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CS_RAWSTREET
Counter-Strike
05-30-2004 at 11:01 AM by Author
RawStreet - Hostage Rescue
by DJ Trash ******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force needed.
Other Notes: There are 4 hostages in
the mission. Rescue them!
(Press FIRE to continue)
CS_RATSTVROOMBETA1
Counter-Strike
05-30-2004 at 11:00 AM by Author
cs_ratstvroombeta1 by Jeremy "BiGGd" Devers
----------------------------
File Info
---------
cs_ratstvroombeta1.bmp - cstrikemaps
cs_ratstvroombeta1.txt - cstrikemaps
all the .tga - cstrike/gfx/env
this is only a beta though most textures
and things are final it stil needs some work.
enjoy.
CS_RATSTVROOM
Counter-Strike
05-30-2004 at 11:00 AM by Author
cs_ratstvroom - hostage/rescue
by Jeremy "BiGGd" Devers
******@******.*** http://biggdsmaps.cjb.net
Counter-Terrorist: save hostages at
all costs
Terrorists: stop the cts from rescuing
your hostages
(Press Fire to Continue)
CS_RATS5
Counter-Strike
05-30-2004 at 11:00 AM by Author
Mapper:[BPF]K.u.s.
Neue Texturen:Auxch von mir =)
Hm...was soll ich über die map erzählen...hm*überleg* e ist eine rats map
=) *g*.
Die Wad datei in counter-strikecstrike kopieren und die map und in
cstrikemaps kopieren.
Bei fragen usw. an******@******.***mailen =)
CS_RANGEREDO
Counter-Strike
05-30-2004 at 11:00 AM by Author
CS-rangeredo - Hostage Rescue
by Ikesdead
Textures used:
de_aztec.wad
de_dust.wad
halflife.wad
de_cobble.wad
cstrike.wad
as_riverside.wad
b.dog.wad
cairo.wad
galleria.wad
office.wad
de_vegas.wad
es_trinity.wad
Counter-Terrorists:A wall of the complex has been blown open
flooding the lower level
Rescue hostages inside complex
Get them to ct spawnpoint
Terrorists: Keep hostages from getting out of complex
Other Notes: Get to security room to open the big metal door
(Press FIRE to continue)
CS_RANCH_REVISITED
Counter-Strike
05-30-2004 at 11:00 AM by Author
Ranch Revisited
by =AoD= Hitler (aka Blackdeath)
and =AoD= Captain
Based on a Beta 3 map originally done by:
Zaphod_Beeblebrox
Counter-Terrorists:
Smuggler's have set up a distubution center in
and old ranch house nestled in a remote canyon. The renovation
crew working on restoring the derelict have been held captive.
Your mission is to free the hostages and shut down the smuggling
operation.
Terrorists:
You need this drug trade to fund your anti-NATO
activities. Maintain control of the house and prevent
infiltration by NATO forces.
Other Notes:
Previous owners known locally as die-hard
survivalists have dug an extensive cave network underground,
niches into the cliff face, equipped the wall with
dangerous barbed wire, and stored several barrels of highly
explosive fuel in the area.
CS_RAIN
Counter-Strike
05-30-2004 at 11:00 AM by Author
--Rain-- - Hostage Rescue
by Sam Chase [cro-mags]~Da Scammer~
******@******.***
In a small wet Admisitration facilty, a really important guy has been taken hostage.
His name is Billy, and he has to be rescued. And its raining.
Terrorists: Eliminate the counter-terrorists in a matter of seconds.
Counter-Terrorists: Recuse Billy. He didnt deserve all this.
Probably the smallest map ever. Good for 1v1s or training sessions.
(Press FIRE to continue)
CS_RAIL20
Counter-Strike
05-30-2004 at 11:00 AM by Author
End of the rail v.2.0 - Hostage Rescue
by the Surgeon ******@******.***
Background: An old Railway Station
has been located as a Terrorists
main headquaters. Intelligence has
information about 5 hostages being
kept in the area.
Counter-Terrorists: Enter the area
and bring the hostages back to your
starting point. Take out the Terrorists
without jeopardizing the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
(Press FIRE to continue)
CS_RAIL2000
Counter-Strike
05-30-2004 at 11:00 AM by Author
Rail 2000
----------
The terror forces must be killed and
the three hostages must be rescued.
