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56 474 Items
VB2
HL DeathMatch
VB2
05-03-2024 at 7:40 AM by ParaBolt
This is a Action HL map, not meant for HLDM
AIM_DEAGLE24
Counter-Strike
04-28-2024 at 10:30 PM by Author
This map is a remake of aim_deagle5 (also known as cs_deagle5 – (Link)) created by uknown author.
aim_deagle24 by res301 ((Link))
16x16
April
2024
KA_MK3SUBWAY_V2
Counter-Strike
04-28-2024 at 4:28 PM by Author
ka_mk3subway
Bерсия 1.1
Автор: *azabetfen*
w_poly : 1900
Число игроков : 18
Bремя создания : 2 часа.
Bремя компиляции : 1 m
Карта срисована с игры Мортал Комбат 3.
Исправление : лавочки, мусорные баки, свет, 2 поезда теперь, детальные текстуры.
2_ROOMS_M
Counter-Strike
04-28-2024 at 12:00 PM by Raghava
Link not working. Please someone fix the download link!
DE_ANCIENT_CSS
CS:Source
04-26-2024 at 10:51 PM by gamelarg
update : (Link) ←←← :thumbup:
DE_ANUBIS_CSS
CS:Source
04-26-2024 at 10:37 PM by gamelarg
UPDATE : (Link) ←←←java script:AddSmiley(':ssupercool:');
DE_DUST_3
Counter-Strike
04-25-2024 at 8:12 AM by Author
Map recreated by lambadi
Благодарности:
Tatu Eugen
Dart Serafim
Anton Dyrdasov
xZenon
Представляю вашему вниманию - de_dust_3. Был взят исходник de_dust_pcg из CSS. B отличии от css_dust3 (by Tatu Eugen), карта заметно потерпела изменения, во-первых я посчитал нужным откатить архитектуру до более привычной игрокам CS 1.6 (примитивно, но играбельно) различные грани, рёбра и многочисленные выступы были убраны, к тому же, на мой взгляд карте не хватало того вайба, который есть у предыдущих «dust» в 1.6, поэтому были взяты классические текстуры и антураж. Самое важное в этом проекте то, что карта получила - ребаланс. Увидев впервые карту css_dust3, стало любопытно, почему она не пользуется спросом, но немного времени спустя понял; с одной стороны все замечательно, автор передал атмосферу оригинала, а со второй не были учтены игровые нюансы, а именно - баланс. Теперь различные позиции занимаются в вполне продуманном спектре и вероятнее всего, в совокупности со стратегией будут играть важную и ключевую часть каждого раунда.
Был вдохновлен картой css_dust3, поэтому часть архитектуры была воссоздана из нее.
Optimization by Dart Serafim
KA_MK3SUBWAY
Counter-Strike
04-24-2024 at 8:44 PM by Author
ka_mk3subway
Bерсия бета 0.8
Автор: *azabetfen*
Число игроков : 18
Bремя создания : 3 часа.
Bремя компиляции : 1 m
Карта срисована с игры Мортал Комбат 3.
FY_OS_ASBEST
Counter-Strike
04-21-2024 at 4:48 PM by Author
fy_os_asbest by gold-meat and Mastatekilla
Remake FY_OS_NEW_INFERNO by Mastatekilla
for gold-meat.ru (Original GunGame) and ONESTRIKE.EU (ONESTRIKE GunGame)
CS_CONDITIONABILLION_CZ
Counter-Strike
04-19-2024 at 7:50 PM by FairPlayCS2
Another cringe fake from this guy. He's trying to make a name and mislead all of you folks. This is NOT conditiononabillion_cz. It's just his try to make it. No one knows how the original one fully looks.
CS_CONDITIONABILLION_CZ
Counter-Strike
04-19-2024 at 11:36 AM by Author
[English language]
--------------------------
cs_conditionabillion_cz
--------------------------
Work started: 21.05.23
Work finished: 22.04.24
Name: Computer club "Conditionabillion"
Mode: Hostage Rescue
Version: 1.0
Author: CMepTHuK (also known as }I{ u B 4 u K)
Size: Middle
Number of players: 16
wpoly: 10 - 1100
Compile time: 1 minute
Information:
This is a minor map created by Jeramy Cooke and lost about twenty years ago. I really
wanted to play it, so I decided to recreate it with just one screenshot and a description
on "Wikipedia". The computer club was based on the real computer club "Web" (Russia, c. Kharabali),
which I went to play with friends and classmates. Only the geometry of the club was recreated.
It is worth noting that the speakers were only on the administrator?s computer and on
computer No. 5. So to speak, historical accuracy is conveyed. By the way, the players? screens
show a team play on the "cs_BbICOTKA" map in "Counter-Strike 1.3". We only played this map
once, but it was fun and great! I remember this game to this day! I am very happy that
now anyone can play this map! Thanks everyone for your help!
Contributing players:
npocTo_LaM
Blackcock
*azabetfen*
ZGreen
DedoK
Aynekko
p00ppy
Shadow_Collider
RSO
yamusaka
MayroN
noSICK
Camblu
ROGUE
Destruktor
crystallize
smolders
Nikosemen
FaL
Arni
iOS
Noob_with_cheats
Diggedagg
Stratesiz
Quip
Mike Rosser
karaul0v
NOUG4AT
Valve
Vaqtincha
sh0ker
JPEG
Made in Russia!
------------------------------(...)
