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DE_DEEP6B5
Counter-Strike
05-30-2004 at 11:17 AM by Author
Deep6 - Defusion
by Kevin Roberts ******@******.***
Terrorists are invading the Triton underwater
research facility.
Counter-Terrorists: Protect the biological
sample at all costs and eliminate the
Terrorist threat.
Terrorists: Destroy the biological sample
or destroy the radio room to cut off
communications until reinforcements arrive.
(Press FIRE to continue)
DE_DEEP6B3
Counter-Strike
05-30-2004 at 11:17 AM by Author
Deep6 - Defusion
by Kevin Roberts ******@******.***
Terrorists are invading the Triton underwater
research facility.
Counter-Terrorists: Protect the biological
sample at all costs and eliminate the
Terrorist threat.
Terrorists: Destroy the biological sample
or destroy the radio room to cut off
communications until reinforcements arrive.
(Press FIRE to continue)
DE_DEEP6B2
Counter-Strike
05-30-2004 at 11:17 AM by Author
Deep6 - Defusion
by Kevin Roberts ******@******.***
Terrorists are invading the Triton underwater
research facility.
Counter-Terrorists: Protect the biological
sample at all costs and eliminate the
Terrorist threat.
Terrorists: Destroy the biological sample
or destroy the radio room to cut off
communications until reinforcements arrive.
(Press FIRE to continue)
DE_DEEP6_B9
Counter-Strike
05-30-2004 at 11:17 AM by Author
Deep6 - Defusion
by Kevin Roberts ******@******.***
Terrorists are invading the Triton underwater
research facility.
Counter-Terrorists: Protect the biological
sample at all costs and eliminate the
Terrorist threat.
Terrorists: Destroy the biological sample
or destroy the radio room to cut off
communications until reinforcements arrive.
(Press FIRE to continue)
DE_DEEP1
Counter-Strike
05-30-2004 at 11:17 AM by Author
Deep 1 - Bomb Defuse
x-12-03
v 1.00
Counter-Terrorists: Eco terrorists are
threatening some gouvernmental researches.
Secure the lab and eliminate the threat.
Terrorists: Underground lab researching
on unholy matters.
Infiltrate the facility and blow the
abomination.
Note : Only one bomb target.
(Press Fire to Continue)
DE_DECOY
Counter-Strike
05-30-2004 at 11:17 AM by Author
DE_DECOY - Bomb/Defuse
By: Sund@nce******@******.***
Textures from: torn, italy, storm, dust.
Counter-Terrorists:
Prevent the terrorists from
planting the bomb at targeted areas and working
as a decoy.
Terrorists:
Complete your mission by either whiping out the
opposite force, or plant the bomb at one of
the targeted areas. Thus working as a decoy by
creating chaos and misleading the police in the
italian village so the real mission can be
fulfilled.
Extra:
There are 2 bombspots in this mission.
(PRESS FIRE TO CONTINUE)
DE_DECORED
Counter-Strike
05-30-2004 at 11:17 AM by Author
DE_DECORED (final version)
created by Quick
email:******@******.***
web url: www.clannesw.org
Counter-Terrorists:
Get the guns and kill the fools.
Don't let them bomb your apartment
in the villa complex.
Terrorists:
Get the guns and bust into the
capitalist run villa hotel complex.
Plant the bomb at the door of one
of the apartments. Execute all
resistors.
Other Notes: 3 bombsites!
You can be shot from everywhere.
Lots of breakables.
Lots of Guns to pick up.
Credits
Textures mainly from itsitaly.wad
Thanks go to the guy who made them.
Custom sounds by ]v[ongo
BIG thanks go to the NESW community
for providing a forum for my work
and giving me feedback and input,
Also for hosting play test sessions.
Thanks go to my family and friends,
for keeping me alive.
(Press FIRE to continue)
DE_DECORE9
Counter-Strike
05-30-2004 at 11:17 AM by Author
DE_DECORE (Version 9)
created by Quick
email:******@******.***
web url: www.clannesw.org
Counter-Terrorists:
Get the guns and kill the fools.
Don't let them bomb your apartment
in the villa complex.
Terrorists:
Get the guns and bust into the
capitalist run villa hotel complex.
