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CS_SIERRAMIST
Counter-Strike
05-30-2004 at 11:03 AM by Author
Sierra Mist - Hostage Rescue
by NpO| Enforcer ******@******.***, AIM ID - enforcer2578)
Terrorists have captured four diplomats from
their hotels during a recent UN meeting. The
local military has driven them to take shelter
in a cave of a nearby mountain. They are
planning to move them, but it is unknown when or
where. Ten David has issued the "GO" Code on this!
Get those hostages back at all costs!!
- Counter-Terrorists:
We'll fly you in by chopper, your insertion
zone is in a remote part of the forest at the foot of the mountain.
The rescue zone is the nearby dirt road, the APC we dropped
is at your disposal. Sorry about its condition, it's all
we could pull together on such short notice.
Thank the locals for it ;-)
- Terrorists:
Keep the CT force from rescuing the Hostages.
Kill all the CT Force!
NoPissOff Website: http://nopissoff.recongamer.com/
NoPissOff CS Server: 146.20.84.1:27015 +password 123
(Press FIRE to continue)
CS_SIERRA
Counter-Strike
05-30-2004 at 11:03 AM by Author
Sierra - Hostage Rescue
by Antó ******@******.***
Counter-Terrorists: Enter Sultan's
Compound to rescue the hostages. Take
out the Terrorists without harming
the hostages. You can use 6 camera's
placed in the sewer.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_SIBIRIA_APC
Counter-Strike
05-30-2004 at 11:03 AM by Author
CS_Sibira - Hostage Rescue
by Nicemice ******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_SIBIRIA
Counter-Strike
05-30-2004 at 11:03 AM by Author
CS_Sibira - Hostage Rescue
by Nicemice ******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_SHOTTY5
Counter-Strike
05-30-2004 at 11:03 AM by Author
Cs_Shotty5 Created By iCON=bOoKeRt aka iCON=mAgNuM
Used worldcraft to make
Clan Shoutout:
Mk-u9, iCON, Zero, $biz, uFn
People Shoutout:
Ether, Grey, Black, Blue, Rain, Bigballs, Elmo, Jake, and Bry.
Rules:
Pick up a shotgun and dont die.
There is 1 mp5 by each teams spawn points.
Notes:
Plant the bomb, IF YOU DARE!!
My first Map ever Made.
CS_SHORTCUT
Counter-Strike
05-30-2004 at 11:03 AM by Author
cs_shortcut made by |DtF|CePhaS
This is a very small map, good for 1vs1 or 2vs2. No objectives like bomb/defuse or rescue, just try to win the round.
Enjoy playing and don't forget to visit us @ Quakenet #dtfclan or our site www.dtfclan.tk
CS_SHOTGUN5
Counter-Strike
05-30-2004 at 11:03 AM by Author
MAP BY SILENT-STRIKE
BASED OFF DE_DEAGLE5
***RETRO STYLE***
---
Terrorists: Eliminate the CT's with your Shotty
Counter-Terrorists: Eliminate the Terrorists
---
CS_SHIPYARD
Counter-Strike
05-30-2004 at 11:03 AM by Author
Ship Yard (Beta 1.02)
By: Hang-Fire ******@******.***
The terrorists are holding hostages in
the nearby storage shed. The
counter-terrorists have been droped off
on the docks.
Counter-Terrorists: Rescue the hostages,
kill all hostiles.
Terrorists: Prevent the Counter-Terrorists
from gaining entry into the shed at
all costs!
(Press FIRE to continue)
CS_SHIPJACK
Counter-Strike
05-30-2004 at 11:03 AM by Author
Hijacked Freightship
cs_shipjack by Slapshot
CT:
You got a call concerning a
suspected ter ship, which you followed
until it docked onto the freight
ship. Free the hostages then worry
about the ters!
Ter:
You've just pulled up along side
your target, a large freight ship,
your mission is to grab the hostages
and hold the ship against the CT
attack so plans can continue!
Status: Debriefed...
CS_SHATTER
Counter-Strike
05-30-2004 at 11:03 AM by Author
Welcome to cs_shatter final!
Hostage Rescue Map
Map and Text by: Eamon O'Huallachain
aka: AZ|Diablo
Created: 2-11-2002
OBJECTIVES:
Counter-Terrorist:
-Rescue the Hosties
-kill some Terrorists
-Try not to get killed
Terrorist:
-Prevent the Counter-Terrorist from rescueing the Hostages
-kill as many CTs as possible
-Try not to get killed
Other notes:
-This is my first map so forgive the suckyness.
