By continuing to use the site, you agree to the use of cookies. You can find out more by following this link.
Page:
Random Maps
56 478 Items
CS_STORM
Counter-Strike
05-30-2004 at 11:05 AM by Author
Desert Storm - Hostage Rescue
by [Hijack]MoCo ******@******.***
www.moco2k.de / www.hijackcrew.de
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_STOREHOUSE
Counter-Strike
05-30-2004 at 11:05 AM by Author
Storehouse - Hostage rescure
by Xuryrg (Xuryrg.nm.ru,******@******.***
Teroristy have seized industrial storehouse with hostage
Conter-teroristy rescue the hostage or convince all...
Teroristy do not give to evacuate hostage or convince enemy
(Press FIRE to continue)
CS_STORAGEBUILDING
Counter-Strike
05-30-2004 at 11:05 AM by Author
cs_storagebuilding - Hostage Rescue
Background:
A terrorist group which was been observed for some
time now captured a small warehouse and took the
employees as hostages. This group is known to show
absolutely no mercy to their enemies, so expect a
fierce battle.
Counter-Terrorists: Rescue the hostages or take out
the Terrorists without jeopardizing the hostages.
Terrorists: Prevent Counter-Terrorist force
from rescuing the hostages at all costs.
Other Notes: There are 4 hostages in the mission.
(c)2000 by Timon Christl aka MGSGT FragCollector
<******@******.***>
(Press Fire to Continue)
CS_STORAGE
Counter-Strike
05-30-2004 at 11:05 AM by Author
Storage - Hostage Rescue
by Dead Maniac ******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_STEEL_INN_PUB_USP
Counter-Strike
05-30-2004 at 11:05 AM by Author
Map by Mosqueman / Molt
Textures by arseFACE
Map info:
After the landlord refused to serve anymore beer, the terrorists took him and his family as hostages. Both teams are equiped with usp's and a knife.
Mission objectives:
Terrorists - kill the ct's whilst preventing the hostages from escaping
CT's - Rescue the hostages or give the Terrorists a good rogering
Please report your comments or any bugs you have found to:******@******.***or alternatively visit www.kianiscrib.tk and post it in the forum.
Enjoy.
CS_STEAM
Counter-Strike
05-30-2004 at 11:05 AM by Author
CS_Steam
Created by: Steamroller
This map took me about a week using Worldcraft 2.1
This is about the 5th version, and I thought it was good enough to release. It's small, but quite good for 6-8 players.
Have a blast!
-Steam
CS_STARGATE
Counter-Strike
05-30-2004 at 11:05 AM by Author
cs_stargate
by Daniel Williams aka $-[TA]Evil-Slayer
Mission Background (ct):
at 1500 hours a terrorist group know as [TA] invaded the bunker going through the stargate while it was open to planet 1X94T2 (one of the g'ould base camps). We belive they have got to the camp there and have taken 2 hostages through with them. As you know the area is one-way so they have nowhere to go but there is a sewer and a side way round and the stargate is going to be open all the time so it is possible for them to get back through though we have sealed the room where the stargate is.We want the hostages back alive though you have permission to take out any threat.
Mission Background (t):
at 1500 hours your terrorist group invaded the bunker going through the stargate while it was open to planet 1X94T2 (one of the g'ould base camps).they know you have got to the camp there and have taken 2 hostages through with you. As you saw on your way to the camp the area is one-way so you have nowhere to go but there is a sewer and a side way round and the stargate is going to be open all the time so it is possible for you to get back through though they have sealed the room where the stargate is.They want the hostages back alive so they will try to save them aswell as trying to take you out.
CS_STAND-OFF
Counter-Strike
05-30-2004 at 11:05 AM by Author
The Stand-Off - Hostage Rescue
by Colin Barnwell
******@******.***
Fleeing terrorists have broken into
a storage depot and taken the staff
hostage.
Counter-Terrorists:
Set up sniper cover and make a
tactical entry into the depot.
Eliminate the terrorist threat or
rescue the hostages.
Terrorist:
Prevent the Counter-Terrorists from
rescuing the hostages at all costs.
Try to prevent them from entering
the building at all!
Info:
There are 5 hostages.
(Press FIRE to continue)
CS_STAGEFRIGHT
Counter-Strike
05-30-2004 at 11:05 AM by Author
cs_stagefright - Hostage Rescue
by SoUlFaThEr ******@******.***
Background: A crazy group of Arabs living in a New York slum are against the sexual exploitation of women at Hip-Hop concerts. Eminem is playing this evening. The Arabs have broken into the Concert Hall and have killed Eminems Bodyguards and taken his sexy dancers hostage. They want to put an end to the show before it begins.
