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DE_AIR
Counter-Strike
05-30-2004 at 11:10 AM by Author
____________________________________________
|||||||||||||| DE_AIR - Bomb/Defuse -FuN- ||||||||||||||||
____________________________________________
by Moostix
******@******.***
Fun Textures by Moostix
Home Page : http://www.moostix.fr.st
____________________________________________
Story : You dreamed to feel the feeling of the free
fall or to undergo the same type of entreinement
that the parachutists ? DE_AIR is for you !
____________________________________________
Counter-Terrorists: Jump in the vacuum to prevent
the terrorist from planting the bomb.
Terrorists: Plunge the head the premiere to reach in
first the site of bomb and to detruir the cases
of explosives.
____________________________________________
Other Notes:
Play with the wind :) FUN FuN and fun !
(Press Fire to jump in the vacuum)
(Press Fire to Continue)
DE_AGORA
Counter-Strike
05-30-2004 at 11:10 AM by Author
de_agora - Defuse map
by Harmless
Terrorists: Bomb either of
the two squares in the town.
Counter-Terrorists: Prevent Terrorists
from bombing the marketplaces.
Team members must defuse any bombs
that threaten targeted areas.
Other Notes: There are two squares
in the town. Comments or report bugs
to******@******.***
(Press FIRE to continue)
DE_AGONY
Counter-Strike
05-30-2004 at 11:10 AM by Author
<-- This map was converted by Ixnay -- ******@******.***--- www.matze.privat.ms -->
Mapname:de_agony
Game: Half-Life Cstrike
Mapper:MR. X
Converter:IXNAY
E-Mail:******@******.***
Homepage:www.matze.privat.ms
about it:
---------
I made this map after cs_agony, here is the text of cs_agony read it and understand it:
Well, this map wasn't made by me (IXNAY) it was one of the greatest Half-Life Deathmatch
maps I've ever played and when I received cstrike Beta 5, the idea came to me, well I don't
know who made this map (agony.bsp), because there was no readme.txt with the map, but if you are the mapper of agony.bsp for Half-Life Deathmatch contact me !!! I hope it was OK for
you, when I converted it for cstrike Beta 5, so I don't want any congratulations for this map, because I only added the terrorist- and counterterrorist-startpoints, the hostages and
I fixed some bugs, because of the convesations. SO THANX TO MR. X FOR THIS GREAT HLDM MAP.
Gameplay:
---------
Well, the Terrorists have to destroy the brand new nerv gas factory of the goverment with C4
a high explosive bomb, and the counterterrorists have to stop the terrorists, because they
are a special police of the goverment. And they are allowed to start the nerv gas, if they
can't stop the terrorists.
Known Bug:
----------
Yes there are three, but only one is important:
1.) Well the cstrike SAS model has a gas mask, but he dies of the nerv gas, maybe its the
wrong filter (what I belive) or it's broken :).
2.) A kevlar vest protects players a little bit before the nerv gas, but it's a problem of
the game, I can't fix it, because I'm no programmer in the cstrike-team :).
3.) If the nerv gas is working when the round ends, the doors don't reset perfectly, you'll see, well I don't know how to fix this problem, so if anybody (...)
DE_AFGHN_BETA
Counter-Strike
05-30-2004 at 11:10 AM by Author
Afghanistan - Bomb/Defuse (BETA VERSION)
by Gustavo
(www.planethalflife.com/gustavo)
******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing either of the crate caches
containing chemical warfare weapons.
Terrorists: Destroy either of the two
targets with the C4 explosive.
(Press FIRE to continue)
DE_AFGHAN
Counter-Strike
05-30-2004 at 11:10 AM by Author
Afghanistan - Bomb/Defuse
by Gustavo
www.planethalflife.com/gustavo
******@******.***
www.warthog.co.uk
Counter-Terrorists: Prevent Terrorists
from bombing either of the crate caches
containing chemical warfare weapons.
Terrorists: Destroy either of the two
targets with the C4 explosive.
