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CS_SPEED1
Counter-Strike
05-30-2004 at 11:04 AM by Author
cs_speed by -Tec-
Counter-Terrorists:
-Infiltrate Terrorist stronghold and escort
the hostages to the rescue zone.
-Take out the Terrorists without jeopardizing
the hostages.
-There are 4 hostages in the mission.
Terrorists:
-Eliminate the Counter-Terrorist
force before they rescue any hostages.
(Press FIRE to continue)
CS_SPEED2
Counter-Strike
05-30-2004 at 11:04 AM by Author
cs_speed by -Tec-
Counter-Terrorists:
-Infiltrate Terrorist stronghold and escort
the hostages to the rescue zone.
-Take out the Terrorists without jeopardizing
the hostages.
-There are 4 hostages in the mission.
Terrorists:
-Eliminate the Counter-Terrorist
force before they rescue any hostages.
(Press FIRE to continue)
CS_SPEED
Counter-Strike
05-30-2004 at 11:04 AM by Author
cs_speed by -Tec-
Counter-Terrorists:
-Infiltrate Terrorist stronghold and escort
the hostages to the rescue zone.
-Take out the Terrorists without jeopardizing
the hostages.
-There are 4 hostages in the mission.
Terrorists:
-Eliminate the Counter-Terrorist
force before they rescue any hostages.
(Press FIRE to continue)
CS_SPAIN
Counter-Strike
05-30-2004 at 11:04 AM by Author
Spanish Fortress - Hostage Rescue
by Daniel J Herkert
******@******.***
Counter-Terrorists: Rescue the three
hostages being held captive in the fortress.
Terrorists: Prevent the Counter-Terrorists
from rescuing the hostages.
CS_SOUP
Counter-Strike
05-30-2004 at 11:04 AM by Author
Soup - Hostage rescue
by Wez ******@******.***
Counter-Terrorists: Save hostages from
being made into soup
Terrorists: Make the Counter-Terrorists
into soup - along with the hostages
Other Notes: There are 4 hostages and
2 hostage rescue points in the mission.
(Press FIRE to continue)
CS_SOVIET2
Counter-Strike
05-30-2004 at 11:04 AM by Author
Soviet Research Facility - Hostage Rescue
Counter-Terrorists: Muslim extremists have
taken over a remote Soviet Research
Facility in Siberia. It is your mission
to rescue the workers and scientists.
Terrorists: Prevent the counter-terrorists
from gaining access to the hostages.
Other Notes: There is one hostage rescue point.
(Press FIRE to continue)
CS_SOULCITY
Counter-Strike
05-30-2004 at 11:04 AM by Author
cs_soulcity Hostage Rescue (1 Hostage)
Map by SoUlFaThEr ******@******.***
Time till finish: 2 weeks 3 days.
Background: This is what happens when good guys live in bad neighborhoods. This slummy area is the home of the famous, partially-crippled, Boogie Pianist, Markus Friedrich. Some hostile crack-addicted Terrorists from the homeless-haven, Hondo's Crackhouse, need more DOPE! NOW!!! They wanted to take Mr. Friedrich's Grand Piano to the pawn shop to get more dope!! Unfortunately, the piano didn't fit through those small windows so they got stuck just holding him ransom!
Counter-Terrorists: Get out of the waiting line for a Ho, sneak out of the Bordelle, and stop those crack-lit T's from damaging Mr. Friedrich anymore than he already is....he can barely walk. Bring him back to a safe place to wait for backup. Donuts are on their way...
Terrorists: Man....the pigs are coming...and you need more crack..so stop em from diggin into your turf and force them to fork over the cash. If Mr. Friedrich should happen to die, don't worry, they'll make more piano players!!
(press some buttons now to continue)
CS_SOLANO
Counter-Strike
05-30-2004 at 11:04 AM by Author
cs_solano
******@******.***
CS_SOLANO2
Counter-Strike
05-30-2004 at 11:04 AM by Author
CS_SNOWYX
Counter-Strike
05-30-2004 at 11:04 AM by Author
Snowyx - Hostage Rescue
Mapping by:
Sebastian Egli
Textures/Graphics by:
Sebastian Egli
Counter-Terrorists:
Ihr müsst euch von eurem Startpunkt aus in
der schönen Landschaft von snowyx
durchkämpfen !!!
Terrorists:
Passt auf die Geiseln auf und sorgt dafür,
dass ihr nicht krepiert !!!
