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56 528 Items
DE_CALLIPOLIA
Counter-Strike
05-30-2004 at 11:13 AM by Author
de_CALLIPOLIA - Bomb/Defuse
by gizmo ******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing the boxes. Team members
must defuse any bombs that threaten
targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy the boxes.
Other Notes: There are 2 bomb targets
in the mission.
(Press FIRE to continue)
DE_CAEN
Counter-Strike
05-30-2004 at 11:13 AM by Author
MADE BY [CG]KASEMIR
CT: Versucht die Terroristen auf zu
halten die Oelsilos zu vernichten!
T : Legt die Bombe an den Oelsilos
um sie zu vernichten!
Notes: Dort sind zwei Bomben targets Oelsilos.
DE_CALDEV
Counter-Strike
05-30-2004 at 11:13 AM by Author
CALDEV - Bomb/Defuse
by pHanTOMpEniX ******@******.***
Gracias a: Vada (cs-mapas.ar.com), PaxMan (cs-venezuela.galeon.com)
& Jean (cs.venezuela.com)
ULTIMA HORA: FUERTES EXPLOSIONES EN LABORATORIOS DE PDVSA
HAY DOS VERSIONES DEL HECHO (POR SUPUESTO)...
SEGUN LA OPOSICION (fuente: www.globovision.com)
La tragedia es consecuencia de un mal manejo de quimicos explosivos
usados en los laboratorios. La fuente asegura que se trato de la
mezcla de personal inexperto y del uso indebido de armas de fuego.
Opositores: Protegan la empresa que nos pertenece a todos.
Chavistas: Preparense a morir.
SEGUN EL GOBIERNO (fuente: www.aporrea.org)
Este incidente es parte del terrorismo petrolero llevado a cabo por
los facistas como parte de la guerra mediatica y desestabilizadora
contra el gobierno bolivariano constitucionalmente electo.
Patriotas: Defiendan la petrolera que le pertenece al pueblo.
Facistas: Preparense a morir.
... Y QUE DIOS NOS PROTEJA EL RESTO DE NOSOTROS!!! :P ...
DE_BYZANTS_BETA
Counter-Strike
05-30-2004 at 11:13 AM by Author
Byzant - Defusion
by Tommy Clausen ("Terano") E-mail:******@******.***
Website: http://home.online.no/~rastran/terano/
Texture builds by Macman
Counter-Terrorists: Prevent the Terrorists
bombing the archiological sites.
Terrorists: Destroy the valuable byzant ruins.
Other Notes: There are 2 bomb sites in this
mission.
(Press FIRE to continue)
DE_BUNKER
Counter-Strike
05-30-2004 at 11:13 AM by Author
Bunker - Bomb/Defuse
By ExTRUSiON ******@******.***
COUNTER-TERRORISTS:
Defend the Bombtarget at level 4, or
eliminate the Terrorist threat.
TERRORISTS:
Place the C4 by the bombtarget on level 4
or eliminate the Counter-Terrorist
resistance.
GENERAL DETAILS:
Level 1: Marine quaters + Storage areas
Level 2: Marine quaters + Storage areas
Level 3: Messhall + Kitchen
Level 4: C&C + Chemical weapons Crates
(Press FIRE to continue)
DE_BUILDING
Counter-Strike
05-30-2004 at 11:13 AM by Author
de_building - Bomb/Defuse
by Sergio [ serono ]******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing office stuff.
Terrorists: Must destroy one of the office stuff stashes.
Other Notes: There are 2 places for plant in this map.
Secrets: If u plant in one of the bomb stashes, Theres just One place for save of the bomb so u will be careful
(Press FIRE to continue)
de_building - Bomba/Desactivar
Por Sergio [ serono ]******@******.***
AntiTerroristas: Prevenir que planten en cualquier establecimiento de objetos de oficina.
Terrositas: Debn destrui uno de los establecimientos de objetos de oficina.
Otras Notas: Hay 2 lugares para plantar en este mapa.
Secrets: Si tu plantas en cualquiera de los establecimientos de oficina, Solo hat una lugar para salvarse de la bomba, asi que se cuidadoso.
