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DUHHH
Counter-Strike
06-18-2004 at 5:42 PM by Author
Duhhh - Bomb
Mapping by Nathaniel Miller AKA NIPPER
maps @ www.geocities.com/nipper14223
Outside the forest, just past the starway,
is the mansion of WhaHuhGah.
DUH!
DOD_XMAS_TREE
Day Of Defeat
06-18-2004 at 5:42 PM by Author
Map Packaged by Houston Day of Defeat
www.houstondod.com
-------------------------------------
X-mas tree DoD
By Nathaniel Miller AKA NIPPER
******@******.***
maps at www.geocities.com/nipper14223
"I dont care what the mayor says
chirstmas is full of cheeeeeer"
DOD_WALTZ2
Day Of Defeat
06-18-2004 at 5:42 PM by Author
DOD_WALTZ2 by "Dilusional" Dann Garnica ******@******.***
December, 1944, Western Front
A group of US Paratroopers have wandered into the remains of a
nameless city. The higher-ups find this location to be a prime
spot to set up a Medical Depot. Little do the Paratroopers know
that elite German Fallschirmjager units have been given the same task.
Allied Objectives:
- Capture the North and South keeps, as well as the center Warehouse.
Axis Objectives:
- Capture the North and South keeps, as well as the center Warehouse.
WADs Used: FLASH, FOREST, KALT, ZALEC
DOD_UTAH_V3
Day Of Defeat
06-18-2004 at 5:42 PM by Author
Utah Beach Invasion
------------------
By Mouge ******@******.***
Allies: Invade the Axis defenses and disable their Artillery.
Axis: Defend your fortifications and keep Allies off the coast.
====================================================
Scoring: Axis, 1 point every 30 secs of defending.
Allies: 10 points for destroying artillery.
*NOTE: ARTILLERY CAN BE FIRED ON BEACH BY AXIS VIA "USE KEY"
ON THE MAIN PEICE* ALSO AXIS CAN CUT THE ROPE WITH USE KEY ON
THE TOP OF IT, RESPAWNS EVERY 30 SECS AFTER AND CAN BE CUT
AGAIN AFTER ONE MINUTE*
__________________________________________
-Mouge
DOD_UPHILL
Day Of Defeat
06-18-2004 at 5:42 PM by Author
dod_uphill
By Nathaniel Miller AKA NIPPER
******@******.***
maps at www.geocities.com/nipper14223
2 Allies must make it to the top by the
barbed wire (behind the cannons) or the
road (to the left of the cannons) and hold
for four seconds.
Axis must hold their position for 10 minits.
DOD_TARTAN
Day Of Defeat
06-18-2004 at 5:42 PM by Author
CAMPAIGN SERIES:
There are three maps in this campaign: minto, tartan, assally.
Minto is the small village where ALLIES first assault AXIS.
Tartan is the next town where the combat gets more complicated.
Assally is the next city where specialized skills will be required.
THE TOWN OF TARTAN:
Industrious town, currently held by AXIS.
The ALLIES are attacking from previously conquered village of MINTO.
This is a big map designed for many players/bots, with 7 flags
(village, train station, bank, plaza-timed, church, school, hotel).
TARTAN STRATEGY:
AXIS can capture all flags to move battle back to village of MINTO.
ALLIES must control all flags to move forward to the city of ASSALLY.
The AXIS spawn in buildings that they have not lost control of.
The ALLIES have a lot of work ahead, removing control of the buildings.
Both bank and church have strategic sniper spots.
All buildings have a back entrance, yes even the bank (hint).
COMMENTS:
Sturmbot (v1.5) "bloodmode 2" and "maxbodies 16" work.
CREDITS:
Textures taken from the default DOD3.1 install, which includes...
avalanche (Ido Magal, Kamikazi)
overlord (Masako, Kamikazi!)
Ideas and play testers, including...
Bits, Scar, Johnny, Lucifer, Porkupine, Rando
AUTHOR:
Gooofy ******@******.*** (C) 2003
DOD_STEINWACHE
Day Of Defeat
06-18-2004 at 5:42 PM by Author
DOD_STEINWACHE by [genX]CtX - http://generationx-clan.de.vu --> ALPHA <--
CREDITS:
Prefab : M3A4 Stuart tank (Honey Tank)
Prefab Artist : Paul Jolley aka PanzerGrenadier
Textured By: Jarrad Hicks aka Colbalt.60 ******@******.***
Prefab : HK101 Kettenkraftrad (TrackedMotorBike)
Prefab Artist : Paul Jolley aka PanzerGrenadier
Texturing: Jarrad Hicks aka Cobalt.60 ******@******.***
Prefab : M2 Halftrack
Prefab Artist : Paul Jolley aka PanzerGrenadier
Textured By: Jarrad Hicks aka Cobalt.60 ******@******.***
DOD_SEA
Day Of Defeat
06-18-2004 at 5:42 PM by Author
Mapper: Pvt.Reiben ******@******.***
Obiettivi:
-Conquistare tutte le bandiere
DOD_SAD_B1
Day Of Defeat
06-18-2004 at 5:41 PM by Author
************************
SeARCH AND DeSTRoY B_1
************************
BOTH TEAMS MUST DEFEND THEIR OWN BASE!