-Don't tell me there are to many boxes i know.
-Look for a sequal or better revision soon.
Thanks for playing.
-Send to your friends.
-If you like it or don't send email to
-******@******.***with suggestions
Check for more picture and or updates
http://www.angelfire.com/az3/csmapping/index.html
Good Luck!
CS_SHELTER
Counter-Strike
05-30-2004 at 11:03 AM by Author
Shelter - Hostage Rescue
Counter-Terrorists:
Rescue the hostages and take them to
the helicopter.Take out the Terrorists
without jeopardizing the hostages.
Terrorists:
Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_SHIFTY
Counter-Strike
05-30-2004 at 11:03 AM by Author
cs_shifty - Knives Only / Vehicles Map
by eddr ******@******.***
This map is intended for a knives only/fun server.
Your aim ? Run everyone over and explore the map :)
(Press/hit/blam with hammer/tap FIRE to continue)
CS_SHARKLEY
Counter-Strike
05-30-2004 at 11:03 AM by Author
by sharkley
******@******.***
counter-terrorists: rescue the president in the oval office
terrorists: prevent counters from rescuing the president
CS_SHADOW
Counter-Strike
05-30-2004 at 11:03 AM by Author
cs_shadow - Hostage Rescue
by [builder]dirge ******@******.***
Counter-Terrorists: The chopper will drop you
off at the hostage extraction point. Take out
the Terrorists without jeopardizing the
hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
(Press FIRE to continue)
CS_SHADE
Counter-Strike
05-30-2004 at 11:03 AM by Author
Shade - Hostage Rescue
By Todd "Shadow-Puppet" Colby
******@******.***
Counter-Terrorists: Infiltrate the
laboratory nestled within
the secluded canyon and rescue
the 4 hostages and escort them
to the helicopter pad or front exit.
Terrorists: Prevent the Counter-
Terrorists from rescuing the
hostages.
Other Notes:
There are 4 hostages within
the compounds of the base.
(Click Fire to Continue)
CS_SEWERS
Counter-Strike
05-30-2004 at 11:03 AM by Author
The Sewers - Hostage Rescue
by By Newmanator ******@******.***
Counter-Terrorists: Work your way
through the sewers and get the hostages
from the building. Take them back to
the landing pad or through the tunnel.
Take out the Terrorists without
jeopardizing the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
this mission.
(Press FIRE to continue)
CS_SEVERNAYA_BUNKER
Counter-Strike
05-30-2004 at 11:03 AM by Author
Severnaya Bunker - Hostage Rescue
Mapping by:
[KoD]Sentinel ******@******.***
Visit us at www.kod-universe.de
Counter-Terrorists: Rescue the hostages
(lokated in the Jail).
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 3 hostages in
the mission.
(Press FIRE to continue)
CS_SEWERAGE
Counter-Strike
05-30-2004 at 11:03 AM by Author
Sewerage - Hostage Rescue
BETA by: Uncola ******@******.***
Background: Terrorists have taken
hostages below ground! Infiltrate
the sewerage and locate the hostages.
Counter-Terrorists: Enter the sewer
system to rescue the hostages. Take
out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 3 hostages in
the mission and two floaters.
(Press FIRE to continue)
CS_SESSION
Counter-Strike
05-30-2004 at 11:03 AM by Author
Session - Hostage Rescue
Mapping by:
Darragh Ryan AKA Mr.Pussy ******@******.***
Counter-Terrorists: Locate where the Terrorists
are holding the hostages and rescue them or
eliminate all terrorists.Hostages are rescued
by bringing them to the helicopter landing.
Terrorists: Prevent the Counter-Terrorists
from rescuing the Hostages or eliminate
the Counter-Terrorists.
(Press FIRE to continue)
CS_SERRE_EYRAUD
Counter-Strike
05-30-2004 at 11:03 AM by Author
la destination de mes dernieres vacances de ski
c etait ici a serre eyraud si vous connaissez faites moi signe
******@******.***
ITS SEBRING WHO MAID THIS MAP
SEBRING
SEBRING
OK?
 
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Community 17b
Shoutbox
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
Yesterday at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
Yesterday at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
Yesterday at 4:31 PM
(Link)

map by Sethen
Today at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Today at 3:27 AM
give an example?
Today at 6:27 AM
Forum
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void Map Name?
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void Need .rmf File ♡ De_dust2_2020 .bsp
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