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DE_DIRGE
Counter-Strike
05-30-2004 at 11:17 AM by Author
Dirge - Bomb/Defuse
by Dirge ******@******.***
www.builder.connectfree.co.uk
Counter-Terrorists: Prevent Terrorists
from bombing Weapons testing facility.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy either the office area
or the coolant pipe in the storage room.
Other Notes: There are 2 bomb sites
(Press FIRE to continue)
DE_DIRT
Counter-Strike
05-30-2004 at 11:17 AM by Author
Dirt - Bomb/Defuse
by SlimCracka ******@******.***
textures by Macman ******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing chemical weapon crates.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the chemical
weapon stashes.
Other Notes: There are 2 chemical
weapon stashes in the mission.
Map inspired by DaveJ's de_dust
(Press FIRE to continue)
DE_DEWANSERI
Counter-Strike
05-30-2004 at 11:17 AM by Author
DewanSeri - Bomb/Defuse
by Yazid ******@******.***
textures by Hazeman ******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing the basement behind the hall.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy the basement behind the
hall.
Info: DewanSeri was created based on a
in the creater's school in
Malaysia. The real name of it is
"Dewan Seri Angsana"
Sekolah Menengah Sains Pokok Sena
Kedah, Malaysia
(Press FIRE to continue)
DE_DFL
Counter-Strike
05-30-2004 at 11:17 AM by Author
DownforLife
[Bomb/Defuse/Hostage rescue]
by MiTcHeLL
(hummvees and cars by Drolmag!)
(remade by MiTcHeLL)
Counter-Terrorists:
Prevent Terrorists from bombing
the Crates, also get the Hostages
from the other side of the map,
and bring them back to your spawn!
Terrorists:
The Terrorist carrying the
C4 must destroy the Crates.
Other Notes:
Both teams have 2 water-cooled
machine guns, they are good for defence.
Both teams also have cars to get to
the opposite side. Both teams have a
ammo storage bunker for guns.....
(Press FIRE to continue)
DE_DESTRUCTO
Counter-Strike
05-30-2004 at 11:17 AM by Author
DE_DESTRUCTO v1.1
by Solids2k ******@******.***
9/11/00
Terrorists:
Bomb the explosive room and destroy everything
Counter-Terrorists:
Prevent the terrorists from planting the
the bomb.
(Press FIRE To Continue)
DE_DESTRUCTO2K
Counter-Strike
05-30-2004 at 11:17 AM by Author
DE_DESTRUCTO2k - Destruction
By Solids2k 10/16/00
******@******.***
Counter-Terrorists: Prevent the Terrorists
from planting the C4 in the complex.
Terrorists: Destroy the complex by planting
the C4 in eiter of the designated areas.
DE_DESTINY
Counter-Strike
05-30-2004 at 11:17 AM by Author
de_destiny (bomb defusal)
by SHeeP
terrorists: blow the bombsites up :/
counter-terrorists: dont let them do it :P
(Insert Coin(s) To Continue)
DE_DESERTTOWN_LB
Counter-Strike
05-30-2004 at 11:17 AM by Author
Deserttown - Bomb/Defuse
by [NBI]CHAOS ******@******.***
Greatings to all my Clan Members.
Thanks to [NBI]Dark Templar,[NBI]Rattman
and [NBI]Anna Konikova Tomz , T@xi and Mapscene.
Other Notes: There are 2 chemical
weapon stashes in the mission.
(Press FIRE to continue)
DE_DESERTWORM
Counter-Strike
05-30-2004 at 11:17 AM by Author
desertworm - Bomb/Defuse
by couranga ******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing the tower. The
mission can be targeted from above and
below.
Terrorists: The Terrorist carrying the
C4 must destroy the tower.
Other Notes: There are 2 bomb targets
in the mission.
spezial danks to shcL-|-matrix-|-MFG and shcL-|-Oneiron-|-MFG
DE_DESERTTOWN
Counter-Strike
05-30-2004 at 11:17 AM by Author
Deserttown - Bomb/Defuse
by [NBI]CHAOS ******@******.***
Is this Map Good?Is there anything I should Change?
Please Mail me!
Greatings to all my Clan Members.
Thanks to [NBI]Dark Templar,[NBI]Rattman
and [NBI]Anna Konikova for testing!
Other Notes: There are 2 chemical
weapon stashes in the mission.
(Press FIRE to continue)
DE_DESERTNIGHT
Counter-Strike
05-30-2004 at 11:17 AM by Author
Desertnight -Bomb/Defuse
by Fixxxer ******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing electrical plants.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the elecrical
plants.
Other Notes: There are 2 electrical plants
in the mission. To access the one in the
outside building you must find the switch
to the locked door.
DE_DESERTPIPE
Counter-Strike
05-30-2004 at 11:17 AM by Author
Operation: Desert Pipe - Bomb Desfuse
by -|KCS|-Bloodhound ******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing the pipe!
Terrorist: Destroy the pipe at one of the
two bomb target zones!.
Other Notes: There are two bomb
target zones in the map.
