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DE_ASTEROID
Counter-Strike
05-30-2004 at 11:11 AM by Author
DE_ASTEROID (v1.0)- Bomb/Defuse
by DronMEH MGN******@******.***
=Please visit WWW.PROJECTMGN.NAROD.ru=
History:
Xen Alien's wishing to destroy Earth,
have directed on it huge asteroid.
The terrestrial government immediately
has reacted - asteroid should destroyed.
The group best terrestrial terrorist's
was sent on asteroid - at them there is
an experience of explosive works and
they have nothing to lose.
But the explosive works were broken
by occurrence aliens's of the agents...
Terrorists: you should blow up a huge
explosive beforehand established on
asteroid by the first group of the terrorists
- they were destroyed by Alien's.
After installation of a bomb it is
recommended to depart by the saving ship.
Counter-Terrorist: Prevent explosion asteroid.
Hint: Use xen of a plant in the purposes!
Good luck!
(Press FIRE to continue)
DE_ASH
Counter-Strike
05-30-2004 at 11:11 AM by Author
Ash - Bomb/Defuse
by TorQue[MoD] ******@******.***
textures by Macman ******@******.*** and TorQue[MoD]
A government organization has been using these ancient
ruins to store small quantities of chemical compounds.
Freelance terrorists have been hired to invade
the ruins and destroy all of the government's reserves.
Counter-Terrorists: Defuse any bombs!
Terrorists: Plant the bomb on one of the designated areas.
(Press FIRE to continue)
DE_ASH_BOX
Counter-Strike
05-30-2004 at 11:11 AM by Author
yOu aRe nOw tESTINg
mY fIRSt bETA mAp
**ash_box**
tHIs mAp iS fOr
10 ct. + 10 t.
tHERe aRe 1 bOMb tARGEt
created by
aLEx aSh [LV]
******@******.***
hAVe a nICe dAy!
DE_ASSAULT
Counter-Strike
05-30-2004 at 11:11 AM by Author
made by David Sjogren 2012
******@******.***
DE_ASCHE
Counter-Strike
05-30-2004 at 11:11 AM by Author
De_Asche - Bomb/Defuse
by Dmitrich! ******@******.***
http://www.sbor.ru/~cdi
Terrorists: Plant the bomb and blow up the office
of "Three Hills" company or the new building
laboratory.
Counter-Terrorists: Prevent terrorists from bombing
their targets or eliminate them all. Team members
must defuse any bombs that threaten targeted areas.
Other Notes: There are two bomb sites in this mission.
More Notes: From Russia with Love!
(Press FIRE to continue)
DE_ARTMUSEUM
Counter-Strike
05-30-2004 at 11:11 AM by Author
DE_ARTMUSEUM
By Botumys
Targets :
The Great statue : Eugene Verdom sculpted
this work 30 years ago, in honor of
anti-terrorists.
An eyesore for 30 years which must be
destroyed !
The painting : Former hunter, Leon Bazar,
makes good use of his rural education to
fire off his hatred of terrorism.
A masterpiece screaming to be demolished.
Film : Un Chien Andalou. Showtime 20h00.
Not recommended for the faint of heart.
max players : 20
thx to adn, for additionals mappings
and site web.
DE_ARMYSTORE_FINAL
Counter-Strike
05-30-2004 at 11:11 AM by Author
Armystore - Diffuse
by TMC ******@******.***
Counter-Terrorists: Protect the warehouse.
Prevent terrorist from destory command post
or nuclear storage depot.
Terrorists: Attack and destory the command
post or the nuclear storage depot.
www.north22.net
(Press FIRE to continue)
DE_ARTIC_ASSAULT
Counter-Strike
05-30-2004 at 11:11 AM by Author
De_artic_assault was made by chedburn!
Counter-terrorists: Defend the warehouse from any possibe attacks!
Terrorists: Destroy the control room!
DE_ARK
Counter-Strike
05-30-2004 at 11:11 AM by Author
Ark - Defuse
by Alves Andre
Nick : ACube
e_mail:******@******.***
http://www.a3maps.be.tf
Quake 3 Arena textures by Yves Allaire aka "evil lair"
Email:******@******.***
URL: http://planetquake.com/hfx
After rescuing all the hostages held in "the Ark" (CS_ARK)...
CT's must prevent terrorists from bombing "the Ark" and get
the secret of life back!
Counter-Terrorists: Back to "the Ark", CT's must stop the
remaining terrorists.
Terrorists: The only way for terrorists to keep the secret of
"the Ark" is to bomb one of the two critical sites of "the Ark"
Other Notes: There are 2 bombsites.
(Press FIRE to continue)
DE_ARISTOCRACY_TEST
Counter-Strike
05-30-2004 at 11:11 AM by Author
ARISTOCRACY-TEST - Bomb/Defusal
by ]==---STAATSSCHUTZ---==[
Textures, Sounds and Models by ]==---STAATSSCHUTZ---=[
Counter-Terrorists: Prevent Terrorists
from bombing beautiful wooden crates.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the beautiful wooden
crates :D
Other Notes: This is a first test-version. If you are facing
any problems with the textures or sounds or any other stuff, or
if you have any suggestions or ideas on the map, plz contact me
at******@******.***
My Homepage: www.staatsschutz.com
(Press FIRE to continue)
DE_AREA51
Counter-Strike
05-30-2004 at 11:11 AM by Author
Area 51 - Bomb/Defuse
Counter-Terrorists: Prevent Terrorists
from bombing the UFO in the base of area 51.
