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DE_DAYLIGHT
Counter-Strike
05-30-2004 at 11:16 AM by Author
Shaft - Bomb/Defuse
by Luke Bronts (ICQ: #18066915) (E-mail:******@******.***
textures by Questionable Ethics, Matt C & jOeSmOe
Models by MrSkelington
Also a big thx to Adlots who did a lot of play testing and general help with the map.
Info: CT's have found something that
could win the fight against terrorism.
The cave is located in the southern America.
They are excavating the caves and soon will stumble
one what they need.
Counter-Terrorists: Prevent Terrorists
from bombing either of the excavation sites,
as such an explosion could destroy what we are
after.
Terrorists: The Terrorist carrying the
C4 must destroy one of the 2 Excavation sites,
completely ruening the CT operation.
Other Notes: There are 2 Bombistes in the map
(Press FIRE to continue)
DE_DAYWALKER
Counter-Strike
05-30-2004 at 11:16 AM by Author
Daywalker - Bomb / Defuse
by Felix Uhlenhut (Stormrider)
******@******.***
Counter-Terrorists: Prevent the Terrorist
from bombing all.
Terrorists: Carrying the C4 must
destroy the church or the ammunitions camp.
(Press FIRE to get in ACTION)
DE_DAYBREAK_FINAL
Counter-Strike
05-30-2004 at 11:16 AM by Author
Daybreak - Bomb/Defuse
Map by: Karl Astrid, Waypoints by: LiQuID SouLJeR
******@******.***
Briefing:
During the night 2 nuclear missiles fell from
a stealth bomber due to a technical glitch.
The missiles are intact but a well placed bomb
might set them off or expose the plutonium core.
Counter-Terrorists:
Protect the missiles from terrorists,
until army backup arrives.
Terrorists:
blow up the nukes to get the worlds attention.
(Press FIRE to continue)
DE_DAYBREAK
Counter-Strike
05-30-2004 at 11:16 AM by Author
Daybreak - Bomb/Defuse
by: Karl Astrid
******@******.***
Briefing:
During the night 2 nuclear missiles fell from
a stealth bomber due to a technical glitch.
The missiles are intact but a well placed bomb
might set them off or expose the plutonium core.
Counter-Terrorists:
Protect the missiles from terrorists,
until army backup arrives.
Terrorists:
blow up the nukes to get the worlds attention.
(Press FIRE to continue)
DE_DARKYARD
Counter-Strike
05-30-2004 at 11:16 AM by Author
Dark Yard - Bomb/Defuse
by Airtouch 411
Counter-Terrorists: Protect the
wherehouse and the yard from
the Terrorist bombers.
Terrorists: Bomb the target
locations or kill all the CT's.
www.lordsofthegame.com
http://mapcenter.tf2-web.de
(Press FIRE to continue)
DE_DARKTOWN
Counter-Strike
05-30-2004 at 11:16 AM by Author
Darktown - Bomb/Defuse
by [UTAC]Phantom (Jan Osmers)
Counter-Terrorists: Prevent Terrorists
from bombing the old gas station.
Terrorists: Bomb the old gas station.
Other Notes: There are two bomb targets.
(Press FIRE to continue)
DE_DARKMINES
Counter-Strike
05-30-2004 at 11:16 AM by Author
Darkmines - Bomb/Defuse
By Nathaniel Miller AKA NIPPER
******@******.***
maps at www.geocities.com/nipper14223
-Based on a sketch/idea by Joe (www.joe.to)
Thanks again to Joe for making the maps by
the spawns.
CTs are mining for supercrates and have
found 6 of them so far. They have split
them up into stacks of 3 on separate sides
of the mine.
Ts must blow up the supercrates.
DE_DARKOPS_V1
Counter-Strike
05-30-2004 at 11:16 AM by Author
Darkops_V1 - Bomb/Defuse
bY ~|bAt|~[->fRu|t-|3at<-]*Fs*
~|bAt|~[->f|uffy+|3at<-]*Fs*
Tacitical Plans By: ~|bAt|~[->Sm|ley-|3at<-]*Fs*
Textures by ~|bAt|~ fRu|t-|3at*Fs*
Background:Terrorist are planning to bomb
the goverment's biological weapon stashes.
Counter-Terrorists must prevent the terrorist from
bombing the stashes or the power generator keeping
the weapons in stable condition.
Counter-Terrorists: Prevent Terrorists
from bombing the Goverment's
biological weapon creates and the power
generator.Team members must defuse any bombs
that threaten targeted areas.
Terrorists:The Terrorist carrying the
C4 must destroy one of the targets.
Other Notes: There are 2 targets to destroy.
(PRESS FIRE TO CONTINUE)
DE_DARK
Counter-Strike
05-30-2004 at 11:16 AM by Author
Dark - Bomb/Defuse
by Calvin Barreto ******@******.***
textures borrowed from various official
maps
Counter-Terrorists: Prevent Terrorists
from bombing the CARGO BAY or the
TANKER that is to ship the cargo.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the targetted
areas.
Operation is in a night-time setting.
