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CS_ZEPPELIN
Counter-Strike
05-30-2004 at 11:08 AM by Author
Zeppelin - Hostage Rescue
Map by Schwebebalken ******@******.***
www.leveleditor.de.vu
Background: It's a beautiful sunday afternoon
and the air balloon Cargo Lifter lifts off
with two important ministers. Suddenly one of
the passangers pulls a gun. He kills the two
Piltos and takes the ministers as hostages.
Counter-Terrorists arrive with Helicopters...
Counter-Terrorists: Storm the Zeppelin and
rescue the Hostages.
Terrorists: Defend the Zeppelin...
(Press FIRE to continue)
CS_YEMEN2K1
Counter-Strike
05-30-2004 at 11:08 AM by Author
cs_yemen2k1
made by Brandon "BlackDeath"
Campbell ******@******.***
and
Bruce "Captain" Beckley
******@******.***
Counter-Terrorists:
Rescue the 5 UN aid workers.
Terrorists:
Prevent the rescue.
CS_YEMEN_HIGH
Counter-Strike
05-30-2004 at 11:08 AM by Author
cs_yemen_high
Created By: =AoD=Heero (Matt Hart)
With the Concent of
=AoD=Captain (Bruce Beckley)
Any Ideas on a New Map Email me at
******@******.***or IM me RustyMH04
Enjoy!!!!
PS: Shooting the Barrel is not a good idea
But its a lot of fun, If you can find it.
CS_YEMEN_NEW
Counter-Strike
05-30-2004 at 11:08 AM by Author
Yemen_New - Hostage Rescue
Original Creator WangTang (ICQ#45632037)
Lag and Ping resolved/Lighting fixed by:
Bruce "Captain" Beckley (AIM captaincshl)******@******.***
Exclusively for PurdueDoug's Death Shack
Counter-Terrorists: Find and rescue
the hostages. Take out terrorists
without jeopardizing the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
CS_YANG_BETA
Counter-Strike
05-30-2004 at 11:08 AM by Author
YANG_BETA - Hostage Rescue
by DigitalFingers ******@******.***
scenario:
Terrorists have kidnapped four web-monkeys and are forcing them to spam fake virsus alerts and ana-bloody-bolic steriod ads.
Counter-Terrorists: Rescue the hostages.
Well, rescue two at least. 50% success is enough for us. You can shoot the other two, or push them off the cliff. Like we sed, they're web-monkeys. Dont feel t0o bad.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force needed.
Other Notes: There are 4 hostages in
the mission and great train like things to jump about on
(Press FIRE to continue)
CS_XTROX
Counter-Strike
05-30-2004 at 11:08 AM by Author
The Xtrox Facility - Bomb/Defuse
by Makaveli ******@******.***
All custom textures by Evil
Counter-Terrorists: Prevent Terrorists
from bombing the power generator or the
main control room.
Terrorists: Obliterate either the power
of the base or the main control room.
(Press FIRE to continue)
CS_XANADU
Counter-Strike
05-30-2004 at 11:08 AM by Author
Xanadu (Hostage rescue)
pre-beta1
CS_XRAY
Counter-Strike
05-30-2004 at 11:08 AM by Author
Welcome to my first map"cs_XRAY"
There are 3 Hostages, who must be rescued!
You can contact me in the ICQ or via E-Mail
ICQ: #65521517
E-Mail:******@******.***
°= GERMAN POWER TEAM =°
created by X-RAY[GPT]
* Visit our Hompage http://go.to/GPT/ *
(Press FIRE to play)
CS_X-STATION
Counter-Strike
05-30-2004 at 11:08 AM by Author
X-Station - Hostage Rescue
by UNK ART®
Counter-Terrorists: Enter the base/station to
rescue the hostages. Take out the Terrorists
without jeopardizing the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission and one floater.
