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DE_DUSTY
Counter-Strike
05-30-2004 at 11:19 AM by Author
map by Ozzymonger
******@******.***
DE_DUSTWAR
Counter-Strike
05-30-2004 at 11:19 AM by Author
Dust War - Defusion
by kaids ******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing the storage areas.
Defuse any bombs planted.
Terrorists: The Terrorist carrying the
C4 must destroy one of the storage areas.
Special Thanks to Veri & all of clan dNC
for helping me playtest the map. Sorry
there is no overview map, if anyone can
make an accurate one send me a mail.
DE_DUSTX
Counter-Strike
05-30-2004 at 11:19 AM by Author
Dust X - Bomb/Defuse
by OSAMA ******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing chemical weapon crates.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the chemical
weapon stashes.
Other Notes: There are 2 chemical
weapon stashes in the mission.
(Press FIRE to continue)
DE_DUSTV1
Counter-Strike
05-30-2004 at 11:19 AM by Author
de_dustv1 28 August 2003
by Eduardo R. Macaranas a.k.a. Bad_boy
Computer Programmer III University of the Philippines
UP SPMO **920-53-74********@******.*****
URL http://uk.geocities.com/spmo_forums
THE AUTHOR wish to thanks the following designers:
1. Isaac Cambride - for his creative design of helicopter
(sorry Isaac i shrunk ur heli.)
2. BMW - sorry too i change the colors
3. Skateboards
4. Skiis
note* sorry guys i lost ur detailed name
And a very Special Thanks to our Filipina MOdels
1. Khaycee
2. blue butterfly
3. Love_ko_c_loves
4. Shasha
5. Yvone
6. Rizaii
7. Dark muse
8. Mike
9. Bay
10. Bad_boy (it's me hehehe)
11. Loraine & jenzen
12. Angel blossom
And of course the half-life staff for their creative texture design.
Thanks to all of you guys!!!!! Nice to be back hahahahhaha.
Counter-Terrorists: Prevent the Terrorists for
bombing the Amorsolo's paintings.
Terrorists: Destroy the valuable painting,antique ruins.
(Press FIRE to continue)
DE_DUSTVILLAGE
Counter-Strike
05-30-2004 at 11:19 AM by Author
Dust Village - Bomb/Defuse
by David ******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing chemical weapon crates.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the chemical
weapon stashes.
Other Notes: There are 2 chemical
weapon stashes in the mission.
(Press FIRE to continue)
DE_DUSTTOO
Counter-Strike
05-30-2004 at 11:19 AM by Author
Dust Too - Bomb/Defuse
*** GameHelper.com exclusive ***
by DaveJ ******@******.***
textures by MacMan ******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing chemical weapon crates.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the chemical
weapon stashes.
Other Notes: There are 2 chemical
weapon stashes in the mission.
(Press FIRE to continue)
DE_DUSTOMANIA
Counter-Strike
05-30-2004 at 11:19 AM by Author
Dustmania - Bomb/Defuse
by Gilbert "exiTus" Fullwood ******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing chemical weapon crates.
Teams members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the chemical
weapon stashes.
Other Notes: There are 2 chemical
weapon stashes in the mission
(Press FIRE to continue)
DE_DUSTEVOLUTION
Counter-Strike
05-30-2004 at 11:19 AM by Author
Dust Evolution - Bomb / Defusion
From Dusty3, it evolved to Dust Evolution!!!
Renamed, fixed bugs, & redone textures by
LUNATIC!!! ******@******.*** &
S0LARIS ******@******.***
Knowned bugs:
You can't go up from the holes in this
map, it has leaks, & some bugs so we fixed
it & renamed it to Evolution!!!
Terrorists are attempting to blow up a small
comsat station, which would allow them to
bomb other locations, without being detected.
Counter-Terrorists: Prevent the satcom station
from being blown up.
Terrorists: Destroy the satcom station.
