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Random Maps
56 528 Items
DE_BONGO
Counter-Strike
05-30-2004 at 11:13 AM by Author
Umbongo [fresh juice] - Bomb
by =Makaveli= ******@******.***
http://makmaps.cjb.net
Background:
Some planes carrying some good old nukes were
shot down over some remote jungle, the natives
took the odd looking nuke packs and even worhsipped
one thinking it was a sign from the gods, however
after 3 of them melted they all fled to the hills.
Counter-Terrorists:
Get the nuke packs back after you have stopped the
terrorists evil antics.
Terrorists:
Blow the nuke sites, either one will do.
Credits:
Mak, Snarks, DavO,
(Choose your team to begin, or sit there for a bit)
DE_BOOMBOOMROOM
Counter-Strike
05-30-2004 at 11:13 AM by Author
BoomBoomRoom - Bomb/Defuse
by Michael Longland ******@******.*** - (http://InbredHillbillys.tripod.com/IHITMEN)
Also known as IGottaBigJohnson Website creator!!
Background: A terrorist Organisation as issued warnings
to the counter terrorist government since the sudden capturing
of their terrorist leader now the rest of the organisation has
decided to take action and to show they mean business are
going to bomb a military testing zone for chemical and advanced
weaponry. This bombing will cost the government billions in
research and develpoment costs prompting them to return the
leader before more bombings arise!!
Counter Terrorists: Prevent Terrorists from bombing the training
zone and prevent them from
1: destroying expensive weaponry and crippeling your government and
2: Releasing their leader who will rain more terror and destruction to the capital!!
Guard the bombsite at all costs as your country needs you!!
Terrorists:Destroy the central bombsite containers to cause
havoc within the government and gain the release of ur leader!!
Failure is not an option u must guard the bomb after planting to
ensure that no CT's defuse the bomb as ur death is for the good of the cause!!!
(press FIRE to continue)
P.S Hope u enjoy the map it took me ages to make a map that actually works!!
DE_BOMBRUSH
Counter-Strike
05-30-2004 at 11:13 AM by Author
de_bombrush - bomb/defuse map
by- sugii
terrorists: plant the bomb in the center.
counterterrorists: kill the terrorists,
defuse bomb if planted.
DE_BOMBUK
Counter-Strike
05-30-2004 at 11:13 AM by Author
<--------=====de_bombuk======--------->
{Final Alpha Build}
<-------=====BOMB.UK=======------->
<---=====www.bombuk.tk=====--->
<--====SmegHead====-->
This is the first map i have ever made that actually works (well)
Terrorists your job is to blow up the Black Mesa Data Control Operations
Room
This Map is in its beta Testing Stages this Means that if you have it you
should test it ive tested it and it seems fine but u should also test it
Credits for the map goto: (me-Smeghead) The key to the doors was to keep them simple.
Then i realised if you put sound on they dont work.
If you encounter any probelms with this map then email the author me at
******@******.***
Cya.
SmegHead.
DE_BOILER
Counter-Strike
05-30-2004 at 11:13 AM by Author
DE_BOILER - BEST MAP EVER : p
MADE SPECIAL BY MR.ASS
TEAM MAP
FOR CLAN
[DAF]
DE_BLUFF
Counter-Strike
05-30-2004 at 11:13 AM by Author
Bluff - Bomb/Defuse
by Matthew Manno ******@******.***
Textures by Matthew Manno, the
Counter Strike wad textures, and Valve's
Terrorists, have discovered the secret army
recon base and are in route to take it out
Counter-Terrorists: Prevent Terrorists
from bombing the generator, or the
computer lab. Team members must defuse
any bombs that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy the generator, or the
computer lab
(Press FIRE to continue)
DE_BLUESTONE
Counter-Strike
05-30-2004 at 11:13 AM by Author
Bluestone - Bomb/Defuse
by jR ******@******.***
textures gathered and edited from
cs_village and http://textures.forrest.cz/
Counter-Terrorists: Prevent Terrorists
from bombing key locations.
Terrorists: The Terrorist carrying the
C4 must destroy one of the assigned
locations.
Other Notes: There are 2 bomb sites
in this mission.
(Press FIRE to continue)
DE_BLOODRUSH
Counter-Strike
05-30-2004 at 11:13 AM by Author
de_bloodrush - Bomb/Defuse
by: shank
textures: remedy - donnerking - swat3
car prefab: comawhite
Counter-Terrorists: Prevent the
terrorists from destroying evidence
left behind about a planned attack.
Terrorists: destroy evidence of
planned attack.
Other Notes: There are 2 bomb targets
in the mission.
(Press FIRE to continue)
DE_BLOCKWARS
Counter-Strike
05-30-2004 at 11:13 AM by Author
Blockwars - Defusion
By Mythos ******@******.***
Textures by [ReM]Fingerman ******@******.***
Counter-Terrorists: DESTROY!
Terrorists: DESTORY! (bomb)
Plant the bomb on the middle boxes.
Credits: Credits go to Mythos & [ReM]Fingerman.
