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DE_COTEF
Counter-Strike
05-30-2004 at 11:15 AM by Author
Cult Of The EggFart - Bomb/Defuse
---------------------------
Made by Morten "Mazy" Hedegren
******@******.***
www.mazy.net
---------------------------
Counter-Terrorists: Stop the Terrorist's
from blowing up the Pringles!
Terrorists: Bomb the Pringles!
Other Notes: There are 2 pringles in
this map, plant the bomb near them!
(Press FIRE to continue)
Patroldog vs. Ballz!
DE_CORSICA
Counter-Strike
05-30-2004 at 11:15 AM by Author
<G@NG> : Clan Counter-Strike.
De_corsica
Auteur : <G@NG>kyp
E_mail :******@******.***
-----------------------------------------------------------------------
Mission Corsica : Attenta
Situation :
Un groupe terroriste corse a pris pour cible un
petit village ou reside le prefet de corse
du sud.
Objectifs CT :
- Eliminer le groupe terroriste.
- Desamorcer la bombe si elle menace d'exploser.
Objectif terroriste:
- Faire exploser l eglise du village, ou les
caisses d oeuvre d art du prefet.
- Eliminer le groupe anti terroriste.
-----------------------------------------------------------------------
DE_CORSE
Counter-Strike
05-30-2004 at 11:15 AM by Author
Corse - Bomb/Defuse
by Speedo ******@******.***
textures by:
Valve software
[WTF?]Evile Dick
Location: Corse.
Background: Disputes concerning the
lighthouse and the old building have
been going on for years but never were
resolved. A Terrorist group has taken
the matter into their own hands and
are attempting to blow it up.
Counter-Terrorists: Prevent Terrorists
from bombing the lighthouse and the
old building, both considered useless
by part of the Terrorists.
Terrorists: The Terrorist carrying the
C4 must destroy one of the targets.
Other Notes: There are 2 targets
in this mission.
(Press FIRE to continue)
DE_CORRIDOR_ARENA
Counter-Strike
05-30-2004 at 11:15 AM by Author
de_corridor_arena
Made by Tim Lowthian ******@******.***
Objectives:
----------------
CTS
----------------
Stop terrorists for blowing up the bomb targets
----------------
Terrorists
----------------
Blow up a bomb target
----------------
Other notes
----------------
-There is three bomb sites but one has to be unlocked
-There is an upper level walkway but it offers no protection
DE_CONSTRUCT
Counter-Strike
05-30-2004 at 11:15 AM by Author
Name: Missile base under Construction (I.E. de_consruct)
Maker: Radiated
A Doomsday Terrorist group has broken the security codes of an old missile base, and plan to launch a missile.
The unfortunate thing for the Terrorists is that a safeguard system activated. This safeguard system(computers near the missiles)
keep the missiles from launching. These computer systems must be destroyed in order to launch the missiles and insure the end
of the world.
NOTE: In order to test the map/run it successfully you must start as Terrorists
Tell me what you think I made changes
1) NO more alarm(Klaxon)
2) flashing redlights gone
3) redid elevator room
4) new way in between Target rooms
5) fueling tank can be blown up
Thanks for taking your time to review, play my map Send any Comments to:
Sean "Radiated" Adams
******@******.***
ICQ# 19884911
IM: Radiated00
Heh Look I'm glowing
Radiated
DE_CONTROL
Counter-Strike
05-30-2004 at 11:15 AM by Author
DE_CONTROL
----------------------------
"Control Zone"
by
GoldfisH^ ******@******.***
----------------------------
*Objectives:
Terrorists: Destroy the computer hardware
crate OR eliminate ALL counter-terrorists.
Counter-Terrorists: Prevent the terrorists from
destroying the computer hardware crate and/or
eliminate all terrorists.
Note: There is 1 bombsite on this map. The bombsite is on
a low concrete platform close to the CT spawn point.
DE_COMPOUND
Counter-Strike
05-30-2004 at 11:15 AM by Author
de_compound - Defusion Scenario
Mapping by:
Jared Simpson AKA L@NDMINE , DeadEye Knight
From scratch
******@******.***
Counter-Terrorists: Stop the terrorists
from blowing up the military weapons stash,
and guard the city gate from any attacks.
(Press FIRE to continue)
DE_COMPCLUB
Counter-Strike
05-30-2004 at 11:15 AM by Author
Computer Club Arena - Bomb-Defuse
(515) aka Satan_ClausE *******@******.**** , *******@******.****
Terrorists: Blow up this club,or
you can blow up only the crates
with new CDs for this club
(There are new games).
