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CS_VINEYARDV2
Counter-Strike
05-30-2004 at 11:07 AM by Author
The Vineyard - Hostage Rescue
by than ******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_WAR_FACTORY
Counter-Strike
05-30-2004 at 11:07 AM by Author
War Factory - Hostage Rescue
by Kampy ******@******.***
Counter-Terrorists:
Storm the Weapon Factory and rescue the two scientists.
Teamwork! Use your partner to climb through the windows
or push the button to open the front door.
You can also check the garage and swim through the drains.
Terrorists:
Prevent Counter-Terrorist
force from rescuing the hostages.
Theres a crystall which shoots lethal
lasers if you activate it from outside.
Other Notes:
- There are 2 hostages in the mission. Rescue them!
- if you want to open the door with that window in it, push the button at the computer.
- Buy a coke in that shop and refresh your life energy!
- have fun
(Press FIRE to continue)
CS_VINEYARD
Counter-Strike
05-30-2004 at 11:07 AM by Author
The Vineyard - Hostage Rescue
by than ******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_VILLAINOUS
Counter-Strike
05-30-2004 at 11:07 AM by Author
villainous - Hostage Rescue
Mapping by Baldoc
----"Timber Wolf"----
******@******.***
Counter-Terrorists: Enter the occupied house
and rescue the hostages. Take out the the
Terrorists without jeopardizing the Hostages
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other notes: There are 4 hostages in
this mission.
(Press fire to continue)
Thanks to:
Pureflunk, MacMan, Crinity, Madcross
Ido Magal and Comawhite
CS_VILLAGIO
Counter-Strike
05-30-2004 at 11:07 AM by Author
* PORTUGUES *
Villagio - Resgate de Refens
por Marcelo Goes (aka Manu Chao)
******@******.***
CTs: Infiltrem a casa controlada pelos
terroristas e resgatem os refens, levando-os
a salvo para a rua.
Ts: Previnam a acao do time CT.
Outras informacoes: Existem 3 refens na
casa.
(Aperte o botao de tiro para continuar)
* ENGLISH *
Villagio - Hostage Rescue
by Marcelo Goes (aka Manu Chao)
******@******.***
Counter-Terrorists: Infiltrate the house
controlled by the terrorists and rescue
the hostages, bringing them safe and sound
to the streets.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 3 hostages in
the house.
(Press FIRE to continue)
CS_VILLA3
Counter-Strike
05-30-2004 at 11:07 AM by Author
VillA - Hostage Rescue
by [U.S.]VikS ******@******.***
Counter-Terrorists: Enter THe villa
to rescue the hostages. Take
out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
CS_VENICE
Counter-Strike
05-30-2004 at 11:07 AM by Author
Venice - Hostage Rescue
by [cwtf]: Adam Atomic and DB4D
http://www.lanphetamines.com
Counter-Terrorists: Rescue the civilians
held hostage in the New Venice Church.
Killing hostages will result in a serious
loss of funding; be careful.
Terrorists: Prevent the SWAT teams from
rescuing the hostages. Killing hostages
means there are fewer civilians for the
SWAT members to rescue - live hosties
means more ransom! Keep 'em safe.
(Press FIRE to continue)
CS_USP5
Counter-Strike
05-30-2004 at 11:07 AM by Author
cs_usp5 - Special Map
map based on cs_deagle5
modifications, optimization, aso.
by [BTF]Coucouoeuf
idea : NgK)MetalWarrior
******@******.***
(Press Fire to Continue)
***********************************************
cs_usp5 - Carte speciale
carte basee sur la carte cs_deagle5.
Modifications, optimisation, etc.
par [BTF]Coucouoeuf
idee : NgK)MetalWarrior
(Appuyez sur Feu pour continuer)
CS_URBANVILLA
Counter-Strike
05-30-2004 at 11:07 AM by Author
URBAN VILLA - Hostage Rescue
by Rastaman_bey
******@******.***
COUNTER-TERRORISTS:
Rescue the hostages. Take out the
Terrorists without jeopardizing
the hostages.
TERRORISTS:
Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_URMUM
Counter-Strike
05-30-2004 at 11:07 AM by Author
This map was created by Svill & Avill
Hope you enjoy this map
CS_USEMBASSY
Counter-Strike
05-30-2004 at 11:07 AM by Author
U.S. Embassy - Hostage Rescue
Map by:
Matt S aka Pantera
******@******.***
Textures by:
Cremator, Joe_Smoe and other artists
The military has taken over the government
in Panama and has taken a U.S. embassy. In
the embassy several ambassadors have been
taken hostage and will not be released until
the U.S. promises not to interfere in the
affairs of the country. These terms have been
deemed unacceptable by the president and
seals have been dispatched.
Counter-Terrorists: Rescue the ambassadors,
lethal force is authorized.
Terrorists: Stop counter-terrorists from
rescuing hostages.
(Press FIRE to continue)
CS_URBANRAID
Counter-Strike
05-30-2004 at 11:07 AM by Author
Urban Raid - Hostage Rescue
By DarkAngel[ZLT] ******@******.***
Background: Terrorists have taken hostages
in an apartment building. CT's have blocked
off this section of the city.
Counter-Terrorists: Find and rescue
the hostages. Take out terrorists
without jeopardizing the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 5 hostages in
the mission.