(Press FIRE to continue)
DE_DUSTDEVIL
Counter-Strike
05-30-2004 at 11:19 AM by Author
Dust Devil - Bomb/Defuse
by Matthew Ryder ******@******.***
textures by Macman ******@******.***
barrel textures by Matthew Ryder
Counter-Terrorists: Prevent Terrorists
from bombing chemical weapon crates.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the chemical
weapon stashes.
Other Notes: There are 2 chemical
weapon stashes in the mission.
DE_DUSTCITY
Counter-Strike
05-30-2004 at 11:19 AM by Author
Dust City - Defuse
by GeoZ ******@******.***
Textures, Environement
tiré du jeu KingPin (copyright Xatrix)
Remake de Dust en ville !
Téléchargeable sur :
http://webgeoz.multimania.com
CT :
Empéchez les terros de mettre la bombe.
Defendez les caisses marquées d'une
croix orange !
Terro : Trouver les caisses marquées
d'une croix orange pour y mettre la
bombe
Les campeurs : Ben faites rien
comme d'habitude.
(Press FIRE to continue)
DE_DUST-BY-THE-SEASIDE_B1V2
Counter-Strike
05-30-2004 at 11:19 AM by Author
DE_DUST-BY-THE-SEASIDE (BETA ONE VERSION TWO or BETA 1.2)
BY NAME-SHIFTER ******@******.***
Storyline: The architects behind Operation DUST have decided to wreak more havoc again. This time the thugs are sent to an abondoned dusty village that sits by the sea. This location is used by the government to secretly store historical artifacts. Fortunately, an elite Counter-Terrorist squad has been sent to stop them.
Terrorists: Plant the bomb in one of the clusters of treasure crates.
Counter-Terrorists: Prevent the Terrorists from succeeding in their mission. If you fail in your mission, the world will lose many important historical artifacts.
Other Notes: There are three bomb targets instead of the usual two. This makes the map more challenging for both teams.
DE_DUSTBUNNIES
Counter-Strike
05-30-2004 at 11:19 AM by Author
Dustbunnies - Defusion
By: David "Zaphod Beeblebrox" Marsh
******@******.***
Dodge Viper Prefab by: BladeRunner
Counter-Terrorists: You got a
full-house playing poker against the
terrorists. They were sore losers
and are trying to blow up the table!
Defuse the bomb to save the cash!
Terrorists: Prevent the capture of
the money lost in the poker game!
Destroy the card table!
(Press FIRE to continue)
DE_DUSTBR
Counter-Strike
05-30-2004 at 11:19 AM by Author
Dust BR - Bomb/Defuse
by 0=={:::(0_o):::>
******@******.***
Counter-Terrorists: Impeca que os
terroristas malvados detonem o
carregamento de drogas apreendido
que sera levado para analise.
Terrorists: Detonem o carregamento de
droga apreendido que pode conter
provas do dono (chefe da sua faccao)
Observacoes: O carregamento esta
separado em duas partes.
(ATIRE para continuar)
DE_DUST69ER
Counter-Strike
05-30-2004 at 11:19 AM by Author
de_dust69er - Bomb/Defuse
By Peter Bodin aka P3T3R bod!n
******@******.***
------------------------------
Additional textures: P3T3R
Counter-Terrorists: Prevent Terrorists
from bombing chemical weapon crates.
Team members must defuse any bombs
that threaten targeted areas. Eliminate
any Terroists that you come across!
Terrorists: The Terrorist carrying the
C4 must destroy one of the chemical
weapon stashes. Eliminate
any Counter Terroists that you come
across!
Other Notes: There are 2 chemical
weapon stashes in the mission.
_________________________________
Contact me @
email & MSN:******@******.***
IRC: #69er
ICQ: 252462304
_________________________________
(Press FIRE to continue)
DE_DUST4U
Counter-Strike
05-30-2004 at 11:19 AM by Author
Dust - Bomb/Defuse
Deaigned by Jekyl ******@******.***
Intensive map testing by Cyb^^
Counter-Terrorists: Prevent Terrorists
from bombing weapon crates.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the weapon stashes.