(Hopp hopp rein ins Spiel)
Geheim : Es gibt ein paar Geheimstellen
(fragt dazu Sebastian Egli)
CS_SOFSCOUTF
Counter-Strike
05-30-2004 at 11:04 AM by Author
Made By: ~=SoF=~Dyno
OBJECTIVE: TRAINING MAP
To train using the scout sniper rifle, and to have fun =)
-Fixed version of cs_sofscout
~=SoF=~ Training Camp - 208.254.40.111:27015
www.clansof.2ya.com
CS_SOGLOCKB2
Counter-Strike
05-30-2004 at 11:04 AM by Author
Map Name: cs_soglockb2
Version: Beta 2
Type: Glock Map
Author: Kurt Link (SoBe Green)
Comments:
There is now lighting and the map has "mood" to it. Also a few other changes from Beta 1. I hope you guys like it.
CS_SOKAK
Counter-Strike
05-30-2004 at 11:04 AM by Author
Sokak - Hostage Rescue
Mapping by:
[DSS] GolferDJ ******@******.***
Textures by:
Crinity & Madcross (www.planethalflife.com/crinity/)
Counter-Terrorists: Navigate your way
around the Turkish city and save the
Hostages from the Terrorists.
Terrorists: Prevent the Counter-Terrorists
from rescuing the Hostages or eliminate
the Counter-Terrorists.
(Press FIRE to continue)
CS_SNOWY
Counter-Strike
05-30-2004 at 11:04 AM by Author
Snowy - Hostage Rescue
Map by Plaguebearer
******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 3 hostages in
the mission.
(Press FIRE to continue)
CS_SNOWTOWN_TEST
Counter-Strike
05-30-2004 at 11:04 AM by Author
TEST COPY
Snow Town-Hostage Rescue
Made for Navy SEALS MOD
www.navysealsmod.com
-------------------------------
Created by ViCiouS
www.halflife.net/vicious
Textures by Locknut and ViCiouS
-------------------------------
SEALS - Rescue the
hostages
from there home, and return
them to the safety zone.
Terroist -Make sure the SEALS dont
rescue the hostages. They are
your only hope in getting your
3 billon dollars from there rich
family.
CS_SNOWTOWN_V1
Counter-Strike
05-30-2004 at 11:04 AM by Author
Snow Town-Hostage Rescue
VERSION 1.0
-----------------------------------
Created by ViCiouS
www.gibchunks.com/conway
Textures by Locknut, Jordy + ViCiouS
-----------------------------------
CT's - Rescue the hostages from
there home, and return them to the
safety zone.
Terroist - Prevent the CT's from
Rescueing the hostages.
:Thanks To:
Questionable Ethics, Locknut, Jordy.
And anyone else from the CS forums
for there help and support!
CS_SNOWTOWN_BETA3
Counter-Strike
05-30-2004 at 11:04 AM by Author
Snow Town-Hostage Rescue
BETA 2
-------------------------------
Created by ViCiouS
www.halflife.net/vicious
Textures by Locknut and ViCiouS
-------------------------------
SEALS - Rescue the
hostages
from there home, and return
them to the safety zone.
Terroist -Make sure the CT's dont
rescue the hostages. They are
your only hope in getting your
3 billon dollars from there rich
family.
CS_SNOWRACE
Counter-Strike
05-30-2004 at 11:04 AM by Author
SNOWRACE - Hostage Rescue
by CRAZYIVAN featuring <>
Counter-Terrorists: rescue the hostages.
Terrorists: prevent counter-terrorist
force from rescuing the hostages.
Other Notes:
Report bugs, ideas etc. to
******@******.***
CS_SNOWPLACE
Counter-Strike
05-30-2004 at 11:04 AM by Author
Snowplace - Hostage Rescue
Map by: Smasher
******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_SNOWFORT
Counter-Strike
05-30-2004 at 11:04 AM by Author
SnowFort - Hostage Rescue
By King
Textures: El Nemo
Send stuff to******@******.***
(X-Mas version of Fort)
Background: A terrorist group has
taken over an old fort, and it snowed.
Counter-Terrorists: Break into the
fort and get the hostages then bring
them back to your base.
Terrorists: Defend your base and stop
the Counter-Terrorists from rescuing
the hostages.
(Punch yourself in the face to continue)
 
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Community 17b
Shoutbox
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
Yesterday at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
Yesterday at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
Yesterday at 4:31 PM
(Link)

map by Sethen
Today at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Today at 3:27 AM
give an example?
Today at 6:27 AM
Forum
void Byplt-authored Maps: Oddballs
 Today at 12:20 AM by FIXXOR
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
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