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CS_SUPERBALL1
Counter-Strike
05-30-2004 at 11:05 AM by Author
cs_superball1
by: Oagie
(Press FIRE to continue)
CS_SUPERBALL2
Counter-Strike
05-30-2004 at 11:05 AM by Author
cs_superball2
by: Oagie
(Press FIRE to continue)
CS_SUICIDE
Counter-Strike
05-30-2004 at 11:05 AM by Author
cs_suicide
Map made by SonicFusion
Ct's:You can either snipe from a far and cover your team mates or you
can rush to the T's base and Rescue the hostages.
T's stop the hosrages from being rescued at all costs!!!
Notes: the tower is heavly guarded by mines which regenerate after they
have exploded with out armor they will kill in one blast with armor
it will take 2-3 blasts so be careful.
Also if you survive the mines there is an A.W.P on the tower but since
you will probally be low on health you might die quickly due to the
fact that you an easy target so always move.
Id like to thank my beta testers for testing my map and makin sure it
was playable.
id also like to thank Brian J. Audette AKA. Lord Dakushna and Revolver
for letting me use the mine and tower prefab which made my map come alive.
Happy Fragging
CS_SUMMIT
Counter-Strike
05-30-2004 at 11:05 AM by Author
-----------------
Summit
by Pisser
******@******.***
http://451f.tripod.com/home.htm
-----------------
Elites Only!
Objective - Kill each other.
CS_SUDAN
Counter-Strike
05-30-2004 at 11:05 AM by Author
cs_sudan - Hostage Rescue
by SaR ******@******.***
Setting:Sudan livestock trainyard,
Idea taken from SUD1 of SOF.
Counter-Terrorists: Rescue hostages from
Sudan rebels.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_SUBWAYFIRE
Counter-Strike
05-30-2004 at 11:05 AM by Author
Subway Fire - Hostage Rescue
by Unforgiven ******@******.***
& XPEHKOM_B_yXO ******@******.***
After a failure of bank robbery,
police blocked the terrorists in
subway station. While the negotiations
is underway, S.W.A.T. team is entered
the subway tunnel, trying to deliver
a sudden attack and free the captured hostages.
Counter-Terrorists: Enter the station
and rescue the hostages.
Take out the Terrorists without
jeopardizing the hostages.
Terrorists: Prevent the Counter-Terrorists
from rescuing the hostages or eliminate
the Counter-Terrorists.
(Press FIRE to continue)
CS_SUBZERO
Counter-Strike
05-30-2004 at 11:05 AM by Author
CS_SUBZERO
Hostage Rescue
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 3 hostages in
the mission.
MAP BY : [31A] Avarice
ICQ UIN : 2945690
EMAIL :******@******.***
CS_SUBWAY_BETA
Counter-Strike
05-30-2004 at 11:05 AM by Author
salut
tout les slot sont bloquer
map a reparer
++
CS_SUBURBAN_BETA
Counter-Strike
05-30-2004 at 11:05 AM by Author
Suburban Residence - Hostage Rescue
by [BoS]Nova
******@******.***
After a pursuit through half the country a gang of terrorists
have taken shelter in a local residence.
They have taken the inhabitants as hostages and threaten to kill
them if they are not given safe-conduct.
Counter-Terrorists: We can't let them leave the house with the
hostages! Use any force necessary to free them!
Terrorists: Anti-terror forces are enroute to free the hostages!
Keep them at all cost, they are our only way out!
Other Notes:
There are 4 hostages in the house.
(Press Fire to Continue)
CS_SUBURBANCRISIS_B1
Counter-Strike
05-30-2004 at 11:05 AM by Author
Suburban Crisis - Hostage Rescue (BETA 1.0)
by Mo-G
******@******.***
| http://www.angelfire.com/my/deserteagle/index.html |
textures by headshot me, halflife.wad, and chateau.wad
Background Story: A group of vigilante
criminals have been chased to a suburban
neighborhood. In their last desperate
attempt to escape, they have taken 2
hostages. Intelligence tells us that
all civilians have been evacuated except
for 2 citizens in a house next to the
criminals' location.
Counter-Terrorists: Rescue all civilians
and bring them to safety. Take out the
Terrorists without jeopardizing any
innocent civilians.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force needed.
