used: FLASH, FOREST, KALT, ZALEC
DOD_UTAH_V3
Day Of Defeat
06-18-2004 at 5:42 PM by Author
Utah Beach Invasion
------------------
By Mouge ******@******.***
Allies: Invade the Axis defenses and disable their Artillery.
Axis: Defend your fortifications and keep Allies off the coast.
====================================================
Scoring: Axis, 1 point every 30 secs of defending.
Allies: 10 points for destroying artillery.
*NOTE: ARTILLERY CAN BE FIRED ON BEACH BY AXIS VIA "USE KEY"
ON THE MAIN PEICE* ALSO AXIS CAN CUT THE ROPE WITH USE KEY ON
THE TOP OF IT, RESPAWNS EVERY 30 SECS AFTER AND CAN BE CUT
AGAIN AFTER ONE MINUTE*
__________________________________________
-Mouge
DOD_UPHILL
Day Of Defeat
06-18-2004 at 5:42 PM by Author
dod_uphill
By Nathaniel Miller AKA NIPPER
******@******.***
maps at www.geocities.com/nipper14223
2 Allies must make it to the top by the
barbed wire (behind the cannons) or the
road (to the left of the cannons) and hold
for four seconds.
Axis must hold their position for 10 minits.
DOD_TARTAN
Day Of Defeat
06-18-2004 at 5:42 PM by Author
CAMPAIGN SERIES:
There are three maps in this campaign: minto, tartan, assally.
Minto is the small village where ALLIES first assault AXIS.
Tartan is the next town where the combat gets more complicated.
Assally is the next city where specialized skills will be required.
THE TOWN OF TARTAN:
Industrious town, currently held by AXIS.
The ALLIES are attacking from previously conquered village of MINTO.
This is a big map designed for many players/bots, with 7 flags
(village, train station, bank, plaza-timed, church, school, hotel).
TARTAN STRATEGY:
AXIS can capture all flags to move battle back to village of MINTO.
ALLIES must control all flags to move forward to the city of ASSALLY.
The AXIS spawn in buildings that they have not lost control of.
The ALLIES have a lot of work ahead, removing control of the buildings.
Both bank and church have strategic sniper spots.
All buildings have a back entrance, yes even the bank (hint).
COMMENTS:
Sturmbot (v1.5) "bloodmode 2" and "maxbodies 16" work.
CREDITS:
Textures taken from the default DOD3.1 install, which includes...
avalanche (Ido Magal, Kamikazi)
overlord (Masako, Kamikazi!)
Ideas and play testers, including...
Bits, Scar, Johnny, Lucifer, Porkupine, Rando
AUTHOR:
Gooofy ******@******.*** (C) 2003
DOD_STEINWACHE
Day Of Defeat
06-18-2004 at 5:42 PM by Author
DOD_STEINWACHE by [genX]CtX - http://generationx-clan.de.vu --> ALPHA <--
CREDITS:
Prefab : M3A4 Stuart tank (Honey Tank)
Prefab Artist : Paul Jolley aka PanzerGrenadier
Textured By: Jarrad Hicks aka Colbalt.60 ******@******.***
Prefab : HK101 Kettenkraftrad (TrackedMotorBike)
Prefab Artist : Paul Jolley aka PanzerGrenadier
Texturing: Jarrad Hicks aka Cobalt.60 ******@******.***
Prefab : M2 Halftrack
Prefab Artist : Paul Jolley aka PanzerGrenadier
Textured By: Jarrad Hicks aka Cobalt.60 ******@******.***
DOD_SEA
Day Of Defeat
06-18-2004 at 5:42 PM by Author
Mapper: Pvt.Reiben ******@******.***
Obiettivi:
-Conquistare tutte le bandiere
DOD_SAD_B1
Day Of Defeat
06-18-2004 at 5:41 PM by Author
************************
SeARCH AND DeSTRoY B_1
************************
BOTH TEAMS MUST DEFEND THEIR OWN BASE!
USE THE TNT TO INVADE THE OTHER TEAMS BASE
THE TNT IS VERY IMPORTANT!!!
*************************
CREDITS:
*************************
Textures by:
Zilla
KAMI
VALVE
MODEL:
SANDBAGS by FLOMATIC
MORTAR by -iNw-H&K S.Gautreaux and Scimitar
Sounds by J69L (me:D )
THX to ALL
*************************
M A D E B Y J 6 9 L
DOD_MINTO
Day Of Defeat
06-18-2004 at 5:41 PM by Author
CAMPAIGN SERIES:
There are three maps in this campaign: minto, tartan, assally.
Minto is the small village where ALLIES first assault AXIS.
Tartan is the next town where the combat gets more complicated.
Assally is the next city where specialized skills will be required.
THE VILLAGE OF MINTO:
Peaceful seaside village, currently held by AXIS.
The ALLIES are attacking from both land and sea (it's low tide).
This is a time-limited wide open map with plenty of killing intended
over 5 flags (west village, west bunker, center, east bunker, east village).
MINTO STRATEGY:
AXIS need to hold a defensive position for 22 minutes.
ALLIES must control all flags to move forward to the town of TARTAN.
The ALLIES have a lot of difficult open space to cross.
Take advantage of the village dwellings for hiding spots.