Plant the bomb at the door of one
of the apartments. Execute all
resistors.
Other Notes: 3 bombsites!
You can be shot from everywhere.
Lots of breakables.
Lots of Guns to pick up.
Credits
Textures mainly from itsitaly.wad
Thanks go to the guy who made them.
Custom sounds by ]v[ongo
BIG thanks go to the NESW community
for providing a forum for my work
and giving me feedback and input,
Also for hosting play test sessions.
Thanks go to my family and friends,
for keeping me alive.
(Press FIRE to continue)
DE_DECK16
Counter-Strike
05-30-2004 at 11:16 AM by Author
de_deck16 - Bomb/Defuse
by Olivier Szymanezyk alias le12ro
compiled and tested by KLG (www.kollegas.de)
Textures by cstrike/halflife
Counter-Terrorists: Prevent Terrorists
from bombing the ancient castle.
Terrorists: Bomb the ancient
castle.
Other Notes : final 2.000
(Press FIRE to continue)
DE_DECEMBER
Counter-Strike
05-30-2004 at 11:16 AM by Author
Snow - bomb/defuse
by Shephard ******@******.***
Terrorists: The Terrorist carrying the
C4 must destroy the barn or the bridge.
Counter-Terrorists: Prevent Terrorists
from bombing the barn or the bridge.Team
members must defuse any bombs
that threaten targeted areas.
(Press FIRE to continue)
DE_DEATHVALLEY
Counter-Strike
05-30-2004 at 11:16 AM by Author
Deathvalley - Bomb/Defuse
by [SdS]TarzanSchlumpf ******@******.***
Counter-Terrorists: Prevent Terrorist
from bombing the biological weapon-crates.
Terrorists: The Terrorist carrying the
c4-bomb has to destroy the biological
weapon-crates.
Other Notes: There are 2 places with
biological weapon-crates.
(Press FIRE to continue)
DE_DEATHSTAR
Counter-Strike
05-30-2004 at 11:16 AM by Author
Deathstar - Bomb/Defuse
by J.A. Wright " Naghaul" ******@******.***
textures from Half-life, Counter Strike, O.F. TFC, Naghaul!
Counter-Terrorists: Prevent Terrorists
from bombing command center or power core.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy either the power core or the command center!
Other Notes: There are 2 Bomb targets!
(Press FIRE to continue)
DE_DEATHMATCH
Counter-Strike
05-30-2004 at 11:16 AM by Author
=====================================================================
Half-Life Counterstrike - DeathMatch
=====================================================================
------General Information--------------------------------------------
Title: DeathMatch
Filename: de_da.bsp
Author: René Demsgaard
Author Email :******@******.***
Home page: http://hjem.get2net.dk/syndicate
Description: Very Very Very Very small
Previous Maps : Fast Fight.
------Credits and Thanks---------------------------------------------
Thanks to ^Evil^ and me self..
------Additional Info, Tips, and Notes-------------------------------
LOOK OUT.... this is a small map, I mean a very very small map.
TIP: You will need too survive... :-Þ
------Play Information-----------------------------------------------
Hostage scenario: no
Single Player: No
How Many Players: 8
------Map Information------------------------------------------------
New Textures: Nope
New Sounds: Nope
------Construction---------------------------------------------------
Editor(s) used: Worldcraft 2.0
Compile Machine: AMD K6-2 350 96 MB Ram
Compile time: 5 min
Playtest time: none
------Map Instructions-----------------------------------------------
Unzip the files in your Half-life archive. Place the map, "de_da.bsp" in
your half-life/cstrike/maps directory.
------Copyright-Permissions------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
DE_DEATHBRIDGE
Counter-Strike
05-30-2004 at 11:16 AM by Author
: Clan Counter-Strike.
De_deathbridge
Auteur : kyp
E_mail :******@******.***
-----------------------------------------------------------------------
Mission Deathbridge : Attentat
Situation :
Un groupe anti-Terroriste se prepare dans
un petit village du desert.
Objectifs CT :
- Eliminer le groupe Terro.
- Desamorcer la bombe si elle menace d'exploser.
Objectif Terro :
- Faire exploser le stock d'armes du groupe
anto-terroriste, ou leur vehicule de transport.
- Eliminer le groupe CT.