Other Notes: There are 2 weapon stashes in
the mission.
(Press FIRE to continue)
DE_DUST4E
Counter-Strike
05-30-2004 at 11:18 AM by Author
Dust - Bomb/Defuse
by CSCOMMANDER******@******.***(www.CorruptSoldiers.com)
textures by Macman ******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing chemical weapon crates.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the chemical
weapon stashes.
(Press FIRE to continue)
DE_DUST3
Counter-Strike
05-30-2004 at 11:18 AM by Author
Dust III - Bomb/Defuse
*** GameHelper.com exclusive ***
by DaveJ (******@******.***)
textures by MacMan (******@******.***)
Counter-Terrorists: Prevent Terrorists
from bombing chemical weapon crates.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the chemical
weapon stashes.
Other Notes: There are 2 chemical
weapon stashes in the mission.
(Press FIRE to continue)
DE_DUST2K
Counter-Strike
05-30-2004 at 11:18 AM by Author
-----dark----- map by GE|Ducki ******@******.***
Vorgeschichte:
An einem kalten und veregneten Nachmittag in einem
Freilandmuseum:
Auszug aus der Zeitung , 26.02.1990 :
"SENSATION , Archäologen entdecken 2 Portale"
"Wie beschrieben wurde , sind die Portale in der Nähe
einer antiken Maya-stadt gefunden worden......
Zurzeit versuchen die Forscher fieberhaft dem Rästel
der Portale und deren Funktion auf die Schliche zu kommen.
Man befürchtet , dass Terroranschläge verübt werden könnten.
Da die Regierung keine Risiken eingehen will , haben sie
die Portale in Sicherheit gebracht , wohin genau , dass weiss
so gut wie keiner."
Ts: Dank einem Spion , den wir einschmuggeln konnten , wissen
wir nun den Aufenthaltsort der Portale.
Wie es aus näheren Kreisen heisst , sollen die Portale die
Fähigkeit haben , Zeitreisen bis zu 5 Tage in die Vergangenheit
zu ermöglichen......STOP
Das würde bedeuten , dass die Regierung nun eine schlagkräftige
Waffe gegen den Terrorismus hätte.....STOP
Das dürfen wir nicht zulassen.....STOP
Vernichten sie die Portale.....STOP
CTs: Schlechte Nachricht , ein Spionagenetzwerk der Hamas hat
den Standort der beiden Portale herausgefunden , der Spion wurde
inzwischen gefasst , sie wissen aber noch nicht , dass wir über
ihr Attentat Bescheid wissen , also haben wir einen Vorteil.
Nutzen sie diesen und halten sie die Terroristen vor der Zerstörung
der beiden Portale auf.....STOP
(mit irgendeiner Taste gehts zum Schauplatz)
-----------------Nachtrag---------------
habt ihr Fragen???
dann mailt mir einfach oder icqt ( 121356548 ) mich an
greetz to tkk|roadrunner , GUN , GE| , Bird , Futurama and B-Pp
DE_DUST2004
Counter-Strike
05-30-2004 at 11:18 AM by Author
Welcome to Dust 2004!
Made 12/21/03
creator: Rob Stonebrook
www.stonebrook.cjb.net
PRESS FIRE to continue
DE_DUST-2003V2
Counter-Strike
05-30-2004 at 11:18 AM by Author
de_dust-2003v2 by Ozzymonger - For Counter-Strike
Happy fragging:)
mail:******@******.***
visit my mp3 site: www.mp3.com/ozzymonger
(Press Fire to Continue)
 
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Community 17b
Shoutbox
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
Yesterday at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Yesterday at 3:27 AM
give an example?
Yesterday at 6:27 AM
examples here: (Link)

and other map: (Link)
Today at 2:19 PM
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void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
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