DE_AFAZTECATOMIC
Counter-Strike
05-30-2004 at 11:10 AM by Author
map deinger: Andreas Fehring alias NETKILLER
clan: [SddPJ]
instructins: the terrorists must destroy the "black mese containers" !!!
DE_AEGYPT
Counter-Strike
05-30-2004 at 11:10 AM by Author
Aegypt - Bomb/Defuse
by Asraniel
Counter-Terrorists: Prevent Terrorists
from bombing the ancienet Aegypt Ruins
Terrorists: Bomb the ancient
Aegypt Ruins
Other Notes: Have fun
(Press FIRE to continue)
DE_ADRENALIN
Counter-Strike
05-30-2004 at 11:10 AM by Author
Adrenalin - Bomb/Defuse
by Jeem Ireek, Walk and K-holms-Elvis ******@******.***
STHLM pang www.fagerlund.org
Scenario: The terrorists are trying to blow things up.
Counter-Terrorists: Prevent the Terrorists from bombing the 2 bombtargets. Team members have to defuse any bombs that threaten targeted areas.
Terrorists: The Terrorist carrying the C4 must destroy 1 of the 2 bombtargets
Other Notes: Thx to all players on "pang.mine.nu" and "cs.fagerlund.org" who tested the map all the way.
ps: Mappers that dont include at least 32 spawns in their maps are dumbasses.
(Press FIRE to continue)
DE_ABOU
Counter-Strike
05-30-2004 at 11:10 AM by Author
bonjour
moi je n'ai rien vu ,la map fonctionne correctement
si tu as d'autre info prévient moi on pourras faire une parie ensemble
et tu me montrera ce qui cloche ok ++
DE_ACHIENT
Counter-Strike
05-30-2004 at 11:10 AM by Author
Achient - Bomb Defuse
by Coffee bean ******@******.***
released - 27-may-2001
Counter-Terrorists:
Our sources tell us that a team of highly
trained Terrorists are on their way to your
position. We speculate they'll try to
destroy the weapons cach, we need those
weapons to maintain a foot hold in this
regin, your priority is to protect those
weapons..... at all costs.
Terrorists:
Eliminate the Counter-Terrorist force or
destroy at least half of the stored
weapons, we need to stop the millitary
build up this regin if we're ever going to
achieve our long term plans.
Notes:
There are two bomb sites in this mission.
The map supports 16 players Max.
(Press FIRE to continue)
DE_ACADCITY
Counter-Strike
05-30-2004 at 11:10 AM by Author
ACAD City - Bomb/Defuse
by Swigoh ******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing the market square or the city tower.
There are loads of pressious goods over there
wich the terrorist seek to destroy.
Terrorists: The Terrorist carrying the
C4 must place the bomb at one of the two
bomb sites around the map, thereby
destroying all the pressious goods.
(Press FIRE to continue)
DE_ABOX
Counter-Strike
05-30-2004 at 11:10 AM by Author
de_abox
Map by Andrzej Hrycyk ******@******.***
http://internet.inside.w.interia.pl
Counter-Terrorists: Eliminate Terrorists,
plant the bomb.
Terrorists: Eliminate Counter-Terrorists,
defuse the bomb.
(Press FIRE to continue)
DE_ABOU
Counter-Strike
05-30-2004 at 11:10 AM by Author
de_outrage
____________________
by Stroggos (www.stroggos.de)
textures by Madness
Counter-Terrorists
____________________
Prevent Terrorists from bombing
the bomb targets.
Team members must defuse any bombs
that threaten the pipe stations.
Terrorists
____________________
The Terrorist have to
destroy the pipe stations or the market
place.
[Press FIRE to continue]
DE_ABEACH
Counter-Strike
05-30-2004 at 11:10 AM by Author
A Beach - Defusion
by Yoerie Bruijn (SheepFluffy) ******@******.***
Texture builds are standard Half-life.
Counter-Terrorists: Prevent the Terrorists
bombing research equipment or sacrificial altar.
Terrorists: Destroy the altar or research equipment stashed in the mountains.
