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CS_TEAMJUNGLE
Counter-Strike
05-30-2004 at 11:06 AM by Author
teamin' in da jungle - Hostage Rescue
#The CS remake of the Teamjungle for AQ2.#
# Original base map by Timm Stokke. #
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
CS_TBDM
Counter-Strike
05-30-2004 at 11:06 AM by Author
The Brotherhood DM - DeathMatch Thang
by CovertSniper ******@******.***
Counter-Terrorists: Kill all Terrorists.
Terrorists: Kill all Counter-Terrorists.
(Press FIRE to continue)
CS_TANKERDAY
Counter-Strike
05-30-2004 at 11:06 AM by Author
cs_Tankerday-- Hostage Rescue
by Cooley ******@******.***
Ecoterrorists have highjacked a second chemical waste tanker
and plan to destroy it off an atoll in the pacific. Rescue the
chemical engineers and stop the ecoterrorists.
Counter-Terrorists: Rescue the chemical engineers.
There are 4 located at the top of the superstructure.
Terrorists: Stop the fascist counter-terrorists from
rescuing the chemical engineers.
(Press FIRE to continue)
CS_TANKER_BETA2
Counter-Strike
05-30-2004 at 11:06 AM by Author
Tanker - Hostage Rescue
by Quip (www.mapediting.de)
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 3 hostages in
the mission.
(Press FIRE to continue)
CS_TANKER_BETA
Counter-Strike
05-30-2004 at 11:06 AM by Author
Tanker - Hostage Rescue
by Quip (www.mapediting.de)
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 3 hostages in
the mission.
(Press FIRE to continue)
CS_TAKEOVER
Counter-Strike
05-30-2004 at 11:06 AM by Author
AznOutlaw TakeOver - Hostage Rescue
by AznOutlaw
IRC.SEGA.COM Port:6667 CHannel #chinatown
Counter-Terrorists: Rescue the three
hostages being held captive in the House.
Terrorists: Prevent the Counter-Terrorists
from rescuing the hostages.
CS_TAKEDOWN
Counter-Strike
05-30-2004 at 11:06 AM by Author
Takedown - Hostage Rescue
by [MOS] S p a S ******@******.***
Counter-Terrorists:
Infiltrate Terrorist stronghold and escort
the hostages to the rescue zone. Take out
the Terrorists without jeopardizing the
hostages.
Terrorists:
Eliminate the Counter-Terrorist
force before they rescue any hostages.
Background:
There are 4 hostages in the mission.
(Press FIRE to continue)
CS_TAFE
Counter-Strike
05-30-2004 at 11:05 AM by Author
T.A.F.E - Hostage Rescue
Map by fuzzylogic(fuzzmeister)
e-mail :******@******.***
Custom textures by fuzzylogic
ArtWork Entitled 'Bad Soil' by SlipDog.
Background: Terrorists have infiltrated an
educational institute and are holding staff
hostage
Counter-Terrorists: Take down the terrorists
and rescue the hostages
Terrorists: Prevent the counter-terrorists
from rescuing the hostages.
Note: There are 4 hostages and 4 rescue points
in this map.
CS_TABERNACLE
Counter-Strike
05-30-2004 at 11:05 AM by Author
by: [D*H] ~ Kon$olE
AIM: DH KonSolE
email:******@******.***
http://ccmaps.unitedgaming.net
CT: rescue the hostages located
in the back 2 rooms of the
tabernacle and escort them
back to the double doors.
T: prevent the CT's from rescuing
the hostages
MAXIMUM OF 16 PLAYERS
There are 2 hostages, 1 in each
of the back rooms.
CS_SWAMPDANGER
Counter-Strike
05-30-2004 at 11:05 AM by Author
Swamp danger - Hostage Rescue
by tommy of escondido
Textures by 3DMike, Cid, & tommy
Models by Gabor, TwiZted & Chuck Jones
Terrorists have captured Emelia from a safari
and have turned her over to the cannibal chief
so that his tribe will protect them in the swamp.
Counter-Terrorists: Rescue Emelia or kill all the
terrorists.
Terrorists: Kill all the Counter-Terrorists.
Other Notes: the swamp is full of life, some
dangerous.
(Press FIRE to continue)
CS_SWARM
Counter-Strike
05-30-2004 at 11:05 AM by Author
CS_SWARM - Hostage Rescue
Designed & Made by:
[Builder]Hicks_Trial
At mirc #builder
Most textures came from cs_italy
supplied with the CS update thx
to who ever made these.
Counter-Terrorists:
Four Military Negotiators are being
held against there will by an unknown
number of rogue Terrorists. You must
swarm the Enemy Base and rescue the
Hostages using extreme predudice.
Terrorists:
You have been told there is a rescue
mission about to unfold concerning
the Negotiators you have kidnapped,
prepare for the worst and don't take
anymore prisoners.
Other Notes:
The Hostages have been split up into
two groups in two different buildings.
The basement is another route but
BEWARE there are no lights, night vision
goggles and flash lights are a good idea
Thanx to the [builders] dirge, oma,
madmuppet, skeebz for play testing and
pointing out all the mistakes lol.
if i missed ya out sry didnt mean to.
hope ya like it.
www.builder.connectfree.co.uk
(Press FIRE to continue)
CS_SWAT
Counter-Strike
05-30-2004 at 11:05 AM by Author
cs_swat v1.0 - Hostage Rescue
Map by N1NJ4
******@******.***
Counter-Terrorists: Rescue the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 3 hostages in
the mission. Rescue them!
(Press Fire to Continue)
CS_SWAMP
Counter-Strike
05-30-2004 at 11:05 AM by Author
SWAMP - Hostage Rescue
by GREYBRAD
Background:
We have learned that four hostages
have been taken to a location deep
inside the jungle by a terrorist
force as yet unknown to us. No
demands have been received from the
terrorists.
Counter-Terrorists:
Enter the terrorist compound and
rescue the hostages, Try to take
out all of the terrorists without
putting the hostages in danger.
Terrorists:
If you are attacked retaliate
with all possible force, But don't
kill the hostages unless you are
given no other choice.
Other Notes: 4 Hostages,
Look for weapons lying around.
(Press FIRE to continue)
CS_SVALBARD
Counter-Strike
05-30-2004 at 11:05 AM by Author
cs_svalbard - Hostage rescue map by Ivan :/ #Ivans on quaknet www.ivans.info
Terrorists are holding the miners a hossies at the svalbard mines for silver.
They demand that their fellow couch potato friends in prisson be released else they will
kill the hostages. The timelimit is set to 4 or 5 minutes so you have to act fast.
The counter terrorist has arived by submarine and must get the hostages back to the docks
befor the time runs out.
Counter-Terrorists: Rescue the miners at any cost
- be gentle they squek.
Terrorists: Keep the Counter-Terrorists from rescuing the
miners- make an effort ffs.
Thanks to.
Darkforcerising, Oma and all the testers.
Same goes for the name of them guys i nicked textures from.
No prefabs was used no animals was hurt under the compiling proces of this map.
And no Freking dust textures was or will ever be used!!!!!
vist #Ivans on irc quaknet to chat with the maker and his chums.
Thanks to www.ukcsr.com and www.counter-strike.be
Greggie, AnZA, remuze Paul, rockie, de_sjelle, scotty,Pmab, narcose and many more that tested.
(Press some random buttons to continue.. once u find the right one the game begins)
CS_SUS
Counter-Strike
05-30-2004 at 11:05 AM by Author
Stord Middle School (SUS) - Hostage Rescue
by marzhal ******@******.***
Counter-Terrorists: Rescue the hostages in
the headmasters office, and in a classroom at
the right wing.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_SUPPLYDEPOT
Counter-Strike
05-30-2004 at 11:05 AM by Author
Supply Depot - Hostage Rescue
By QuiD ******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Hostages from the supply depot.
bring them to CT's start location.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force needed.
Other Notes: You are not able to
take the m4a1 at the shooting
range!
____ ___
| | | | | |
| | | | | | |
|___| |___| | |___/