CS_WRONGSIDE_B1
Counter-Strike
05-30-2004 at 11:08 AM by Author
Wrongside BETA 1- Hostage Rescue
by Eric Howey ******@******.***
Counter-Terrorists: Enter the warehouse
and rescue the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Credits:
Blazzz(Textures)
Whoever made Max Payne(Textures)
Juice(Help)
Tommy14(Help)
Counter-Map Forums
CS_WRECK
Counter-Strike
05-30-2004 at 11:08 AM by Author
Wrecker's yard - Hostage Rescue
by Mark van Berkel (aka DzeN) ******@******.***
Counter-Terrorists: Hostages are held in the trailer
positioned somewhere in the wrecker's yard. Rescue them
without jeopardizing their lives.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 3 hostages in
the mission. There are 2 main routes.
(Press FIRE to continue)
CS_WPNDEPOT_01
Counter-Strike
05-30-2004 at 11:08 AM by Author
Weapon Depot 2001 - Hostage rescue
by -Durroon- ******@******.***
Original by (Unknown)
Texture builds by J0esm0e, Diggedagg, Linga, MattC
Sky by Justin Fisher, edited by Durroon
Counter-Terrorists: Get into the depot and
rescue the four hostages.
Terrorists: Prevent hostage rescue and
defend the building.
Other Notes: There are four hostages
in this mission.
(Press FIRE to continue)
CS_WOODZ
Counter-Strike
05-30-2004 at 11:08 AM by Author
Hostage Rescue/Bomb
By Michael Visser aka 3D_Mike
******@******.***
WWW.LANMANIAX.COM
Somewhere in a small country research on a
nuclear weapon has almost been completed. In
a desperate attempt to stop completion of the
research a small terrorist fraction has
captured the factory chief executives and
attempt to cut off the only road to the plant.
Counter-Terrorists:
-Prevent the Terrorists from bombing.
-Rescue the hostages and guide them safety.
Terrorists:
-Bomb tunnel exit.
-Prevent the CTs from rescuing the hostages.
CS_WOODY
Counter-Strike
05-30-2004 at 11:08 AM by Author
cs_woody... Jus a fun little map.
Made By 'Morten' (First map ever)
******@******.***
*
*
*
*
*
Special Thanks to NuckaChucka, The creator of cs_arena_paintball =)
CS_WOLFENSTEIN_BETA
Counter-Strike
05-30-2004 at 11:08 AM by Author
cs_wolfenstein_beta - Hostage Rescue
By Tazus ******@******.***
helped by Thermik :)) ******@******.***
THIS MAP IS AN TRIBUTE TO RTCW FOR ALL CS PLAYER
(www.activision.com/games/wolfenstein)
Textures from RTCW (Id Software),
Valve, 52hours,
UnDuLe (http://www.planetunreal.com/undulation/textures_n.htm)
and me.
Models by G.I.Joe ******@******.***
and by Teppic8 ******@******.***
modified by Storm ******@******.***
Please visit :
www.tazuscsmaps.fr.st for updates & news.
www.ndproject.com for exoctic server runing my maps.
www.activision.com/games/wolfenstein for RTCW news.
Storyline:
In an tiny country of Eastern Europe,
Terrorists have taken U.N. members as hostages.
U.N. members came here to inspect chimical
weapons.
They have been taken to the little ghost town of
Wolfenstein (remember the castle ?)
This town was abandonned since 1942 when
Himmler and his SS Paradivizione have done
secret tests about dead resurrection
Terrorists:
-Defend the hostages
Counter-Terrorists:
-Free the hostages in the town.
There are 6 hostages.
PS : this map is a tribute to the
excellent RTCW (www.activision.com/games/wolfenstein).
Not a copy, but an adapatation.
Contexte :
Dans un petit pays de l'est de
l'europe des terroristes ont pris en otages
des membre de l'ONU venant visiter leur
dépot d'armes bactériologiques.
Les otages ont été amené a la ville fantôme
de Wolfenstein, bordant le chateau du
meme nom. Cette ville est abandonnée
depuis les essais effectués en 1942 par
Himmler et sa SS Paradivizione sur
la résurection des morts.