Some locked doors can be 'de-locked'
NVG may be useful in parts.
CS_UPLINK
Counter-Strike
05-30-2004 at 11:07 AM by Author
Uplink - Hostage Rescue
by FreakyZoid
A terrorist faction has overcome a
satellite weapons platform uplink
station, and taken the technicians
hostage. Their chosen tagert requires
the satellite to be moved, however,
so there is a window of opportunity
for the counter-terrorist forces. It will
not be easy - the terrorists have had time
to prepare defenses.
Counter-Terrorists: Rescue the hostages,
without whome the terrorists will not be
able to aim and fire the weapon. If the
hostages are killed take out any remaining
terrorist force.
Terrorists: Prevent the counter-terrorists
from rescuing the technicians. Eliminate any
counter-terrorist forces.
Other Notes: There are 4 hostages
in this mission.
(Press FIRE to continue)
CS_UNIVERSITY-2
Counter-Strike
05-30-2004 at 11:07 AM by Author
cs_university-2 v1.0 Hostage Rescue by Maze
******@******.***
Two scientist was taken hostage by terrorists while
participating in a conferance at the new COM. center at
the danish university of technology - DTU.
The two scientist is holding key information
of a new hightech weapon system.
Counter-Terrorists:
Rescue the two scientist before the terrorists can get hold of
the information..
Terrorists:
Hold the hostages the 5 minutes it takes to get the information uploaded
to our database.
Note:
Freeze time should be set to min 5 sec.
Optimal nr. of players: 6 -12 (max: 24)
CS_UNFORGIVEN
Counter-Strike
05-30-2004 at 11:07 AM by Author
Unforgiven streets - Hostage Rescue
Mapping by Hawkjames ******@******.***
Textures from TFC thanks to Valve
Sky thanks to Chalupamonk
Story:
A small village in southern Europe is in trouble after a
group of armed & highly dangerous men escaped a nearby jail
and took workers from a local mine hostage. The men are
demanding that a helicopter escort them from the country
immediately, or they will execute a hostage.
Counter-Terrorists:
The terrorist demands cannot be met. Rescue hostages being
held at the castle wall. Eliminate the terrorist threat.
Terrorists:
A counter terrorist unit has been spotted at the other side
of town. Stop the CT's from rescuing hostages at any cost!
Other info:
There are 4 hostages in this mission.
(Press FIRE to continue)
CS_UNDERWORLD
Counter-Strike
05-30-2004 at 11:07 AM by Author
cs_underworld - Hostage Rescue
by |MB|Ken -******@******.***-irc #meatyballs
Textures by -jOeSmOe
-3DMike
Sky by -The nameless bloke who made 'nc-cityn3-256'
Testing -Remmiz
Thanx to |MB|Minor-threat |MB|Newdles & The MB crew...
************************************************************
*This map is dedicated to all the lads at Paladin-Anticheat*
* for all their hard work to make CS a fair game. *
************************************************************
Counter-Terrorists: Rush the underground sewer system
to the upper level and rescue the 4 hostages
Terrorists: Hold off all Counter-terrorist advances.
Notes There are 4 hostages
CS_UNDERLORD
Counter-Strike
05-30-2004 at 11:07 AM by Author
Underlord_vB - Rescue
Map by:******@******.***
Aditional textures from - Mighty Pete & Meat
Terrorists have fallen back to a run
down storage building. This is a highly
defensible position, however a co-ordinated
strike on all fronts should be more than
they can handle. The only point of entry
availibe to the Counter Terrorist team is
through a small vent opening found in an
adjacent warehouse.
CT's- return all four hostages to one of the Two
rescue points
Terrorists- Hold your ground watch your backs.
(Press fire to Continue)
CS_UNDERGROUND
Counter-Strike
05-30-2004 at 11:07 AM by Author
map made by V_U_P
for ur coments and qusations forword to ;
******@******.***
________________________________________
hot thanx to all textures and mappers and
who helped me to reach my dreams
---------------------------------------
thanx to :
-|blue poisen|-
-|ToXiC|-
NIGHT FOX
}{ |/| / ||
F.B.I
X.O.X.O.X
$$HULK@@
fe7e7eel
drishah maksorah
sharabi (omar)
br@t
Don't run you'll just die tired
EXIT
feer dieing
HoT BulT
cikin
CS_U-LAGER
Counter-Strike
05-30-2004 at 11:07 AM by Author
Underground Lager - Hostage Rescue
by -=|[XT]|=-=Theborg=- ******@******.***
Counter-Terrorists: Enter the Lager
stronghold and rescue the hostages.
Take out the Terrorists without
jeopardizing the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_UMP45ASSAULT
Counter-Strike
05-30-2004 at 11:07 AM by Author
cs_ump45assault
by TJF ******@******.***
Information:
Both teams start with a UMP45 and Kevlar vest.
No pistols, no knives, just UMP45s :)
Other Notes:
There is approximately a 1 second delay before
you receive your gun at the start of the round,
so you can safely sneak up behind an enemy and
take aim early!
Have fun!
www.hksdu.f2s.com
(Press FIRE to continue)
 
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Community 17b
Shoutbox
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
Yesterday at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Yesterday at 3:27 AM
give an example?
Yesterday at 6:27 AM
Forum
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 Yesterday at 12:20 AM by FIXXOR
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