PS:The terror forces could have heavy Weapons.
Good luck [DW]Devilhand
CS_RAHPAINTBALL
Counter-Strike
05-30-2004 at 11:00 AM by Author
[RAH] Paintball Map - Deathmatch
by Jinx ******@******.***
Counter-Terrorists: Kill ze Terrorists
and try not to die.
Terrorists: Kill ze Counter-Terrorists
and well, try not to die too much.
Other Notes: All hail [RAH]!
(Press FIRE to continue)
CS_RAGEARENA
Counter-Strike
05-30-2004 at 11:00 AM by Author
Rage Arena - Hostage Rescue
by Spookeh
******@******.***
Counter-Terrorists: Infiltrate the
security room and guide the hostages
to safty at the raised train platform.
Terrorists: Prevent the Counter-Terrorist
team from rescuing the hostages.
Notes: Knifes only and 4 Hostages in the
security room.
(Press FIRE to continue)
CS_RAGE
Counter-Strike
05-30-2004 at 11:00 AM by Author
Rage - Hostage Rescue
by Dr.Lambda ******@******.***
textures by Linga,[00]Madness,Dr.Lambda
Hostage Models by Djiesse
8th April 1976
Meltdown Village Press
----------------------
As reported before, the labs of the
Nicatree labs have been left. Scientists
developed something there. It isn't known
what exactly happened there, but the
american goverment forbid to enter the
bunker because there may be dangerous
or toxic materials there. What is known
is that the scientist took all their
computers and everything else with
them, whatever it was and whereever they
went to. We'll stay on reporting about
that.
7th March 2002
---------------
A group of radical terrorists called
"People's Rage" stormed a bank and
forced the employers to hand out
about 3 million dollars. While they
were taking it, the police arrived
and there was no way left to leave the
bank.
The terrorists took all of the people
inside the bank as hostage, so the
police was forced to give them a
bus. The terrorists escaped with 4 hostages
and shot down two police officers and
eight civilians during the following hunt
straight through the whole American
States. Somewhere in the Rocky Mountains
the terrorists took the wrong road and
suddenly arrived at the old bunker of
the Nicatree project which has been left
for around 30 years.
It didn't take long for them to see that
this was a dead end, but their way out has
been cut by special police forces.
So they entered the bunker.
Will they be able to get out or will
this be the end of the long mad journey
through the US?
You'll write this story.
Counter-Terrorists: OK, your objective is
as easy as possible. Get the hostages
out of the bunke(...)
CS_RADIOUSWATER
Counter-Strike
05-30-2004 at 11:00 AM by Author
cs_radiouswater
Fase feita por Guilherme Flauto Rodrigues
Usado o programa Valve Hammer Editor para a criação da fase
Cts:Matar todos os terrors!
Terrors:Matar todos os cts!
Boa diversão!!!
(Pressione 'SHOOT' para continuar)
CS_RACE_B1
Counter-Strike
05-30-2004 at 11:00 AM by Author
Race Park Beta 1
================
by eskimoJOKER
email:******@******.***
ICQ: 37543123
Map Information
===============
NOTE: This is only a beta/test designed over a day or so while I was playing around with the CS vehicles. However, I found it to be pretty fun and thus added a few more vehicles, and made it playable online with up to 20 players. I may or may not follow up with the full version, but if I do it will more than likely be redesigned from scratch layout-wise.
Known Problems:
-The vehicles get stuck in nearly everything, disappear, and kill randomly =) This is because the vehicle code is only being tested, not much I can do in the map to stop it.
-Lag. The r_speeds are pretty high, and I can only imagine it gets worse with more players, so I recommend you have a fast system for this map. When I designed it, r_speeds or quality were not my primary concern, simply getting the vehicles to work was my objective. If I were to reduce r_speeds I'd have to redesign the whole map, which like I said may or may not happen for future version, if any. However the map is still quite playable.
Objective:
==========
Have fun driving around and pulling off stunts while trying to run over, or out run the enemy team =) There is no specific objective for the map, since most of them would take away from the real fun, driving the vehicles. Note that on some of the ramps, in order to pull of a good jump, not only do you need to have a good speed, but also try to tap your strafe left/right keys so as to still keep going straight. It seems to fix some problems with the vehicles doing unexpected spins etc.