Counter-Terrorists:
And you are thinking what to do?!
(Press Fire to Continue)
DE_COMPCLUB_SE
Counter-Strike
05-30-2004 at 11:15 AM by Author
Computer Club Arena (Snow Edition) - Bomb-Defuse
(515) aka Satan_ClausE *******@******.**** , *******@******.****
Terrorists: Blow up this club,or
you can blow up only the crates
with new CDs for this club
(There are new games).
Counter-Terrorists:
And you are thinking what to do?!
(Press Fire to Continue)
DE_COMMANDO
Counter-Strike
05-30-2004 at 11:15 AM by Author
**** DE_COMMANDO - Bomb/Defuse ****
by gizmo ******@******.***
textures by X-TENDER,THE DOENER KING,
evile dick, unDuLe, MEAT, Democritus...
Counter-Terrorists: Prevent Terrorists
from bombing the bridge or the
radar. Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy either the bridge or the
radar.
(Press FIRE to continue)
DE_COMBAT
Counter-Strike
05-30-2004 at 11:15 AM by Author
Close Combat - Bomb/Defuse
by Smackdaddy (******@******.***)
textures by Maccy ******@******.***
Backround: Deep within the boarders of Saudi Arabia, an abandoned city is home to Nuclear
Weapons Storage #3. The Palestinian's have arranged a pick-up of one of their nuclear
weapon payouts, but the city was under siege by Israeli Terrorists. The SEAL's have been
called in to stop the weapons from getting into the wrong hands. The Counter-Terrorists
arrive in the city early morning to find the 10 of the 14 Terrorists associated with the
terrorist action had barricaded themselves from the Saudi Arabian Armed Forces. With only
minutes left until the Armed Forces make their way in, they deem their mission to be a
failure; thus their efforts now are to destroy the nuclear payloads.
Terrorists: Seeing how the mission is a failure, your mission is to destory the payloads.
You have less than 6 minutes to finish the job. The US NAVY SEALS have been called in to
prevent our mission. Erradicate them and plant the C4. FOR ALAH!!!
Counter-Terrorists: Be sure you deny the Terrorists from completing their mission! The lives
of thousands depend on it. Your l33t Crew of 10 should be more than enough to handle the
Terrorists.
(Press FIRE to continue)
DE_COLLEGE
Counter-Strike
05-30-2004 at 11:15 AM by Author
Anglo-Chinese Junior College - Bomb/Defuse
Final Release 1.0 : 11 December 2000
[AKA de_acjc during beta-testing phases]
Map by Fragnetics ******@******.***
http://www.surf28.net/acjc
Background: A notorious terrorist group from
next door decides to cripple plans to finish
renovations on the ageing college.
Counter-Terrorists:
Defend the critical pillars that hold the
college building together. Secure the 2
points inside the Hall and East-end staircase
and eliminate all terrorist forces.
Terrorists:
Bring down the school building by planting
a bomb to undermine the school structure and
halt plans to refurbish the college.
(Press FIRE to continue)
DE_COLLABERATION
Counter-Strike
05-30-2004 at 11:15 AM by Author
Laser Research Labs De_Collaberation
Map by [XEV]the Carpenter.
Terrorists have infiltrated a top secret government research facility.
Their mission is to blow up either the base powerplant or the
acceleration dynamics facilty.
Counter-terrorists must find and eliminate as much of the terrorist
force as they can ... before it's too late.
If the bomb is planted, they must defuse it.
(Pressing FIRE will not help you.)
DE_COLDFIGHT
Counter-Strike
05-30-2004 at 11:15 AM by Author
DE_COLDFIGHT - BOMB/DEFUSION
By Canny
******@******.***
www.adp-clan.de
Textures by Linga (www.levelediting.de)
diggedagg (www.diggedagg.de.vu/).
and of the official Max Payne textureset
(www.remedy.fi). All textures are
property of their owners and may
not be used for commercial projects.
-Terrorists:
Destroy the snowplowoffice or bomb
the garage with the snowplows in it.
-Counter-Terrorists:
Prevent the terrorists from bombing.
Storyline:
It's december, a blizzard crossed a
part of NY, which has one of the main
roads to downtown. The Terrorists
want to destroy the snowplowoffice,
to make broaching the streets
impossible and make the town
incommudicado.
