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FY_JUNGLE_ASSAULT
Counter-Strike
05-30-2004 at 11:43 AM by Author
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fy_jungle_assault - the first CS custom map with rain!
Made By: The God
Waypoints By: The God
This map was originally made for a rain test on the cs-maps forums. However, i decided to release it as an fy map, simply because i found that it played quite well!
Pod Waypoints are included as well, and the map can hold 8vs8 maximum.
-----------------------------------------------------------------------
Contents of .zip file:
fy_jungle_assault.bsp
fy_jungle_assault.txt
fy_jungle_assault.pwf
fy_jungle_assault.pxp
fy_jungle_assault.res
fy_jungle_assault.tga
fy_jungle_assault.txt
col1bk.tga
col1dn.tga
col1ft.tga
col1lf.tga
col1rt.tga
col1up.tga
3dm_palm_03.spr
3dm_palm_02.spr
3dm_palm_01.spr
3dm_leaves1.spr
3dm_leaves3.spr
stmbal1.spr
wsplash3.spr
gins_raineh.spr
waterrun.wav
rain.wav
helirotors2.wav
fallscream.wav
apache.mdl
-----------------------------------------------------------------------
Compile Notes:
Built with: Hammer V5 beta
Compile Tools: Zoners
Hlcsg: 33.72 seconds
Hlbsp: 30.64 seconds
Hlvis: 1224.29 seconds
Hlrad: 412.32 seconds
No errors encountered at all.
-----------------------------------------------------------------------
Thank-You's
-All the guys on the jolt forums
-3d Mike for his awesome tree sprites
-Ginsengavenger for the great rain sprite
-Valve - for making a kick-ass game :)
-SOF2 for awesome textures
-Everyone else who i forgot/neglected/dont care about.
FY_JUNGLE_ASSAULT
Counter-Strike
05-30-2004 at 11:43 AM by Author
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-----------------------------------------------------------------------
fy_jungle_assault - the first CS custom map with rain!
Made By: The God
Waypoints By: The God
This map was originally made for a rain test on the cs-maps forums. However, i decided to release it as an fy map, simply because i found that it played quite well!
Pod Waypoints are included as well, and the map can hold 8vs8 maximum.
-----------------------------------------------------------------------
Contents of .zip file:
fy_jungle_assault.bsp
fy_jungle_assault.txt
fy_jungle_assault.pwf
fy_jungle_assault.pxp
fy_jungle_assault.res
fy_jungle_assault.tga
fy_jungle_assault.txt
col1bk.tga
col1dn.tga
col1ft.tga
col1lf.tga
col1rt.tga
col1up.tga
3dm_palm_03.spr
3dm_palm_02.spr
3dm_palm_01.spr
3dm_leaves1.spr
3dm_leaves3.spr
stmbal1.spr
wsplash3.spr
gins_raineh.spr
waterrun.wav
rain.wav
helirotors2.wav
fallscream.wav
apache.mdl
-----------------------------------------------------------------------
Compile Notes:
Built with: Hammer V5 beta
Compile Tools: Zoners
Hlcsg: 33.72 seconds
Hlbsp: 30.64 seconds
Hlvis: 1224.29 seconds
Hlrad: 412.32 seconds
No errors encountered at all.
-----------------------------------------------------------------------
Thank-You's
-All the guys on the jolt forums
-3d Mike for his awesome tree sprites
-Ginsengavenger for the great rain sprite
-Valve - for making a kick-ass game :)
-SOF2 for awesome textures
-Everyone else who i forgot/neglected/dont care about.
FY_ITALY
Counter-Strike
05-30-2004 at 11:43 AM by Author
Map by Sup4-FiSH!
Ts - Kill CT's
CT's - Kill Ts
FY_ITALYWORLD
Counter-Strike
05-30-2004 at 11:43 AM by Author
ÿþ--------------------================INFO================--------------------

Italy World created by >^_^<WhIsK3rZ>^_^<

Questions or comments?

E-mail me at whiskerz@attbi.com--I'd love to hear your input.



Both Teams: KILL KILL KILL!!!



=========================Credits===============================

A great big thanks to ObePotikis (noochdog@comcast.net) for helping me

become a better mapper, and making me into what I am today.