Misc. Info
==========
Tools used:Worldcraft 3.3
Wally 1.51b
Zoner's HL Compile Tools 2.2/2.3
HLCC 1.4
Creation Time:About a day counting the playtesting
Gameplay:Team DM/Vehicle Testing
Vehicles:ATV - All Terrain Vehicles -(...)
CS_R6BANK
Counter-Strike
05-30-2004 at 11:00 AM by Author
Banque - Hostage Rescue
by JiggZ ******@******.***
Counter-Terrorists:
Infiltrate Terrorist stronghold and escort
the hostages to the rescue zone. Take out
the Terrorists without jeopardizing the
hostages.
Terrorists:
Eliminate the Counter-Terrorist
force before they rescue any hostages.
Background:
There are 4 hostages in the mission.
(Press FIRE to continue)
CS_R66
Counter-Strike
05-30-2004 at 11:00 AM by Author
route 66 - hostage rescue
by nathan goulden ******@******.***
Counter-Terrorists: bring the hostages back to truck
Terrorists: you must keep your hostages at all costs
so you get the demand your asking for!
!STOP THE COUNTER TERRORISTS WITHOUT FAIL!
Other Notes: there are four hostages
background:- this map is set in the desert in american,
and terrorists from the other side of the world have taken
some hastages from route 66, they have big demands for
washington so they have decided to set the go ahead,
to get a team together to get the hostages out of
there without fail or lives could be loss.
(Press FIRE to continue)
CS_R663
Counter-Strike
05-30-2004 at 11:00 AM by Author
route 66 - hostage rescue
by nathan goulden ******@******.***
Counter-Terrorists: bring the hostages back to truck
Terrorists: you must keep your hostages at all costs
so you get the demand your asking for!
!STOP THE COUNTER TERRORISTS WITHOUT FAIL!
Other Notes: there are four hostages
background:- this map is set in the desert in american,
and terrorists from the other side of the world have taken
some hastages from route 66, they have big demands for
washington so they have decided to set the go ahead,
to get a team together to get the hostages out of
there without fail or lives could be loss.
(Press FIRE to continue)
CS_R6_KILLHOUSE
Counter-Strike
05-30-2004 at 11:00 AM by Author
Readme:
KILLHOUSE 2 STORY - cs_r6_killhouse
Design By: Red Storm Entertainment
Textures By: Red Storm Entertainment
Recreated and adapted for CS by: Wedge ******@******.***
------------------------------------------------------------------------
Counter-Terrorists: Rescue the 2 hostages, and eliminate all t's.
Terrorists: Eliminate all ct's and prevent them from rescuing the hostages.
Notes: Walls have been added to both sides of the building to allow players more time to buy.
The map contains 2 hostages and has 32 player support.
CS_PURGE2
Counter-Strike
05-30-2004 at 11:00 AM by Author
Purge : second mission - Hostage Rescue
Map : [builder]dirge ******@******.***
Thanks : All [builder] members
Counter Terrorists: Rescue the 3 Hostages or Purge
the area of all terrorists. this time round
the hostage escape is the CT spawn!
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force needed.
Extra thanks : mateyflip, Ivan_Grozny
Demoman, stormeh, fattylardcake, OB,
Postmansplat.
http://builder.ukcsr.net
(Press FIRE to continue)
CS_PURGE
Counter-Strike
05-30-2004 at 11:00 AM by Author
Purge - Hostage Rescue
Map - [builder]dirge
Thanks - [builder]'s - m@dmuppet, anza, cowbug, pmab
Special thanks - [56kers]fattylardcake
Counter-Terrorists: Rescue the Hostages or Purge
the area of all terrorists. The rescue point is
at the helipad.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force needed.
Extra Special Thanks - [builder]oma!!
(Press FIRE to continue)
 
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Community 17b
Shoutbox
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
Yesterday at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
Yesterday at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
Yesterday at 4:31 PM
(Link)

map by Sethen
Today at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Today at 3:27 AM
give an example?
Today at 6:27 AM
Forum
void Byplt-authored Maps: Oddballs
 Today at 12:20 AM by FIXXOR
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void Need .rmf File ♡ De_dust2_2020 .bsp
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