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DE_CLAN3_HEAT
Counter-Strike
05-30-2004 at 11:14 AM by Author
de_clan3_heat waypoints
created by 2d-chris ******@******.***
DE_CLAN3_HEAT
Counter-Strike
05-30-2004 at 11:14 AM by Author
de_clan3_heat waypoints
created by 2d-chris ******@******.***
DE_CLAN3_HEAT
Counter-Strike
05-30-2004 at 11:14 AM by Author
>>>>>>>> de_clan3_heat <<<<<<<<
Mapping by 2d-chris ******@******.***
Textures by Valve software
Special thanks to :
clan #Invision.uk
clan #clanmr^
clan #ad.cs
clan #harmless
and nay for his usual help :)
Installation :
Extract all files to your sierra/halflife folder
Comments :
This map is designed for teambased clan play.
Please contact me if you wish to use this map
in any counter-strike ladder.
i will replace the advertising board with your
logo if required.
Visit nay and my website to find more maps
www.nay.cscentral.com
Thanks again for playing this map 2d-chris.
DE_CITYRUSH_B2
Counter-Strike
05-30-2004 at 11:14 AM by Author
City Rush - Bomb/Defuse
by T-1000 ******@******.***
Textures by Locknut, Telnets, and
SOOPRcow.
Counter-Terrorists: Prevent Terrorists
from bombing one of the two bomb targets
in the city.
Terrorists: The Terrorist carrying the
C4 must destroy the tunnel or the city
building.
(Press FIRE to continue)
DE_CITYRUSH
Counter-Strike
05-30-2004 at 11:14 AM by Author
City Rush - Bomb/Defuse
by T-1000 ******@******.***
Textures by Locknut, Telnets, JoeSmoe,
Davej, and SOOPRcow.
Counter-Terrorists: Prevent Terrorists
from bombing one of the two bomb targets
in the city.
Terrorists: The Terrorist carrying the
C4 must destroy the tunnel or the city
building.
(Press FIRE to continue)
DE_CITYRUSH_B1
Counter-Strike
05-30-2004 at 11:14 AM by Author
City Rush - Bomb/Defuse
by T-1000 ******@******.***
Textures by Locknut, Telnets, and
SOOPRcow.
Counter-Terrorists: Prevent Terrorists
from bombing one of the two bomb targets
in the city.
Terrorists: The Terrorist carrying the
C4 must destroy the tunnel or the city
building.
(Press FIRE to continue)
DE_CITE_B1
Counter-Strike
05-30-2004 at 11:14 AM by Author
Cite - Bomb/Defuse
by SkUllY
Counter-Terrorists: Prevent Terrorists
from bombing the ancient Mayan Ruins
Terrorists: Bomb the Target
Other Notes: Have fun
(Press FIRE to continue)
DE_CITADEL
Counter-Strike
05-30-2004 at 11:14 AM by Author
Citadel - Bomb/Defuse
by: Nay ******@******.***
Counter-Terrorists: Protect the estates
power supply which terrorists are trying
to destroy. Both power supplies have been
targeted as bomb site "A" and "B".
Terrorists: You are attempting to destroy
either one of the two vital power supply
links to the whole estate. Bomb one of
these power supplies at all cost.
Other Notes: There are 2 Power supplies
in the estates both labels bomb site "A"
and bomb site "B".
(Press FIRE to continue)
DE_CHIAPAS_B2
Counter-Strike
05-30-2004 at 11:14 AM by Author
just extract everything into your half-life directory.
winzip will place everything at the right position.
Enjoy playing it!
DE_CHIAPAS
Counter-Strike
05-30-2004 at 11:14 AM by Author
just extract everything into your half-life directory.
winzip will place everything at the right position.
Enjoy playing it!
DE_CHEROKEE
Counter-Strike
05-30-2004 at 11:14 AM by Author
Bomb Defuse : de_cherokee
Counter-Terrorists - You have been hired by Bob Barker to protect
the Jeep Grand Cherokee from angry former employees who threaten
to halt the shipment of the vehicle and other valuable prize
donations.
Terrorists - You and your friends are former technicians for the
television show "The Price is Right" but are now unemployed due
to budget cuts. Your objective, in vengeance of your former employer,
is to destroy the Jeep Grand Cherokee which is a manufacturer donation
to the game show.
DE_CHEMLAB
Counter-Strike
05-30-2004 at 11:14 AM by Author
Hidden Chemical Lab - Bomb/Defuse
by Rip-Wire ******@******.***
Counter-Terrorists:
Prevent Terrorists from bombing
the the Chemical Lab reactor
or the bridge leaving the facility.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists:
The Terrorist carrying the
C4 must destroy the the Reactor or Bridge.