(Presiona Fuego para continuar)
DE_BUILDSITE
Counter-Strike
05-30-2004 at 11:13 AM by Author
Build Site - Bomb/Defuse
By T-1000 ******@******.***
Textures by JoeSmoe
Counter-Terrorists: Prevent the Terrorists
from bombing one of the two construction
sites.
Terrorists: The Terrorist carrying the
C4 must destroy one of the two construction
sites. Prevent the CT's from defusing the
bomb, and/or eliminate all CT's.
(Press FIRE to continue)
DE_BUFFER
Counter-Strike
05-30-2004 at 11:13 AM by Author
De_Buffer - 2003 - Bomb/Defuse
By: BuFFer ******@******.***
Check Www.Buffer.Yum.Dk for
- CS stuff
- Map updates
- Waypoints
- Ect.
GL HF :D
(Press FIRE to continue)
DE_BUDMASTER_419
Counter-Strike
05-30-2004 at 11:13 AM by Author
DE_BUDMASTER_419
BY: Chris Atkins
******@******.***
aim:budmasterOG
there are two military targets
ct's spawn from both
a. the loading dock
b. the generator
Thanks to these guys for their Fab work
Dave Waters for semi design
Corvus for generator
Revolver for containers
SPECIAL THANKS TO
Shrapnel for his brain and so much testing
DE_BUDDHA
Counter-Strike
05-30-2004 at 11:13 AM by Author
Buddha - Bomb/Defuse
by Jeffrey Alan Wright AKA Naghaul
All custom textures by Naghaul
Special Thanks to: Half-Life Community
Counter-Terrorists: Prevent Religious Fanatics
From blowing up the the Buddha, and/or the Library.
Causion this will not be easy!
Terrorists: You must destroy any thing to do with the Buddha,
either blow the Statue, or the Library..Good Luck!
Map Stats:
Other Textures from Halflife.wad, cstike.wad.
Solids-1980; Faces-11860; PointEntities-179
SolidEntities-233; Unique Textures-91;
Texture Memory-3.56MB
(Press FIRE to continue)
DE_BTOWER
Counter-Strike
05-30-2004 at 11:13 AM by Author
Bell Tower - Bomb/Defuse
by TorQue[MoD] ******@******.***
textures by Macman ******@******.*** and TorQue[MoD]
Counter Terrorists have been hired to protect and ancient
stash of Mongolian Alcohol from a group of Terrorists who
are hell bent on either drinking themselves to death or
using the booze to power their L337 Concord.
(Press Ok to continue)
DE_BRIDGERIVER
Counter-Strike
05-30-2004 at 11:13 AM by Author
de_Bridge
Terrorists want to open the road to Militia cars go through,
CT's need to avoid it... good luck
TS - Climb to the top of the bridge as fast as you can
CT - Avoid terrorists presence on the top of the bridge
Map made by:
José Sousa
******@******.***
DE_BRIDGE14
Counter-Strike
05-30-2004 at 11:13 AM by Author
Bridge Control - Bomb/Defuse
by [Hijack]MoCo ******@******.***
www.moco2k.de / www.hijackcrew.de
Counter-Terrorists: An unknown terrorist
group is on it's way to destroy one of
the big supply bridges in this area.
Prevent Terrorists from bombing
one of this bridges.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the supply
bridges in this area.
Other Notes: There are 2 targets
in the mission. The map contains
2 driveable vehicles and it
supports up to 20 players at all.
(Press FIRE to continue)
DE_BREAKDOWN4
Counter-Strike
05-30-2004 at 11:13 AM by Author
de_breakdown4 - Defusion
by Chris "Unreal*" C-S
******@******.***
Textures by FilthyPanda
and MikeZilla
www.exmaps.net
http://unreal.orcon.net.nz
props to:
julian, filthyPanda, Lestat,
clanx3, #mapcore, mikey,
ekaj, daank, zeus, clan |r0|
Reaper, rd.
