By continuing to use the site, you agree to the use of cookies. You can find out more by following this link.
Page:
Random Maps
56 515 Items
CS_UNDERFARM
Counter-Strike
05-30-2004 at 11:07 AM by Author
The Undertaker Farm - Hostage Rescue
by Skipper ******@******.***
Counter-Terrorists:
Rescue the hostages.
Take out the Terrorists without.
Terrorists:
Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
this mission.
(Press FIRE to continue)
CS_TUX_BETA2
Counter-Strike
05-30-2004 at 11:07 AM by Author
Cs_tux (version beta2) - Hostage Rescue
Map by revo ******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
this mission.
I wait your suggestions or bug reports on my e-mail:
******@******.***
Warning: The textures and lights in this map
are not finished.
In 2 places the r_speeds are high.
This problem will be fixed in a new beta (coming soon!).
It's a beta version ;)
(Press FIRE to continue)
CS_TUNNEL
Counter-Strike
05-30-2004 at 11:07 AM by Author
Tunnel - Hostage Rescue
by Robert Reiche ******@******.***
Counter-Terrorists: Enter the tunnel
complex to rescue the hostages. Take
out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_TUNKER_BETA1
Counter-Strike
05-30-2004 at 11:07 AM by Author
A Tribute to Biohazard Bunker
by Maik Merten ******@******.***
and Stefan Page.
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are three hostages in
the mission.
This is a BETA-Release!
CS_TUNKER_BETA2
Counter-Strike
05-30-2004 at 11:07 AM by Author
A Tribute to Biohazard Bunker
by Maik Merten ******@******.***
and Stefan Page.
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are three hostages in
the mission.
This is a BETA-Release!
CS_TUNKER_PR1
Counter-Strike
05-30-2004 at 11:07 AM by Author
A Tribute to Biohazard Bunker
by Maik Merten ******@******.***
and Stefan Page.
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are three hostages in
the mission.
This is a PREVIEW-Release!
CS_TRITON
Counter-Strike
05-30-2004 at 11:07 AM by Author
HMS Triton & the base - Hostage Rescue
by The Harb!ngeR of F!sh
******@******.***
www.planetquake.com/elf
Counter-Terrorists: Rescue the hostages
inside the base complex with the use of
HMS/MV Triton.
Terrorists: Stop the CT's from saving
the hostages at all costs.
Other Notes: There are multiple routes to
targets and many controllable vehicles that
can be used for an advantage.
(Press FIRE to continue)
CS_TRAINSTATION_B2
Counter-Strike
05-30-2004 at 11:07 AM by Author
Trainstation beta2 - Hostage Rescue
by aSsMoNkEy ******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
(Press FIRE to continue)
CS_TRAMBALL
Counter-Strike
05-30-2004 at 11:07 AM by Author
-----------------
Tramball - Speedball Map
by Pisser
Custom Textures by Pisser
******@******.***
http://451f.tripod.com/home.htm
-----------------
Objective: Kill each other.
Notes: Have fun using the trams and enjoy this map.
CS_TRAINRAID
Counter-Strike
05-30-2004 at 11:07 AM by Author
Train Raid - Hostage rescue
By T-1000 ******@******.*** and
MercuryMan ******@******.***
Textures by Kriminal ******@******.***
Counter-Terrorists: Move from the last car
of the train up to the engine of the train,
where hostages are being held. Rescue all
hostages.
Terrorists: Do everything in your power
to keep the Counter-Terrorists from
rescuing the hostages that you are
holding for ransom money.
(Press FIRE to continue)
CS_TRAININGMAP
Counter-Strike
05-30-2004 at 11:07 AM by Author
cs_trainingmap/1p trainer
Map by: Daniel Williams "aka" ---Slayer--- ******@******.***
Textures by: Daniel Williams "aka" ---Slayer---
******@******.***
--------------------------------------------------------------------------------------
Background:i built this level as a little assault corse but were mostly interested in the target range at the end so i could test the rate of fire and accuracy of guns.
ct's: do the corse
t's: do the corse
CS_TRAIN
Counter-Strike
05-30-2004 at 11:07 AM by Author
