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CS_ROBBERY_B2
Counter-Strike
05-30-2004 at 11:01 AM by Author
Bank Robbery - Hostage Rescue
by -Sm0lderS- ******@******.***
Models by Agent Orange
Textures by Agent Orange, Gamer55 and
harry mackay
Counter-Terrorists:
Infiltrate into the bank and escort
the hostages to the rescue zone. Take out
the Terrorists without jeopardizing the
hostages.
Terrorists:
Try to hack open the vault and eliminate
the Counter-Terrorist force before they
rescue any hostages.
Background:
There are 4 hostages in the mission.
(Press FIRE to continue)
CS_RITMO
Counter-Strike
05-30-2004 at 11:01 AM by Author
cs_ritmo:
Max players: 28 (not recommended)
Author: Grandpa
From: Kristiansand, Norway
E-Mail/ICQ: Contact me at******@******.***or ICQ: 102342176
Download: http://home.no.net/heikemo
Description:
Okay, if you camp, you're dead! Keep on your
feet all the time or you will end up in a coffin
for sure! I suggest both teams rush at full speed
into the building, the CT's will probably go for
the hostages, but since the hostages are placed very
central in the building, both teams have a good chance
of reaching them first. Enjoy!
Mission:
Counter-Terrorists:
Get in as fast as you can and get the hostages out!
Terrorists:
Smoke weed and kill the CT's!
CS_RHEINGOLD
Counter-Strike
05-30-2004 at 11:01 AM by Author
RHEINGOLD - Hostage Rescue
by ]==---STAATSSCHUTZ---==[
SCENARIO:
A luxurious wellness-center/indoor-swimming-pool in the city of bayreuth/germany.
COUNTER-TERRORISTS:
Locate and rescue the 2 hostages, and lead them safely to
the extraction zone.
TERRORISTS:
Prevent the hostages from being saved.
NOTE:
As counter-terorrist, You may want to use 2 buttons (these 2 buttons are located
in a control-room by the sewers) to prevent terrorists from using the water-bug.
Using those buttons will result in a poisonous contamination of the 3 swimming-pools.
THANKS TO:
www.achim-juhasz.de for the permission to use their underwater-pics
home.t-online.de/home/thboeck for the permission to use his underwater-pics
www.unterwasserbilder.com for the permission to use their underwater-pics
linga (www.levelediting.de) for his realistic brickwall textures
CS_REVOLT2
Counter-Strike
05-30-2004 at 11:01 AM by Author
CS_REVOLT II
by: Brian "Fletch" Thomas
-----------------------------
Hostage Rescue
CT: make your way to storage
facility and rescue the 3
hostages from the filthy
terrorists
T: protect your hostages and
eliminate the couter-terrorist
pig dogs.
NOTES:
-there are 3 hostages
-find the easter egg!
CS_RESCUE
Counter-Strike
05-30-2004 at 11:01 AM by Author
RESCUE - Hostage/Rescue
by Kenshin[.357] ******@******.***
ICQ: 78864389
Story: A Terrorist Group has taken 4 weapon engineers
hostage in their weapon warehouse (iE) in the mountains.
So Now the SWAT has been called in to RESCUE the 4 hostages
being trapped inside the warehouse by the Terrorists.
Counter-Terrorists: Rescue the Hostages that are trapped
by the Terrorists inside the Weapon Warehouse.
Terrorists: Prevent the Counter-Terrorists from rescuing
the Hostages.
Other Notes: There are 4 hostages in this mission.
(Press FIRE to continue)
CS_RESCU
Counter-Strike
05-30-2004 at 11:01 AM by Author
Rescue Mission
==============
Terrorists - hold the scientist until the helicopter arrives.
Counter-Terrorists - rescue the hostage before the terrorists escape.
Note: some bricked-up entrances may be broken into.
Author:******@******.***
see cs_rescu_readme.txt for more
CS_RENEGADE
Counter-Strike
05-30-2004 at 11:01 AM by Author
Renegade - Hostage Rescue
Map & textures by D3adlode ******@******.***
duck model by twizted
A group of renegade counter-terrorists
have captured 4 workers from a top
secret nuclear warhead test facility
and are holding them hostage in an
old italian village in Sicily. They
are being held in order to extract
the launch access codes from them.
Counter-Terrorists: Navigate your way
around the village and rescue the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
(Press FIRE to continue)
CS_REMEMBER
Counter-Strike
05-30-2004 at 11:01 AM by Author
cs_remember
-----------
installation:unpack the zip file into the sierra/half-life/cstrike directory.
author:muddasheep (http://muddasheep.exit.de)
map title:remember
bsp name:cs_remember.bsp
needed files:cs_remember.wav, muddasheep.wad;
type: hostage rescue
notice:There is no buyzone at all. Weapons are set in the level.
known bugs:sometimes (i think there are 2 or 3 places) the r_speeds are over 800...
mapping time:one month
new textures: yes
new sounds:yes
gameplay: sux
thx to:
sven, blackjack, mikeB, hellfire, thewon;
tips:shoot the woman-face from h.r.giger on the ceiling...
------------
next project is already coming... visit: http://farm.strikenet.at
CS_RELIC
Counter-Strike
05-30-2004 at 11:01 AM by Author
Relic - Hostage Rescue
by teNDon
******@******.***
Textures by Sock(Thanks!)
http://www3.to/csec/
(Press FIRE to continue)
CS_REFLEX2
Counter-Strike
05-30-2004 at 11:01 AM by Author
cs_reflex2
by TJF ******@******.***
textures by Joe Smoe
The sequel to the cult favorite, cs_reflex!
