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DE_BETA
Counter-Strike
05-30-2004 at 11:12 AM by Author
DE_BETA
av Anders Schei (anders_scheihotmail.com)
levelen blir sikkert med i jags map-pack!!!
Mye er knusbart :)
DE_BETASCIENCEPLACE
Counter-Strike
05-30-2004 at 11:12 AM by Author
Beta Science Place - Bomb/Defuse
by Goosedump
******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing the ancient Mayan Ruins
Terrorists: Bomb the ancient
Mayan Ruins
Other Notes: THIS IS A BETA VERSION (NOT official
(Press FIRE to continue)
DE_BIGBEDROOM
Counter-Strike
05-30-2004 at 11:12 AM by Author
Bigbedroom - Defusion
by Max Payne
******@******.***
Counter-Terrorists: Prevent the Terrorists from bombing
the targets. Team members must defuse
any bombs that threaten targeted areas.
Terrorists: Bomb the target with the C4!
Target 1: The big clock.
(Press FIRE to continue)
DE_BEIRUT_B2
Counter-Strike
05-30-2004 at 11:12 AM by Author
Beirut - Bomb/Defuse
by Alf-Life (ICQ: 67574365)
& DaNose ******@******.***
Counter-Terrorists: Hunt down and eliminate
the elite group of terrorists before they can
do any damage. Also, defuse any bombs
that threaten the targets.
Terrorists: Plant the C4 outside the US Embassy,
also look out for a secondary target - a UN Arms
Depot disguised as a civilian building.
(Press FIRE to continue)
DE_BELTON
Counter-Strike
05-30-2004 at 11:12 AM by Author
DE_BELTON - Bomb/Defuse
By Machine
textures by Machine ******@******.***www.machines-me.b3.nu)
Counter-Terrorists: Prevent Terrorists
from bombing chemical weapon crates.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy 1 of the chemical
weapon stashes.
Other Notes: There are 2 chemical
weapon stashes in the mission.
(Press FIRE to continue)
DE_BEDULAND_BETA
Counter-Strike
05-30-2004 at 11:12 AM by Author
19 Marts 2003
de_beduland_beta
Still in beta mode
This map is made by [RS]^@dmin
(C)Rolfenstein
www.Rolfenstein.dk ( Cool VoiceChat )
www.clan-rs.dk 4 more maps
icq: 17054370
#Rolfenstein
e-mail:******@******.***
www.kickme.to/cs-maps 4 more maps
DE_BAZAAR
Counter-Strike
05-30-2004 at 11:12 AM by Author
IMPORTANT NOTE!!!
You need tfc.wad and
tfc2.wad (from the newest halflife patch)
in you're cstrike directory in order to
play the level! They can be found from the
/tfc-folder.
DE_BEACH
Counter-Strike
05-30-2004 at 11:12 AM by Author
Storm the Beach - Bomb/Defuse
The CT have a large anti-ship gun defending
the coastline. In order for the invasion
to begin, the gun must be destroyed.
Counter-Terrorists: Prevent Terrorists
from bombing the main gun. Team members must
defuse any bombs that threaten the gun.
Terrorists: The Terrorist carrying the
C4 must destroy the CT main gun.
(Press FIRE to continue)
DE_BAVARIANCASTLE
Counter-Strike
05-30-2004 at 11:12 AM by Author
De_Bavaraincastle - Bomb/Defuse
von Oxonium ******@******.***
ein paar Texturen von Nuss ******@******.***
Empfohlene Spielerzahl:
6-10
Counter-Terrorists:
Halte die Terroristen davon ab, dass
sie das wertvolle Burgmuseum oder
die beliebte Gaststätte 'Zum fröhlichen Eber'
sprengen.
Terrorists:
Spreng das Burgmuseum oder die Gaststätte !!!
(Press FIRE to continue)
DE_BATTLEZONE
Counter-Strike
05-30-2004 at 11:12 AM by Author
---------------------------------
DE_BATTLEZONE - Bomb / Defuse
Joakim 'J0k3' Engfors
******@******.***
---------------------------------
Counter-Terrorists: Prevent Terrorists
from bombing the computers with top secret
information. Also prevent them from bombing
the security door or the gate to SILO D.
Team members must defuse any
bombs that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy the computers or try
to bomb the their way to freedom through
SILO D.
Other Notes: There are 2 bomb targets
in the mission.
(Press FIRE to continue)
DE_BATTLE_ISLE2_B
Counter-Strike
05-30-2004 at 11:12 AM by Author
----------------------------------------------------------------
This is a beta version .. plz tell me whatcha think of it.
Known limitations:
- you cant use the C4 yet .. i've done that on purpose.
- texture misallignments. hmmpz.
- the hang bridge ain't finished
- custom skybox needs some touch-ups.
- you can't use the cable car .. due to some weird lag problems.
- bomb spots r pretty close 2 each other, shall i add another bomb spot?
- CT advantage .. ? .. diz can prolly be fixed by another bomb spot.
- r_speeds r mostly fine butt it has some peeks.
- some cliffs r a bit flat, butt i gotta deal wid the r_speeds vs. entity usage.
- the new cave path which ive added last-minute needs some attention, just like my girl.
- the undergound paths look a bit dull? ideas r welcome. yeh booze is a solution ;) nm
- the lights in the underground paths aren't quite right.
- map is maybe a tad too dark .. lemme know about diz
- ehm, i'll prolly change the radius of some sounds.
----------------------------------------------------------------
BATTLE ISLE 2 - Bomb/Defuse
by the maker of DE_STONEPIT: Dr.DK ******@******.***
www.drdk.cscentral.com,, http://come.to/drdk
Background:
Terrorists are attempting to disable power plant 08.