Plus a big thanks to [UHL]TheSi|ence for teaching me how to use Worldcraft 3.3

===============================================================

(Press FIRE to continue)
FY_ISLANDWORLD
Counter-Strike
05-30-2004 at 11:43 AM by Author
.bsp files to cstrikemaps
.txt files to cstrikemaps
(example c:sierracounter-strikecstrikemaps)
FY_JUNGL
Counter-Strike
05-30-2004 at 11:43 AM by Author
this is what i did:
1) i erased all of the func_buyzones that were still existing in the entity register.
2) i erased 5 func_walls that were still existing in the entity register but were not in the map.
why are they still there?? when you make a func_whatever and change it to a func_somethingelse, without first turning back into a normal brush(you must click "to world" 2 times for this) then the new func_somethingelse is there AND the old one is still there!!!
3) i erased EVERY SINGLE light and light_environment. You only need ONE light_environment in a map that is outside. if there are inside areas...you may need lights. so i replaced this and set its "pitch" adjustment to -50 and set the angle on it so it would cast shadows....depending on where the sun is in your sky texture, you can readjust this so that it matches....i just put it in a corner and hope it works :) if not....adjust it!!
you had many lights that were so far into a wall, that they were showing on the outside. thats one way to get the "leak" message.
4) i closed up the floor. there was one side where it was WIDE open. Thats another cause for a LEAK.
5) i pulled the map parameters entity out of the wall.
Dont put ANYTHING inside of a wall...also dont overlap brushes :)other than that if you dont want the player to be able to buy(you mentioned not to put in buyzones) you will have to adjust this so that no players can buy anything...and then you will need to provide enough weapons for the whole family there...
6) i erased the 2 worldspawn entities. they are not needed.
7) I erased a func_pushable that was still existing in the entity register but was no longer in the map.
8) i erased a func_ladder that was still in the entity register but was no longer in the map.
9) i erased the walkway things that were meant to give the player the advantage of running across onto the middle blocks from above.
why did i erase (...)
FY_JELLO
Counter-Strike
05-30-2004 at 11:43 AM by Author
map by: Aaron Marine
[AE]E-MAG
******@******.***
Concept: Terrorists and Counter-Terrorists go head
on head in an all out battle above the great pool
of green jello. There are plenty of weapons to go
around. But some things may not be as they appear.
have fun and do not kill yourself by making the
wrong moves. HEHEHEEEE
FY_INSIDE-OUTSIDE
Counter-Strike
05-30-2004 at 11:43 AM by Author
fy_inside-outside
Map made by: -|=[SSK]=|-CLAN
email the clan at******@******.***
or aim thethieve2 or SkaKing1134
Terrorist: Must run and kill the ct's
Counter-Terrorist:Must run and kill the T's
Other notes: there is a secret hiding spot
in the map
==================================
geocities.com/sskcsclan for ssk 56k clan site
RECRIUTING NOW!
===================================
(Press FIRE to continue)
FY_INTHEWOODS
Counter-Strike
05-30-2004 at 11:43 AM by Author
Map made by Boogie
Basically, you just snipe eachother off, or the
Ts can jump down the hill and lose lots of their life..
boogie.
FY_INSANE
Counter-Strike
05-30-2004 at 11:43 AM by Author
Map by Marcos Venanzi
******@******.***
www.suicidaltendency.kit.net
FY_INSANE
Counter-Strike
05-30-2004 at 11:43 AM by Author
Map by Marcos Venanzi
******@******.***
www.suicidaltendency.kit.net
FY_INDUSTRIAL
Counter-Strike
05-30-2004 at 11:43 AM by Author
http://www.ttcclan.tk/
213.197.10.222:27015
******@******.***
[-TTC-]Elan666
FY_INFERNO
Counter-Strike
05-30-2004 at 11:43 AM by Author
***fy_inferno***
By -|NeveReveN|+
You know what to do...
FY_INFILTRATION
Counter-Strike
05-30-2004 at 11:43 AM by Author
Infiltration
By Militant Subversive ******@******.***
Installation Instructions
Place fy_infiltration.bsp & fy_infiltration.txt in your cstrike/maps folder.
Place MSU.wad in the cstrike folder.
FY_ICEWORLD3000
Counter-Strike
05-30-2004 at 11:43 AM by Author
www.apazia.dk/tado
www.tado.webbyen.dk
******@******.***
textures:
de_aztec, halflife, cs_assault,
cs_dust, cs_office, torntextures,
de_piranesi, backslash. (wad files)
Notes for CT:
Pick up a weapon, and shoot the Terr!!!
Notes for T:
Pick up a weapon, and shoot the CT!!!
Other notes:
You can buy in the middle,
and there are 2 secret ladders!!!
FY_ICEWORLD2K3
Counter-Strike
05-30-2004 at 11:43 AM by Author
map by: Aaron Marine
[AE]E-MAG
******@******.***
Terrorists: find bomb site and destroy it
p.s. there is one odd location...can you
find it?
CT: gain hold of all 4 hostages and lead
them to a safe zone.
This is a nice fun big version of iceworld
and dont complain it only took like 2 hours
to make.
FY_ICEWORLD2002
Counter-Strike
05-30-2004 at 11:43 AM by Author
fy_iceworld - fy? dunno! =)
by QuiD ******@******.***
Terrorist: Have a snack!
Counter-terrorist: Have a coke!
Why i did this map?
Easy and playable!
____ ___
| | | | | |
| | | | | | |
|___| |___| | |___/

(Eat chips to continue)
FY_ICEWORLD_FOREVER
Counter-Strike
05-30-2004 at 11:43 AM by Author
Iceworld_Forever
by Raven ******@******.***
Counter-Terrorists: Kill the terrorists.
Terrorists: Kill the Counter-Terrorists.
Other notes: I've put 4 vehicles on the map,
they look like flashing flat surfaces above
the ground. Just jump on 'em and drive.
If you put the map on a server, please
e-mail me so I can come play.
If you want to edit the map. don't use
programs like WinBSP, I'll send it to
you in .rmf format if you ask me.
(Press FIRE to continue)
FY_ICEWORLD_SE
Counter-Strike
05-30-2004 at 11:43 AM by Author
--IceWorld: Special Edition--
Original author: Dark Dragons Clan
Modifications by: Federated Mercenary Clan
Textures by: Slackiller, JS26, Blazeeeer and IK2K
Counter-Terrorists: Eliminate the Terrorist
Terrorists: Eliminate the Counter-Terrorist
DDC - http://www.geocities.com/csddclan
FMC - http://clanfmc.xrs.net
(Press FIRE to continue)
FY_ICEWORLD_DARK
Counter-Strike
05-30-2004 at 11:43 AM by Author
Dark Iceworld
-------------------
Modded by Neo
____________
You better switch your flashlight on.... or better not?
Press [FIRE] to Continue
 
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