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DE_CURSE
Counter-Strike
05-30-2004 at 11:15 AM by Author
Curse - Bomb/Defuse
by pwg7 ******@******.***
Briefing: Terrorists has been
bombing several egyptian tourist
attractions to gain news coverage
and attention for their cause.
Counter-Terrorists: The temple is
closed because of the threat.
Prevent anyone from gaining
entrance.
Terrorists: Plant the C4 explosive
and thereby blow up the temple.
(Press FIRE to continue)
DE_CURITIBA
Counter-Strike
05-30-2004 at 11:15 AM by Author
de_Curitiba - (v. 1.0) - Bomb Defuse
Map by Atolero
******@******.***
A prospecção da cidade no cenário nacional tem
prejudicado a atuação de traficantes no centro
de Curitiba.
Traficantes: Explodir o mural de Poty Lazarotto
de forma a ocultar uma grande remessa de drogas
vinda das Vilas Zumbi e Trindade, e ainda para
inserir o terrorismo para afastar as autoridades
da periferia, deixando-os voltados para os
acontecimentos na cidade.
R.O.N.E (PM): Fechar o cerco aos traficantes e
impedir a destruição do Centro histórico da
cidade.
(Pressione TIRO para Continuar)
DE_CTFOTRESS2
Counter-Strike
05-30-2004 at 11:15 AM by Author
------------- Ctfotress ------------------
Map made by:Difaren*[Swe]
Fixed bug: sky, can shout throw razorwire.
Story:
Now it's payback time for all the terrorist.
They have found one of the Counter-strikes
most important base and are planning to
strike at the communication room......
DE_CULTURE
Counter-Strike
05-30-2004 at 11:15 AM by Author
de_culture - Bomb/Defuse
by m. (www.unbornchikken.com -******@******.***
Terrorists:
Blow up the targets.
Counter-Terrorists:
Stop them!(??)
Other Notes: There are 2 targets
in this mission.
(Max 10 players, I think...)
(Press FIRE to continue)
DE_CSA
Counter-Strike
05-30-2004 at 11:15 AM by Author
CarlSmith Arena - Bomb/Defuse - by Dragon (www.lanlizards.com)
CarlSmith Arena is an anti-terrorism training facility founded
by Doctor Cindy Smith and General Rodney Carlson. Individuals
struck by marker bullets, will be removed until the next round.
Terrorists: Military trainers are to make every effort
possible to destroy the bridge at the center of the arena or
the bridge at the Counter-Terrorist start point.
Counter-Terrorists: Trainies should attempt to stop the
Terrorists from bombing the bridges. Team members must defuse
any bombs that threaten these targets.
(Press FIRE to continue)
DE_CTFOTRESS
Counter-Strike
05-30-2004 at 11:15 AM by Author
------------- Ctfotress ------------------
Now it's payback time for all the terrorist.
They have found one of the Counter-strikes
most important base and are planning to
strike at the communicaton room......
DE_CS_MANCINI
Counter-Strike
05-30-2004 at 11:15 AM by Author
de_cs_mancini - Bomb Defuse and Hostage Rescue
by Mancini ******@******.***
Counter-Terrorists: Kill all the Terrorists
trying to blow up mancini's lair and the
hostages there or save them to the helipad.
Terrorists: Blow up mancini's lair
with the hostages in it or kill all the
Counter Terorists trying to save them.
Other Notes:
Press use on the helipad
(Press FIRE to continue)
DE_CRYPT
Counter-Strike
05-30-2004 at 11:15 AM by Author
-=<The Crypt>=-
created by Deamon of *[DEATH.CO]* clan
Terrorists: A rear entrance to the Giovani ancestral tombs has been located in an old
alley near the graveyard where the offical entrance is. Two sites have been identified
as good targets. The first is the sarcaphogus of Anton Giovani circa 1650. The second
target is the raised cask room that contains the corpses of many important Giovani
family members.
Counter Terrorist: The Giovani's have a large influence on the markets of the free
world. The morale damage landed on the Giovani family is unacceptable, stop those
terrorists at all costs.
notes:
* This map is VERY DARK. This is by design, don't whine if you can't see. I
suggest that those who host a server have flashlights enabled. And don't forget about
nightvision.
* The de_crypt.wad file contains texures used from many other custom .wad
files. These textures have been renamed for easier mapping on my part; however,
I do not take credit for the creation of any of the textures in this map. It is not
that I can't make textures, it's that I'm to lazy to.
* Ultimatley, if this map creeps you out while you play, I have succeeded. If
not, then you probably watch to many horror films. Thanks!
send comments to******@******.***
DE_CRUSADE
Counter-Strike
05-30-2004 at 11:15 AM by Author
De_Crusade "Religious Reform Terrorist Style"
by dallen
Terrorists plan to blow up the local
church. Having received early warning,
the CTs are inside the building waiting
for the terrorists to arrive.
There are several key bombing locations,
all deep within the church structure.
maps at: www.geocities.com/goodapprentice
(Press FIRE to continue)
DE_CRISIS
Counter-Strike
05-30-2004 at 11:15 AM by Author
Crisis - Bomb/Defuse
By Markus A ******@******.***
Textures by Macman
Story: The town is under siege.
And the terrorists are going to destroy
the two planted fuel-tanks.
Counter-Terrorists: Stop the terrorists
before they reach the tanks.
Terrorists: Find the targeted areas and plant the c4.
DE_CRIP
Counter-Strike
05-30-2004 at 11:15 AM by Author
Crip - Defusion
by Karl Hantke (HellSpawnHere) ******@******.***
Textures by: Me (a few), and the rest unknown.