Night Vision Goggles will provide
a tactical advantage, but you can
always try to manage with a flashlight.
(Click OK to continue)
DE_DANGERBRIDGE2
Counter-Strike
05-30-2004 at 11:16 AM by Author
De_Dangerbridge2 - Bomb/Defuse
by Bebop ******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing the bridge.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy the bridge.
(Press FIRE to continue)
DE_DANGERBRIDGE2_B2
Counter-Strike
05-30-2004 at 11:16 AM by Author
De_Dangerbridge2 - Bomb/Defuse
by Bebop ******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing the bridge.
Team members must defuse any bomb
that threaten targeted area.
Terrorists: The Terrorist carrying the
C4 must destroy the bridge.
(Press FIRE to continue)
DE_DANGEROUS_MOUNTAIN2
Counter-Strike
05-30-2004 at 11:16 AM by Author
created by
[NLA]>Disemblower< ******@******.***
******@******.***
Counter-Terrorist:
Kill the Terrorists
Terrorists:
plant the bomb in the house ! or kill all counters
NICE FRAGING and dangerous_mountain3 is coming soon!
Thanx to:
THE NLA CLAN
[NLA]Mr HeAdShOt
Upa
(Press fire to continue)
DE_DANGEL
Counter-Strike
05-30-2004 at 11:16 AM by Author
de_dangel - DarkAngel 1.0
----------------------
bomb/defuse
map by CyRuS aka [00]guso*
===========================
12.09.2001 5:48 PM Bulgaria
Counter-Terrorists :
-------------------
Prevent the Terrorists from bombing
the Crane ( Bombspot A ) or the
new builded storage ( Bombspot B )
by eliminate all Terrorists or defusing
the c4 package.
Terrorists :
------------
Bomb the Crane ( Bombspot A ) or the
new builded storage ( Bombspot B )
or eliminat the hole Counter-Terrorist
team .
=========================
DE_DANDUST
Counter-Strike
05-30-2004 at 11:16 AM by Author
by alvin~
DE_DANCE
Counter-Strike
05-30-2004 at 11:16 AM by Author
CS_dance
by Pegaso ******@******.***ou******@******.***
CT: Evitem explosao de heliporto a todo custo!
Terroristas: Tentam explodir heliporto a todo custo!
Osorio/RS
ATIRE para continuar
DE_DAMX32
Counter-Strike
05-30-2004 at 11:16 AM by Author
Xavier's Dam
Counter-Terrorists: Terrorists are
threatening to blow the dam!
Stop the terrorists at all costs!
Terrorists: The Terrorist carrying the
C4 must bomb one either the sump
control area or the power generation
room.
(Press FIRE to continue)
DE_DAMAGED
Counter-Strike
05-30-2004 at 11:16 AM by Author
Damaged - Bomb/Defuse
By Gary 'Unslord' Hwang ******@******.***
Sounds by Michael Chealander
Militant Environmentalist Terrorists are
attempting to blow up either two critical
points in a 1950's era dam facility,
which has been also set for renovation
by the Bureau of Reclamation .
Counter-Terrorists: Prevent the Militant
Environmentalist Terrorists
from destroying the two critical points.
Terrorists: Destroy either critical point to
cause a breach in the dam's structural integrity,
thus allowing the river reclaim its natural
course and beauty once more.
(Press FIRE to continue)
DE_DAM
Counter-Strike
05-30-2004 at 11:15 AM by Author
Dam53 - Bomb/Defuse
by AmericanPride ******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing the damn.
Terrorists: The Terrorist carrying the
C4 must infiltrate the dam and place the bomb in the generator room.
(Press FIRE to continue)
DE_DAHSHUR3
Counter-Strike
05-30-2004 at 11:15 AM by Author
Dahshur City - Bomb/Defuse
by LAzor
( Proudly South African )
( http://games.saix.net / 196.4.79.37:27015 Dashur3 Only Server )
Counter-Terrorists: Prevent the Terrorists
bombing last night's leftovers.
Terrorists: Ensure the starvation of local
peasants by destroying last night's
leftovers.
Other Notes: There are 2 bomb sites in this
mission.
(Press FIRE to continue)
DE_DAGZ
Counter-Strike
05-30-2004 at 11:15 AM by Author
de_dagz / plant/defuse bomb
Map by: Daniel Williams "aka" ---Slayer--- ******@******.***
Textures by: Daniel Williams "aka" ---Slayer---
******@******.***
--------------------------------------------------------------------------------------
Background: ct's You have been put in simulation agains a group of bots that have malfunctioned - they are trying to blow up the whole program - there is no way of pulling you out so your mission is to terminate the terrorist force
ct's: kill all the t's force and disarm the bomb if necessary.
t's: kill all the ct's or plant the bomb and make sure it goes off.
 
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Community 17b
Shoutbox
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
Yesterday at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Yesterday at 3:27 AM
give an example?
Yesterday at 6:27 AM
examples here: (Link)

and other map: (Link)
Today at 2:19 PM
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void Need .rmf File ♡ De_dust2_2020 .bsp
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