(Press FIRE to continue)
CS_SUPERMARKET
Counter-Strike
05-30-2004 at 11:05 AM by Author
Supermarket - Hostage Rescue
By Chris Silcock -******@******.***
Counter-Terrorists: Break into the
Super market and rescue the Hostages
Terrorists: Prevent the CTs from
rescuing the Hostages
Other notes: There are 4 hostages
CS_SUPPE
Counter-Strike
05-30-2004 at 11:05 AM by Author
Suppe - Hostage Rescue
by [BbB]Boblem ******@******.***
Counter-Terrorists: Enter the house
and rescue the hostages.
Take out the Terrorists without
jeopardizing the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 3 hostages in
this mission.
(Press FIRE to continue)
CS_SUPERDISCOUNTER
Counter-Strike
05-30-2004 at 11:05 AM by Author
cs_superdiscounter
map by Michael aka. MIESNIEX, MODULIS
******@******.***
vairaak komentaaru nebuus - no more comments
CS_SUPER
Counter-Strike
05-30-2004 at 11:05 AM by Author
Supermarket - Hostage
by Radix999 ******@******.***
Background: The CT squad has been called in
to handle a Terrorist group who have taken
control of a local supermarket and are
demanding a hefty ransom for safe return of
the shoppers.
Counter-Terrorists: Enter the supermarket
and either rescue all the hostages or eliminate
the Terrorist threat.
Terrorists: Hold your ground until the ransom
comes through, and get rid of those pesky CTs.
(Press FIRE to continue)
 
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Community 17b
Shoutbox
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
Yesterday at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
Yesterday at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
Yesterday at 4:31 PM
(Link)

map by Sethen
Today at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Today at 3:27 AM
give an example?
Today at 6:27 AM
Forum
void Byplt-authored Maps: Oddballs
 Today at 12:20 AM by FIXXOR
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
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