Counter-Terrorists: Prevent the Terrorists
from bombing the bio-weapon site.
Terrorists: Destroy one of the bio-weapon sites.
Other Notes: There are 2 bomb sites in this
mission.
(Press FIRE to continue)
DE_CREEKSTREET
Counter-Strike
05-30-2004 at 11:15 AM by Author
Creekstreet Station - 7th February 2004
Bomb Defuse
Map & Custom Textures by Matthew Ryder
******@******.***
Background: Terrorists have smuggled
nerve gas into a subway station and
are atempting to destroy the canisters
and release the gas!
Terrorists: Destroy the canisters in one
of two locations to win.
Counter-Terrorists: Stop the terrorists
from releasing the gas by protecting the
canisters.
Includes waypoints for PODBot.
(Press Fire to Continue)
DE_CREAM
Counter-Strike
05-30-2004 at 11:15 AM by Author
CREAM(beta) - Bomb/Defuse
by VARGEN ******@******.***
some textures by locknut and Tech3d
Counter-Terrorists: Prevent Terrorists
from bombing the CREAM church.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy the CREAM church. There
are 2 bomb places
Notes: NightVision Goggles are imperative.
(Press FIRE to continue)
DE_CREEK
Counter-Strike
05-30-2004 at 11:15 AM by Author
Creek - Defusion
by Michael Lynge (PanikSpreder)
Terrorists are trying to polute the water in the creek
by spreading virus.
Counter-Terrorists: Kill all terrorist to prevent them
to polute the water!
Terrorists: Plant the bomb so all evidence will be destroyed!
Notes: This map is still in BETA stages!
Please report all bugs/suggestion to******@******.***
(Press FIRE to continue)
DE_CR8ZED
Counter-Strike
05-30-2004 at 11:15 AM by Author
Cr8zed - Bomb-Defuse
***by Cr8zed*** *******@******.****
Terrorists:
Communications is essential...
You must destroy the Communications Tower,
Central Computer Command, or Water Supply.
Plant the C4 at any of the three locations.
Counter-Terrorists:
Protect Water supply,
and BOTH Communications
Areas. Prevent the Terrorists from
destroying These THREE essential areas.
***God Bless America***
***UNITES WE STAND!!***
(Press Fire to Continue)
DE_CRATES
Counter-Strike
05-30-2004 at 11:15 AM by Author
by "Bene (Kamelion)"
jetzt geht es ab! die Terros
müssen so schnell wie möglich die Bombe legen!
durch ein Kistenlabirint.Oder der normale!
Die CT´s müssen von ausen ran kommen und sie entschärfen
mit Camping und vielen gängen durch Wende
!!!Achtung! Explosions Gefaht!!!
DE_CRAZYTANK
Counter-Strike
05-30-2004 at 11:15 AM by Author
CrazyTank - Bomb/Diffuse
Mapping by Nathaniel Miller AKA NIPPER
maps @ www.geocities.com/nipper14223
The CrazyTank has finally reached its
destination. But its mobile capabilities
have been disabled. The Ts are on the
move and planning to blow it up while it
is weakened.
CT: Protect the CrazyTank at all costs.
T: Plant your C-4 near or inside the
CrazyTank.
DE_COURTYARD_V1
Counter-Strike
05-30-2004 at 11:15 AM by Author
DE_COURTYARD - DEFUSION
By Andy Gordon aka [-THK-]G-Man
******@******.***
http://cs-editing.gamespage.com
Terrorists:
-Bomb the town bandstand or houses
at ct spawn.
Counter-Terrorists:
-Prevent the Terrorists from destroying
the town centre.
Storyline:
During the previous week the towns people
caught the leader of a notorious terrorist
faction living in their town. He was
handed over to the regional police and
sentenced to life imprisonment. Now the
terriorist group want revenge on the
meddling towns people by destroying the
historical 18th century bandstand that is the
proud landmark of their town.
DE_COTEFNIGHT
Counter-Strike
05-30-2004 at 11:15 AM by Author
Cult Of The EggFart Night - Bomb/Defuse
---------------------------
Made by Morten "Mazy" Hedegren
******@******.***
www.mazy.net
---------------------------
Counter-Terrorists: Stop the Terrorist's
from blowing up the Pringles!
Terrorists: Bomb the Pringles!
Other Notes: There are 2 pringles in
this map, plant the bomb near them!
(Press FIRE to continue)
Patroldog vs. Ballz! :O
DE_COUNTERSTRIKEARENA
Counter-Strike
05-30-2004 at 11:15 AM by Author
CounterStrike-Arena - Bomb/Defuse
by [RiF]Locutus ******@******.***
by Nick van't End
Background: The story is......
just frag everyone you encounter.
Counter-Terrorists: Prevent Terrorists
from bombing this frag Arena.
Team members must defuse any bombs
that threaten targeted area.
Terrorists: The Terrorist carrying the
C4 must destroy this Arena.
Other Notes: There is only
one bomb target.
PS: This Arena is also good playable
for does who have very slow computers.
(Press FIRE to continue)
 
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Community 17b
Shoutbox
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
Yesterday at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Yesterday at 3:27 AM
give an example?
Yesterday at 6:27 AM
examples here: (Link)

and other map: (Link)
Today at 2:19 PM
Forum
void Byplt-authored Maps: Oddballs
 Today at 11:51 AM by qoLmE
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
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void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
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void Searching For Old Css Map
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void Waypoints For Dod_kort_b4
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