Train Trouble - Hostage Rescue
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
CS_TRAINESCAPE
Counter-Strike
05-30-2004 at 11:07 AM by Author
train escape - Bomb
by:B@|2|23TT
|>OC<| (www.occlan.freeservers.com)
24.209.247.5:27015
_______________________________________________________________________
Counterterrorists:
1.) Camp
2.) Try to prevent terrorist from planting bomb in your spawn area
3.) Diffuse the bomb
Terorrists:
1.) Use the train to rush the ct spawn/bombsite
2.) Plant the bomb
3.) Use the train to escape
(Press FIRE to continue)
CS_TRAINING
Counter-Strike
05-30-2004 at 11:07 AM by Author
T r a i n i n g
by CMG_Gekko
******@******.***
This map is a shooting range to
improve your weapon skills and
to get a feeling for the different
weapons in a non-combat environment.
Green light: Body shot
Red light: Head shot
(Press FIRE to continue)
CS_TRAININGDAY
Counter-Strike
05-30-2004 at 11:07 AM by Author
Trainingday - Hostage rescue?
Made by Markus A ******@******.***
Story: You have a crappy aim. Practice it.
Counter-Terrorists: Ehh...Kill the others.
Terrorists: ....Yeah, the same here.
Other Notes: Do NOT endanger the hostages lives!!!
CS_TOXIC
Counter-Strike
05-30-2004 at 11:07 AM by Author
toXic - Hostage Rescue
by toXic [Kemal Kinali] ******@******.***
Cars AND machineguns are built by myself.
Counter-Terrorists: Rescue the hostages,
and kill the terrorists.
Terrorists: Eliminate the Counter-Terrorists to prevent
them from rescuing the hostages.
Other Notes: There is 4 hostages in this map.
Now, have fun, will ya'??
(Press FIRE to continue)
CS_TOXIC_RIVERS
Counter-Strike
05-30-2004 at 11:07 AM by Author
The Toxic Rivers - Hostage Rescue
Mapped by Sendron
www.geeks.cx
Counter-Terrorists: Find & rescue the hostages.
Take out the Terrorists if they come in your
way.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 5 hostages in
the mission and 2 rescue point.
CS_TOWNLIBRARY
Counter-Strike
05-30-2004 at 11:07 AM by Author
******@******.***
http://cnws.gamer.hr
This is may first map and if some one could help me finish it i would give
him other files ..
My ICQ is 321035363 and you can contact me on IRC #minions
CS_TOWNBATTLE
Counter-Strike
05-30-2004 at 11:07 AM by Author
Townbattle - Hostage Rescue
by Paul da ZooG ******@******.***
Counter-Terrorists: Take out the Terrorists
inside of the house without jeopardizing
the hostages. Rescue the Hostages!
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Do not allow
them to enter the house.
Other Notes: There are 3 hostages in
the mission.
(Press FIRE to continue)
CS_TOWN5
Counter-Strike
05-30-2004 at 11:07 AM by Author
Town - Hostage Rescue
by [FSB]Shephard ******@******.***
Background: This is small Chechny town.
It's strongly destroyed and in one of the destroyed
buildings the terrorists keep 4 hostages.
Counter-Terrorists: Find and rescue all hostages
or kill all terrorist.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
(Press FIRE to continue)
 
Sort by in with results by page
Random Maps
 
Community 17b
Shoutbox
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
Yesterday at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Yesterday at 3:27 AM
give an example?
Yesterday at 6:27 AM
Forum
void Byplt-authored Maps: Oddballs
 Yesterday at 12:20 AM by FIXXOR
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
Donations
Ads
Statistics

750 visitor(s) during the last 15 minutes:

252 guest(s), 1 member(s), 497 bot(s).

Our site hosts 36583 registered members.

167 absolute unique visitors today (1286 yesterday).

Connected Member(s)
Lithuania
1:47:05 AM

17Buddies's website offers at this time 107 969 total uniques and verified maps including 59 087 HL1 maps, 45 579 HL2 maps and 3 303 CS:GO maps, representing 372,55 GB disk space.

There were today 172 maps downloads (705 yesterday) representing 300,18 MB transfered (2,01 GB yesterday).

This page was generated in 0.22 s and required 637 SQL queries.

void
void