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DE_4ON4
Counter-Strike
05-30-2004 at 11:09 AM by Author
Map creator |Exm|-Cyborg- ******@******.***
DE_11STREET
Counter-Strike
05-30-2004 at 11:09 AM by Author
de_11street
terrorists bomb the building
counter-terrorists don't let terrors bomb the place
*******************************************************************************************************************
special thanks to:
Blink (1)(8)(2) who made a tutorial on making maps so visit www.cs-maps.jolt.co.uk
_-=MONARX=-_ who always lets me play in his clans
thats all
----------------
If there are any bugs send me letters to******@******.***
-------------------------------------------------------
play on this map.Bets wishes
-7z-
(thats me)
DE_13GHOSTS
Counter-Strike
05-30-2004 at 11:09 AM by Author
13 Ghosts - Bomb/Defuse
by Beowolf
******@******.***
(www.hlmapper.de.vu)
Counter-Terrorists: Prevent Terrorists
from bombing the Ocularis Infernum machine
located in the basement of the ghost house
by any means necessary.
Terrorists: The Terrorist carrying the
C4 must place the bomb at the Ocularis Infernum
machine located in the basement in order to
destroy it.
Additional Notes:
This map is a varied reconstruction of the ghost
house in the film "13 Ghosts".
(Press FIRE to continue)
DE_00
Counter-Strike
05-30-2004 at 11:09 AM by Author
DE_00 by Slayer
Installation :
copy de_00.bsp and de_00.txt into cstrike/maps folder
copy all files .tga into cstrike/gfx/env folder
copy all Wav files into cstrike/sound/ambience
The files DE_00.PWF and DE_00.PXP are for PodBot 2.5. Copy them into the
appropriate folder (usually cstrike/PodBot/WptDefault)
Thanks:
To 3DMike for DE_PREDATOR :))) , textures, ideas, sounds...
To ALL !!!! :)))
Occhio adove mettete i piedi e a non campeggiare tanto...
guardatevi il culo SEMPRE !!!
DE_00
Counter-Strike
05-30-2004 at 11:09 AM by Author
DE_00 by Slayer
Installation :
copy de_00.bsp and de_00.txt into cstrike/maps folder
copy all files .tga into cstrike/gfx/env folder
copy all Wav files into cstrike/sound/ambience
The files DE_00.PWF and DE_00.PXP are for PodBot 2.5. Copy them into the
appropriate folder (usually cstrike/PodBot/WptDefault)
Thanks:
To 3DMike for DE_PREDATOR :))) , textures, ideas, sounds...
To ALL !!!! :)))
Occhio adove mettete i piedi e a non campeggiare tanto...
guardatevi il culo SEMPRE !!!
DE_KAMASUTRA
Counter-Strike
05-30-2004 at 11:09 AM by Author
kamasutra city - Defusion
by muldyer_ksdmg ******@******.***
Texture builds by muldyer_ksdmg
Terrorist : Vous devez faire exploser le QG
de la team kst, ou leur centre commercial.
Si ils ne mangent pas ils ne seront pas
en etat de se battre.
Counter-Terrorists: Vous avez toujours rever
d'etre kst, vous voila l'un des leur. Faites
vos preuves en empechant les teros de poser
la bombe.
Other Notes: There are 2 bomb sites in this
mission. Et bonne lan les filles !
www.ksteam.com (kst site)
www.skyle.fr.st (muldyer's maps)
www.csmapsworld.com (maps's site)
(Press FIRE to continue)
DE_DEADCITY
Counter-Strike
05-30-2004 at 11:09 AM by Author
DEADCITY - Bomb/Defuse
by muldyer_ksdmg & skyle_ksdmg
textured by muldyer_ksdmg
Counter-Terrorists: Les CT doivent
saisir les armes chimiques des terro,
avant qu'ils ne les détruisent.
Terrorists: Les Terro doivent
absolument détruire les armes
chimiques pour supprimer les
preuves.
Other Notes: Il y a 2 points de
bombes.
DE_AZTECB
Counter-Strike
05-30-2004 at 11:09 AM by Author
Aztecb - Defusion
by skyle_ksdmg ******@******.***
& muldyer_ksdmg ******@******.***
Counter-Terrorists: Prevent the Terrorists
bombing the archiological site.
