By continuing to use the site, you agree to the use of cookies. You can find out more by following this link.
Page:
Random Maps
56 515 Items
DE_ANTIGEN
Counter-Strike
05-30-2004 at 11:11 AM by Author
Antigen101 - Bomb Defusion
Terrorists are entering the facility to
bomb the containers that hold the biological
weapon called Virus101.
The codename of the operation for this is Antigen101,
Seals (or SAS or GIGN etc) must prevent the
Terrorist group from causing a release of Virus101
(hence the name Antigen101). There are 2 bomb points:
1)The Viral testing lab (a clean room)
which is housing 4 incubating vats for the virus.
2)CT spawn point which is a loading bay for barrels
and containers to be loaded into trucks.
Counter-Terrorists: Prevent the terrorists
from creating an outbreak of the virus
at any cost!
Terrorists: Destroy the containers holding
the virus to start an outbreak in a nearby city.
Other Notes: Map by Sharp of the NATO Clan:
http://sharp.natoclan.com
Special Thanks:
Pierre - Who has helped me allot with getting the
map out
Sep - Who set up the first playtest
LittleZeak - Who was giving me ideas
Daank - Who helped test and criteque
HaVoK - Who is just -HaVoK- but is in here anyway
And anyone else who helped test the map!
DE_ANOTHERDUST
Counter-Strike
05-30-2004 at 11:11 AM by Author
Anotherdust - Bomb/Defuse
by Kessler (aka Stealthy,******@******.*** and Chris ******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing stupid looking cabin.
Team members must defuse any bombs
that threaten the targeted area (D'UH!).
Terrorists: The Terrorist carrying the
C4 must destroy the stupid looking cabin :P
(Press FIRE to continue)
DE_ANTHRAX_BETA
Counter-Strike
05-30-2004 at 11:11 AM by Author
================================================================
PLAY INFORMATION
================================================================
Title: de_anthrax
Filename: de_anthrax.bsp
Game: Half-Life
Type/Mod: Counter-Strike
Author: Smackdaddy
Other Levels by Author: De_Combat
Email Address:******@******.***
Homepage: http://www.gamingsociety.com/l33t/
Additional Credits To: Tech3D (Textures)
Mr_Deth
#mapcore
ADForums
Angst
Spl33nboy
Everyone who plays on Canadian Alliance!
================================================================
DESCRIPTION
================================================================
Terrorists try stealing biological weapons from a small european country. They succeed but are locked inside a small section of the city. Their mission is now diverted to detonating the payloads, thus infecting millions of people.
================================================================
CONSTRUCTION
================================================================
Base: Textures
Editor(s) Used: WorldCraft 2.0
Build Time: 1 month
Compile Machine: 500 Celeron, 96MB RAM
Compile Time: 10-15 minutes
================================================================
ADDITIONAL INFORMATION
================================================================
Contact me at******@******.***if there are any problems with the map. Please watch this site as I finish this map there will most definately be more maps! Next map planned is a hostage rescue.. a nice change from defusion.
- Smackdaddy
================================================================
COPYRIGHT / PERMISSIONS
================================================================
Authors MAY use(...)
DE_ANDORRA_NIGHT
Counter-Strike
05-30-2004 at 11:11 AM by Author
de_andorra - Bomb/Defuse
Mapping by [ASS]-[Hans_Kanns]
******@******.***or ICQ@ www.my-ass.de)
Thx for the great textures from the 52h Mapping Contest to cstrike.de
Thx to the Mappers of storm&italy for their inspiration
Thx to Warbeast& HL& somebody i don´t know for their sounds
Thx to all Mappers from the cstrike.de& thewall Forum
Background: The Germans are on their way to Andorra, some of the Andorrian
Underground Army want to stop them by blowing up their radio stations.
Counter-Terrorists: Prevent Terrorists from bombing