Max. players: 32
(press fire to continue)
DE_DESERTMINE
Counter-Strike
05-30-2004 at 11:17 AM by Author
Desert-Mine - Bomb/Defuse
by Atomfried ******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing the church or the crates.
Team members must defuse any
bombs that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy the church or the crates.
Other Notes: There are 2 targets
in this mission.
(Press FIRE to continue)
DE_DESERTBASE
Counter-Strike
05-30-2004 at 11:17 AM by Author
Desert Base - Bomb Target
Mapping by: Playa
Counter-Terrorists: KILL TERRORISTS.
Terrorists: PLANT BOMB, KILL CTS.
(Press FIRE to continue)
DE_DESCENT_V2
Counter-Strike
05-30-2004 at 11:17 AM by Author
[Descent Version 2 - Beta 1]
Created by:decOy ******@******.***
[objectives]
send feedback to me.
NOT FOR DISTRUBUTION - TEST ONLY
DE_DEPRIVE
Counter-Strike
05-30-2004 at 11:17 AM by Author
Deprive - Defusion
by RWP80 ******@******.***
30th January 2004
Briefing: Terrorists have gained access to a
mountaintop research facility where an important
shipment of arms and a missile are due for
airlift. Counter-Terrorists are already on
defensive standby at the facility.
Counter-Terrorists: Ensure the safety of the
weapon containers and the prototype missile.
Terrorist forces must be prevented from using
high-explosives to bomb these targets.
Terrorists: Deprive international peacekeeping forces
of either their prototype missile or their high-tech weapons.
This will fumble their military political efforts overseas.
These targets are only vulnerable to high-explosive C4.
(Press FIRE to continue)
De_Deprive is dedicated to my brother AJP88.
Through his own curiosity for map design, he
inadvertantly reawakened my interest in the art
which gave rise to this map.
I thank my brother FHSF99 for his patience,
encouragement and for always exiting SimAnt
to let me work on the map.
I also thank Lao, Vinicius, and all the players at
Yog Lan House, Aracas, Vila Velha, Espirito Santo, Brazil
for their help in multiplayer testing and distribution of the map.
I have experience in map design going way back to
Doom, followed by Duke3D, Quake III Arena, and
Counter-Strike. I also took part of the first year
of a university game design course that included
Quake III Arena map design as an assignment.
De_Deprive is my first Counter-Strike map.
De_Deprive Total Creation Time 'From mind to .BSP':
Approx 50 working hours (including testing and compilation)
I have a policy of only using textures, sounds
and effects already included in
Half-Life / Counter-Strike. This is to minimize
map download time and simplify map installation.
Although some features(...)
DE_DESCENT
Counter-Strike
05-30-2004 at 11:17 AM by Author
Town Descent - Bomb/Defuse
By:staticFear ******@******.***
Extra creds to:Just,Lifter,and testers
Counter-Terrorist: Prevent terrorist
from bombing government cargo crates
that were carelessly spilled from a
cargo plane over an abandoned area.
Terrorist: Team-mates carrying the C4
must plant it in either two bomb-spots
that are located on either side of the
town.
Other Notes: There are 2 bomb spots in
this mission.
(Press FIRE to continue)
DE_DEPO
Counter-Strike
05-30-2004 at 11:17 AM by Author
De_Depo - Bomb/Defuse
by [MT]Cobr@
Counter-Terrorist'ler:
Terroristlerin bomba koymasina engel olmak icin
onlari oldurun.
Terrorist'ler:
Bombayi koyun. Bombayi koruyun.
Eger bunu yapamayacaksaniz CT'Leri
Yok Edin!!!
(ATES tusuna basin)
DE_DEEP6B8
Counter-Strike
05-30-2004 at 11:17 AM by Author
Deep6 - Defusion
by Kevin Roberts ******@******.***
Terrorists are invading the Triton underwater
research facility.
Counter-Terrorists: Protect the biological
sample at all costs and eliminate the
Terrorist threat.
Terrorists: Destroy the biological sample
or destroy the radio room to cut off
communications until reinforcements arrive.
(Press FIRE to continue)
DE_DEEP6B6
Counter-Strike
05-30-2004 at 11:17 AM by Author
Deep6 - Defusion
by Kevin Roberts ******@******.***
Terrorists are invading the Triton underwater
research facility.
Counter-Terrorists: Protect the biological
sample at all costs and eliminate the
Terrorist threat.
Terrorists: Destroy the biological sample
or destroy the radio room to cut off
communications until reinforcements arrive.
(Press FIRE to continue)
 
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Community 17b
Shoutbox
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
Yesterday at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Yesterday at 3:27 AM
give an example?
Yesterday at 6:27 AM
examples here: (Link)

and other map: (Link)
Today at 2:19 PM
Forum
void Byplt-authored Maps: Oddballs
 Today at 11:51 AM by qoLmE
void Map Summary
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void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
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void Map Name?
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void Need .rmf File ♡ De_dust2_2020 .bsp
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void Searching For Old Css Map
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void Waypoints For Dod_kort_b4
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