Terrorists: Destroy the valuable aztec ruins.
Other Notes: There are 2 bomb sites in this
mission.
www.theksdmg.fr.st -----------------------
------------------- www.csmapsworld.com
(Press FIRE to continue)
DE_3DUST
Counter-Strike
05-30-2004 at 11:09 AM by Author
créateur muldyer_ksdmg & skyle_ksdmg
www.theksdmg.fr.st
à décompresser dans c:sierrahalf-life
DE_CONCERT
Counter-Strike
05-30-2004 at 11:09 AM by Author
concert - Defusion
by muldyer_ksdmg
Counter-Terrorists: arreter les tero avant
qu'ils ne detruisent la salle de concert de
la mairie de Brest
Terrorists: detruisez la scene pour empecher
le concert des "M.K.S."
Other Notes: il y a deux endroit ou poser
la bombe, sous la scene et à l'etage, à
l'espace detente
(clique sur ta sourie)
CS_52DURRYVILLE
Counter-Strike
05-30-2004 at 11:09 AM by Author
(~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)
)(
( Diese Dateien stammen von)
) http://www.counter-planet.de(
()
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Es sind alle Waypoints für das "52 Hours Fast
Mapping Contest Klein und Heftig Pack" enthalten.
Außerdem sind Erfahrungspunkte enthalten.
Alle Dateien einfach nur in das <half-life>
Verzeichnis entpacken.
(Normalerweise: C:SierraHalf-Life)
cs_52durryville - Sub7
cs_52maadrid - Sub7
cs_52midspain - Sub7
cs_52talavera - Sub7
de_52basque - ]D|W[-Blake
de_52nightrun - ]D|W[-Blake
de_52oviedo - GarbageMan (der mapper selbst)
de_52periculo - ]D|W[-Blake
de_52samson - Sub7
de_52spain_newb - Sub7
de_52spaintime - Sub7
Viel Spass beim zocken wünscht das Team von
http://www.counter-planet.de
CS_[EAS]-ARENA
Counter-Strike
05-30-2004 at 11:09 AM by Author
Map Made By :: .:|!!eAs!!|:.
Created With WorldCraft 3.3 With ZHLT 2.5.3
TEAM OBJECTIVES ::
-----------------------------------
CT: KILL
-----------------------------------
TS : KILL
-----------------------------------
CS_52MAADRID
Counter-Strike
05-30-2004 at 11:09 AM by Author
(~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)
)(
( Diese Dateien stammen von)
) http://www.counter-planet.de(
()
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Es sind alle Waypoints für das "52 Hours Fast
Mapping Contest Klein und Heftig Pack" enthalten.
Außerdem sind Erfahrungspunkte enthalten.
Alle Dateien einfach nur in das <half-life>
Verzeichnis entpacken.
(Normalerweise: C:SierraHalf-Life)
cs_52durryville - Sub7
cs_52maadrid - Sub7
cs_52midspain - Sub7
cs_52talavera - Sub7
de_52basque - ]D|W[-Blake
de_52nightrun - ]D|W[-Blake
de_52oviedo - GarbageMan (der mapper selbst)
de_52periculo - ]D|W[-Blake
de_52samson - Sub7
de_52spain_newb - Sub7
de_52spaintime - Sub7
Viel Spass beim zocken wünscht das Team von
http://www.counter-planet.de
CS_52MIDSPAIN
Counter-Strike
05-30-2004 at 11:09 AM by Author
(~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)
)(
( Diese Dateien stammen von)
) http://www.counter-planet.de(
()
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Es sind alle Waypoints für das "52 Hours Fast
Mapping Contest Klein und Heftig Pack" enthalten.
Außerdem sind Erfahrungspunkte enthalten.
Alle Dateien einfach nur in das <half-life>
Verzeichnis entpacken.