Note: Hostages are separated in pairs in
different locations
(Press FIRE to continue)
CS_SUBSYSTEM
Counter-Strike
05-30-2004 at 11:05 AM by Author
Abandoned Subsystem
(cs_subsystem)
by: Harry MacKay
******@******.***
-----------------------------
CT: Word has it a group of
terrorists are hiding out
deep underneath the city in
an abandoned subway/sewer
junction.
T: The enemy has trapped
you in your hideout... Get
out at all costs!
(Pres ENTER to continue)
CS_SUB_BETA2
Counter-Strike
05-30-2004 at 11:05 AM by Author
DevilDog's Subway - Hostage Rescue
Counter-Terrorists: Regain control
of the situation with minimal loss of
hostage life.
IRA: Knock off as many do gooders
as possible.
CS_SUB
Counter-Strike
05-30-2004 at 11:05 AM by Author
sub - hostage rescue
by nathan goulden ******@******.***
background:- terrorists have taken hostages
from a small town in american. they taken them hostages
at 13th december 2001. the government have ordered
a rescue team to get them out of there if not the
demand is that the terrorists want 60 million dollars
Counter-Terrorists: resuce the hostages as
fast as possible.
Terrorists: use what ever skills you have to
stop the counter terrorists from rescuing
the hostages.
Other Notes: there are four hostages.
(Press FIRE to continue)
CS_STRIKE
Counter-Strike
05-30-2004 at 11:05 AM by Author
Made by BlueMania for tn1's project
Counter-terrorists:
Spread out through the countryside and
attack the terrorists.
Terrorists:
Spread out through the countryside and
attack the Counter-terrorists.
Press FIRE
CS_STREETWARS
Counter-Strike
05-30-2004 at 11:05 AM by Author
UNderground - Hostage Rescue
by [ATF]DuMa
Counter-Terrorists: Try to rescue the 4
hostages in the great storage building.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
(Press FIRE to continue)
CS_STREETFIGHT
Counter-Strike
05-30-2004 at 11:05 AM by Author
Map by Turbo
******@******.***
Counter-Terrorists: Rescue the hostages.
Elimanate the Terrorists without
jeopardizing the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
this mission.
(Press Fire to Continue)
CS_STREETLIVE
Counter-Strike
05-30-2004 at 11:05 AM by Author
The Fuckin Streetlive *g* - Hostage Rescue
by Quines ******@******.***
Counter-Terrorists: Enter the big
house and take the hostages outa there
or eleminate the Terrorists
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission. Find out where they are!
This is my first map!
Please report all bugs to me!
(Press FIRE to continue)
CS_STREET_BETA1
Counter-Strike
05-30-2004 at 11:05 AM by Author
Streets -Hostage Rescue-
By SiKaRi
Counter-terrorist:
-Terrorist are kidnapped four famous scientists in order to stole their secret.
-They had seperated hostages in two group. Rescue them and comeback in your base
in front of the garage.
Terrorist:
-Keep hostages or kill all CT.
-The secret must be for you!
(Press Fire to Continue)
CS_STREET
Counter-Strike
05-30-2004 at 11:05 AM by Author
CS_STREET by GINGER MIJANGO
CT: Rescue All Hostages.
T: Prevent Hostage Rescue
Notes: 7 Hostages. Rescue Point Is Beside The APC. The Vehicle For Those Of You That Are Idiots.
More Notes: My 1st Map. You Dont Like It? Go Fuck Yourself Im Not Here To Make You Happy.
Thanks to anyone who helped, wait no-one did, i did it all by myself, but thanks to ugg and Mr_DaTa and anyone else who gave me input and ideas.
www.fragworld.co.uk
...So From Then On It Was Pork & Beans
CS_STORM-MILITIA
Counter-Strike
05-30-2004 at 11:05 AM by Author
Storm-Militia - Bomb / Defuse
by Felix Uhlenhut (Stormrider)
******@******.***
Counter-Terrorists: Rescue the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
(Press FIRE to get in ACTION)
 
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Community 17b
Shoutbox
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
Yesterday at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
Yesterday at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
Yesterday at 4:31 PM
(Link)

map by Sethen
Today at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Today at 3:27 AM
give an example?
Today at 6:27 AM
Forum
void Byplt-authored Maps: Oddballs
 Today at 12:20 AM by FIXXOR
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