CTs and Ts start on a slope opposite each
other with various architectural structures
and crates as cover.
A panel which opens and closes in regular
time intervals divides the two sides,
whilst bridges leading to the opposite side
may be accessed from the back of each base.
There's also a chaingun on each side which
is great for providing cover fire.
Have FUN!
Visit http://maps.TJFweb.com for more maps!
(Press FIRE to continue)
CS_REFINERY
Counter-Strike
05-30-2004 at 11:01 AM by Author
Widget Refinery - Hostage Rescue
by JadeFrog ******@******.***
Counter-Terrorists: Enter the Widget
Refinery and rescue the hostages.
Take out the Terrorists without
jeopardizing the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_REDOUTABLE
Counter-Strike
05-30-2004 at 11:01 AM by Author
crée par -=[JET D'AIL]=-
(http://www.trip-tout-seul.fr.st)
Anti-terroristes : Survivez si vous
le pouvez et pour les plus audacieux
sauvez les otages !!!
Terroristes : empêchez l'équipe
anti-terroriste de libérer les otages.
(Appuyez sur TIR pour continuer)
CS_REDLIGHT8
Counter-Strike
05-30-2004 at 11:01 AM by Author
Redlight - Hostage rescue
by Jake ******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages. Intel suggests no more than 4
hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: Intel may have managed to
Hook up a CCTV link via phonelines before
withdrawal.
(Press FIRE to continue)
*Note This is a beta, please e-mail
suggestions/comments to me. =)
CS_REDLIGHT
Counter-Strike
05-30-2004 at 11:01 AM by Author
Redlight - Hostage rescue
by Jake ******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages. Intel suggests no more than 4
hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: Intel may have managed to
Hook up a CCTV link via phonelines before
withdrawal.
(Press FIRE to continue)
*Note This is a beta, please e-mail
suggestions/comments to me. =)
This map is only for use on Mourning after
for now and if it blows your PC up it's your
fault
CS_RED_VS_BLUE
Counter-Strike
05-30-2004 at 11:01 AM by Author
This is my first map. I really wasn't going
for realism, I was going for originality.
It is a simple deathmatch.
ItÂ’s pretty basic, it can support up to 70 players
It has 2 "guard posts" in opposite corners which
contain rechargers for life and armor they recharge
about every 30 seconds. and one "guard tower"
in the middle with trenches underneath it in a
perpendicular form. The lighting is, well, a bit
odd. I made it this way to provide hiding places
and also to help support originality.
If you have any questions or comments
about it send me an e-mail at:
******@******.***
CS_REALMANSION
Counter-Strike
05-30-2004 at 11:01 AM by Author
Realmansion - Hostage Rescue
by TTJ ******@******.***
Designed for 22 Players on the DADDELN.de CS-Server.
Counter-Terrorists: Run and
storm the mansion and
rescue all hostages
Terrorists: Prevent Counter-Terrorist
force from rescueing the hostages and do
not kill the hostages.
Other Notes: There are 3 hostages to
rescue.
(Press FIRE to continue)
CS_REALCON
Counter-Strike
05-30-2004 at 11:01 AM by Author
Realistic Confrontation
Phil2004
******@******.***
Terrorists: Protect the hostages or kill the Counter-terrorists.
Counter-terrorists: Rescue the hostages or kill the Terrorists.
Take note that this is a realistic map, unlike many others.
(Press FIRE to continue)
CS_REAL_DEATHMATCH
Counter-Strike
05-30-2004 at 11:01 AM by Author
+--------------------------------------------------+
|Map Name= cs_real_deathmatch |
|Author= eXtreme (aLi) |
|CT Objective= Resque the Hostages and kill Ts |
|T Objective= Do not let CTs to resque the hostage |
|and kill CTs |
|Contact Me=******@******.*** |
+--------------------------------------------------+
CS_REAL_ALPIN
Counter-Strike
05-30-2004 at 11:01 AM by Author
Alpin - Hostage Rescue
by [BSE]Luis_Cypher
Scenario:
A beautiful restaurant in the
german alps
Counter-Terrorists:
Rescue 4 hostages from the
mountainside restaurant
Terrorists:
Prevent the counter-terrorist
from rescuing the hostages
Other Notes:
Rescue point is at the bottom
of the cable way station
Updates: Bugfixes and new sky
(Press FIRE to continue)
CS_RBFMMANSION
Counter-Strike
05-30-2004 at 11:01 AM by Author
New Mansion - Hostage Rescue
by MadMax_FMM
(******@******.***)
EXPERIMENTAL VERSION BETA 0.1
Decompiled and new designed version of
the good CS-Map cs_mansion. It is the same
map with a complete graphic-upgrade.
Note: I am still working on the r_speeds
Counter-Terrorists:Take out the Terrorists
without jeopardizing the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
(Press FIRE to continue)
 
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Community 17b
Shoutbox
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
Yesterday at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
Yesterday at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
Yesterday at 4:31 PM
(Link)

map by Sethen
Today at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Today at 3:27 AM
give an example?
Today at 6:27 AM
Forum
void Byplt-authored Maps: Oddballs
 Today at 12:20 AM by FIXXOR
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void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
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void Map Name?
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void Need .rmf File ♡ De_dust2_2020 .bsp
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