DE_BREAKDOWN2
Counter-Strike
05-30-2004 at 11:13 AM by Author
de_breakdown2 - Defusion
by Chris "Unreal*" C-S
******@******.***
Textures by FilthyPanda
and MikeZilla
www.exmaps.net
http://unreal.orcon.net.nz
props to:
julian, filthyPanda, Lestat,
clanx3, #mapcore, mikey,
ekaj, daank, zeus, clan |r0|
Reaper, rd.
DE_BRANA
Counter-Strike
05-30-2004 at 11:13 AM by Author
Brana - Bomb/Defuse
by Palsoft ******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing the down area of house.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy the down area of
the "Kozmonauticka 11" house.
Other Notes: There are 1 bomb target
area in the mission. The map is for
5 CT's and 4 T's.
(Press FIRE to continue)
DE_BOX2
Counter-Strike
05-30-2004 at 11:13 AM by Author
map created by
*(aSh)* [LV]
******@******.***
DE_BOXCAR
Counter-Strike
05-30-2004 at 11:13 AM by Author
Boxcar - Hostage Rescueomb
by Orkinman ******@******.***
Counter-Terrorists:
Drive around one of the three vehicles
Rescue hostages
Diffuse bomb
Terrorists:
Eliminate the Counter-Terrorist
Plant bomb
Drive car
Have fun
Background:
There are 6 hostages in the mission.
Bomb the yellow and black box
(Press FIRE to continue)
DE_BORO
Counter-Strike
05-30-2004 at 11:13 AM by Author
Boro - Bomb/Defuse
by Bagus"[Glm]Light"P ******@******.***
Tested by [Glm]clan"
Counter-Terrorists: Prevent Terrorists
from bombing the target
Terrorists: Bomb one of the two bomb target
Other Notes: Have fun
(Press FIRE to continue)
DE_BORG
Counter-Strike
05-30-2004 at 11:13 AM by Author
de_borg
Map by AHA - Andrzej Hrycyk (www.aha.cs.prv.pl)
Po wieloletnich pracach archeologicznych, wkoncu udalo sie odnalesc
w aztekowych ruinach przejscia do statku kosmicznego - szescianu BORG.
Od zawsze podejrzewano, ze cywilizacja Aztekow miala kontakt z rasa z
innej planety. Prawdopodobnie rozbil sie kiedys u nich szescian Borg i
to wydazenie zmienilo losy Aztekow. Od tej pory czerpali oni wiele
korzysci z kontaktu z inna rasa. Zbudowali swoje potazne imperium.
W momencie kiedy trafiono na ukryty szescian Borg sluzby specjalne
zaczely pilnowac znaleziska, bowiem do prasy trafily przecieki o
tajemniczym znalezisku i rozne organizacje terorystyczne chca
wykorzystac znalezione tam tajemnice by zbudowac na nowo swoje imperium
tylko, ze tym razem ma to byc imperium terroru.
Counter-Terrorists:
Zabezpieczyc teren znaleziska. Nie dopuscic do kradziezy tajemniczych
technologi, w szczegolnosci skladnikow aktywnych rdzeni. W przypadku
kontaktu z terorystami wyeliminowac calkowicie aby nie dopuscic do
"wycieku" tajemnicy.
Terrorists:
W przypadku zdemaskowania, zatrzec slady kradziezy poprzez wysadzenie
rdzeni szescianu Borg, badz calkowicie wyeliminowac Sluzby Specjalne.
========================================================================
After many years of an archaeological work in Aztec ruins, we finally
managed to find a passage to the space ship – “The BORG Cube”.
It has always been assumed, that Aztec civilization had been in a contact
with a race from different planet. Most probably, a BORG Cube, had crashed
there one day and this event changed the Aztec fate. Since that time they
had been taking many benefits from the contact with other race. The Aztec
people had built their magnificent empire.
No sooner than the BORG Cube has been found, the Speci(...)
 
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Community 17b
Shoutbox
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
Yesterday at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Yesterday at 3:27 AM
give an example?
Yesterday at 6:27 AM
Forum
void Byplt-authored Maps: Oddballs
 Today at 11:51 AM by qoLmE
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
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