(Normalerweise: C:SierraHalf-Life)
cs_52durryville - Sub7
cs_52maadrid - Sub7
cs_52midspain - Sub7
cs_52talavera - Sub7
de_52basque - ]D|W[-Blake
de_52nightrun - ]D|W[-Blake
de_52oviedo - GarbageMan (der mapper selbst)
de_52periculo - ]D|W[-Blake
de_52samson - Sub7
de_52spain_newb - Sub7
de_52spaintime - Sub7
Viel Spass beim zocken wünscht das Team von
http://www.counter-planet.de
CS_52SEVILLA
Counter-Strike
05-30-2004 at 11:09 AM by Author
Sevilla - Hostage Rescue
Mapping by Peter "Cydney" Wedig
******@******.***
Textures by -s2k- madness
******@******.***
52h Mapping Contest - Map
Counter-Terrorists: Find the hostages in
the city and rescue them. You are allowed
to shoot everybody, that is trying to
disturb you.
Terrorists: Prevent the Counter-Terrorists
from rescuing the Hostages or kill them all.
(Press FIRE to continue)
CS_52TALAVERA
Counter-Strike
05-30-2004 at 11:08 AM by Author
(~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)
)(
( Diese Dateien stammen von)
) http://www.counter-planet.de(
()
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Es sind alle Waypoints für das "52 Hours Fast
Mapping Contest Klein und Heftig Pack" enthalten.
Außerdem sind Erfahrungspunkte enthalten.
Alle Dateien einfach nur in das <half-life>
Verzeichnis entpacken.
(Normalerweise: C:SierraHalf-Life)
cs_52durryville - Sub7
cs_52maadrid - Sub7
cs_52midspain - Sub7
cs_52talavera - Sub7
de_52basque - ]D|W[-Blake
de_52nightrun - ]D|W[-Blake
de_52oviedo - GarbageMan (der mapper selbst)
de_52periculo - ]D|W[-Blake
de_52samson - Sub7
de_52spain_newb - Sub7
de_52spaintime - Sub7
Viel Spass beim zocken wünscht das Team von
http://www.counter-planet.de
CS_52VILLABACHO
Counter-Strike
05-30-2004 at 11:08 AM by Author
cs_52hours - Hostage Rescue
by [Muhwies]Autopilot******@******.***
This was map made for the "Just 52 hours"-Fast Mapping Contest
of www.counter-strike.de
Briefing:
Three local politicians are held
hostage. Due to the fact, that the
terrorist organisation is resident
in a small spanish village, the
counter-terrorist forces assemble
for the big strike.
Counter-Terrorists: Locate and
rescue the hostages inside
the small village, and lead
them to the extraction zone!
Terrorists: Prevent the tounter-terrorists
from rescuing the hostages.
(Press FIRE to continue)
CS_ZERO
Counter-Strike
05-30-2004 at 11:08 AM by Author
Objective Zero - Hostage Rescue
PRE ALPHA VERSION!
by [ BARON ] GAMEMANIA
******@******.***
Counter-Terrorists: You are sent to a special
mission where you must rescue the president
and three other hostages. We are expecting
the terrorist to know our arrival so get ready
for a fight!
Terrorists: The UN got our position! Prevent
their forces from rescuing the hostages. Use
whatever means to stop them!
(Press FIRE to continue)
CS_YEMEN2K2
Counter-Strike
05-30-2004 at 11:08 AM by Author
cs_yemen2k2
Created By: =AoD=Heero (Matt Hart)
With the Consent of
=AoD=Captain (Bruce Beckley)
Any Ideas on a New Map Email me at
******@******.***or IM me RustyMH04
Enjoy!!!!
PS: Shooting the Barrel is not a good idea
But its a lot of fun, If you can find it.
Feb. 2002
CS_YJ_RANGE
Counter-Strike
05-30-2004 at 11:08 AM by Author
cs_YJ_Range - Hostage Rescue
By YJ_Yoda
Counter-Terrorists: sharpen your shooting
skills on our clan target range. There is
a pistol Range, a Rifle Range, and some
live action ranges, complete with moving
targets.
Other notes: Thanks to my co-leader and
best friend, YJ_TheGhost for all his
support in my map-making endeavers.
(Press FIRE to continue)
 
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Community 17b
Shoutbox
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
Yesterday at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Yesterday at 3:27 AM
give an example?
Yesterday at 6:27 AM
Forum
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