USE THE TNT TO INVADE THE OTHER TEAMS BASE
THE TNT IS VERY IMPORTANT!!!
*************************
CREDITS:
*************************
Textures by:
Zilla
KAMI
VALVE
MODEL:
SANDBAGS by FLOMATIC
MORTAR by -iNw-H&K S.Gautreaux and Scimitar
Sounds by J69L (me:D )
THX to ALL
*************************
M A D E B Y J 6 9 L
DOD_MINTO
Day Of Defeat
06-18-2004 at 5:41 PM by Author
CAMPAIGN SERIES:
There are three maps in this campaign: minto, tartan, assally.
Minto is the small village where ALLIES first assault AXIS.
Tartan is the next town where the combat gets more complicated.
Assally is the next city where specialized skills will be required.
THE VILLAGE OF MINTO:
Peaceful seaside village, currently held by AXIS.
The ALLIES are attacking from both land and sea (it's low tide).
This is a time-limited wide open map with plenty of killing intended
over 5 flags (west village, west bunker, center, east bunker, east village).
MINTO STRATEGY:
AXIS need to hold a defensive position for 22 minutes.
ALLIES must control all flags to move forward to the town of TARTAN.
The ALLIES have a lot of difficult open space to cross.
Take advantage of the village dwellings for hiding spots.
The west hills on are easily traversable.
Any rock climbers out there? (hint)
COMMENTS:
Sturmbot (v1.5) "bloodmode 2" and "maxbodies 16" work.
CREDITS:
Textures taken from the default DOD3.1 install, which includes...
avalanche (Ido Magal, Kamikazi)
overlord (Masako, Kamikazi!)
Ideas and play testers, including...
Bits, Scar, Johnny, Lucifer, Porkupine, Rando
AUTHOR:
Gooofy ******@******.*** (C) 2003
DOD_HELL
Day Of Defeat
06-18-2004 at 5:41 PM by Author
dod_hell
=============
Made,
Designed,
Soon to be waypointed by me, 'James Winstanley'
DOD_DUNDERPOND
Day Of Defeat
06-18-2004 at 5:41 PM by Author
Map Name: dod_dunderpond
Map Author: haircut
e-mail: ******@******.***
date: 06/10/02
Authors web page: http://www.mardymouse.co.uk
Textures by: Kamikazi Kami-platinum.wad
Other wad files used: valve/halflife.wad & valve/liquids.wad
Description:
This is a simple symmetrical capture the flag map.
Instructions:
Install into your DoD Directory.
Revision History:
26th October 2002:
First Release. Capture the flag map.
23rd November 2002:
a) Made the middle flag a dod_capture_area, requiring 2 people to capture.
b) Made sky-box fullmoon and darkend up the lighting to match.
c) Added chimneys to two of the small buildings, along with fire sprites.
6th December 2002:
a) Added teleport anti-spawn camping.
5th September 2003:
a) generaly messed about with stuff to make it DoD v1.0 compatable.
DOD_CLIFFSIDE
Day Of Defeat
06-18-2004 at 5:41 PM by Author
DOD_CLIFFSIDE by Mikael "Gorbachev" Catt ******@******.***
January, 1945, The Alps (On the border of France and Germany)
An allied C-47 has had to make an emergency landing on a peak in
the middle of the Alps. A few hours earlier, under the cover of night,
a small squad of Messerschmitt pilots crashed nearby due to inclement
weather.
ALLIES: "We must not allow those pilots to report our position; destroy
the evidence at any cost!"
- Demolish the 2 visible and remaining Messerschmitts.
or
- Kill the remaining Axis Forces.
AXIS: "Our misfortune may be a blessing in disguise...Use this
opportunity to make sure the Americans do not escape this peak."
- Detonate the 2 main engines of the C47.
or
- Eliminate the Allied Forces.
Textures: DoD Team
Models: DoD Team, Angry Beaver
=======================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DOD_BRUME
Day Of Defeat
06-18-2004 at 5:41 PM by Author
DoD_BRUME by Whiskas ******@******.***
December, 1944, France
The Allies struggle through a mountain road to secure
a supply route. A company of the German Wehrmacht are
defending an important bridge across a deep gorge.
Allied Objectives:
- Capture the 3 flag points
Axis Objectives:
- Capture the 3 flag points
Textures: DoD Team
=======================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DOD_AVAMP
Day Of Defeat
06-18-2004 at 5:41 PM by Author
Mapper: Pvt.Reiben ******@******.***
Obiettivi:
Conquistare tutte le postazioni.
