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Random Maps
56 528 Items
DE_BALZAC
Counter-Strike
05-30-2004 at 11:12 AM by Author
BalzaC - Bombalama/Imha Etme
Harita : LorD MaCkey ******@******.***
CSM Site : http://www.csmerkezi.com
Kaplamalar: Talented
Waypoint : eRgUn ******@******.***
Counter-Teroristler:Balzac koprusunu
teroristlerin saldýrýlarýna karsý sonuna kadar
koruyun. Eger basaramazsanýz kopru yok olur.
Teroristler: Teroristler tasýdýðýnýz C4
bombasý ile Balzac koprusunu havaya ucurun.
(Devam etmek için FiRE tuþuna basýn...)
DE_BALTICUM
Counter-Strike
05-30-2004 at 11:12 AM by Author
...:::De_balticum:::...
Bomb / Bomb Defusion map .
Terrorists find and bomb old aztecs memuars
or kill all CT's !
CT's kill all terrorists or defuse planted bomb !
-------------------------------------------------
Map is like a bloody arena ! There are no campers !
Just go and kill !
------------------
Map made by sMatis.
www.csk-clan.net
------------------
2002 version 1.01 [CSK]
-----------------------
[Continue]
DE_BALKANIZATION
Counter-Strike
05-30-2004 at 11:12 AM by Author
Balkanization - Defusion
by Dzudovic Alexandar (Ride_Or_Die) ******@******.***
Texture builds by Valve software
You know the drill.
Terrorist are bad matherf.... and they attempting to blow up two critical
spot through part of a small village.
Counter-Terrorists: Prevent the terrorists
from destroying the targets.
Terrorists: Destroy the two targets.
Other Notes: There are 2 bomb sites in this
mission.
(Press FIRE to continue)
DE_BAHCE
Counter-Strike
05-30-2004 at 11:12 AM by Author
CS_BAHÇE
Map By: Altay Daðýstan(Gýcýk2)
MG Mapping Team
CT: Bombanýn kurulmasýný önleyebilir,
bomba kurulduðunda defuse ederek roundý
kazanabilir veya bütün teröristleri
ortadan kaldýrarak roundý alabilirler.
T: Base sote yaparak,bombayý kurup patlatarak,
Bütün ct leri öldürerek yada çeþitli yerlere
pusu kurup roundý alabilirler.
(Devam etmek için ateþ tuþuna basýnýz.)
DE_BAGUIO_BRIDGE
Counter-Strike
05-30-2004 at 11:12 AM by Author
=========================================================
de_baguio_bridge
Bomb defusion map
Dedicated to Miss Zabeth of Baguio City
Made in Philippines, Quezon City 04 Feb.2004
=========================================================
------General Information--------------------------------
Title : de_baguio_bridge
Author : Eduardo Macaranas a.k.a. Bad_boy UP Diliman QC
E-mail :******@******.*** cel# 0920 786 9854
Home page : http://uk.geocities.com/spmo_forums
Description : Prevent terrorist from bombing the bridge & chopper
My Other maps : cs_kuta_bato,de_corregidor,de_avenue4,de_dustv1.bsp
: de_manila_bridge
Notes : Download the maps(waypoints included in .zip) and my many other : waypoints) from my website. Enjoy :)
------Play Information-----------------------------------
Deathmatch : yes
Single Player : multi and single
Cooperative : yes
Mod : Counter-Strike
Suggested players: 10-32
------Construction--------------------------------------
Base : None
Editor(s) used : WorldCraft / 3.3
Other Utils used : Zoner´s HL Tools
Prefabs used : bmw,guardhouse & helicopters
Known Bugs : none
Build Time : 1 week, 2 days
Compile Time : around 16 minutes
Compile machine : Pentiume III 733mhz 256RAM
------Credits-------------------------------------------
the maker of the cbble.wad,de_dust,de_AZTEC
the maker of prefabs - Isaac Greenbride for his helicopter
Krackiwi for his chaingun
University of the Philippines Oblation photo.