----------------------------------------------------------------------
DE_DEATHDUST
Counter-Strike
05-30-2004 at 11:16 AM by Author
De_deathdust - Kill Everyone
Map made by Jeff Crawford ******@******.***
aim name = thethieve2 Textures Dust
Light is fucked up...
Terrorist - Terrorist should run out
and kill ct's
CT's - Run out and kill terrorist
***************************
This maps light i s fucked up
but it was a weak map only
took me 2 hours to make...:P
***************************
DE_DEATH
Counter-Strike
05-30-2004 at 11:16 AM by Author
de_death-map by King
CT forces-prevent terrorist find the bom site that you are hinding!!!
Terrorist forces-find out the hinder bom site and places the bom!!!
other notes-extra the bsp file to c:sierrahalf-lifecounter-strikemaps
-extra the pwf file to c:sierrahalf-lifecounter-strikePODBotWPTDefault (the pwf file is for who have PODBot)
******@******.***
KING
DE_DEADSAND
Counter-Strike
05-30-2004 at 11:16 AM by Author
de_deadsand -bomba/desactivar
por: Oscar Gutierrez ******@******.***
mapa echo en el 3/4/2002 18.20
Anti-terroristas: Impedir que los terroristas
coloquen la bomba en el bunquer y impedir qe vuele
toda la base.
Terroristas: Los terroristas llevan un C4
para destruir toda la base de los Anti-terroristas
NOTAS:si no qieres qe te mate la onda espansiva,
refujiate en algun pozo de agua
(presiona FUEGO para continuar)
DE_DEADLOCK_B3
Counter-Strike
05-30-2004 at 11:16 AM by Author
DE_DEADLOCK by 3D_Mike and Backslider
Brought to you by the makers of de_survivor(3D_Mike) and cs_box-office(Backslider).
A terrorist group learned of a shipment of gold in transport by armored car. The terrorists ambushed the armored car drivers killing them in a shootout. Unfortunately for the terrorists, while assaulting the drivers, they locked the keys to the armored car inside the car vault. The armored car sits abandoned awaiting backup terrorist members to finish the job. The armored deliveryÂ’s late arrival caused panic and the counter forces are closing in and have established roadblocks.
Your mission as a terrorist: Plant C4 on the armored car to crack the cars vault. A getaway car is on standby to retrieve the loot. If this mission fails, escape by planting the C4 at the roadblock and clear a path for the getaway car.
Your mission as a counter terrorist: Defend roadblock at all costs. The terrorist may try anything possible to escape, be aware. In addition, locate disabled armored vehicle, shoot to kill, do not harm civilians in the process.
Your mission begins now, (Press any key to continue)
DE_DAZE
Counter-Strike
05-30-2004 at 11:16 AM by Author
Daze - Bomb/Defuse
By: ZeroX,Dark and Korda
Textures By: Tightend
V 1.1
Story: The known terrorist group IRU are threathening
to blow upp a historic monument in a village called
Daze located in central Spain. They are also threatheing
to blow upp an embassy located in the village if their
demands are not furfilled. The Antiterrorist group IWP
have come upp whit a plan to stop the terrorists.
Counter-Terrorists: Prevent the terrorists
from bombing the two bomb sites or
neutralize the all the terrorists.
If the terrorists have succesfully planted the
bomb, you are to defuse it at all costs.
Terrorists: Blow upp one of the two bomb
sites. The Swedish Embassy or the historical
monument, ot kill all the capitalist scums!
(Press FIRE to continue)
DE_DBLUE
Counter-Strike
05-30-2004 at 11:16 AM by Author
DE_DBLUE- Deep Blue
by: Brian "FLETCH" Thomas
-------------------------
CT: Stop the terrorists from
blowing up the pump station
and central terminal, thus
killing everyone
T: Blow shiznit up
2 Targets
2 Trains
+ 1 C4
----------
= Fun
 
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Community 17b
Shoutbox
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
Yesterday at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Yesterday at 3:27 AM
give an example?
Yesterday at 6:27 AM
examples here: (Link)

and other map: (Link)
Today at 2:19 PM
Forum
void Byplt-authored Maps: Oddballs
 Today at 11:51 AM by qoLmE
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
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