one of the two targets( radio stations).
Terrorists: Terrorists carrying the
C4 must destroy one of the two targets( radio stations).
(Press FIRE to continue)
DE_ANDALUSIA
Counter-Strike
05-30-2004 at 11:11 AM by Author
Extract all contents into your Half-Life folder.
DE_AMMODUMP
Counter-Strike
05-30-2004 at 11:11 AM by Author
=====================================================================
Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------
Title: de_AmmoDump
Release : 0.1
Date: 13-06-2003
Filename: de_ammodump.bsp, de_ammodump.txt
Author: -Eel-Ecurb-
Email Address:******@******.***
Home page: http://www.dan.shows.it/
Description: Small map of a warehouse compound
T's have to suicide bomb some ammo
CT's have to stop them
Previous Maps: arena_bunkers
Credits/Thanks: Valve and any CS mappers whos textures I used
------Play Information-----------------------------------------------
Counter-Strike : Bomb/Defusion - 20 starts defined.
Notes: : This is a small map
------Map Information------------------------------------------------
New Textures: nope
New Sounds: nope
------Construction---------------------------------------------------
Base: none
Editor(s) used: hammer
Compile Machine: 1.6 Celeron 256MB ram
------Map Instructions-----------------------------------------------
Put the .bsp and the .txt in to the half-life/cstrike/maps directory
------Copyright-Permissions------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
DE_ANCIENT
Counter-Strike
05-30-2004 at 11:11 AM by Author
(Link)
re-editing done by AKA_Perndog
the map ancient.bsp was made by somebody who I have no recollection of
installation...
please put the de_ancient.bsp and de_ancient.txt file in the cstrike/maps folder
please put the gl.wav file in the cstrike/sound/ambience/ folder
credits to.......
all the people that made counterstrike and all the people that gave their time
in making counterstrike mapping tutorials.... their dedication is of invaluable
contribution to the counterstrike mapping community...
and of course the guy who made ancient
plus this map was tested with REALBOT! by Stefan Hendriks
@
(Link)
visit (Link) for an ass kicking!
DE_ANCIENT
Counter-Strike
05-30-2004 at 11:11 AM by Author
de_ancient by AKA_Perndog
ancient by unknown
textures by the cs team!
defuse-bomb scenario
terrorists have taken a jewish
temple and have vowed to die
with it...
counter-terrorists must stop the
terrorists from commiting a hate
crime at all costs! even if the
cost is your life.......
AKA WILL FOREVER!
(Press FIRE to continue)
DE_AMCA2K
Counter-Strike
05-30-2004 at 11:11 AM by Author
DE_AMCA2K - Bomb Defusal
By [THE] MASS!VE aka M@TY
Textures by Kamikazi and [THE] MASS!VE
DE_AMCA2K is a remake of my old 'N' dated map de_amca (image by spicer)
By the way amca stands for American Camp for all of you who kept asking what it
meant, So dont email me PLZ. And another thing im ENGLISH, not american-
PROPZ go 2 Kami for textures although some were made and edited by myself-
U have 2 ask him if U want 2 use em-
Modelz by HK (most anyway)-
ZHLT, Smike, Pocter-
Sound edited by ******** and made by ********
DOD is good for U trust-
www.counterstrikecenter.com
www.dayofdefeatmod.com
www.firearmsmod.com
By the way extract all files 2 your HALFLIFE folder and just make sure U have got-
'USE FOLDER NAMES' ticked in the winzip interface-
DE_AMCA
Counter-Strike
05-30-2004 at 11:10 AM by Author
AMCA Camp - Bomb/Defuse
American Camp/military front
----------------------
By M@TY ******@******.***
----------------------
Counter T's:
Stick to the advantage points of inside
the stronghold walls using the bunkers
as cover.The attacks will focus towards
the bridge area as the terrorists are
planning to blow the hell out of it.....
Terrorist's:
Advance towards the yankee stronghold
and blow the bridge which is assistng the
the yankees progress at the front lines....
NOTE: Their is only 1 bomb site and it
is guarded by a 20mm turret....