DOD_ASSALLY
Day Of Defeat
06-18-2004 at 5:41 PM by Author
CAMPAIGN SERIES:
There are three maps in this campaign: minto, tartan, assally.
Minto is the small village where ALLIES first assault AXIS.
Tartan is the next town where the combat gets more complicated.
Assally is the next city where specialized skills will be required.
THE CITY OF ASSALLY:
Large city with airport, currently held by AXIS.
The ALLIES are attacking from previously conquered town of TARTAN.
This is a map designed for a mix players, sharp-shooters, the brave,
and especially for the few elite skilled stunt types.
6 flags (hotel, allies short-cut, monument-timed, axis short-cut,
airport, target plane=crazy).
ASSALLY STRATEGY:
AXIS can capture all flags to move battle back to town of TARTAN.
ALLIES must control all flags to complete campaign.
The AXIS spawn in offices randomly spread throughout the city.
The ALLIES need to follow a very long path to the airport.
There are 2 critical short-cuts that would assist backup support.
Both short-cuts require specialized skills and abilities - good luck.
COMMENTS:
Gravity was intended to be 800 (ie. "sv_gravity 800").
Sturmbot (v1.5) "bloodmode 2" and "maxbodies 16" work.
CREDITS:
Textures taken from the default DOD3.1 install, which includes...
avalanche (Ido Magal, Kamikazi)
overlord (Masako, Kamikazi!)
Ideas and play testers, including...
Bits, Scar, Johnny, Lucifer, Porkupine, Rando
AUTHOR:
Gooofy ******@******.*** (C) 2003
DEATHMATCHDX
Counter-Strike
06-18-2004 at 5:41 PM by Author
DEATHMATCH DELUXE (hostage rescue)
by fdx ******@******.***
Rette die Geiseln -
und deinen Arsch.
(c) 2002 by BACKSTYLE CODING CREW
www.bAcKsTyLe.de
DE_WESTWOOD
Counter-Strike
06-18-2004 at 5:41 PM by Author
Westwood - Bomb
By Nathaniel Miller AKA NIPPER
(******@******.***)
maps @ (Link)
Those wacky terrorists are at it again.
This time they have gone back in time
to try and blow up a water tower and/or
some barrels of booze in ye olde bombsite.
CT: Protect the water tower and ye olde
bombsite.
T: Blow up one of the bombsites.
DE_WATERBRIDGE
Counter-Strike
06-18-2004 at 5:41 PM by Author
[T.K.2] : Clan Counter-Strike.
De_waterbridge
Auteur : [T.K.2]SERGENT_kyp
E_mail :******@******.***
-----------------------------------------------------------------------
Mission Waterbridge : Prise d'otages-Defuse
Situation :
Un homme de main de la mafia, Primo Akuaverde
retourne sa veste pour temoigner contre son
ex patron, dit Mumu le Grand.
Objectifs CT :
- Localiser Primo Akuaverde, le secourir
- Empecher a tout prix les terroristes de
poser la bombe, ou la desamorcer ,sans quoi
tout le monde mourra...
- Eliminer le groupe Terroriste.
Objectif terroriste:
- Poser la bombe, afin de detruire les vehicules
militaire. Cette explosion tuera toutes les
personnes presentent, y compris Primo Akuaverde.
- C est une mission suicide.
Notes :
- 1 otages, Primo Akuaverde.
-----------------------------------------------------------------------
DE_WASTELAND
Counter-Strike
06-18-2004 at 5:41 PM by Author
DE_WASTELAND by xm177e2 ******@******.***
Additional Textures from WHL (by Death Hag and The Postman)
Sky is DesDusk by Nick Coombe (Crinity),******@******.***
see all of his work at http://www.planethalflife.com/crinity
Counter-Terrorists: Guard the Bridges and the Vault
Terrorists: Destroy the bridges, C4 can be planted above or
below, or blast open the rear door of the vault.
This is a Counter-Strike port of my (as of yet unnamed and
uncomplete) map for Wasteland Half-Life. Get this Post-Nuclear
Half-Life mod at http://www.WasteLandHalfLife.com
The WHL version of this map will feature different objectives
and (possibly) more areas. It is still in development as of
12/3/00.
Known Issues:
The Bridges/Rear Door don't break when the C4 detonates--This
would require more work on my part and i would lose the nice
shadow under the bridge. I also consider it irrelevant as this
map is designed solely to advertise for WHL, and in the final
version, it does not appear that there will be a demolitions
objective.
 
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Community 17b
Shoutbox
lmao no
10-30-2025 at 1:18 AM
The website has been transferred to a new server! I found a decent one for 33€/month. It will be expected to see quirks around, let me know if you have issues.