(Press FIRE to continue)
DE_BLIZZARD_BETA
Counter-Strike
05-30-2004 at 11:13 AM by Author
--blizzard_beta-- by F|Elr0nd
texes: by F|Elrond and by otherz
sky: Crinity
Story: coming soon in da final :)
CT:
Defense the bomb spots
T:
Destroy the targets
DE_BLAZE
Counter-Strike
05-30-2004 at 11:13 AM by Author
De_Blaze (Communications Facility)
by Director
Background:
For several years, the US and Russia have
been transmitting several Top Secret
codes and communications messages through
a secret communications facility in North
Alaska called the Blaze Telecommunications
Facility.
Terrorists:
Stop the transmitting by destroying the
Primary transmitting antenna on the North
Side of the base. If this target cannot
be reached, destroy the Main Fuel Supply,
crippling the facility.
Counter-Terrorists:
Protect the Facility at all costs and
rid it of the Terrorist Threat.
(Press FIRE to continue)
DE_BLACKMESA_V5
Counter-Strike
05-30-2004 at 11:13 AM by Author
de_blackmesa_v1
Map by Zubi_Doo (ICQ#: 45632037, E-Mail -******@******.***
Used some textures from Mikezilla.wad
Info:
Black Mesa is being invaded yet again!
No, not by Xen again, but by Terrorists
seeking to destroy the radioactive
material that is about to be shipped out
to Iraq, and is going to be tested
on their soil.
Terrorists:
Destroy the radioactive material at all costs
for it the tests done with it may kill some of
you comrades in Iraq.
Counter-Terrorists:
Eliminate all Terrorist forces seeking to stop
the shipment of these radioactive substances.
DE_BLACKCOLD
Counter-Strike
05-30-2004 at 11:13 AM by Author
map by ptstodeath
******@******.***
ICQ: 111021545
--------------------------------------------------------------------------
A big Oilcompany secretly sent out a few mercenaries to
sabotate some of their competitor´s drilling machinerie.
-Terrorists will have to plant the bomb in one of
THREE possible targetzones to finish their mission.
-Counter-Terrorists must stop them
--------------------------------------------------------------------------
DE_BITTERWINE
Counter-Strike
05-30-2004 at 11:13 AM by Author
de_bitterwine (beta) (Bomb Defuse)
Map by SoUlFaThEr ******@******.*** www.soulfather.cscentral.com
Time till finish: 1 week 2 days.
Background: The Lucesi family owns a restaurant. They make their own wine and have small chicken farm to support it. The Renucci family hate Mr.Lucesi's success and want to put an end to it...Italian style. Mr. Renucci needs that business to support his Mafia rap and seeks a quicker takeover. It would be the perfect cover.
Terrorists: See to it that Lucesi's chickens have a short life...or sabotage his wine supply...his business must fail as quickly as possible.
Counter-Terrorists: Through inside sources Mr Lucesi heard about Mr. Renucci's plan and has notified the authorities to come and protect his wine stock and chicken farm.
(press some buttons now to continue)
DE_BIRDS
Counter-Strike
05-30-2004 at 11:13 AM by Author
De_Birds - Defusion
by Sgaap (Govo) ******@******.***
Textures by Cs 1.5
Counter-Terrorists: Prevent the Terrorists
bombing the satellite pieces so that they can be
taken for further research.
Terrorists: Destroy the satellite pieces to prevent
leaking of special research material.
Other Notes: There are 2 bomb sites in this
mission.
(Press FIRE to continue)
DE_BIKEATHONB1
Counter-Strike
05-30-2004 at 11:12 AM by Author
Dirt Bike Racin
Map by Stealth ******@******.***
Textures by Stealth
thanks to pre-fab makers too
Background: ....
Counter-Terrorists: mow down some T's on your dirtbikes
Terrorists: mow down CT's on your dirtbikes
(Press FIRE to continue)
DE_BIKEATHONBETA2
Counter-Strike
05-30-2004 at 11:12 AM by Author
Dirt Bike Racin
Map by Stealth ******@******.***
Textures by Stealth
thanks to pre-fab makers too
Background: ....
Counter-Terrorists: mow down some T's on your dirtbikes
Terrorists: mow down CT's on your dirtbikes and blow up that stupid tree-fort.
(Press FIRE to continue)
DE_BIGMAC
Counter-Strike
05-30-2004 at 11:12 AM by Author
bigmac: bomb defuse
by:
.oO()(_MiKo_)()Oo.
******@******.***
overview by:
KoRn FlEiKs
CT:
evitar que un grupo
terrorista haga
explotar un restaurante
de comida rapida
TERRORISTAS:
reventar el mcdonalds
o elminar a los ct
DE_BIGFLAT3
Counter-Strike
05-30-2004 at 11:12 AM by Author
de_bigflat3 - FUN Map
Mapping by: <-=gurU=-> | Phoenix ******@******.***
Textures by: <-=gurU=-> | Nemesis
Greatings to [LoL]-Clan | http://www.lordsoflan.de
Briefing:
Have fun in my room !
(Press FIRE to continue)
DE_BIGFLAT2
Counter-Strike
05-30-2004 at 11:12 AM by Author
de_bigflat2 - fun map
Mapping by: <-=gurU=-> | Phoenix
Textures by: <-=gurU=-> | Nemesis
******@******.***
Briefing:
Have fun in my room !
(Press FIRE to continue)
 
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Community 17b
Shoutbox
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
Yesterday at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Yesterday at 3:27 AM
give an example?
Yesterday at 6:27 AM
Forum
void Byplt-authored Maps: Oddballs
 Yesterday at 12:20 AM by FIXXOR
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
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