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CS_SENAMIESTIS
Counter-Strike
05-30-2004 at 11:03 AM by Author
SENAMIESTIS (cs_senamiestis)
---------------------------------------
Mapo kurejai:
|NLFF| KaLiKu-SiAuBaZ
|NLFF| TERM!KAZ
I mapa 'ideta' 15 valandu
'STRADANIJOS'
---------------------------------------
Ikaitu laisvinimas.
(CT)-Islaisvinkit ikaitus.
(T)-neleiskit 'terams'
islaisvinti ikaitu.
---------------------------------------
CS_SECURITYDAY
Counter-Strike
05-30-2004 at 11:03 AM by Author
Security (Day Version) - Hostage Rescue
by [ATF]DuMa
Info: 4 Hostages in the great house
(Press FIRE to continue)
CS_SECURITYNIGHT
Counter-Strike
05-30-2004 at 11:03 AM by Author
Security (Night Version) - Hostage Rescue
by [ATF]DuMa
Info: 4 Hostages in the great house
(Press FIRE to continue)
CS_SECTIONE
Counter-Strike
05-30-2004 at 11:03 AM by Author
SectionE - Hostage Rescue
Counter-Terrorists: Walk around and take out
Terrorists. Note: do not kill any Hostages.
Terrorists: Are against the Counter-Terrorists
issue. They are not supposed to kill Hostages.
There are 5 Hostages.
(Press FIRE to continue)
by Andreas "[Mythos]Root" Huber 1.7.2000
CS_SECTIOND
Counter-Strike
05-30-2004 at 11:03 AM by Author
SectionD - Hostage Rescue
Counter-Terrorists: Walk around and take out
Terrorists. Note: do not kill any Hostages.
Terrorists: Are against the Counter-Terrorists
issue. They are not supposed to kill Hostages.
There are 5 Hostages.
(Press FIRE to continue)
by Andreas Huber 25.5.2000
CS_SECRETTEMPLE
Counter-Strike
05-30-2004 at 11:03 AM by Author
Secrettemple! (cs_secrettemple)
=====================
Hostage / Rescue Multiplayer map for Half-Life Counterstrike
-------------------------------------------------------
General
-------
Author: Newbielein
E-Mail:******@******.***
Sky: Sierra
Models: by many authors ...
Map Information
---------------
Version: Beta Version 2.0 (08/25/2002)
Spawn Points: 22
Other Notes: 2 hostages / 1 rescue point
Construction
------------
Level Editor: Worldcraft 3.3
Compile Tools: Zoner's HL Tools 2.5.4
Compile Time: 2 hours on a P4 1,7 Ghz, 256 MB RAM, Win98SE
Build Time: 14.08.2002 - 25.08.2002
Other Maps from same author
---------------------------
cs_jungle_newb
cs_desert_newb
de_52spain_newb
de_firetemple
awp_monopoly
fun_streetsoccer
fun_junglerun
and many more :-))
http://home.arcor.de/newbielein/maps
Install Information
-------------------
Unzip all files into your Half-Life directory
Notes
-----
You may only distribute this map via internet or BBS.
You are not allowed to distribute this map or parts of
the zip-file containing the map on a CD.
Credits
-------
THX and greetings to the www.counter-strike.de forum and
#cs.maps (quakenet) for help and advices.
Thx to the mentioned texture artists for making awesome textures.
Thx to Aarkvard for this great .txt file.
Copyright
---------
©2002 by D.W. aka Gimli (edited by me :D)
CS_SEASTRIKE
Counter-Strike
05-30-2004 at 11:02 AM by Author
cs_SEASTRIKE.bsp
by CHB.Silencer
Contact me:******@******.***
(and please don't ask about the title)
--------------------------------
Terrorists have invaded a small military base that controls about 50% of the national nuclear weapons. They have taken hostages.
Thanks to:
Valve for Half-Life & WC
=COA=Havoc for his ideas, ehhmm, my ideas
BJ Burn (known as 'DrugDwarf' or 'First Non-Human Clan Leader') for sucking
all members of mapscene.de for testing
Stop them!
(there are 6 hostages)
---------------------------------
CS_SECRET
Counter-Strike
05-30-2004 at 11:02 AM by Author
Secret Base - Hostage Rescue
Counter-Terrorists: Search the
surroundings for the captured hostages
and bring them back to the elevator
in which you arrived.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_SEALED
Counter-Strike
05-30-2004 at 11:02 AM by Author
CS_SEALED - HOSTAGE RESCUE
By Michael Visser aka 3D_Mike
******@******.*** ******@******.***
www.lanmaniax.com
Counter-Terrorists:
-Rescue the two hostages and guide them safety.
Terrorists:
-Prevent the CTs from rescuing the hostages.
The two sons of a millionaire are kidnapped
but escape during a car swap. They hide in
the parking lot as they contact the police.
This map is actually a retexture/conversion version of an older map for Action HL. But the map looked pwetty ok with the new textures so I figured I'd convert it back to a CS-scenario and release it for CS as well. We dont have too many 'different' CS-maps these days.
CS_SEAL
Counter-Strike
05-30-2004 at 11:02 AM by Author
SEAL - Hostage Rescue
by Kai Lochbaum ******@******.***
Counter-Terrorists:
Take the boat and land at the
beach to rescue the hostages.