It will give us some time. I won't be able to handle the fee for long. Please consider donating!
12-02-2025 at 8:59 AM
I noticed there are way too many bots, I will figure out a way to block them.
Same for the people scrapping the website, I won't overlook this behavior anymore, please use the website the "normal" way. Let's have a better experience for everyone.
(When I changed the IP, 8000 bots was spamming the website :wackosmiley
12-02-2025 at 9:01 AM
It seems to have session issues. If you fail to login from the site, you can use the forum.

I noticed you can't send message on the forum as well.
12-02-2025 at 12:36 PM
Posting in the forum should work.
12-02-2025 at 8:19 PM
Thanks for the donation, much appreciated smiley
12-02-2025 at 8:19 PM
smiley
12-02-2025 at 8:40 PM
I think the login should be fixed here
12-06-2025 at 12:53 AM
yes, works now
12-06-2025 at 8:41 AM
Yes logged in here, thanks
12-06-2025 at 1:33 PM
Did you get an email when i sent you a PM?
12-06-2025 at 2:19 PM
yup, was in a rush so posted here
12-06-2025 at 2:26 PM
smiley
Hello. Seems like the the site is broken on maps maps removed for copyright violation. Example: (Link)
12-07-2025 at 7:09 PM
The error should be fixed, thanks
12-07-2025 at 11:05 PM
Thank you for fixing it! And thank you for keeping this website up!
12-08-2025 at 12:55 PM
smiley
12-08-2025 at 1:49 PM
Hello everyone.
Are downloads still not available? Let me know, because they’re still not working for me.

Greetings…
12-10-2025 at 11:37 PM
DL woprking for me, I do get a weird message about a proxy but im not using one
12-11-2025 at 10:54 PM
1 for proxy message smiley
12-12-2025 at 12:07 AM
Clouflare enforces IPv6 connection but since the website/forum doesn't support well IPv6, I need to enable an option to keep IPv4, but it's not the real IP and it's detected as proxy. I guess I can remove the warning, doesn't matter much.
12-12-2025 at 4:33 PM
@DarkGenius what issue do you have? Downloading works for me as well
12-12-2025 at 4:35 PM
I don't get why you are insisting everyone pays for your server. If you can't afford 33 euros a month, why don't you just upload the map archive of people's work, instead of demanding people pay your server hosting bill.

Plenty of people (myself included) would just host it for free without restrictions.
12-13-2025 at 12:51 AM
Yet you demand everyone go through your server (you somehow can't afford at your age?) and throttle downloads down despite you only serving 2-3GB of bandwidth a day which is hardly anything.

You are a terrible person, and its a shame people trusted their content with you.
12-13-2025 at 12:51 AM
Are you done? I’m not the creator of 17Buddies. It’s a platform, not a file dump, and it exists because of years of work by its original creator, Chapo. I don’t engage with people who insult volunteers while clearly not understanding the situation.
12-13-2025 at 1:44 AM
Fixed now thanks
12-13-2025 at 9:30 PM
Arkshine, do not pay attention to ungrateful people like isometricpanda2.
12-14-2025 at 2:05 PM
while i do not agree with isometricpanda2's tone, reading it got me wondering, online hosting is annoyingly expensive, have you considered self-hosting it?
12-15-2025 at 7:28 AM
I mean you can get an used laptop with decent specs for like 200-300 euros, host the website on it, pay barely anything at all for electricity, and just need to pay for the domain alone which is much cheaper than the hosting. Maybe I don't know what I'm talking about, but wouldn't this work?
12-15-2025 at 7:29 AM
That could work yes, especially when I got now a fiber connection. I thought about it, but I can't do it for the moment.
12-15-2025 at 7:58 PM
Yeh a few guys in my locality have been able to set such a server up mostly to host AI. It's feasible but indeed requires a good connection.
Yesterday at 7:02 PM
Forum
void We Need Translators
 Yesterday at 11:39 PM by killing
void De_clyft.pwf
  12-13-2025 at 11:20 AM by meowthx1985
void C'est La Fin Pour Moi.
  12-06-2025 at 5:17 PM by Arkshine
void The End
  12-05-2025 at 4:13 AM by Arkshine
void Need .rmf File ♡ De_dust2_2020 .bsp
  10-27-2025 at 8:38 AM by FIXXOR
void [bug] Wad Titles Contain Dot Suffix
  09-07-2025 at 2:37 AM by Der Meister
void Can't Update A Map
  08-26-2025 at 5:37 PM by FIXXOR
void Hlbox17b Source Code
  08-24-2025 at 1:59 PM by LiveWire
void Are There Open Source Maps?
  08-09-2025 at 2:30 PM by LiveWire
void Counter Strike Source Map Name?
  08-03-2025 at 5:56 PM by Alozuer0900
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