The west hills on are easily traversable.
Any rock climbers out there? (hint)
COMMENTS:
Sturmbot (v1.5) "bloodmode 2" and "maxbodies 16" work.
CREDITS:
Textures taken from the default DOD3.1 install, which includes...
avalanche (Ido Magal, Kamikazi)
overlord (Masako, Kamikazi!)
Ideas and play testers, including...
Bits, Scar, Johnny, Lucifer, Porkupine, Rando
AUTHOR:
Gooofy ******@******.*** (C) 2003
DOD_HELL
Day Of Defeat
06-18-2004 at 5:41 PM by Author
dod_hell
=============
Made,
Designed,
Soon to be waypointed by me, 'James Winstanley'
DOD_DUNDERPOND
Day Of Defeat
06-18-2004 at 5:41 PM by Author
Map Name: dod_dunderpond
Map Author: haircut
e-mail: ******@******.***
date: 06/10/02
Authors web page: http://www.mardymouse.co.uk
Textures by: Kamikazi Kami-platinum.wad
Other wad files used: valve/halflife.wad & valve/liquids.wad
Description:
This is a simple symmetrical capture the flag map.
Instructions:
Install into your DoD Directory.
Revision History:
26th October 2002:
First Release. Capture the flag map.
23rd November 2002:
a) Made the middle flag a dod_capture_area, requiring 2 people to capture.
b) Made sky-box fullmoon and darkend up the lighting to match.
c) Added chimneys to two of the small buildings, along with fire sprites.
6th December 2002:
a) Added teleport anti-spawn camping.
5th September 2003:
a) generaly messed about with stuff to make it DoD v1.0 compatable.
DOD_CLIFFSIDE
Day Of Defeat
06-18-2004 at 5:41 PM by Author
DOD_CLIFFSIDE by Mikael "Gorbachev" Catt ******@******.***
January, 1945, The Alps (On the border of France and Germany)
An allied C-47 has had to make an emergency landing on a peak in
the middle of the Alps. A few hours earlier, under the cover of night,
a small squad of Messerschmitt pilots crashed nearby due to inclement
weather.
ALLIES: "We must not allow those pilots to report our position; destroy
the evidence at any cost!"
- Demolish the 2 visible and remaining Messerschmitts.
or
- Kill the remaining Axis Forces.
AXIS: "Our misfortune may be a blessing in disguise...Use this
opportunity to make sure the Americans do not escape this peak."
- Detonate the 2 main engines of the C47.
or
- Eliminate the Allied Forces.
Textures: DoD Team
Models: DoD Team, Angry Beaver
=======================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DOD_BRUME
Day Of Defeat
06-18-2004 at 5:41 PM by Author
DoD_BRUME by Whiskas ******@******.***
December, 1944, France
The Allies struggle through a mountain road to secure
a supply route. A company of the German Wehrmacht are
defending an important bridge across a deep gorge.
Allied Objectives:
- Capture the 3 flag points
Axis Objectives:
- Capture the 3 flag points
Textures: DoD Team
=======================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DOD_AVAMP
Day Of Defeat
06-18-2004 at 5:41 PM by Author
Mapper: Pvt.Reiben ******@******.***
Obiettivi:
Conquistare tutte le postazioni.
DOD_ASSALLY
Day Of Defeat
06-18-2004 at 5:41 PM by Author
CAMPAIGN SERIES:
There are three maps in this campaign: minto, tartan, assally.
Minto is the small village where ALLIES first assault AXIS.
Tartan is the next town where the combat gets more complicated.
Assally is the next city where specialized skills will be required.
THE CITY OF ASSALLY:
Large city with airport, currently held by AXIS.
The ALLIES are attacking from previously conquered town of TARTAN.
This is a map designed for a mix players, sharp-shooters, the brave,
and especially for the few elite skilled stunt types.
6 flags (hotel, allies short-cut, monument-timed, axis short-cut,
airport, target plane=crazy).
ASSALLY STRATEGY:
AXIS can capture all flags to move battle back to town of TARTAN.
ALLIES must control all flags to complete campaign.
The AXIS spawn in offices randomly spread throughout the city.
The ALLIES need to follow a very long path to the airport.
There are 2 critical short-cuts that would assist backup support.
Both short-cuts require specialized skills and abilities - good luck.
COMMENTS:
Gravity was intended to be 800 (ie. "sv_gravity 800").
Sturmbot (v1.5) "bloodmode 2" and "maxbodies 16" work.
CREDITS:
Textures taken from the default DOD3.1 install, which includes...
avalanche (Ido Magal, Kamikazi)
overlord (Masako, Kamikazi!)
Ideas and play testers, including...
Bits, Scar, Johnny, Lucifer, Porkupine, Rando
AUTHOR:
Gooofy ******@******.*** (C) 2003
 