(Press FIRE to continue)
DE_CHEMLAB_BETA
Counter-Strike
05-30-2004 at 11:14 AM by Author
Chemical Weapon Labs - Bomb/Defuse
by id ******@******.***
Background: Militant environmentalists
attack a government chemical weapon
laboratory. International specialists
are despatched immediately.
Counter-Terrorists: Prevent Terrorists
from bombing the chemical storage areas.
Terrorists: Bomb the chemical storage
containers in order to contaminate
the base, thus rendering it inoperable
for months.
(Press FIRE to continue)
DE_CHATOI
Counter-Strike
05-30-2004 at 11:14 AM by Author
Map by : $ |k 8
Background:
Terrorists are trying to blow up the Ct's
ammunitions dumps and crates with explosives
inside somewhere in a small village.
Terrorists:
Blow up the ammunition dumps at either
the small house near the Ct's insertion
or in the garage.
Counter-Terrorists:
Wipe-out the terrorists and/or defuse any
bombs planted by the terrorists.
Thanx to the aSaclan for hosting my maps.
******@******.***
DE_CHARTRES_BETA2
Counter-Strike
05-30-2004 at 11:14 AM by Author
====================================
DE CHARTRES BETA 2
====================================
Mappper: Z|nEt
E-Mail :******@******.***
Webpage: www.eiriks.cjb.net
Textures : FaN
==========================
MAP DETAILS :
==========================
Map name : Chartres
Bsp name : de_chartres_beta2
Compile time : 105 min
Waypoints for PODBot : Will be included in the final version
==========================
STORYLINE :
==========================
A terrorist organisation have for a long time used
the place Chartres as a hiding place. Now a "traitor" has told the police
about this and they are ready to move in.
The terrorists have to blow up the crates with C4 or a suitcase with important documents.
YOUR MISSION AS A TERRORIST :
- Blow up the C4 crates or the suitcase
- Eliminate the SWAT team.
YOUR MISSION AS A COUNTER-TERRORIST :
- Secure the C4 and/or the suitcase
- Eliminate the terrorists
==========================
INFO :
==========================
- There are two bombtargets in the map
- This is NOT a final version
- ENJOY !!!
!!! ALL ERRORS, BUGS, AND GAMEPLAY PROBLEMS WILL BE FIXED IN THE FINAL VERSION !!!
==========================
INSTALLATION :
==========================
Extract all the files into your : ...half-life/cstrike folder
DE_CHAOS
Counter-Strike
05-30-2004 at 11:14 AM by Author
Chaos - Hostage Rescue / Bomb defuse
by Alex "rOsWeLL" Cermak ******@******.***
Counter-Terrorists: Kill the Terrorists,
rescue the hostages, or defuse the bomb
to win.
Terrorists: Kill the Counter-Terrorists
or plant the bomb.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
DE_CHANNEL_ISLE
Counter-Strike
05-30-2004 at 11:14 AM by Author
de_channel_isle - Destruction
by Schwebebalken
-------------------------------------
Counter-Terrorists found out that
terrorists planed to bomb the important
trade station at the channel-islands
Balken-City. Their only way to stop
them is to kill them. On the other side
IRA terrorists will have to bomb the
city or the bridge...
DE_CHAAC
Counter-Strike
05-30-2004 at 11:14 AM by Author
Chaac-Mool · Bomb/Defuse
Map and Textures by aTOLERO
(www.atolero.pop.com.br)
Background:
The Mexico Government has won the war over
the Neo-Zapatista Guerilla.s in Chiapas. But
they forget that the Zapatista.s prophecies
has crossed all the country. To prove that
they are taking this seriously, the Guerilla
is planing to destroy an old Maya Temple.
This temple is a tribute of the Mayas to the
Rain God, the Chaac-Mool.
Guerilla: Destroy the temple and provide
freedom for the Guerrila Group.
Counter: Prevent the Guerilla´s from
destroying the temple and remain the country
order.
(Press FIRE to continue)
DE_CERTAINDEATH
Counter-Strike
05-30-2004 at 11:14 AM by Author
de_certaindeath - Bomb/Diffusion
Counter Terrorist: See that door? Terrorist will be waiting for you!
Terrorist: See that door? Counter Terrorist will be waiting for you!
Have fun!
DE_CENTER
Counter-Strike
05-30-2004 at 11:14 AM by Author
De_center created by DeSerT(DeS^) aka Timdl
Created in hammer 3.4
Compiled with halflife zoner tools
-------------------------------------------
----------------INFO-----------------------
Email:******@******.***
#game.nation @ QuakeNet IRC
57073029 ICQ
-------------------------------------------
--------------www.cscentral.com------------
 
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Community 17b
Shoutbox
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
Yesterday at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Yesterday at 3:27 AM
give an example?
Yesterday at 6:27 AM
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