Zabeth photo of Saint louis University Baguio City
(...)
DE_BAGDAD
Counter-Strike
05-30-2004 at 11:12 AM by Author
Bagdadtown - Bomb/Defuse
by CastorTroy ******@******.***
Counter-Terrorists: Prevent Terrorists
destroying Bagdads inner town.
Save old architecture and buildings!!
Terrorists: Bomb this scum fucking
Bagdadtown down to it ruins !
Other Notes: Two bombareas!!
(Press FIRE to continue)
DE_B10H4Z4RD
Counter-Strike
05-30-2004 at 11:12 AM by Author
~~~~~~~~~de_b10h4z4rd~~~~~~~~~~

~ By r3d FuZi0n ~
~iNfO~ The map is basically an
office building. Terrorists
start on the roof and cts start
on the ground. Terrorists plant
the bomb in the building. Idk
what else there is. Look for
the easter egg and check around
for secrets and whatnot....
I made the map completely out
of my own ideas...
~cOnTaCt~
AIM- JDGuy14
email- ******@******.***
(Press FIRE or OK to continue)
DE_AZTECX
Counter-Strike
05-30-2004 at 11:12 AM by Author
AztecX - Defusion
by Alex Buergel (Beowolf) ******@******.***
Counter-Terrorists: Prevent the Terrorists
bombing the archiological site.
Terrorists: Destroy the valuable aztec ruins.
Other Notes: There are 2 bomb sites in this
mission.
This map was built for the DHLZ clan
www.dhlz.de.vu
(Press FIRE to continue)
DE_AZTECGRDN
Counter-Strike
05-30-2004 at 11:12 AM by Author
Aztec Garden
Written by [XXXL]B34st
Clan XXXLowdown
Jan. 9, 2003
Dedicated to my wife and family
who put up with me while i made it.
Have fun and any feed back email me
******@******.***
This map takes place in a aztec type garden.
CT's must stop T's from blowing up the ruins
that are being rebuilt for public veiwing.
Bomb Site one is the Bridge and bomb site 2
Was taken from dust2 and converted to match
the Aztec theme.
DE_AZTEC3
Counter-Strike
05-30-2004 at 11:12 AM by Author
Aztec3 - Defusion
by 828
Texture builds by Macman & 828
Counter-Terrorists: Prevent the Terrorists
bombing the archiological site.
Terrorists: Destroy the valuable aztec ruins.
Other Notes: There are 2 bomb sites in this
mission.
(Press FIRE to continue)
DE_AZTEC2EXT
Counter-Strike
05-30-2004 at 11:12 AM by Author
Aztec2Ext - Bomb/Defuse
by Azat A ******@******.***
Textures by Macman
Counter-Terrorists: Prevent Terrorists
from bombing the ancient Mayan Ruins
Terrorists: Bomb the ancient
Mayan Ruins
Other Notes: Have fun
(Press FIRE to continue)
DE_AZTEC2003
Counter-Strike
05-30-2004 at 11:12 AM by Author
Aztec remake 2003 - Bomb/Defuse
by A.J._RocKy (******@******.***)
Textures by Macman
Counter-Terrorists: Prevent Terrorists
from bombing the ancient Mayan Ruins
Terrorists: Bomb the ancient
Mayan Ruins
Other Notes: Have fun
(Press FIRE to continue)
DE_AZTEC2002
Counter-Strike
05-30-2004 at 11:12 AM by Author
Aztec2002 - Defusion
by Rob Hermans (CheeseUnion) ******@******.***
Textures from original de_aztec
Counter-Terrorists: Prevent the Terrorists
bombing the archiological site.
Terrorists: Destroy the valuable aztec ruins.
Other Notes: There are 2 bomb sites in this
mission.