Terroristes :
- Defendez les otages
Contre-Terroristes :
- Liberez les hotage situés dans la ville.
IL y a 6 otages.
PS : cette map est un hommage a l'excellent Return
to castle Wolfenstein. Pas une copie, mais une
adaptatioN.
CS_WOLF
Counter-Strike
05-30-2004 at 11:08 AM by Author
Castle Wolfenstein - Hostage Rescue
by Wang Tang ******@******.***
Counter-Terrorists: Run and
storm the dungeon and
rescue all hostages
Terrorists: Prevent Counter-Terrorist
force from rescueing the hostages.
Other Notes:
There are 4 hostages to rescue.
Secret passages yield armories.
(Press FIRE to continue)
CS_WMATA_B3
Counter-Strike
05-30-2004 at 11:08 AM by Author
Willmont Metropolitan Area Transit Authority
- Hostage senario -
by Victor Hall (aka Freon -******@******.***
The Situation:
After a foiled robbery, a group of terrorists
escape into the subway system. The local police
could not evacuate the maintenance workers in the
subway maintenance area.
Counter terrorists:
Get the the maintenance workers to the police
evacuation point. Optionally, you may eliminate
the terrorists.
Terrorists:
Your only hope after a failed escape attempt is
to capture the last of the civilians for ransom. Do
not let the counter-terrorists evacuate the civilians!
(press the fire button to continue)
CS_WIZARD
Counter-Strike
05-30-2004 at 11:08 AM by Author
***CS_WIZARD***
by -=MaKMaN=- ******@******.***
wWw.MaKMaN.tK
-----------------------------------
Counter-Terrorists:: Kill the Terrorists
Terrorists:: Kill the Counter-Terrorists
-----------------------------------
I got the idea for this map from a Halo multiplayer map. For those of you that have played halo, you know im talkin about the level called "Wizard."
You can contact me at******@******.***
or add me:-
MSN -******@******.***
AIM - ElliotMaKMaN
ICQ - 162547990
Y! - MaKMaN1987
----------------------------------
(Press Fire to Continue)
CS_WINTERMILITIA
Counter-Strike
05-30-2004 at 11:08 AM by Author
Winter Militia - Hostage Rescue
Mapping by:
By Fantoma$ Team Gf$*| ******@******.***
Textures/Graphics by:
By Fantoma$ Team Gf$*| ******@******.***
http://www.clangfs.fr.st/
Counter-Terrorists: Enter the house
and rescue the hostages.
Take out the Terrorists without
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_WINTER_OFFICE
Counter-Strike
05-30-2004 at 11:08 AM by Author
A map by:
*-=Sc(+)p3=-* and duCk_toy^^ of [HFL] D(enmar)K
map made in a week so it's a okay result :D Thanx to our testgamer: PicnicAnt! pls join and perform #HfL @ qnet
questions? pls mailto:
******@******.***
waypoints by: *-=Sc(+)p3=-* of [HfL]
do me a waypoint! mailto:
******@******.***
installation in cs 1.5:
cs_winter_office.bsp half-lifecstrikemaps
cs_winter_office.pxp half-lifecstrikePODbotWPTdefault
cs_winter_office.pwf half-lifecstrikePODbotWPTdefault
Installation in cs 1.6:
cs_winter_office.bsp:
Progam filesSteamSteamAppsyourmailcounter-strikecstrikemaps
the cs_winter_office.pxp and cs_winter_office.pwf are not needed in cs 1.6 as they're waypoints for the PODbots, an they don't work for cs 1.6 (Steam)....At least not yet
 
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Community 17b
Shoutbox
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
Yesterday at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Yesterday at 3:27 AM
give an example?
Yesterday at 6:27 AM
Forum
void Byplt-authored Maps: Oddballs
 Yesterday at 12:20 AM by FIXXOR
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
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