CS_CONDITIONABILLION_CZ
Counter-Strike
04-19-2024 at 11:36 AM by Author
// Detail texture map file for cs_conditionabillion_cz level
// [texture name][detail texture name] [hscale][vscale]
+0camera_blink detail/cscz/cs_conditionabillion_cz/dt_metal1 10 10
+1camera_blink detail/cscz/cs_conditionabillion_cz/dt_metal1 10 10
CB_BRICK001 detail/cscz/cs_conditionabillion_cz/dt_brick 10 10
CB_BRICK002 detail/cscz/cs_conditionabillion_cz/dt_brick 10 10
CB_BRICK003 detail/cscz/cs_conditionabillion_cz/dt_brick 10 10
CB_BRICK004 detail/cscz/cs_conditionabillion_cz/dt_brick 10 10
CB_BRICK005 detail/cscz/cs_conditionabillion_cz/dt_brick 10 10
CB_BRICK006 detail/cscz/cs_conditionabillion_cz/dt_brick 10 10
CB_BRICK007 detail/cscz/cs_conditionabillion_cz/dt_brick 10 10
CB_CARPET001 detail/cscz/cs_conditionabillion_cz/dt_carpet1 10 10
CB_CARPET002 detail/cscz/cs_conditionabillion_cz/dt_carpet1 10 10
CB_CARPET003 detail/cscz/cs_conditionabillion_cz/dt_carpet1 10 10
CB_CARPET004 detail/cscz/cs_conditionabillion_cz/dt_carpet1 10 10
CB_CONCRETE001 detail/cscz/cs_conditionabillion_cz/dt_conc 10 10
CB_CONCRETE002 detail/cscz/cs_conditionabillion_cz/dt_conc 10 10
CB_CONCRETE003 detail/cscz/cs_conditionabillion_cz/dt_conc 10 10
CB_CONCRETE004 detail/cscz/cs_conditionabillion_cz/dt_conc 10 10
CB_CONCRETE005 detail/cscz/cs_conditionabillion_cz/dt_conc 10 10
CB_CONCRETE006 detail/cscz/cs_conditionabillion_cz/dt_conc 10 10
CB_CONCRETE007 detail/cscz/cs_conditionabillion_cz/dt_conc 10 (...)
CS_CONDITIONABILLION_CZ
Counter-Strike
04-19-2024 at 11:36 AM by Author
Map recreated from "Counter-Strike: Condition Zero"
to "Counter-Strike 1.6".
All rights belong to the creators.
Everything is free.
--------------------
Conditionabillion - Hostage Rescue.
Map created by Jeramy Cooke.
Map recreated by }I{ u B 4 u K.
From Russia with love.
Counter-Terrorists must rescue all
the hostages or eliminate the Terrorists.
Terrorists must prevent the rescue of all
the hostages or eliminate the Counter-Terrorists.
--------------------
To enable detail textures,
enter in the console:
r_detailtexturessupported 1
r_detailtextures 1
restart
--------------------
Games and programs used:
"Counter-Strike 1.6"
"J.A.C.K. 1.1"
"Unkle Mike's Zoner's Half-Life Tools 3.4 Custom Build"
"halflife-cs_jack1.3.fgd"
"Wally 1.55b"
"BSP Viewer"
"RESGen"
"Object Viewer"
"Paranoia 2 Model Viewer v1.30 stable"
"Sprite Viewer"
"Winamp"
"Wally 1.55b"
"QuArK 6.6.0 beta 7"
"GIMP 2.8.22"
"Microsoft Office PowerPoint"
"Microsoft Paint"
"Microsoft Office Picture Manager"
"WinRAR"
"GoldWave 4.2.6"
--------------------
Recommendations:
Play 5v5 players
Play with plugin "Semiclip"
--------------------
All my ports:
"Counter-Strike: Condition Zero Deleted Scenes"
cs_junglecamp_cz
cs_junglecompound_cz
de_genoserv_cz
de_recoil_cz
de_vessel_cz
"Counter-Strike: Condition Zero"
cs_conditionabillion_cz
"Day of Defeat 1.2"
de_dod_anzio
de_dod_avalanche
de_dod_caen
de_dod_charlie
de_dod_chemille
de_dod_donner
de_dod_escape
de_dod_falaise
"Team Fortress Classic"
de_tfc_avanti
de_tfc_casbah
35HP_BYDGOSZCZ
Counter-Strike
04-15-2024 at 12:52 PM by Author
Created by Mamorex.
(Link)
(Link)
GG_BYDGOSZCZ
Counter-Strike
04-15-2024 at 12:50 PM by Author
Created by Mamorex.
(Link)
(Link)
AWP_DELUXE_2023
Counter-Strike
04-15-2024 at 12:48 PM by Author
Created by Mamorex.
(Link)
(Link)
AWP_BRUTE
Counter-Strike
04-15-2024 at 12:47 PM by Author
Created by Mamorex.
(Link)
(Link)
AWP_ROOST
Counter-Strike
04-15-2024 at 12:46 PM by Author
1.6 version created by Mamorex.
(Link)
(Link)
CS:GO version created by ()r1g1n@l slender.
(Link)
(Link)
AWP_PRIMCOLO
Counter-Strike
04-15-2024 at 12:44 PM by Author
Created by Mamorex.
(Link)
(Link)
CS_ASSAULT_BYM
Counter-Strike
04-13-2024 at 12:10 PM by Moskito
Hätte diese Map gerne auf meinem Gameserver gesehen. Allerdings crasht der Server mit dieser Map. 2 Versuche - 2 x Crash :(
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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