Counter-Terrorists: Eminem will be arriving in a few hours. A hole has been blown through a wall in the backstage area. Rush in and rescue his dancers, and settle the situation, before the show is to begin.
Terrorists: Prevent the Counter-Terrorist
force from rescuing the dancers at any cost.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_SPINNINGDOORS
Counter-Strike
05-30-2004 at 11:04 AM by Author
Welcome To cs_spinningdoors
Conditions Of Playing:
$ Must Not Be A N00b
$ Must Not Cheat
$ Must Not Be A Camper
$ Must Have Fun
Enjoy Your Frags...
Designed By @lPh@+OmEg@ ******@******.***
CS_SPIKE
Counter-Strike
05-30-2004 at 11:04 AM by Author
SPiKE'S MANSION
Hostage Rescue
By [3MC]SPiKE
Background: Terrorists have invaded
Spike's Mansion and have taken
four VIP's hostage.
Counter-Terrorists: Rescue
the hostages by taking them
to the safe point.
Terrorist group: Stop the CT's
rescuing the hostages.
(Press FIRE to continue)
CS_SPEEDMAP
Counter-Strike
05-30-2004 at 11:04 AM by Author
Speedmap - FUN
By SirMike ******@******.***
Background: FUN!!!!! SPEED!!!!!!
BLOOD!!!! ARGH!
Other Notes: There are 9 hostages
in the map kill all for a
present!
(Press FIRE to continue)
CS_SPEEDRUN2K
Counter-Strike
05-30-2004 at 11:04 AM by Author
made by: César Felipe - poke_mongo[ZB]
www.zonadebatalha.com.br
icq: 15585945
CS_SPEEDBALL2
Counter-Strike
05-30-2004 at 11:04 AM by Author
cs_speedball2
(Press FIRE to continue)
CS_SPEEDBALL_ASSAULT_PREBETA1
Counter-Strike
05-30-2004 at 11:04 AM by Author
CS_SPEEDBALL_ASSAULT (Version Pre-Beta 1)
BY NAME-SHIFTER ******@******.***
Counter-Terrorists: Rescue those hostages.
Terrorists: Prevent the CT's from succeeding in their mission.
Other Notes: There are four hostages.
CS_SPEEDBALL_ASSAULT_FINAL2
Counter-Strike
05-30-2004 at 11:04 AM by Author
CS_SPEEDBALL_ASSAULT (FINAL BETA 2.0)
By the ITSpecialist ******@******.***
Counter-Terrorists: Rescue the hostages from the wooden mockery of the 72nd Street Warehouse.
Terrorists: Prevent the Counter-Terrorists from being successful in their mission.
Other Notes: There are four hostages in the "warehouse."
CS_SPEEDBALL_ASSAULT_B1V1
Counter-Strike
05-30-2004 at 11:04 AM by Author
CS_SPEEDBALL_ASSAULT (BETA 1.1)
BY NAME-SHIFTER ******@******.***
Counter-Terrorists: Rescue the hostages from the "warehouse."
Terrorists: Prevent the Counter-Strike team from completing their mission.
Other Notes: There are four hostages in the warehouse.
CS_SPEEDBALL_ASSAULT_ALPHA3
Counter-Strike
05-30-2004 at 11:04 AM by Author
CS_SPEEDBALL_ASSAULT (ALPHA 3)
BY NAME-SHIFTER ******@******.***.
CT's- Rescue those hostages.
T's- Prevent the rescue of your hostages.
Other Notes- There are four hostages.
CS_SPEEDBALL_ASSAULT_ALPHA2
Counter-Strike
05-30-2004 at 11:04 AM by Author
cs_speedball_assault_alpha2
by Name-Shifter ******@******.***
CT's- Rescue the hostages.
T's- Prevent the rescue of the hostage using whatever means available.
Other Notes: There are four hostages in the mission.
CS_SPEED3
Counter-Strike
05-30-2004 at 11:04 AM by Author
cs_speed by -Tec-
Counter-Terrorists:
-Infiltrate Terrorist stronghold and escort
the hostages to the rescue zone.
-Take out the Terrorists without jeopardizing
the hostages.
-There are 4 hostages in the mission.
Terrorists:
-Eliminate the Counter-Terrorist
force before they rescue any hostages.
(Press FIRE to continue)
 
Sort by in with results by page
Random Maps
 
Community 17b
Shoutbox
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
Yesterday at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
Yesterday at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
Yesterday at 4:31 PM
(Link)

map by Sethen
Today at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Today at 3:27 AM
give an example?
Today at 6:27 AM
Forum
void Byplt-authored Maps: Oddballs
 Today at 12:20 AM by FIXXOR
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
Donations
Ads
Statistics

930 visitor(s) during the last 15 minutes:

253 guest(s), 1 member(s), 676 bot(s).

Our site hosts 36583 registered members.

1168 absolute unique visitors today (1315 yesterday).

Connected Member(s)
Lithuania
8:32:22 PM

17Buddies's website offers at this time 107 945 total uniques and verified maps including 59 063 HL1 maps, 45 579 HL2 maps and 3 303 CS:GO maps, representing 372,47 GB disk space.

There were today 552 maps downloads (619 yesterday) representing 1,63 GB transfered (2,85 GB yesterday).

This page was generated in 0.24 s and required 635 SQL queries.

void
void