Sort by in with results by page
Random Maps
 
Community 17b
Shoutbox
go go go
06-10-2025 at 12:08 PM
smileysmileysmileysmileysmileysmiley
06-10-2025 at 2:01 PM
smiley
06-16-2025 at 7:49 PM
Condition Zero
GunGame-Bayerwald
173.199.105.149:27015
06-17-2025 at 10:11 AM
smileysmileysmiley
06-19-2025 at 5:49 AM
smileysmileysmiley
06-26-2025 at 10:18 AM
Counter Strike 1.6 GunGame Server IP:37.221.209.129:27657
06-29-2025 at 10:38 PM
I'm looking for a 20-year-old map of csde_beslan
07-09-2025 at 1:44 PM
hey, can you please put this map under my name?

(Link)
07-11-2025 at 8:06 PM
Anyone getting "File not found on disk" error while downloading?
07-16-2025 at 10:35 AM
For this map - (Link)
07-16-2025 at 11:25 AM
fails to download with no error for me
07-18-2025 at 9:07 AM
Must be an old dead file I guess, other stuff works fine
07-20-2025 at 7:41 AM
Hello guys!
Pls, re-upload "7300 Waypoints Podbot"? The link in forum is no longer downloadable.
(Link)
Thanks smiley
07-21-2025 at 11:38 AM
was trying to upload de_basalt for csgo and wondering why it doesn't work, then I noticed the 150M file size limit...
07-27-2025 at 12:48 PM
Is it normal for a CSGO map to be larger than 150M?
08-16-2025 at 1:41 PM
Doesn't the steam workshop make 3rd party sites redundant for recent games?
08-16-2025 at 3:28 PM
@Arkshine: You're alive! smiley
Just a little remark: I've responded on the topic "advanced user" on the new forum some time ago.
Would you be so kind to take a look at it?
08-16-2025 at 3:30 PM
@Arkshine: de_basalt is a whooping 462M, it won't go down below 250M even with ultra compression, it uses a ton of models and has a large out of bounds area, it's not your normal CSGO map no, but it's an official map, its CS2 version is even larger reaching 2GB but that's irrelevant since the site doesn't have a CS2 category
08-20-2025 at 4:54 PM
@LiveWire: redundancy is what 3rd party sites are all about, unless you believe Steam will never go down and will never remove content, redundancy itself is not redundant
08-20-2025 at 4:58 PM
could archive.org be used for offsite backups?
08-21-2025 at 3:00 PM
Yeah, there's already many maps backed up at archive.org
08-22-2025 at 8:48 AM
As far as I recall, their team even backed up entire FilePlanet so it might be possible for 17B as well
08-22-2025 at 8:49 AM
Cupe:
08-25-2025 at 8:38 AM
08-26-2025 at 7:16 AM
can you please put this map under my name? ((Link))
08-29-2025 at 9:17 PM
pew pew pew !
09-01-2025 at 9:19 AM
Залил карту (Link) но не могу указать авторство- белая страница после редактирования параметров.
09-06-2025 at 7:48 PM
I've uploaded my new map, but there is a white page after the parameters edit (no info saved). Pls fix.
09-06-2025 at 7:49 PM
smiley
09-11-2025 at 9:07 PM
Forum
void Ravi De Rejoindre La Communauté
 Yesterday at 9:59 AM by Poitiers
void [bug] Wad Titles Contain Dot Suffix
  09-07-2025 at 2:37 AM by Der Meister
void Can't Update A Map
  08-26-2025 at 5:37 PM by FIXXOR
void Hlbox17b Source Code
  08-24-2025 at 1:59 PM by LiveWire
void Are There Open Source Maps?
  08-09-2025 at 2:30 PM by LiveWire
void Counter Strike Source Map Name?
  08-03-2025 at 5:56 PM by Alozuer0900
void Cs.cs2.ro - Since 2012
  07-30-2025 at 12:36 AM by sancez
void 7300 Waypoints Podbot - S3b
  07-20-2025 at 9:04 PM by ATHANH
void Conversion Map Cs 1.6 Vers Cs:s - Aide ?
  07-19-2025 at 5:27 AM by Tristan
void My Advertisement
  07-14-2025 at 8:55 AM by rantybaked
Donations
Ads
Statistics

1027 visitor(s) during the last 15 minutes:

421 guest(s), 0 member(s), 606 bot(s).

Our site hosts 36753 registered members.

1544 absolute unique visitors today (1965 yesterday).

17Buddies's website offers at this time 108 035 total uniques and verified maps including 59 152 HL1 maps, 45 580 HL2 maps and 3 303 CS:GO maps, representing 372,78 GB disk space.

There were today 433 maps downloads (678 yesterday) representing 1,51 GB transfered (2,34 GB yesterday).

This page was generated in 0.50 s and required 954 SQL queries.

void
void