It's necessary for the research
of the government.
Terrorists: The Terrorist carrying the
C4 must destroy the UFO in Rosswell.
It is a menace for all human beeing.
Other Notes: There is 1 bomb target
in the mission.
(Press FIRE to continue)
DE_ARENA2
Counter-Strike
05-30-2004 at 11:11 AM by Author
----Enchanged Arena Bomb map----
By DaStalKer
Counter-Terrorists: Prevent the Terrorists
from bombing your base. That's an order!
Use of brutal force is allowed.
Terrorists: Blow up the CT's
Tower or their weapon storage.
Do what ever it takes!
_____________
wisit www.clanhelge.com
Please comment this at;
MSN/Mail:******@******.***
ICQ: 113985716
(Press FIRE to continue)
DE_ARBORETUM
Counter-Strike
05-30-2004 at 11:11 AM by Author
Arboretum - Bomb/Defuse
by [DNv]Cross
models by Pericolos0
Background: Terrorists have infiltrated the
arboretum visitor center and are attempting
to destroy vital plant-medicine research
data.
Counter-Terrorists: Prevent the Terrorists
from destroying the critical plant data.
Eliminate them if neccessary
Terrorists: Darwinism must prevail!
You must destroy the medical research.
Eliminate any opposition you encounter
Press Fire to Continue.
DE_ARCHIVE
Counter-Strike
05-30-2004 at 11:11 AM by Author
De_Archive - Bomb/Defuse
by Jamie Manson (Skeebz)
******@******.***
Backround:
Terrorists have located the secret documents
of America's newest most secret weapon.
The terrorists fear that this "new" weapon
called the "earthquake machine" AKA
"Shaker maker" may damage or destroy the
entire world.
Counter-Terrorists:
Protect the secret documents from bomb
threats.
Terrorists:
Destroy the plans, located in two parts
of the building.
Map Playtester: Darkforce
"nice map you got here... WTF, pink railings?!"
Special Thanks To:
[builder]Dirge - had the idea for the tunnel
(Press FIRE to continue)
DE_ARABIAN_SLAUGHTER
Counter-Strike
05-30-2004 at 11:11 AM by Author
arabian slaughter - Bomb/Defuse
by NOTH1NG ******@******.*** www.noth1ng.de
some textures by Warbeast(his tutorial)
map name by Ronny Riebe (DARCANE)
Counter-Terrorists: Prevent Terrorists
from bombing chemical weapon crates.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the chemical
weapon stashes.
Other Notes: There are 2 chemical
weapon stashes in the mission.
(Press FIRE to continue)
DE_ARABGATE
Counter-Strike
05-30-2004 at 11:11 AM by Author
Arabgate - Bomb/Defuse
by -=]P.F.K.[=-General Bergfruehling
******@******.***
Counter-Terroist:
Haltet die Terrorristen davon ab das
Stargate oder das Rechenzentrum zu
zerstören!
Terroisten:
Ihr wurdet von Greenpeace beauftragt
das Stargate oder das Rechenzentrum
zu zerstören. Weil der Stargate so
viel Strom braucht das ein neues Atom-
Kraftwerk gebaut werden muss!
DE_ARABIA2_BETA
Counter-Strike
05-30-2004 at 11:11 AM by Author
Arabia2 - Bomb/Defuse
by Dirk "Cortex" Jurick ******@******.***
http://pc.exit.de/cortex
Counter-Terrorists: Prevent Terrorists
from bombing the tank or the starting point
of the Counter-Terrorists.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy either the tank or the
starting point of the Counter-Terrorists.
Other Notes: There are 2 bomb
targets in the mission.
(Press FIRE to continue)
DE_ARABCRISIS
Counter-Strike
05-30-2004 at 11:11 AM by Author
Arabcrisis - Defusion
by Nicke (Kakmonstret) (Icq:132806087)
Textures made by Blazeer
Terrorists: Bomb atleast one of the two targets.
Counter-Terrorists: Prevent the terrorists from bombing the military equipment crates
or the electricity boxes, outside the arab village.
Other Notes: There are 2 bomb sites in this mission.
(Press FIRE to continue)
DE_APCTRAIN
Counter-Strike
05-30-2004 at 11:11 AM by Author
APCTrain - Defusion
by APC|Aragorn
Zwei sich gegenüberliegende Basen, getrennt
durch ein Tal. Die Terroristen wollen
die Brücke zu ihrer Basis sprengen, um
keinen Angriffspunkt mehr bieten zu können.
Die Polizei will das verhindern, um die
Verbrecher dingfest machen zu können.
Counter-Terrorists: Verhindern Sie die
Sprengung der Brücke.
Terrorists: Zerstören Sie die Brücke und
schalten sie die Polizisten aus.
Bemerkungen: Die Karte ist für Trainingszwecke
ausgelegt. Snipern und Nahkampf ist angesagt.
v1.0 (final)
(FEUER drücken zum Beginnen)
DE_APACHE
Counter-Strike
05-30-2004 at 11:11 AM by Author
Apache (v1) - Bomb/Defuse
by EraserX ******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing the apache helicopters.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the helicopters.
Other Notes: There are 2 apache
helicopters in the mission.
(Press FIRE to continue)
 
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Community 17b
Shoutbox
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
Yesterday at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Yesterday at 3:27 AM
give an example?
Yesterday at 6:27 AM
Forum
void Byplt-authored Maps: Oddballs
 Yesterday at 12:20 AM by FIXXOR
void Map Summary
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void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
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void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
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