Other Notes: There are two bomb targets
in the map.
(Press FIRE to continue)
DE_COLDDAYSB06
Counter-Strike
05-30-2004 at 11:15 AM by Author
COLDDAYS Beta Stage bzw. Stadium 0.3 by Murder|One
--------------------------------------------------
E-Mail: ******@******.***
Aufgabe:
Es sind wichtige Dokumente(vielleicht ne Anleitung fuer ne Atombombe *gg*)
auf dem Dachboden der Familie "ismirnixeingefallen" (:
Terroristen :
Bombt die scheisse wech :)
CTs:
(weiss ja wohl jeder wat jetzt kommt)
Haltet die Ts davon ab diese Dokumente zu vernichten.
--------------------------------------------------
Have PhUn :):
DE_COCKTAILCRUISER
Counter-Strike
05-30-2004 at 11:15 AM by Author
CocktailCruiser - Bomb/Defusion
Map by Daniel Eggert ******@******.***
Original sky textures from as_oilrig by MacMan ******@******.***
and from cs_backalley by TYR ******@******.***
modified by Daniel Eggert.
Background: Terrorists have captured a freigher carrying an
extremely hazardous cocktail of chemical and biological waste.
They killed the crew and navigated the cargo ship into the
Hudson Bay, after they turned it into a "doomsday topedo".
Now they are ready to blow off the whole ship in the middle of New York City.
CT's have started the operation "cocktail-cruiser" and are raiding the
freighter.
Counter-Terrorists: Prevent Terrorists
from placing C4 to the explosive crates.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the two targets.
(Press FIRE to continue)
DE_COLD_MELTDOWN
Counter-Strike
05-30-2004 at 11:15 AM by Author
Cold_Meltdown - Defusion
by Maarten Kok (Muskit0) ******@******.***
Texture builds by Valve software
Terrorist are attempting to blow up two nuclear
targets.
Counter-Terrorists: Prevent the terrorists
from destroying the targets.
Terrorists: Destroy either the sub, or the
nuclear storage site.
Other Notes: There are 2 bomb sites in this
mission.
(Press FIRE to continue)
DE_COASTAL_BETA2
Counter-Strike
05-30-2004 at 11:15 AM by Author
Just extract to your "cstrike" directory.
DE_COALMINE_BETA
Counter-Strike
05-30-2004 at 11:14 AM by Author
Here is the map, there is a custom sky so here is what you need to do.
It turns out the sky is already included in the map.
But I you some how don't get purplish skies with cool looking cliffs.
Any problems you occur,
email me at******@******.***
ICQ me at 48623050 (PapaPat)
DE_CLAY
Counter-Strike
05-30-2004 at 11:14 AM by Author
Point your .zip extractor to you Half-Life/cstrike directory, then extract. The files will go into their respective folders automatically.
================================================================================
* LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE : Clay
FILENAME : de_clay.bsp
AUTHOR : tigris_altaica
DATE : 12.27.Y2K1
GAME : Counter-Strike
EMAIL ADDRESS :******@******.***
WEBSITE : http://tigermaps.tripod.com
--------------------------------------------------------------------------------
* LEVEL INFO *
--------------------------------------------------------------------------------
This is my second CS level. Thought I might have a go at a smaller Defusion style map.
Dedicated to n0th1ng, creator of siege and docks, who took his life just recently.
Wanted to add sounds, but my hard drive died with the only source rmf and wad...
--------------------------------------------------------------------------------
SINGLE PLAYER : 16 Player Start Point(s)
CO-OPERATIVE : 0 Player Start Point(s)
DEATHMATCH : 0 Player Respawn Point(s)
COUNTER-STRIKE : 2 Teams
SUGGESTED PLAYER LOAD : 4 to 10
NEW TEXTURES : Yes
NEW SOUNDS : Hopefully...
CD TRACK # : 0
--------------------------------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------------------------------
MAP BASE : New Map
PREFABS USED : None
EDITOR(S) USED : Worldcraft 3.3
OTHER UTILITIES USED : ZHLT 2.5.3
KNOWN BUGS : No. (...)
 
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Community 17b
Shoutbox
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
Yesterday at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Yesterday at 3:27 AM
give an example?
Yesterday at 6:27 AM
examples here: (Link)

and other map: (Link)
Today at 2:19 PM
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void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
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void Map Name?
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void Need .rmf File ♡ De_dust2_2020 .bsp
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