THANX- Smike,Wally,Pak0,Planethalflife,
KarlToad,PUFF,ZhlT,CurdyForCS,
Yak_fighter,Pocter,Spicer and others....
Pod bot waypoint that i made is
included and worx very well.....
DE_AMBUSH24
Counter-Strike
05-30-2004 at 11:10 AM by Author
Ambush24 - Bomb/Defuse
by Ac!d}{Angel & Difacane
Textures by Macman,Difacane,Ac!d}{Angel
Counter-Terrorists: Prevent Terrorists
from bombing the access bridge.
Terrorists: Bomb the bridge.
Other notes: Knock yourself out! :)
(Press FIRE to continue)
DE_ALTEZZA
Counter-Strike
05-30-2004 at 11:10 AM by Author
de_altezza
Created by: Matt Hart
a.k.a. =AoD= Heero, Tyler Druden
9/28/02
Enjoy, and play fair.
Contact me @******@******.***
DE_ALPS
Counter-Strike
05-30-2004 at 11:10 AM by Author
ALPS! (de_alps) (V1)
=====================
Bomb / Defuse Multiplayer map for Half-Life Counterstrike
-------------------------------------------------------
General
-------
Author: Gimli
E-Mail: GimliW@gmx.net
Textures: Madness (www.lightstorm3d.com)
VolldaFreak (www.piepmatz-studios.de)
Lumpn (www.lumpn.de)
Gimli (http://www.gimli-maps.de.vu)
Sky: Madness
Sound Editing: Gimli / The cstrike team
Models : Madness
Map Information
---------------
Version: Final Version 1.0 (16/12/2003)
Spawn Points: 32
Other Notes: 2 bombspots
Construction
------------
Level Editor: Valve Hammer Editor Beta 3.5
Compile Tools: Zoner's HL Tools 1.7p12 modified by XP-Cagey
Compile Time: ~8 h on an AMD TB 1333, 512 MB RAM
Build Time: autumn 2003 (6 weeks)
Other Maps from same author
---------------------------
cs_alps
csde_gimlirats
cs_campagna
he_nature
latest news: http://www.gimli-maps.de
Install Information
-------------------
Unzip all files into your Half-Life / Counter-Strike directory
Notes
-----
You may only distribute this map via internet or BBS.
You are not allowed to distribute this map or parts of
the zip-file containing the map on a CD.
Credits
-------
Special thx to Madness, for his quick and professional support.
Greetz to #cs.maps (quakenet) and thx to all beta testers.
Thx to the mentioned texture artists for making awesome textures and models.
Thx to TLR Clan for betatesting.
Copyright
---------
©2003 by Daniel "Gimli" Westhofen
DE_ALPHA
Counter-Strike
05-30-2004 at 11:10 AM by Author
-----------------------------------
"DE_Prison, DE_Alpha, DE_Alcatraz"
Author: Grey
CoAuthor: Mog
Version 0.9 LayoutBETA 2001-21-22
Wads needed to run map.
torntextures.wad
decal.wad
halflife.wad
---------------
Beta Testers
Mog
Lame
Dumle
Fireh
Hydro
---------------
-end-
-----------------------------------
DE_ALPINE
Counter-Strike
05-30-2004 at 11:10 AM by Author
================================================================
Name : Alpine
Version : 1.0
Date : 30/05/01
Dateiname : de_alpine.bsp
Author : Sam 'Fragmeister' Robinson :******@******.***
Web Page : http://www.planethalflife.com/afterlife
Description : A snowy moutain fort. Chemicals are planted inside, and the Terrorists must try to bomb them. The Counter-Terrorists start inside the building, and must stop the Terrorists.
================================================================
--- Infomation ---
Game : Counter-Strike
Level-Name : Alpine
Single player : Nope
Cooperative : Yes. Teamplay all the way!
Deathmatch : No.
New sounds : No.
New textures : Yes, just a few.
New models : No.
--- Design Information ---
Level editor : WorldCraft 3.3
Construction : Around a month and a half. This was originally just a contest between me and a friend to see who could make the best level, but then thebackburner.com started a CS mapping competition, so I worked on it for longer and am entering it for that now.
Installation
------------
Extract de_alpine.bsp and de_alpine.txt to your Half-Life/cstrike/maps directory.
Extract de_alpine.wad to your Half-Life/cstrike directory.
Extract deadgign.mdl to your Half-Life/cstrike/models directory.
Tips...
-------
(1) There are several routes that can be taken to bomb zones, and the two bomb zones are quite big. There are crates to use to your advantage.