The power plant is required for the counter-terrorists
to start a base for operations on this abandoned island.
Counter-Terrorists: Prevent terrorists
from disabling the power plant on this island.
Terrorists: The terrorist carrying the
C4 must disable the power plant.
There are two ways to disable the power plant:
1) Blow up the power generators or
2) Destroy the transformer station
3) ......?
(Press FIRE to continue)
DE_BATTLE_ISLE
Counter-Strike
05-30-2004 at 11:12 AM by Author
Battle Isle - Bomb/Defuse
by Dr.DK ******@******.***
custom textures by
MattC,MikeZilla,J0eSm0e,MasterPlan,Rorshach,BlueStrike
Background:
Terrorists are attempting to disable power plant 08.
The power plant is required for the counter-terrorists
to start a base on this abandoned island.
Counter-Terrorists: Prevent terrorists
from disabling the power plant on this island.
Terrorists: The terrorist carrying the
C4 must disable the power plant.
There are two ways to disable the power plant:
1) Blow up the power generators or
2) Destroy the transformer station
(Press FIRE to continue)
DE_BATHROOM3
Counter-Strike
05-30-2004 at 11:12 AM by Author
de_bathroom3
by S.W.A.T.Pole-Vaulting-Pancake
Latest and greatest of the bathroom series
New things include:
-Clothes on floor so theres not as much awping
-2 BOMB SITES!!! The soap on the counter, and the extra soap under where the ct's start
-an extra way for the terrorists to get out (hmm.... what does this button do)
-little extras like door handles, and knob for in shower, extra thing under cabinet, cups on counter
-FIXED how when you climb up rope to get to cabinet, you fell, now you should be able to get up there easily
Hope you like this one the best
Thanks:
for running on servers previous versions + this one:
Cullen
Pimp Daddy
Fett
Foo
ANYBODY ELSE WHO IS ABLE TO RUN SERVER AND RUNS THIS MAP!!! IF YOU CAN, PLEASE MAKE ONE!!
Have fun
-Pancake
::For S.W.A.T. Clan site go to www.s.w.a.t.clan.8k.com::
::For more of my maps, go to: www.livestats.net.tc (if it doesn't work, that means the servers not up)::
DE_BATEAU
Counter-Strike
05-30-2004 at 11:12 AM by Author
map cree par lolo de countermaps.com et tristan lobry pour les textures
et benoît pour le bateau enfin une map 100% francaises aller salut.
Extract skybox.zip to cstrike/gfx/env/
DE_BASEMENT
Counter-Strike
05-30-2004 at 11:12 AM by Author
Haxors on t3h the your pc?
Terrorists
==========
Steal all of CT's MegahRuts and then bl0wor up the evidence
Counter-Terrorists
==================
Protect t3h the your MegaHURTS!
-Methril 2003
icq 145666303
DE_BASESTORM
Counter-Strike
05-30-2004 at 11:12 AM by Author
BaseStorm - Bomb/Defuse
by [-GEP-]IceM@n ******@******.***
Textures Used:
- Only the original CS textures
Briefing:
Counter-Terrorists: Prevent Terrorists
from bombing chemical barrels or the
tank and the rockets.
Team members must defuse any bombs
that threaten targeted areas.
Tip:
Hurry up, I´m not a fan of campers,
so the CT-Playerstarts are not on a
bombtarget!
Terrorists: The Terrorist carrying the
C4 must destroy the chemical barrels
or the tank and the rockets.
Other Notes:
Have Fun with playing my map!!!
DE_BASE2
Counter-Strike
05-30-2004 at 11:12 AM by Author
-----------------------------------
DE_Base
Version 0.81B
Still layout BETA...:/
Author: Grey
******@******.***
Custom Wads needed to run map.
Grey.wad
Environment map (cl_skyname): desnoon
Sky Map by Nick Coombe (Crinity), 2000
http://www.planethalflife.com/crinity
******@******.***
-------------------------------end-
DE_BAR
Counter-Strike
05-30-2004 at 11:12 AM by Author
Bar - Bomb/Defuse
by Colt45 ******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing the bar or the propane
tank.
Terrorists: The Terrorist carrying the
C4 must destroy one of the target areas
Other Notes: You better have a good
fucking computer and video card in
order to play this map
(Press FIRE to continue)
DE_BASE
Counter-Strike
05-30-2004 at 11:12 AM by Author
De_Base
Par *FOX* Joe_BlacK
(******@******.***)
-------------------------
un village est l'objectif d'un groupe terroriste. Il veut le faire sauter à l'explosif.
CT: empécher l'explosion
T: fait sauter le village
Il y a deux sites de bombe.
-------------------------
(press fire to continue)
DE_BALZAC2
Counter-Strike
05-30-2004 at 11:12 AM by Author
Balzac 2 - Bombalama/Imha Etme
Harita : LorD MaCkey ******@******.***
Web Site : http://www.lordmackey.tr.cx
CSM Site : http://www.csmerkezi.com
Kaplamalar: Talented
Counter-Teroristler:Balzac koprusunu
teroristlerin saldýrýlarýna karsý sonuna kadar
koruyun. Eger basaramazsanýz kopru yok olur.
Teroristler: Teroristler tasýdýðýnýz C4
bombasý ile Balzac koprusunu havaya ucurun.
(Devam etmek için FiRE tuþuna basýn...)
 
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Community 17b
Shoutbox
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
Yesterday at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Yesterday at 3:27 AM
give an example?
Yesterday at 6:27 AM
Forum
void Byplt-authored Maps: Oddballs
 Yesterday at 12:20 AM by FIXXOR
void Map Summary
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void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
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void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
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void Searching For Old Css Map
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void Waypoints For Dod_kort_b4
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