Once you've got them all,
!swimm!
back to your startpoint.
Terrorists:
Kill all Counter-terrorists.
Notes:
There are 5 hostages in the area.
(FIRE to continue)
CS_SCUDLAUNCH
Counter-Strike
05-30-2004 at 11:02 AM by Author
Scud Launch - Hostage Rescue
by [ULTIMA][Tone] ******@******.***
Background: A terrorist group called Ultima,
led by Lestat and Reaper, have threatened to launch missiles
at the white house. The scuds cannot simply
be bombed as hostages have been used to form
a human shield around the launch site.
Counter-Terrorists: Rescue the hostages so
that the Air Force can bomb the scuds before
they launch the missiles!
Terrorists: Prevent the Counter-Terrorist
force from rescuing the hostages before the
missiles are launched.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_SCORPIO
Counter-Strike
05-30-2004 at 11:02 AM by Author
The Scorpio Project
Hidden within their secret base
the Scorpio Group plots it's
latest crime. By forcing two
kidnapped scientists to construct
a long-range rocket, the terrorists
plan to hold the world hostage.
Counter-terrorists must rescue the
hostages or eliminate the terrorist
threat before it is too late.
(Press FIRE to continue)
CS_SCOUTASSAULT
Counter-Strike
05-30-2004 at 11:02 AM by Author
cs_scoutassault
by TJF ******@******.***
Information:
Both teams start with a Scout and Kevlar vest.
No pistols, no knives, just Scouts :)
Close combat Scout action without a scope.
Have fun!
www.hksdu.f2s.com
(Press FIRE to continue)
CS_SCOUTZKNIVEZ
Counter-Strike
05-30-2004 at 11:02 AM by Author
cs_scoutzknivez - by Lee Burton ******@******.***
thank you to the maker of scoutzknivez for giving me the idea of this map
hope ya enjoy.....
CS_SCHOOLISH
Counter-Strike
05-30-2004 at 11:02 AM by Author
School - Hostage Rescue
By Rakujan :******@******.***
http://amegazone.tripod.com/index.html
-------------------
Background: The pupils of Sunny Hill have
taken measures into their own hands. They
Have organised a Terrorist group to take
the teachers hostage and wont release them
until their demands are met!
Counter-Terrorists: Escort the teachers out
of the school to saftey, you must resist the
urge to shoot them, even though they gave you
detention all those times.......
Terrorists: Make sure the CT's don't take the
teachers from the school grounds or you will be
foreced to use the kids as hostages.
Other Notes:
Some of the teachers have hidden in very weird places!
There are a few breakable things on the level.
There are two sniper nests near the spawn points.
Enjoy my crap level!!
CS_SCHOOL2
Counter-Strike
05-30-2004 at 11:02 AM by Author
cs_school2 - Hostage rescue
by Sebastian Hermes / [NBL]Kloetengott
******@******.***
Briefing: Eine alte Schule soll abgerissen
werden, aber einige nostalgische Lehrer
haben sich drinnen verschanzt und die Bau-
arbeiter als Geiseln genommen.
Counter-Terrorists: Rettet die Geiseln
vor den Lehrern oder eliminiert alle
"Terroristen"
Terrorists: Passt auf eure Geiseln auf
oder eliminiert alle Counter-Terrorists
(Press Fire to continue)
CS_SCHOOL_RTD
Counter-Strike
05-30-2004 at 11:02 AM by Author
cs_school_rtd.txt
Mapping: Lewis_Saint - (www.SaintsServers.com)
Design/Textures: hectic - (www.hecticdesigns.com)
For RTD Clan - www.RTDclan.com
on 07/03/2003
CS_SCHOOL
Counter-Strike
05-30-2004 at 11:02 AM by Author
School Rescue - Hostage Rescue
by AznVirus (******@******.***)
Background: Terrorists plan to use
the school for ransom after a failed
bank heist. They are taking the
teachers hostage and have blocked the
main doors.
Counter-Terrorists: Enter the
school and rescue the hostages.
Take out the Terrorists without
jeopordizing the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_SCHLACHTFELD
Counter-Strike
05-30-2004 at 11:02 AM by Author
My first map!!!!
This is a test map. Send how good or bad
they is to
******@******.***
From GE-ZONE
German Eagals
www.counter-strike.here4u.de
CS_SC0T
Counter-Strike
05-30-2004 at 11:02 AM by Author
Map By: Sc0t3h
Map Description: A small group of terrorists have taken control of a special forces
training facility. Twelve recruits are being held hostage.
Terrorist's: Hold the hostages and eliminate the facilities security forces.
Counter-Terrorist's: Bring hostages bakc to OPs room or eliminate all hostiles.
Special thanks to: [builder]Dirge, [builder]Jake, [builder]Aunty, And of course... Ivan
Ne1 else's name not mentioned gimme a shout
Special notes: There are alot of hostages so make sure you get them all. Also try not to fall
from the balcony. Ivan has in fact proves it kills u 4 times over.
 
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Community 17b
Shoutbox
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
Yesterday at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
Yesterday at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
Yesterday at 4:31 PM
(Link)

map by Sethen
Today at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Today at 3:27 AM
give an example?
Today at 6:27 AM
Forum
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 Today at 12:20 AM by FIXXOR
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