(2) Use dark patches to your advantage.
(3) There are grates in ceilings and walls in certain places, so always look up and down, aswell as left and right.
People I'd like to thank...
-----------------(...)
DE_ALDI2K
Counter-Strike
05-30-2004 at 11:10 AM by Author
Aldi Encounter 2000 - bomb/defuse
by [theSurgeon]
******@******.***
visit: www.theSurgeon.rulz.de
As good moslems the terrorists cannot
tolerate Aldi to sell pork ;-)
Terrorists: Bomb the freezer or the
cold-storage chamber.
Counter-Terrorists: Prevent Terrorists
from bombing the freezer or cold-storage
chamber.
(Press FIRE to continue)
DE_ALCATRAZ
Counter-Strike
05-30-2004 at 11:10 AM by Author
Alcatraz - Bomb/Defuse
by TheJeep
modified sky by BubbaJudge
Background:
The lighthouse and the powerplant are the bomb sites...
The Terrorists have plans to "Turn out the lights"
so that Alcatraz is in the dark. A ship is on its way
to deliver its deadly cargo under the cover of darkness.
The Counter-Terrorists have orders to stop them at
all costs.
Counter-Terrorists: Stop the Terrorists from
planting the bomb at either the lighthouse
or the power plant. Defuse any bombs that have
been planted.
Terrorists: The Terrorist carrying the C4 explosives
must destroy the lighthouse or the power plant.
DE_AKOJSPEEDWAY
Counter-Strike
05-30-2004 at 11:10 AM by Author
de_akojspeedway: Bomb/defuse
made by ArmyOfDoom[AKoJ]
email******@******.***
Background:This was a nascar speedway
but terriost have taken over. The asphalt
are hot coals so beware. Stay in the buggies
and be safe.
Terriost:Drive your buggy till you reach
the bomb site and plant.(blow it up Damn it)
Or you can kill the ct's.
Counter-Terriost:Stop the terriost from
bombing the famous akojspeedway.Use any
means nessecary!!!
other note:Remeber the track is hot coals
you will burn if you step on it, so stay in
the buggies to you reach safe grounds.
(Press FIRE to continue)
DE_AIRSHIP
Counter-Strike
05-30-2004 at 11:10 AM by Author
Airship - Bomb/Defuse
by Gladiator
Background: The old airship Queen Mary
doing her last journey to a museum in
New Jersey. A group of suicide terrorists
have bomb threat Queen Mary and some
counter-terrorists have been place on the
airship to prevent terrorist to place the bomb.
Counter-Terrorists: Prevent Terrorists
from bombing the airship. Team members
must defuse any bombs that threaten
targeted areas.
Terrorists: When you get out from the cargo
boxes find one of the bomb zones and place
the bomb there.
Other Notes: There are 2 bomb sites in this
mission.
(Press FIRE to continue)
DE_AIRPORT
Counter-Strike
05-30-2004 at 11:10 AM by Author
Airport - Defusion
by Falcon <******@******.***>
Scenario:
A small airport in the mountains.
Secret meeting place of two world
leaders. Their planes are in
final landing approach.
Terrorists are attempting to
destroy the tower or the power
generator. If they succeed, the
two politicians' planes will crash
into the nearby mountains.
(Press FIRE to continue)
 
Sort by in with results by page
Random Maps
 
Community 17b
Shoutbox
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
Yesterday at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Yesterday at 3:27 AM
give an example?
Yesterday at 6:27 AM
Forum
void Byplt-authored Maps: Oddballs
 Yesterday at 12:20 AM by FIXXOR
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
Donations
Ads
Statistics

676 visitor(s) during the last 15 minutes:

236 guest(s), 3 member(s), 437 bot(s).

Our site hosts 36583 registered members.

407 absolute unique visitors today (1286 yesterday).

Connected Member(s)
Inconnu
6:32:19 AM
France
731 
6:27:20 AM
Lithuania
6:26:10 AM

17Buddies's website offers at this time 107 969 total uniques and verified maps including 59 087 HL1 maps, 45 579 HL2 maps and 3 303 CS:GO maps, representing 372,55 GB disk space.

There were today 207 maps downloads (705 yesterday) representing 429,45 MB transfered (2,01 GB yesterday).

This page was generated in 0.15 s and required 606 SQL queries.

void
void