Other Notes: There are 2 bomb sites in this
mission.
(Press FIRE to continue)
DE_ABBEY
Counter-Strike
05-30-2004 at 11:10 AM by Author
Abbey - Bomb/Defuse
by Meisterlampe ******@******.***
KGB Clan www.kgbler.de
Scenario: The terrorists try to bomb an abbey
in an attempt to enforce their own religion.
The nuns(Counter-Terrorists) REALLY don't like that !
Counter-Terrorists: Prevent the Terrorists from bombing the 2 bombtargets.
Team members have to defuse any bombs that threaten targeted areas.
Terrorists: The Terrorist carrying the C4 must destroy 1 of the 2 bombtargets
Other Notes: Thx to all people who made the textures I`ve used
Search for the easteregg ingame,too, there`s a surprise.
(Press FIRE to continue)
DE_ABANDONED
Counter-Strike
05-30-2004 at 11:10 AM by Author
Abandoned Factory - Bomb Defusion
by [GaD]Renegade ******@******.***
ICQ# 40322029 AIM - Operative08
Terrorists: You have some spare C4 and its
a slow night of terror, so being the
assholes that you are, you decide to blow
up an old abandoned WW2 factory.
Counter-Terrorists: A terrorist cell has
been spotted entering an abandoned factory.
Contain the situation.
In GaD, We Trust
(Press FIRE to continue)
DE_52MANGANA
Counter-Strike
05-30-2004 at 11:09 AM by Author
de_mangana - DEFUSION
---------------------
Mapped by [SC]X-Tender ******@******.***
Textures by Madness
Die map wurde für den 52h Contest von www.counter-strike.de
erstellt und belegte Platz 6 :D Yeah!
This was map made for the "Just 52 hours"-Fast Mapping Contest
of www.counter-strike.de
-------------------------------------
Terrorists:
-Bombe den wertvollen Obststand oder die
Einfahrt frei.
-bomb the fruiterer on the market or the entrance
Counter-Terrorists:
-Hindere die Terroristen an der Explosion.
-Prevent the Terrorists from bombing the targets
Story:
Senior Galaga hat eine bluehenden Handel mit
seinem Obst. Leider gefaellt das nicht dem
Verkaeufer aus dem Nachbardorf. So heuert er
eine Handvoll Terroristen an damit sie entweder
den Stand zerstoeren oder die Einfahrt zur
Stadt freisprengen damit Senior Morice mit
seien Waren die Stadt betreten kann.
Doch natürlich hat Senior Galaga wind davon
bekommen und heuerte fur den Gegenschlag einige
Anti-Terror einheiten an damit sie die
Terroristen daran hindern sein Geschäft mit den
Wertfollen früchten zu verderben
(FIRE to Continue)
DE_52LEON
Counter-Strike
05-30-2004 at 11:09 AM by Author
de_Leon aka de_52hours53 - Defusion
by Warbeast (******@******.***)
sky by warbeast & bedlam
Texture by Madness
This map has won the "Just 52 hours"-Fast Mapping Contest
of (Link)
Setting:
The government tries to earn some money by selling some weapons to the ETA.
Another terrorist group attempts to prevent this weapon deal.
Counter-Terrorists: Prevent Terrorists
from bombing the rockets.
Team members must defuse any bombs
that threaten the targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the rockets.
Other Notes: There are 2 bomb sites in this
mission.
(Press FIRE to continue)
DE_2STORYDUST
Counter-Strike
05-30-2004 at 11:09 AM by Author
2StoryDust - Bomb/Defuse
by: Fastmover
******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing chemical weapon crates.
Team members must defuse any bombs that
threaten targeted areas.
Terrorists: The Terrorists carry the C4
must destroy one of the chemical weapon
stashes.
(Press FIRE to continue)
DE_3X3
Counter-Strike
05-30-2004 at 11:09 AM by Author
This map was created by Svill
 
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Community 17b
Shoutbox
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
Yesterday at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Yesterday at 3:27 AM
give an example?
Yesterday at 6:27 AM
Forum
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