(Press FIRE to continue)
DE_AZTEC_RUINS
Counter-Strike
05-30-2004 at 11:11 AM by Author
Aztec ruins - Defusion
by Alves Andre
e_mail:******@******.***
http://www.a3maps.be.tf
Counter-Terrorists: Prevent the Terrorists
bombing the archiological site.
Terrorists: Destroy the valuable aztec ruins.
Other Notes: There are 2 bomb sites!
(Press FIRE to continue)
DE_AZTEC_TEMPLE
Counter-Strike
05-30-2004 at 11:11 AM by Author
Aztec Temple - Bomb/Defuse
by Charlie Ouyang (co2600) -******@******.***
Textures from de_aztec (Macman)
Counter-Terrorists: Prevent the Terrorists
from bombing the water pipes or the temple.
Terrorists: Destroy the temple or flood the
area by bombing the pipes.
Other Notes: There are 2 bomb sites in this
mission.
(Press FIRE to continue)
DE_AZTEC_CZ
Condition Zero
05-30-2004 at 11:11 AM by Author
Aztec - Bomb/Defuse
by Chris Auty (Barney) ******@******.***
Texture builds by Macman
Counter-Terrorists: Prevent the Terrorists
bombing the archeological site.
Terrorists: Destroy the valuable Aztec ruins.
Other Notes: There are 2 bomb sites in this
mission.
DE_AZTEC_REMAKE
Counter-Strike
05-30-2004 at 11:11 AM by Author
Aztec_remake - Defusion
by [SoV]Lanis ******@******.***
Texture builds by Macman
Thanks to Chris Auty (Barney) the maker of de_Aztec for the inspiration
Counter-Terrorists: Prevent the Terrorists
bombing the archiological site.
Terrorists: Destroy the valuable aztec ruins.
Other Notes: There are 2 bomb sites in this
mission.
(Press FIRE to continue)
DE_AZTEC_CLONE
Counter-Strike
05-30-2004 at 11:11 AM by Author
Another Aztec Clone - Defusion
By Spam ******@******.***
Counter-Terrorists: Prevent the Terrorists
bombing the archeological site.
Terrorists: Destroy the valuable Aztec ruins.
Other Notes: There are 2 bomb sites in this
mission.
My third map!
(Press FIRE to continue)
DE_AZDUST
Counter-Strike
05-30-2004 at 11:11 AM by Author
Dustec - Defusion
by -=CMAN=- Jan (******@******.***)
Textures from de_dust and de_aztec
Counter-Terrorists: Prevent the Terrorists
bombing the archiological sites.
Terrorists: Destroy the valuable aztec ruins and equipment.
Other Notes: There are 2 bomb sites in this
mission.
(Press FIRE to continue)
DE_AVERTING
Counter-Strike
05-30-2004 at 11:11 AM by Author
Title : de_averting
Author : Osvald Gibswasher
Email Address :******@******.***
Description : Counterstrike - Bomb/Defuse
_______________________________________________________________________
HOW TO INSTALL
_______________________________________________________________________
Unzip it into your Half-life folder
and everthing should drop into the correct folder.
_______________________________________________________________________
CONSTRUCTION INFORMATION
_______________________________________________________________________
Base : New level from scratch
Editor used : Worldcraft 3.3
Known Bugs : no
Build Time : about 100 hours
New sky : no, sky from cs_havana
New textures : yes
New sounds : yes
Texture editor used : Photoshop, Wally
Sound editor used : Sound forge 4.5
_______________________________________________________________________
THANKS
_______________________________________________________________________
CRANK, KakTy3 ( testing )
Rain-T34 ( moral support )
Spiker ( car photos )
Igory ( cool lamp texture )
 
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Community 17b
Shoutbox
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
Yesterday at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Yesterday at 3:27 AM
give an example?
Yesterday at 6:27 AM
Forum
void Byplt-authored Maps: Oddballs
 Yesterday at 12:20 AM by FIXXOR
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
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